Rolen's page

5 posts. Organized Play character for Zenma.


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John W Johnson wrote:

@Rolen, I think that having dead is dead helps keep modules in line with rules of scenarios. Right now, modules are no risk all reward. You complete a scenario, you get at least 1 xp and 1 pp. If your character dies, doesn't matter, he shrugs it off and carries on.

I'm not a big fan of that personally. Because it allows players (including lower level players with artificially buffed characters) to go into a session being kamikaze, instead of trying to develop a strategy to get through it or worrying about the consequences of their actions.

I get what your saying, it's not fun to run a game where your group just runs on at full steam even if that means running to there deaths because they know that there characters won't actually die and they will just get back up and continue there adventure.

But what I can see in the rule changes if your character dies while in a module then you have a new character to play that is at the right level for the module in order to keep playing or you have to wait until its finished so you can play with that group again, that there seems to go against what PFS is all about.

Now that is how I'm seeing it but if I'm misreading it and am wrong about that then fine I'll accept that but if not then it should be looked over and changed so that it doesn't remove the fun from playing the modules for PFS.

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Melissa Litwin wrote:
Rolen wrote:

I just finished running book 5 of Curse of the crimson throne a couple of months ago (I run that game bi-weekly) And my guys had no problem with it at all and I even skipped the part in its tactics where it is supposed to take a round to fully awaken.

The barbarian in the group ran up and smacked the demi-lich with his great axe power attacking it as well and did 10 points to it after DR was applied, then he moved away from it use spring attack and start to cast enlarge person on himself when his turn came round again, and yes he is also a wizard.

But what killed this thing was when the Phalanx fighter in the group dropped his tower shield then two handed his weapon a non magical non masterwork bardiche power attacked the demi-lich as well and did about 12 points of DR, then the demi-lich 5 foot stepped out of the reach of the fighter only for the fighter to use step up and strike and hit again doing about 12 points again then it tried to use greater bestow curse on the fighter only to fail it concentration check, then the fighter full rounded it and killed it.

Why'd it try to use greater bestow curse? No one's flying, have it fly out of reach (eat the AoOs) then cast Wail of the Banshee. It'll kill someone most likely and it's out of full round attack range. Using suboptimal tactics doesn't make the monster less scary or less under-

CR'ed.

The reason it used greater bestow curse was because it's tactics says that it uses it when someone is able to damage it easily. I find if you change that tactics for the monsters too much the fights almost always become deadly especially with my die rolls.

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I just finished running book 5 of Curse of the crimson throne a couple of months ago (I run that game bi-weekly) And my guys had no problem with it at all and I even skipped the part in its tactics where it is supposed to take a round to fully awaken.

The barbarian in the group ran up and smacked the demi-lich with his great axe power attacking it as well and did 10 points to it after DR was applied, then he moved away from it use spring attack and start to cast enlarge person on himself when his turn came round again, and yes he is also a wizard.

But what killed this thing was when the Phalanx fighter in the group dropped his tower shield then two handed his weapon a non magical non masterwork bardiche power attacked the demi-lich as well and did about 12 points of DR, then the demi-lich 5 foot stepped out of the reach of the fighter only for the fighter to use step up and strike and hit again doing about 12 points again then it tried to use greater bestow curse on the fighter only to fail it concentration check, then the fighter full rounded it and killed it.

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Other then the +12 rules, I don't like these changes at all, sure the way they are now there is no risk of anything bad that happens to your character while playing through a module will pass on to your actual character but if the changes are made then if your character dies then you lose the character when the modules done if you can't raise him, sure that's what happens when you play an actual scenario, but if you use a pregen and it dies you still lose your character that there just doesn't seem right to me.

I'm 100% cent sure if these rules changes go through it will kill the module play at the game store I go to for sure.

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Thanks for making these conversions it makes things so much easier to run my Cotct game but one thing that bugged me and my players in our recent game was the biting tiger trap in the vivified labyrinth in book 3 and that was it had 6 slams at +24 and did 2d6+14 dmg and we tried to figure out how it was able to do that. We went through the rules and couldn't make sense of it and so I was wondering if you could tell me how you made so it could do that?