Rolen
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@Rolen, I think that having dead is dead helps keep modules in line with rules of scenarios. Right now, modules are no risk all reward. You complete a scenario, you get at least 1 xp and 1 pp. If your character dies, doesn't matter, he shrugs it off and carries on.
I'm not a big fan of that personally. Because it allows players (including lower level players with artificially buffed characters) to go into a session being kamikaze, instead of trying to develop a strategy to get through it or worrying about the consequences of their actions.
I get what your saying, it's not fun to run a game where your group just runs on at full steam even if that means running to there deaths because they know that there characters won't actually die and they will just get back up and continue there adventure.
But what I can see in the rule changes if your character dies while in a module then you have a new character to play that is at the right level for the module in order to keep playing or you have to wait until its finished so you can play with that group again, that there seems to go against what PFS is all about.
Now that is how I'm seeing it but if I'm misreading it and am wrong about that then fine I'll accept that but if not then it should be looked over and changed so that it doesn't remove the fun from playing the modules for PFS.
