Shark

Rokea Razortooth's page

16 posts. Alias of Seth86.


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Rokea will be a nice addon for Zakrob too =^^=


Rokea is just a skinwalker now. Still monk though =^^= and she's NE not LE


@Wade
My character is a munchained monk. Just plain sea farer. Sailor/fisherman. But mostly because her tribe doesn't really need boats to move around. But they know how to fish and they know the ways of the ocean


So i updated her to a seascarred skinwalker (were-shark)

GM, do you think it will be possible to become a full were shark as the game progressed? i like the idea of her trying to find out if she can harness her bloodpowers


My profile has an error. But don't have access to my pc to fix. Wisdom needs to be 18. Not 20.


Here is the profile :)


Want to ask GM:

Ive read up on skinwalkers.
And people say best to ask GM about this:
The -4 on CHA skills while shifted. Some doesnt make sense. Especially the Intimidate one.
Perhaps house rule that particular part?

Just a suggestion. =^^=


GM Bird wrote:
@Rokea: They are one of the few tribal races in the waters so that works pretty well. I look forward to seeing what you write up!

I edited my small story to be a bit more "fleshy" ;)

edit:
if EmissaryOfTheNorth does make his Druid lizardfolk, we can maybe work on a few background links etc


Will try to flesh it out,

Idea for now:
She is from a tribe of what one would call barbaric. They are savage. Strong survive etc. Her "change"came in when she was close to adulthood. "17" so to speak. She was shunned and believed cursed. So she left and began to wander the oceans. Hence the "preferred enemy" option

Razortooth:
Her family was well known to use their teeth to hunt and kill. And often use them in brawls and fights. I think lizard folk would fit kind of well with this idea

Some background info:
Homeland: Unusual Homeland (Sea)
One of the more recluse tribes of lizardfolk

Parents: Both Alive
So she believes, she hasnt seen them in years

Siblings: Other Siblings
Same as parents, she doesn't know

Circumstance of Birth : The Omen
A mad old lizardfolk oracle went completely nuts the night of her birth, noone heeded her, as she was usually crazy. But not this time, she saw what Rokea would become...

Parent's Profession: Soldiers
Protectors of the villiage, so their reputation as fighters was well known, and it put more pressure on Rokea to perform at combat

Childhood: First Kill
And so she did, at a very young age she made her first kill. One of the other trainees, they had to fight, and well, she won... he didn't

Training: Big Game Hunter
During her rest periods, she often sat with her father, who taught her how to hunt in this vast ocean, and she ate every word he imparted to her

Influential Associate: The Dead One
On one of her exibtions to get food for her family, alone, as it was part of her training, she came across a shark. Not just any shark. An undead one, and it spoke to her. She does not know why, but she listened, and she from then on, often went to him with questions she could not ask the ones in her villiage.

Moral Conflict : Murder: 8 - the other trainee she killed
Subject: Enemy or rival: 0 - They were taught that anyone can be an enemy
Motivation: Family: 3 - Family and way of life
Resolution: No Guilt: 2 - He was weak, she was strong


Meet Rokea Razortooth

I took the Amphibious ability as the 2nd ability next to swim

Rokea Razortooth:

Rokea
Female wereshark-kin skinwalker (seascarred) ranger 3 (Pathfinder RPG Bestiary 5)
CN Medium humanoid (shapechanger, skinwalker)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 39 (3d10+9)
Fort +6, Ref +6, Will +4
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Offense
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Speed 30 ft., swim 30 ft.
Melee mwk longspear +7 (1d8+9/×3) or
. . mwk spear +7 (1d8+9/×3) or
. . bite +6 (1d8+9)
Special Attacks combat style (natural weapon[APG]), favored enemy (aquatic humanoids +2)
Spell-Like Abilities (CL 3rd; concentration +3)
. . 3/day—charm animals (aquatic animals only) (DC 11)
--------------------
Statistics
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Str 18, Dex 14, Con 14, Int 11, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 19
Feats Endurance, Improved Natural Attack (bite), Power Attack, River Raider, Swim-by Attack
Traits bloody-minded, sharkchild, suspicious
Skills Bluff +0 (-4 vs. non-shapechanger humanoids), Diplomacy +0 (-4 vs. non-shapechanger humanoids), Disguise +0 (-4 vs. non-shapechanger humanoids), Intimidate +7 (+3 vs. non-shapechanger humanoids), Knowledge (geography) +6, Knowledge (nature) +6, Linguistics +3, Perception +10, Sense Motive +9, Spellcraft +6, Stealth +8 (+10 while swimming in calm or rough water), Survival +8, Swim +21 (+23 while swimming in calm or rough water); Racial Modifiers +2 Perception, +2 Swim
Languages Aquan, Common, Custom Language, Sylvan
SQ amphibious, change shape, change shape (amphibious), change shape (bite), change shape (ferocity), change shape (swim 30 ft.), cruelty, favored terrain (water +2), track +1, wild empathy +3
Other Gear mithral chain shirt, mithral heavy steel shield, mwk longspear, mwk spear, 273 gp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Change Shape (Amphibious) (Su) You can choose to gain the Amphibious ability when shifting into bestial form.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Aquatic Humanoids +2) (Ex) +2 to rolls vs. Favored Enemy (Aquatic Humanoids) foes.
Favored Terrain (Water +2) (Ex) +2 to rolls when in Favored Terrain (Water).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
River Raider May take both a move and standard action in surprise round in water.
Swim-By Attack You can take a standard action during your move action while swimming.
Swimming (30 feet) You have a Swim speed.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Will update profile so people can look at her stats more easy like =^^=
*omnomnomnomnom*


Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV)
U/Monk 1
SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10

Hey people
Just chekking in. Also. Tomorrow is the big day. In less than 18hours i will be married. Wish me luck!

-Posted with Wayfinder


Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV)
U/Monk 1
SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10

My wedding is this saturday. But still eager to play. Will just be spotty till 18th.

-Posted with Wayfinder


Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV)
U/Monk 1
SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10

"hmph. I have to travel with these... surface dwellers? Barely able to paddle in the great oceans? Fine. So question. What ship. What captain? Or do we simply point and swim...er... walk? "

The woman unfolded her arms. Now more clear as what she looks like. Scars are all over her body. Some seem to be from man made implements, some seem more... natural. Her arms. Legs and even her face. All have scars. Her skin seems very pale. Even to human standards. One can see she is muscular. Her eyes are greyish. She has long black hair. In contrast to her skin. Her clothing seems torn and ragged. Almost as if she was a cast-away who just returned. She did not even have any form of shoes on. Barefoot.

-Posted with Wayfinder


Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV)
U/Monk 1
SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10

Right. Profile is updated =^^=


Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV)
U/Monk 1
SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10

Shes very friendly. She hands out a lot of hugs. And those she really likes she gives love bites

-Posted with Wayfinder


Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV)
U/Monk 1
SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10

Made a profile. But details will be added later

=^^=

-Posted with Wayfinder