GM Bird wrote: @Rokea: They are one of the few tribal races in the waters so that works pretty well. I look forward to seeing what you write up! I edited my small story to be a bit more "fleshy" ;) edit:
Will try to flesh it out, Idea for now:
Razortooth:
Some background info:
Parents: Both Alive
Siblings: Other Siblings
Circumstance of Birth : The Omen
Parent's Profession: Soldiers
Childhood: First Kill
Training: Big Game Hunter
Influential Associate: The Dead One
Moral Conflict : Murder: 8 - the other trainee she killed
Meet Rokea Razortooth I took the Amphibious ability as the 2nd ability next to swim Rokea Razortooth:
Rokea Female wereshark-kin skinwalker (seascarred) ranger 3 (Pathfinder RPG Bestiary 5) CN Medium humanoid (shapechanger, skinwalker) Init +3; Senses low-light vision; Perception +10 -------------------- Defense -------------------- AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield) hp 39 (3d10+9) Fort +6, Ref +6, Will +4 -------------------- Offense -------------------- Speed 30 ft., swim 30 ft. Melee mwk longspear +7 (1d8+9/×3) or . . mwk spear +7 (1d8+9/×3) or . . bite +6 (1d8+9) Special Attacks combat style (natural weapon[APG]), favored enemy (aquatic humanoids +2) Spell-Like Abilities (CL 3rd; concentration +3) . . 3/day—charm animals (aquatic animals only) (DC 11) -------------------- Statistics -------------------- Str 18, Dex 14, Con 14, Int 11, Wis 14, Cha 10 Base Atk +3; CMB +6; CMD 19 Feats Endurance, Improved Natural Attack (bite), Power Attack, River Raider, Swim-by Attack Traits bloody-minded, sharkchild, suspicious Skills Bluff +0 (-4 vs. non-shapechanger humanoids), Diplomacy +0 (-4 vs. non-shapechanger humanoids), Disguise +0 (-4 vs. non-shapechanger humanoids), Intimidate +7 (+3 vs. non-shapechanger humanoids), Knowledge (geography) +6, Knowledge (nature) +6, Linguistics +3, Perception +10, Sense Motive +9, Spellcraft +6, Stealth +8 (+10 while swimming in calm or rough water), Survival +8, Swim +21 (+23 while swimming in calm or rough water); Racial Modifiers +2 Perception, +2 Swim Languages Aquan, Common, Custom Language, Sylvan SQ amphibious, change shape, change shape (amphibious), change shape (bite), change shape (ferocity), change shape (swim 30 ft.), cruelty, favored terrain (water +2), track +1, wild empathy +3 Other Gear mithral chain shirt, mithral heavy steel shield, mwk longspear, mwk spear, 273 gp -------------------- Special Abilities -------------------- Amphibious (Ex) You can survive indefinitely on land. Change Shape (Amphibious) (Su) You can choose to gain the Amphibious ability when shifting into bestial form. Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form. Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form. Change Shape (Su) Shapeshift into bestial form, granting animal-like powers. Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form. Cruelty If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Favored Enemy (Aquatic Humanoids +2) (Ex) +2 to rolls vs. Favored Enemy (Aquatic Humanoids) foes. Favored Terrain (Water +2) (Ex) +2 to rolls when in Favored Terrain (Water). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. River Raider May take both a move and standard action in surprise round in water. Swim-By Attack You can take a standard action during your move action while swimming. Swimming (30 feet) You have a Swim speed. Track +1 Add the listed bonus to survival checks made to track. Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy. Will update profile so people can look at her stats more easy like =^^=
Female Seascarred Skinwalker
VITALS: U/Monk 1 AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV) SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10 Hey people -Posted with Wayfinder
Female Seascarred Skinwalker
VITALS: U/Monk 1 AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV) SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10 My wedding is this saturday. But still eager to play. Will just be spotty till 18th. -Posted with Wayfinder
Female Seascarred Skinwalker
VITALS: U/Monk 1 AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV) SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10 "hmph. I have to travel with these... surface dwellers? Barely able to paddle in the great oceans? Fine. So question. What ship. What captain? Or do we simply point and swim...er... walk? " The woman unfolded her arms. Now more clear as what she looks like. Scars are all over her body. Some seem to be from man made implements, some seem more... natural. Her arms. Legs and even her face. All have scars. Her skin seems very pale. Even to human standards. One can see she is muscular. Her eyes are greyish. She has long black hair. In contrast to her skin. Her clothing seems torn and ragged. Almost as if she was a cast-away who just returned. She did not even have any form of shoes on. Barefoot. -Posted with Wayfinder
Female Seascarred Skinwalker
VITALS: U/Monk 1 AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV) SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10 Right. Profile is updated =^^=
Female Seascarred Skinwalker
VITALS: U/Monk 1 AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV) SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10 Shes very friendly. She hands out a lot of hugs. And those she really likes she gives love bites -Posted with Wayfinder
Female Seascarred Skinwalker
VITALS: U/Monk 1 AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV) SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10 |