Roeebeast's page

2 posts. No reviews. No lists. No wishlists.


RSS


KSB Snow Owl wrote:
Olmac wrote:
...Let him live with the consequences of his actions .

Agreed with the above. Let him experience the consequences of his actions.

One thing to note, if you run the numbers of how many clerics Korvosa should actually have... Ishani is probably the second-most powerful cleric in the Bank of Abadar. Which means that Ishani would have to be the Abadarian cleric that the Rogue pick-pocketed.

Sorry, I'm about to go off on a tangent. Feel free to ignore the below.

Given the nature of Seven Days to the Grave, it actually kind of irked me that they spent that one sidebar telling you there aren't a lot of clerics, rather than just telling you how many clerics there are, and where they are located. I used the referenced NPC population mechanics from the DMG to extrapolate the numbers and logical locations of the NPC Clerics and Adepts. The adventure-writers didn't always follow the formula exactly (having 5th level Ishani, vs. a 6th level cleric as the NPC population mechanics would dictate; having two 13th-level clerics and one 11th level cleric, rather than three 12th level clerics, etc.), but it's close enough you can see where the listed NPC's would fit.

Here's what I worked up, using the DMG rules, and the NPC's listed in the modules, as well as the Guide to Korvosa (it's sort of a stream-of-consciousness composition, as I was working through the numbers; scroll down to the last part, with a bold headline, to see the final numbers):

Quote:
SDttG, p. 20, Sidebar wrote:

Where Are All The Healers?

Page 138 of the DMG presents a way to determine how many characters of each class reside in a city. According to this method, the average population of a large city like Korvosa includes three 12th-level clerics, six 6th-level clerics, twelve 3rd-level clerics, and twenty-four 1st-level clerics. Of these clerics, only nine are of high enough level to cast remove disease. Even including the average of 24 paladins—of which there are only three of a high enough
...

That is... Impressive 0-0

I see that Ishani is one of the two or three highest level clerics of Abadar in the city. We played last night and the PC accepted his fate. He did run into Ishani in the Soldado home. Ishani, nonetheless, puts the city and the new plague as his priority in this book, and accepts that he has to work with the PC as well. My bard (not rogue, as you would think) is still refusing to head into the Bank of Abadar, as he knows he is in the wrong.

Ultimately, I decided that if they save enough lives (Heroes of the city?) and befriend Ishani, he can redeem himself with the clerics of Abadar.

I liked the idea of making him feel screwed up if he needs a healing, or making things a bit tougher for him, since he won't get any help from clerics of Abadar for now. But wouldn't it just be easier for him to head into the church of Pharasma, Asmodeus or Sarenrae for a cure or remove x/y/z spell?


Hey guys!

So I'm GMing CotCT. It's my first time as a GM in a large scale AP.

At the end of Book 1, my party Fighter was blinded (perm) by the Derro boss at the end of the first book's dungeon (one of Rolth's labs).
They sought out a healer at the Bank of Abadar, and paid the 200gp (or something around that) for a casting of Cure Blindness/Deafness. The party Bard, who was present at the curing i.e guiding my blind fighter, was put off by the Bank's strict pricing and refusal to haggle, and tried to pickpocket the very same cleric who healed the fighter PC. Oi.

Obviously he was caught, fined, and probably wouldn't want to show his face ever again at the Bank of Abadar. However, they just ran into Ishani, a cleric of Abadar, with whom they will work throughout the rest of book 2, and it's him who maintains the hook of battling the plague.

I'm kind of lost on how to run diplomatic encounters in or around the Bank - next week they will enter the Bank with Ishani during the scene where the stairs leading into the temple are crowded with the sick.

Maybe Ishani will help the Bard redeem himself with the Bank? Maybe I should change the interaction altogether and lead them to the Church of Sarenrae, which is home to my party cleric's deity?

Thanks!