Bank of Abadar (Book 2 spoilers)


Curse of the Crimson Throne


Hey guys!

So I'm GMing CotCT. It's my first time as a GM in a large scale AP.

At the end of Book 1, my party Fighter was blinded (perm) by the Derro boss at the end of the first book's dungeon (one of Rolth's labs).
They sought out a healer at the Bank of Abadar, and paid the 200gp (or something around that) for a casting of Cure Blindness/Deafness. The party Bard, who was present at the curing i.e guiding my blind fighter, was put off by the Bank's strict pricing and refusal to haggle, and tried to pickpocket the very same cleric who healed the fighter PC. Oi.

Obviously he was caught, fined, and probably wouldn't want to show his face ever again at the Bank of Abadar. However, they just ran into Ishani, a cleric of Abadar, with whom they will work throughout the rest of book 2, and it's him who maintains the hook of battling the plague.

I'm kind of lost on how to run diplomatic encounters in or around the Bank - next week they will enter the Bank with Ishani during the scene where the stairs leading into the temple are crowded with the sick.

Maybe Ishani will help the Bard redeem himself with the Bank? Maybe I should change the interaction altogether and lead them to the Church of Sarenrae, which is home to my party cleric's deity?

Thanks!

Grand Lodge

I would just role play that out and see how the rogue extricates himself from his social faux pas. At the very least he might be able to charm his way around it with some good diplomacy or bluffs, worst they might not let him in. I would not change to Sarenrae, let him live with the consequences of his actions .


Olmac wrote:
...Let him live with the consequences of his actions .

Agreed with the above. Let him experience the consequences of his actions.

One thing to note, if you run the numbers of how many clerics Korvosa should actually have... Ishani is probably the second-most powerful cleric in the Bank of Abadar. Which means that Ishani would have to be the Abadarian cleric that the Rogue pick-pocketed.

Sorry, I'm about to go off on a tangent. Feel free to ignore the below.

Given the nature of Seven Days to the Grave, it actually kind of irked me that they spent that one sidebar telling you there aren't a lot of clerics, rather than just telling you how many clerics there are, and where they are located. I used the referenced NPC population mechanics from the DMG to extrapolate the numbers and logical locations of the NPC Clerics and Adepts. The adventure-writers didn't always follow the formula exactly (having 5th level Ishani, vs. a 6th level cleric as the NPC population mechanics would dictate; having two 13th-level clerics and one 11th level cleric, rather than three 12th level clerics, etc.), but it's close enough you can see where the listed NPC's would fit.

Here's what I worked up, using the DMG rules, and the NPC's listed in the modules, as well as the Guide to Korvosa (it's sort of a stream-of-consciousness composition, as I was working through the numbers; scroll down to the last part, with a bold headline, to see the final numbers):

Quote:
SDttG, p. 20, Sidebar wrote:

Where Are All The Healers?

Page 138 of the DMG presents a way to determine how many characters of each class reside in a city. According to this method, the average population of a large city like Korvosa includes three 12th-level clerics, six 6th-level clerics, twelve 3rd-level clerics, and twenty-four 1st-level clerics. Of these clerics, only nine are of high enough level to cast remove disease. Even including the average of 24 paladins—of which there are only three of a high enough level to possess the remove disease ability—and disorganized numbers of rangers, druids, and visiting NPCs with access to healing magic, this is still less than 0.1 percent of the city’s population. With far more victims contracting blood veil every day, it’s easy to see how the city’s curative magics are quickly overwhelmed, even if every healer in the city were casting the maximum possible number of remove disease spells each day. To a certain extent, wands and potions and scrolls can bolster these numbers, but only as long as supplies hold out. When faced with a plague as virulent as blood veil, magic alone is not enough to save a city.

Adapting the above info (since Korvosa doesn’t actually follow it…) instead of having:

Three 12th-level Clerics (especially since the average isn’t 12… it’s 12.5…)
Six 6th-level Clerics
Twelve 3rd-level Clerics
Twenty-four 1st-level Clerics

Instead adapt it to trade out the three 12th-level Clerics for two 13th-level clerics, and one 11th-level (which is a valid set of rolls for the three highest-level clerics in a Large City).
(The two 13th-level Clerics can each cast 3 Heal spells [one actually gets 4 Heal spells due to having a Periapt of Wisdom +4] and 14 Remove Disease spells each, per day [not counting possible Domain slots*]. Also 6 and 7 Lesser Restorations, respectively, per day.)
(The 11th-level Cleric can cast 1 Heal spell per day, and 12 Remove Disease spells, each day. Also 5 Lesser Restoration spells per day.)
(The Four 6th-level Clerics can each cast 3 Remove Disease spells per day. Also 4 Lesser Restoration spells each, per day.)
(The single 5th-level Cleric can cast 2 Remove Disease spells each day. Also 3 Lesser Restoration spells each day.)
* The only way Domain slots could possibly come into play is if the High Priestess of Pharasma had the Healing domain, it would allow her to prepare two additional Heal spells each day (in her 6th & 7th level domain slots).

Thus, the Clerics in Korvosa can supply the following spells each day:
8 Heal spells
54 Remove Disease spells
37 + 24* = 61 Lesser Restoration spells

* From the 3rd-level Clerics

Two 13th-level Clerics (Archbanker of Abadar & Bishop of Pharasma)
One 11th-level Cleric (Ornher Reebs, High Priest of Asmodeus)
Four 6th-level Clerics (One is the unnamed “high priest” of Sarenrae, and the other the
high priest of Shelyn in the city)
Two 5th-level Clerics (Ishani Dhatri - Cleric of Abadar; Paravicar Acillmar [Clr 3/Wiz 3/
Mystic Theurge 2] - Order of the Nail)
Twelve 3rd-level Clerics (One each at Abadar & Pharasma; the rest at Pantheon of Many)
Twenty-four 1st-level Clerics (many of these are for the “lesser” gods at the Pantheon of Many)

In addition, Korvosa should have a similar allotment of Adepts.
(The Three 12th-level Adepts are the only ones who can cast Remove Disease; they will only have Wisdom scores of 16; that’s 3 spells per Adept, for a total of 9 Remove Disease spells from Adepts.) [Arguably a 12th-level Adept would still have NPC wealth… and thus a Periapt of Wisdom +2… allowing them the one bonus 4th-level spell per day… so a total of 12 Remove Disease spells from Adepts.]

The Adepts in Korvosa can supply the following spells each day:
12 Remove Disease spells

Note that Adepts do not get Lesser Restoration on their spell list.

Three 12th-level Adepts
Six 6th-level Adepts
Twelve 3rd-level Adepts (5) 7 are independently in the city
Eighty-nine 1st-level Adepts (24) 65 are independently in the city

Here is Korvosa’s allotment of Paladins
(29 Paladins in total; 5 that can use Remove Disease; 9 total Remove Disease spells per week):

The Paladins in Korvosa can supply the following spell-like abilities each WEEK:
9 Remove Disease

Two 11th-level Paladin Paladin of Erastil (LG god of trade, family; Community)
11th-level Paladin Paladin of Torag (LG god of the forge, protection; Protection, Law)
One 10th-level Paladin Paladin of Iomedae (LG god of rulership, justice; Law)
One 6th-level Paladins Paladin of Sarenrae (NG god of healing; Healing)
Andent Aryl: Paladin 6 of Abadar (LN god of cities, merchants, law; Law, Protection)
Four 5th-level Paladins
Two 3rd-level Paladins
Eight 2nd-level Paladins
Four 1st-level Paladins

The total relevant spells that are able to be cast each day (*assume one Paladin Remove Disease per day):
8 Heal spells
76* Remove Disease spells
61 Lesser Restoration spells

Note that roughly one-third (31.9%) of the 1st-level commoners have a chance of recovering on their own (getting two successful DC 16 Fort saves in a row, on two consecutive days).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Temples in Korvosa, and their spellcaster allotments:
Bank of Abadar: Clr 13 (Archbanker Darb Tuttle); Clr 5 (Ishani Dhatri); Clr 3; Clr 1(4); Adept 1 (5)
Grand Cathedral of Pharasma: Clr 13 (Bishop Keppira d’Bear); Clr 6; Clr 3; Clr 1(4); Adept 1 (5)
Temple of Asmodeus: Clr 11 (High Priest Ornher Reebs); Clr 6; Clr 3; Clr 1(4); Adept 1 (5)
Temple of Sarenrae: Clr 6; Clr 3; Clr 1(4); Adept 12; Adept 1 (5)
Sanctuary of Shelyn: Clr 6; Clr 3; Clr 1(3); Adept 12; Adept 1 (4)
Pantheon of Many:
Erastil: Clr 3;
Iomedae: Clr 3: Clr 1
Torag: Clr 3; Clr 1
Sarenrae: Adept 3;
Shelyn: Adept 3;
Desna: Clr 3; Adept 12
Cayden Cailean: Clr 3;
Abadar: Adept 3;
Irori: Clr 3;
Gozreh: Adept 6;
Pharasma: Adept 3;
Nethys: Clr 3; Adept 6
Calistria: Adept 6;
Asmodeus: Adept 3;
Zon-Kuthon: Adept 6;
Urgathoa: Adept 6;
Norgorber: Adept 6;

Random 1st-level Clerics in the City (Not directly associated with the PoM): 5

Looking at my final numbers, I think I left out one of the six 6th-level clerics (I think I assumed my PC cleric was filling that slot, or something, or I just messed up and forgot it), and I could easily see that "extra" cleric being associated with one of the bigger temples in Korvosa, so maybe that was the cleric that your rogue pick-pocketed.

Regardless, make him live through the consequences of his actions. I could absolutely see the Bank of Abadar completely barring him from receiving healing from the Bank. Maybe Ishani would do it on the down-low, but Archbanker Darb Tuttle, and any other priests at the bank would refuse (and note that Ishani can only cast Remove Disease once per day; maybe he's already cast it by the time the Rogue comes to him for healing on any given day).

It also irked me that the writers didn't provide guidelines for the numbers of Korvosan citizens that would die each day. I wanted to provide plausible numbers to my PC's as each day progressed, so I actually rolled out fifty 1st-level Commoners' exposures to Blood Veil, and the saves and damage for each failed save, until each character died, or self-cured by succeeding in two consecutive saves. I then extrapolated these stats to the full population, assuming a certain exposure rate (something like 300 people exposed the first day, then x1.4 people each day after that, until the coins were no longer contagious after seven days; then a lesser exposure rate), and got a rolling extrapolation day-by-day, which then gave me death rates for each day.

I'm not going to post it here at the moment, but if you would like to have these final numbers, I can provide them for you later (it'll take a bit of formatting on my part, since the numbers are disbursed among the day entries of my extensive campaign notes word document). It really blew the party's minds when I told them at the meeting between Kroft, Ishani, Dr. Davaulus, various city healers, and the PC's (right after they first "meet" a Gray Maiden) that the daily death reports for the day were near 200, for that day alone...

My only other bit of advice is to make sure that you logically allow for the death rates to reach the numbers appropriate for the various "quests" the PC's go on. Don't do the vampire spawn one until people have been dying long enough for plague carters to have stacked dozens of bodies in an alleyway, for example.


I would keep the pain up on the naughty PC. Korvosa is a very lawful city, and the church of Abadar is extremely powerful. They control the courts, the banking, and have authority towards important things such as the authority between the crown and the korvosan guard. Typically theft is a 1-2 years prison term in Korvosa! Plus paying back restitution.

Your party may be better off leaving the bard at home when going back to the Bank.

As for clerics of Abadar in the city. I have Ishani as a trainee Arbiter, so there's plenty of more powerful clerics than him. He's also the brother of one of my PCs via his backstory. However Darb Tuttle is level 13, Zenobia is level 10 (or 9/1 to be precise), those are the two named ones. But I have a dozen others between the level of 10 and 5.

One of my PCs has managed to insult the head of the church of Sarenrae in our campaign. He's now a persona non grata around there - which is going to be an issue if he needs any healing!


KSB Snow Owl wrote:
Olmac wrote:
...Let him live with the consequences of his actions .

Agreed with the above. Let him experience the consequences of his actions.

One thing to note, if you run the numbers of how many clerics Korvosa should actually have... Ishani is probably the second-most powerful cleric in the Bank of Abadar. Which means that Ishani would have to be the Abadarian cleric that the Rogue pick-pocketed.

Sorry, I'm about to go off on a tangent. Feel free to ignore the below.

Given the nature of Seven Days to the Grave, it actually kind of irked me that they spent that one sidebar telling you there aren't a lot of clerics, rather than just telling you how many clerics there are, and where they are located. I used the referenced NPC population mechanics from the DMG to extrapolate the numbers and logical locations of the NPC Clerics and Adepts. The adventure-writers didn't always follow the formula exactly (having 5th level Ishani, vs. a 6th level cleric as the NPC population mechanics would dictate; having two 13th-level clerics and one 11th level cleric, rather than three 12th level clerics, etc.), but it's close enough you can see where the listed NPC's would fit.

Here's what I worked up, using the DMG rules, and the NPC's listed in the modules, as well as the Guide to Korvosa (it's sort of a stream-of-consciousness composition, as I was working through the numbers; scroll down to the last part, with a bold headline, to see the final numbers):

Quote:
SDttG, p. 20, Sidebar wrote:

Where Are All The Healers?

Page 138 of the DMG presents a way to determine how many characters of each class reside in a city. According to this method, the average population of a large city like Korvosa includes three 12th-level clerics, six 6th-level clerics, twelve 3rd-level clerics, and twenty-four 1st-level clerics. Of these clerics, only nine are of high enough level to cast remove disease. Even including the average of 24 paladins—of which there are only three of a high enough
...

That is... Impressive 0-0

I see that Ishani is one of the two or three highest level clerics of Abadar in the city. We played last night and the PC accepted his fate. He did run into Ishani in the Soldado home. Ishani, nonetheless, puts the city and the new plague as his priority in this book, and accepts that he has to work with the PC as well. My bard (not rogue, as you would think) is still refusing to head into the Bank of Abadar, as he knows he is in the wrong.

Ultimately, I decided that if they save enough lives (Heroes of the city?) and befriend Ishani, he can redeem himself with the clerics of Abadar.

I liked the idea of making him feel screwed up if he needs a healing, or making things a bit tougher for him, since he won't get any help from clerics of Abadar for now. But wouldn't it just be easier for him to head into the church of Pharasma, Asmodeus or Sarenrae for a cure or remove x/y/z spell?


Roeebeast wrote:


Ultimately, I decided that if they save enough lives (Heroes of the city?) and befriend Ishani, he can redeem himself with the clerics of Abadar.

That seems a decent balance of making him suffer for his actions, but eventually resolve the issue.

Quote:


I liked the idea of making him feel screwed up if he needs a healing, or making things a bit tougher for him, since he won't get any help from clerics of Abadar for now. But wouldn't it just be easier for him to head into the church of Pharasma, Asmodeus or Sarenrae for a cure or remove x/y/z spell?

Sure, it would be easier. But that doesn't mean those healers will have healing available for him.

The Hellknights are probably still around, helping institute small-scale quarantines, and escorting the Queen's Physicians through the city (at least, they hadn't abandoned Korvosa in my game until several weeks into the plague... Right before the PC's headed to the Hospice). With the Hellknights intermingling with the populous, they are going to get infected... The priests of Asmodeus would prioritize healing followers of Asmodeus over any paying "outsider."

The church of Sarenrae is only going to have one priest who can cast remove disease, probably 4 times per day (assuming he/she has the Healing domain).

That leaves Pharasma, which will be the Bard's best bet (in my estimation). But the Bard's choices have restricted his options to a large extent. I wouldn't make it all that painful for him, but I would still check each time he goes to get a Remove Disease spell cast... I'd peg it at about a 10% - 20% chance each day (assuming not at the crack of dawn) that both the priests of Pharasma that can cast Remove Disease have already cast all the preparations of the spell that they'd had ready for that day (remember that the priests are interacting with the sick as they go about healing people; the clerics are going to have to spend a decent number of spells just curing themselves each day). All those 3rd level clerics that are casting Lesser Restoration to help sick people hold on for another day or so... are getting exposed and possibly infected each time they touch a sick person to heal them (I also treated someone casting Remove Disease and touching the target as exposing themselves, too). All those clerics and adepts probably need curing of their own each day.

Realistically the small chance that the Bard can't get a remove disease spell "right this minute" isn't going to endanger his life all that much, but it will make things inconvenient, and possibly cost him some more coin in the end, as he ends up probably taking another daily hit to Con and Charisma before the Pharasman priests can heal him the next day, or possibly the Bard has to resort to receiving a Heal spell instead, which will cost significantly more.

So, largely what his actions have done is just reduce the Bard's options for seeking help. It won't necessarily be a huge burden, but it will possibly be inconvenient, just softly reinforcing the consequences of his actions.

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