| tottreson |
| 3 people marked this as a favorite. |
I understand where you're all coming from, but none of you have addressed my fundamental problem with the system:
The way this is laid out at higher levels I'm encountering many situations where an item relevant for my character is simply not available as an item I am being given. Besides a set of Master tools for Medicine there's no other 7th level Item that really appeals to my monk of that level. This means I have to choose an even lower level item than I should be getting there. This trend continues downwards when trying to pick out different things my character would actually want. This feels bad. It makes me feel that I am starting at a lower wealth than other classes that have better choices in these situations.
If they had cool meaningful choices for every class at every level of these choices I wouldn't be complaining.
To address the idea of option Paralysis:
You're still selecting a ton of items from a giant list. Now you're just deciding based on a different arbitrary number attached to the item (Level instead of price)
As for Doktor Weasel's complaint about spending all your money on one item:
My original proposal of limiting the price of any given object already solves this idea.