Rival Explorer

Rimy Jim's page

306 posts. Alias of goodwicki.


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RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Realistically, I'm not going to be able to meet the posting requirement at this point. I'll finish out the current dungeon, but after that I fear Rimy Jim will have to sail off into the sunset.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

"It seems like all ye landward folks do is eat!" Jim grumbles, but makes no move to stop Justinius. "Ollie, singin's fer workin', drinkin', 'n killin'. Ye want a dinnertime serenade, get yerself a bird."


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Round 3 / Initiative 21

GRANTING PARTY:
+3 HIT & DMG
(competence), +3 SAVE vs CHARM (morale); feather step

Jim responds with his chanty.

"On sea 'r on land, 'r underneath, a pirate goes where he pleases;
'N yer 'kingdom' be in our cellar, so stop with yer lies 'n yer... teases!"

Jim grumbles in irritation at himself, then chants out an incantation to quicken his limbs and reflexes.

"Let's get this done quick, one way 'r t' other, fer I got places t' be;
Brothels 'n bars, 'n gamblin' halls, 'n ships on the wide open sea."

Behind the Scenes:
Economics - Standard: casts allegro; Free: maintains inspire courage; Move/Swift: none.
Jim will choose the +2 to hit and +2 dodge bonus to AC/Reflex from blessing of fervor.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Round 2 / REACTION

GRANTING PARTY:
+3 HIT & DMG
(competence), +3 SAVE vs CHARM (morale); feather step

Oi! Jim lands gracefully on his feet, his massive frame easily absorbing the impact minimalized by his favorite pair of boots. Fightin' dirty, eh?

Behind the Scene:
Lands standing and takes only 4 damage thanks to his boots of the cat.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

I realize that currently it couldn't get me within melee range, but for future reference, would you allow Jim to move vertically with bladed dash? If so, he would then obviously fall immediately afterwards, but it would still be mighty useful.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
DM Nate wrote:

Wow.

Between Jim's mighty chops and Justinius' barrage of well placed stabs the huge wrathspawn all but vanishes in a deluge of inky black viscera. The Flame Queen's two 'normal' eyes go wide with shock at the display. "Impossible..." she mutters.

I wouldn't want to fight us.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Arrr, I forgot me flankin' bonus, if'n that wrathpup's still alive fer me t' swing at! Against that ugly get, Zenovia'd have a 26, 37, 'n 35 t' hit, with only a 23 t' confirm the crit on her last swing.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Round 2 / Initiative 21

GRANTING PARTY:
+3 HIT & DMG
(competence), +3 SAVE vs CHARM (morale); feather step

"'Cause pirates sing when happy, 'n only two things make 'em such:
Grog 'n blood! 'N 'tis yer misfortune, for not a drop 'ave I touched."

Jim taps into his arcane power and funnels it into Zenovia, who merrily chops away at their demonic foes.

Behind the Scene:
Economics - Full Round: full attack action, 2H Power Attacks; Swift: using Arcane Strike feat; Free: maintaining inspire courage, and choosing the extra attack from blessing of fervor.

Jim will attack the wrathspawn until it is dead, then move on to the Queen of Flames.

Zenovia 2-H Pow Attack to Hit (blessing of fervor): 1d20 + 23 - 3 - 1 + 3 ⇒ (2) + 23 - 3 - 1 + 3 = 24
Zenovia 2-H Pow Attack Damage: 1d6 + 14 + 4 + 9 + 3 + 3 ⇒ (6) + 14 + 4 + 9 + 3 + 3 = 39

Zenovia 2-H Pow Attack to Hit (normal attack #1): 1d20 + 23 - 3 - 1 + 3 ⇒ (13) + 23 - 3 - 1 + 3 = 35
Zenovia 2-H Pow Attack Damage: 1d6 + 14 + 4 + 9 + 3 + 3 ⇒ (4) + 14 + 4 + 9 + 3 + 3 = 37

Zenovia 2-H Pow Attack to Hit (normal attack #2): 1d20 + 18 - 3 - 1 + 3 ⇒ (16) + 18 - 3 - 1 + 3 = 33
Zenovia 2-H Pow Attack Damage: 1d6 + 14 + 4 + 9 + 3 + 3 ⇒ (3) + 14 + 4 + 9 + 3 + 3 = 36

Not sure that crit threat will hit, but just in case:

Zenovia 2-H Pow Attack to Hit (crit confirm): 1d20 + 18 - 3 - 1 + 3 ⇒ (4) + 18 - 3 - 1 + 3 = 21
Zenovia 2-H Pow Attack Damage (crit dmg): 1d6 + 14 + 4 + 9 + 3 + 3 ⇒ (2) + 14 + 4 + 9 + 3 + 3 = 35


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Is Jim adjacent to or within a 5' step of the wrathspawn?


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Will vs DC 24: 1d20 + 12 ⇒ (12) + 12 = 24 Huzzah!


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Jim is trusting Oliver's invisibility to get him there AoO-free.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Round 1 / Initiative 21
Granting +3 Hit & Dmg (competence) and +3 save vs Charm (morale)
and feather step

Also seeing an opportunity to dispatch the recently arrived monstrosity Jim moves to flank the creature with Justinius, then booms out a chanty as Zenovia chops into it's flesh.

"There be demons, 'n there be devils, 'n there be all manner o' things,
But there ain't no thing more 'orrible than when a pirate sings!'

Behind the Scene:
Economics - Standard: 2-handed power attack w/Zenovia; Movement: moves to flank the new arrival; Swift: begins inspire courage performance; Free: none. Attack action ends invisibility spell.

Zenovia 2-H Pow Attack to Hit: 1d20 + 23 - 3 - 1 + 3 ⇒ (19) + 23 - 3 - 1 + 3 = 41
Zenovia 2-H Pow Attack Damage: 1d6 + 14 + 4 + 9 + 3 ⇒ (1) + 14 + 4 + 9 + 3 = 31

Zenovia 2-H Pow Attack Crit Confirm: 1d20 + 23 - 3 - 1 + 3 ⇒ (2) + 23 - 3 - 1 + 3 = 24
Zenovia 2-H Pow Attack Crit Damage: 1d6 + 14 + 4 + 9 + 3 ⇒ (5) + 14 + 4 + 9 + 3 = 35
Aw, shucks.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Nate: FYI Jim's invisibility is actually from a regular invisibility spell Oliver cast when Jim began exploring after the elemental swarm; his only actions since then have been Stealth and Perception checks.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

She's got a sense fer us, Zenovia, but not a clear sight - let's see if'n we can't slide by her 'n make her the Queen o' Bleedin'.

Jim stealthily advances towards the demonic figure on the side opposite Valanthe, attempting to get around behind so as to flank with Justinius's advance.

I'm headed t' her backside, Redarm.

Behind the Scene:
Economics - Standard & Move: moving 60' towards the Queen of Flames; Swift, Free: none.

Stealth: 1d20 + 31 ⇒ (14) + 31 = 45
25 without invisibility.
Perception: 1d20 + 30 ⇒ (5) + 30 = 35
Knowledge Religion: 1d20 + 5 ⇒ (13) + 5 = 18
Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Will have post up this morning


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Jim absently picks at his teeth as the others layer enchantments on themselves, yawning as Justinius works himself up with his steely-eyed speech, then the pirate scratches himself through his britches.

This bein' invisible ain't 'alf bad, Zenovia.

Whenever ye folks 'r ready.

Behind the Scene:
Jim's going to wait to see what's going on through the door before committing to any course of action.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

So I totally missed that Val was hitting us with a telepathic bond now as a matter of course.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Sounds like the soup's on, Jim transmits through the party's telepathic bond spell. Lemme know when ye're ready fer me t' open this thing.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Justinius Redarm wrote:
that's the highest perception check I've ever seen.

Nah, I hit in the 60s once with the Witness. Of course, that was really his shtick.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Jim returns Zenovia to her sheath and walks quietly up to the large stone double door, where he looks for signs of it having opened recently and listens for any noises on the other side.

Behind the Scene:
Economics - Standard: Perception check; Move: moves to double door; Swift/Free: none.

Stealth mosey: 1d20 + 16 ⇒ (1) + 16 = 17
Perception: 1d20 + 30 ⇒ (20) + 30 = 50

It's almost like he wants to be noticed...


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

"I ain't got no experience with purifyin' - might be one of ye'll have to be more specific in that regard. Destroyed f'rever, though..." Zenovia is in his hand in an instant, and he lazily twirls the admantine blade over the top of his hand. "...that I can do."


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

"Or perhaps I'm so subtle ye think I'm not, Ollie." Jim heads down the hallway the nalfeshnee emerged from.

Stealth check boosted to 41 by invisibility.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Once he's regained his senses, Jim rejoins the party. At Val's explanation of the basin, Jim leans over and sniffs at the water. Huh.

"Me senses 'r keener than a nobleman's sword fer the time bein'; I'll take a peek ahead 'n see if'n anythin' else is waitin' fer us, invisible 'r otherwise."

Assuming he notices no other exits from the pool room, Jim heads back to the nearest unexplored egress and sneaks forward attentively.

Behind the Scene:

Perception: 1d20 + 30 ⇒ (18) + 30 = 48
Stealth: 1d20 + 16 ⇒ (5) + 16 = 21


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Next the pirate finds himself in a glass-lined pit smeared with blood and shot through with the promise of pain. Meanwhile, his vague impressions of the rest of the party would seem to indicate their victory over the invisible attacker.

Well, least somebody's makin' a good job o' this.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 3 / Initiative 20-
GRANTING feather step to party

The environment around Jim shifts to a gnashing cleft more akin to a hungry mouth than sane terrain, with distant echoes and ghost-images of the tunnels under Sandpoint reaching him.

Death and damnation - I can't get me bearings!


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 2 / Initiative 20- (Reaction)

The burst of light catches Jim's attention, and suddenly he finds himself immersed in swirling chaos which briefly resolves itself into a steaming canyon boiling with tormented souls through which he catches glimpses of the "real" world.

'N 'ere I was beginnin' t' think Sandpoint was bad. What's all this about, then, Zenovia?

Meanwhile, to everyone else, the pirate begins squinting and grimacing more than usual, obviously disoriented.

Behind the Scene:
Will save: 1d20 + 12 ⇒ (6) + 12 = 18.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 3 / Initiative 20-
GRANTING feather step to party

"'Ere Ollie, let me show ye how it's done."

Jim sucks in air with a mighty gulp before loosing a terrible icy roar
upon the swarm.

Behind the Scene:
Economics - Standard: using dragon breath ability; Move: none; Swift: none; Free: talking.

Breath Weapon: 10d6 ⇒ (6, 2, 3, 5, 4, 2, 6, 5, 2, 2) = 37

I'm pretty sure the swarm acts before me...?


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
DM Nate wrote:
It looks fairly typical but seemed very

...but seemed very...friendly?...wounded?...regretful of it's life choices?


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 2 / Initiative 20-
GRANTING feather step to party

Jim chases after Oliver, barely sparing a glance down the other hall. Val 'n the lad 'ave got it covered.

"Oi, Ollie! Quit yer fidgetin' 'n stay still this time." Jim hauls off and brings Zenovia down in a single mighty swipe while his focusing his arcane energy.

Behind the Scene:
Move: move to be adjacent to Oliver; Standard: single attack on the elemental swarm with Zenovia; Swift: activates Arcane Strike; Free: speech and Perception check.

Perception: 1d20 + 30 ⇒ (18) + 30 = 48

2H Pow Attack:
Zenovia to hit: 1d20 + 19 ⇒ (12) + 19 = 31
Zenovia damage*: 1d6 + 27 + 3 ⇒ (3) + 27 + 3 = 33

*Note swarmbane clasp.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 1 / Initiative 20-
GRANTING feather step to party

"මම විසි කට ආසන්න කාලයක් මුහුදේ සටන් ඇති අතර පහර දී නොමැති බවත්; ඔබ ඔබ සතු දේ අවස්ථාවක් හිතන්නේ?"

Aquan:
"I've fought the sea fer near on a score o' years 'n not been bested; what chance do ye think ye've got?"

Jim steps to Oliver's side with Zenovia in both hands and hews at the strange watery amalgam with gusto.

"Look out, Ollie - don't flinch!"

Behind the Scene:
Free: speaking; Swift: activating Arcane Strike; Full Attack: 2H Pow Attack

Zenovia to hit 1: 1d20 + 19 ⇒ (12) + 19 = 31
Zenovia damage 1*: 1d6 + 27 + 3 ⇒ (2) + 27 + 3 = 32

Zenovia to hit 2: 1d20 + 14 ⇒ (12) + 14 = 26
Zenovia damage 2*: 1d6 + 27 + 3 ⇒ (5) + 27 + 3 = 35

*Note swarmbane clasp.

I went with Sinhala for the Aquan, as I think it looks kind of wavy/bubbly.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

SURPRISE ROUND / Initiative 33

Might as well perk ourselves up a bit, Zenovia - somehow Ollie saw this comin', 'n we don't want to get shown up too much by these 'lubbers.

"If only me eyes were sharp as Zenovia, they'd cut through every disguise;
If only me ears were as keen as she, I'd ne'er be surprised!"

Behind the Scene:
Standard: casts acute senses on himself. I've updated his status bar with bonus.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

SURPRISE ROUND / Interlude
GRANTING feather step to party

Jim continues grumbling to himself as he trudges to the base of the stair.

"...'n the thunder crash 'n the lightning fall,
But I wake fer neither storm nor squall;
I heed only blood 'n plunder's call."

Suddenly the sounds of action echo from above, and a grin returns to his face.

Sounds like the lad's found somethin' fer us, Zenovia.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Jim will stay as close to 10' behind Justinius as Val's placement allows, favoring farther away to closer.

If'n he's so keen t' find trouble, better it finds him afore us, eh Zenovia?


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Jim begins rumbling a chanty to himself under his breath...

"Oh the waves may roll and the wind may blow,
And the ship may rock and the timbers bow..."


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

"Sounds pretty, but I wouldn't want Zenovia gettin' jealous."

Jim shrugs at the suggested route. "One's as good as the other t' me."

The pirate walks up and makes his way down the right hall, not bothering to look if anyone's following him.

Behind the Scene:
If Justinius doesn't stick near Jim, he'll skulk ahead in the dim light at the edge of the daylight spell.
Stealth/if in dim light: 1d20 + 16 ⇒ (2) + 16 = 18
Hey, you never know... maybe there's one of them unobservant devils what can't see in the dark up ahead.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Did that second trap disarm also take 1 minute?


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

GRANTING JUSTINIUS +4 (competence) to Disable Device

"Traps 'n spells can go t' Hell when Redarm's in the room,
His keen eyes 'n fingers deft are any ward's certain doom."

Behind the Scene:
Using inspire competence +4 to Justinius's Disable Device check. Will also move to flank statue opposite Justinius.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

"I didn't come down 'ere with a plan fer wastin' time nor fer takin' 'alf-measures; I say we do whatever we gotta do t' put an end t' this place once 'n fer all."

'Specially if that means not leavin' behind perfectly good loot!


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

GRANTING JUSTINIUS +4 (competence) to Disable Device

"Aye, beauty 'n wrath lie in the sea, but 'tis Besmara that her name be!
Lad, this Alaznist 'tis some silly lass what drown'd - so just relax, you're too tightly wound!"

Behind the Scene:
Using inspire competence +4 to Justinius's Disable Device check.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Oliver Snow wrote:
"I imagine this place will be full of surprises."

"That'd be nice, as I'm expectin' naught but more demons, devils, 'n deranged descendants o' this town's high 'n mighty."


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

"Looks t' me like he was supposed t' be guardin' this passage rather'n drawin' on the walls."


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Val, I'm only down 14 hp, but if you've got a bunch of cure light wounds taking up 1st lvl spell slots, I wouldn't mind one.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

"It's naught but a scratch, Val, but if'n it makes ye feel better, feel free.

"Knock yerself out, Justinius."

Rimy sheathes Zenovia and gives the slain fiend one last look before stepping back out into the passage.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 1 / Initiative 5
GRANTING +3 TO HIT/DMG (competence) & +3 SAVE VS CHARM (morale), feather step

"We've fought men that were flies 'n they fell t' our blades,
Soon this mantis will be amongst them upon whom we've preyed."

Jim attempts to shrug off the effects of the magical cold as he continues his assault against the devil, assisted by Justinius's presence, then...

"Get 'im, lad!"

At Jim's encouragement, Justinius lashes out with an attack!

Behind the Scene:
Fort Save vs slow: 1d20 + 14 ⇒ (14) + 14 = 28
Full Attack Action: two handed power attacks.
Zenovia to hit 1: 1d20 + 19 + 3 + 2 ⇒ (15) + 19 + 3 + 2 = 39
Zenovia dmg 1: 1d6 + 18 + 9 + 3 ⇒ (6) + 18 + 9 + 3 = 36

Zenovia to hit 2: 1d20 + 14 + 3 + 2 ⇒ (14) + 14 + 3 + 2 = 33
Zenovia dmg 2: 1d6 + 18 + 9 + 3 ⇒ (5) + 18 + 9 + 3 = 35

Zenovia crit confirm on 1: 1d20 + 19 + 3 + 2 ⇒ (16) + 19 + 3 + 2 = 40
Zenovia crit dmg 1: 1d6 + 18 + 9 + 3 ⇒ (1) + 18 + 9 + 3 = 31;

Swift: uses Decisive Strike on Justinius, granting him an immediate attack that bypasses all damage reduction at an additional +1 to hit. This attack doesn't count against his actions on his turn.(Jim spends 1 mythic power to activate); Free: maintains inspire courage.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 1 / AoO on Initiative 26
GRANTING +3 TO HIT/DMG (competence) & +3 SAVE VS CHARM (morale), feather step

Zenovia lashes out at the opening in the monster's defenses almost before Jim himself has time to react, his surprise evident in the accuracy of his swing.

Whoa there, Zenovia! Ye're an eager one this mornin'!

Behind the Scene:
Zenovia AoO to hit: 1d20 + 19 + 3 + 3 ⇒ (1) + 19 + 3 + 3 = 26
Zenovia AoO to dmg: 1d6 + 18 + 9 + 3 ⇒ (3) + 18 + 9 + 3 = 33
For every crit, there must be an automatic miss. Maybe I shouldn't have expanded my crit threat range... ;)


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
DM Nate wrote:
The creature snarls at you as its wound begins to seal back up. Reacting quickly, it unleashes a flurry of attacks...

"Seal back up" as in DR, or as in Fast Healing/Regeneration?


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

SURPRISE ROUND (?)
GRANTING +3 TO HIT/DMG (competence) & +3 SAVE VS CHARM (morale), feather step

Well there's somethin' we don't see every day.

Zenovia is suddenly in Jim's hands as he belts out a rousing chanty.

"I'm quick as lightning, she's sudden as the flash,
Now we're behind ye with a dash and a slash!"

Jim suddenly rushes into the room past the creature with preternatural speed, leaving a shimmering trail of icy mist behind him. On his way past the mantis-thing he swipes at it with a two-handed swing of Zenovia.

Behind the Scene:
I'm assuming this thing is Large size.
Standard: casts bladed dash moving past the creature and ending adjacent to it on it's far side, on the way by attacking with a two handed power attack:
Zenovia to hit: 1d20 + 19 + 3 + 3 ⇒ (17) + 19 + 3 + 3 = 42
Zenovia damage: 1d6 + 18 + 9 + 3 ⇒ (1) + 18 + 9 + 3 = 31

Zenovia to confirm crit: 1d20 + 19 + 3 + 3 ⇒ (14) + 19 + 3 + 3 = 39
Zenovia crit damage: 1d6 + 18 + 9 + 3 ⇒ (6) + 18 + 9 + 3 = 36;

Free: spending a point of mythic power to begin inspire courage bardic performance (Lightning Performance mythic feat).

Hopefully this is enough to get everyone's attention!


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Eh? Ye feel that, Zenovia? I thought there was somethin' odd goin' on - like I could see 'n hear everythin', but then I could feel folks as well. Guess bein' part monster has all kinds o' perks... Jim unconsciously scratches at the scales hidden by his coat's high collar as he crouches next to the opening.

Best take a peek 'n see what's about t' have it's day ruined.

Behind the Scene:
Jim will peek into the room, trying only to expose his head around the entrance, cartoon-style.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27 if'n ye need it.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

GRANTING feather step TO PARTY

Jim steps forward and handily slices an ample opening in the barricade with a few two-handed strokes of Zenovia.

"Right; anyone as can see in the dark, with me. 'N watch ye don't go kickin' this rubble 'n makin' an awful racket." Once eyesight has been determined/bestowed, Jim creeps forward into the tunnel, giving pointing out impediments to stealth via handsignals to any who accompany him into the darkness.

Behind the Scene:
Will cut down the barricade using whatever actions needed; average damage for 2-handed power attack with Zenovia is 30. Will resheathe her when complete.

Round 1. Standard: using Tactician/Stealth Synergy if anyone else is capable of seeing in the dark. Stealth: 1d20 + 16 ⇒ (18) + 16 = 34; Movement: will move 30' into tunnel; Swift: none; Free: none.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

In reviewing when I can take contingency, I've discovered I had some mistakes on the sorcerer side of my spellcasting. I've corrected the following on my character sheet:

  • Caster Level for sorcerer spells is 4, not 6
  • Added mage armor and resist energy to spells known

    Sorry about that folks, misread/misunderstood how the spellcasting and bloodline levels gained from Dragon Disciple worked.