RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Realistically, I'm not going to be able to meet the posting requirement at this point. I'll finish out the current dungeon, but after that I fear Rimy Jim will have to sail off into the sunset.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
"It seems like all ye landward folks do is eat!" Jim grumbles, but makes no move to stop Justinius. "Ollie, singin's fer workin', drinkin', 'n killin'. Ye want a dinnertime serenade, get yerself a bird."
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Round 3 / Initiative 21
GRANTING PARTY:
+3 HIT & DMG (competence), +3 SAVE vs CHARM (morale); feather step
Jim responds with his chanty.
"On sea 'r on land, 'r underneath, a pirate goes where he pleases;
'N yer 'kingdom' be in our cellar, so stop with yer lies 'n yer... teases!"
Jim grumbles in irritation at himself, then chants out an incantation to quicken his limbs and reflexes.
"Let's get this done quick, one way 'r t' other, fer I got places t' be;
Brothels 'n bars, 'n gamblin' halls, 'n ships on the wide open sea."
Behind the Scenes:
Economics -Standard: casts allegro; Free: maintains inspire courage; Move/Swift: none.
Jim will choose the +2 to hit and +2 dodge bonus to AC/Reflex from blessing of fervor.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
I realize that currently it couldn't get me within melee range, but for future reference, would you allow Jim to move vertically with bladed dash? If so, he would then obviously fall immediately afterwards, but it would still be mighty useful.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
DM Nate wrote:
Wow.
Between Jim's mighty chops and Justinius' barrage of well placed stabs the huge wrathspawn all but vanishes in a deluge of inky black viscera. The Flame Queen's two 'normal' eyes go wide with shock at the display. "Impossible..." she mutters.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Arrr, I forgot me flankin' bonus, if'n that wrathpup's still alive fer me t' swing at! Against that ugly get, Zenovia'd have a 26, 37, 'n 35 t' hit, with only a 23 t' confirm the crit on her last swing.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Round 2 / Initiative 21
GRANTING PARTY:
+3 HIT & DMG (competence), +3 SAVE vs CHARM (morale); feather step
"'Cause pirates sing when happy, 'n only two things make 'em such:
Grog 'n blood! 'N 'tis yer misfortune, for not a drop 'ave I touched."
Jim taps into his arcane power and funnels it into Zenovia, who merrily chops away at their demonic foes.
Behind the Scene:
Economics -Full Round: full attack action, 2H Power Attacks; Swift: using Arcane Strike feat; Free: maintaining inspire courage, and choosing the extra attack from blessing of fervor.
Jim will attack the wrathspawn until it is dead, then move on to the Queen of Flames.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Round 1 / Initiative 21 Granting +3 Hit & Dmg (competence) and +3 save vs Charm (morale)
and feather step
Also seeing an opportunity to dispatch the recently arrived monstrosity Jim moves to flank the creature with Justinius, then booms out a chanty as Zenovia chops into it's flesh.
"There be demons, 'n there be devils, 'n there be all manner o' things,
But there ain't no thing more 'orrible than when a pirate sings!'
Behind the Scene:
Economics - Standard: 2-handed power attack w/Zenovia; Movement: moves to flank the new arrival; Swift: begins inspire courage performance; Free: none. Attack action ends invisibility spell.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Nate: FYI Jim's invisibility is actually from a regular invisibility spell Oliver cast when Jim began exploring after the elemental swarm; his only actions since then have been Stealth and Perception checks.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
She's got a sense fer us, Zenovia, but not a clear sight - let's see if'n we can't slide by her 'n make her the Queen o' Bleedin'.
Jim stealthily advances towards the demonic figure on the side opposite Valanthe, attempting to get around behind so as to flank with Justinius's advance.
I'm headed t' her backside, Redarm.
Behind the Scene:
Economics -Standard & Move: moving 60' towards the Queen of Flames; Swift, Free: none.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Jim absently picks at his teeth as the others layer enchantments on themselves, yawning as Justinius works himself up with his steely-eyed speech, then the pirate scratches himself through his britches.
This bein' invisible ain't 'alf bad, Zenovia.
Whenever ye folks 'r ready.
Behind the Scene:
Jim's going to wait to see what's going on through the door before committing to any course of action.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Jim returns Zenovia to her sheath and walks quietly up to the large stone double door, where he looks for signs of it having opened recently and listens for any noises on the other side.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
"I ain't got no experience with purifyin' - might be one of ye'll have to be more specific in that regard. Destroyed f'rever, though..." Zenovia is in his hand in an instant, and he lazily twirls the admantine blade over the top of his hand. "...that I can do."
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Once he's regained his senses, Jim rejoins the party. At Val's explanation of the basin, Jim leans over and sniffs at the water. Huh.
"Me senses 'r keener than a nobleman's sword fer the time bein'; I'll take a peek ahead 'n see if'n anythin' else is waitin' fer us, invisible 'r otherwise."
Assuming he notices no other exits from the pool room, Jim heads back to the nearest unexplored egress and sneaks forward attentively.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Next the pirate finds himself in a glass-lined pit smeared with blood and shot through with the promise of pain. Meanwhile, his vague impressions of the rest of the party would seem to indicate their victory over the invisible attacker.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
ROUND 3 / Initiative 20- GRANTINGfeather step to party
The environment around Jim shifts to a gnashing cleft more akin to a hungry mouth than sane terrain, with distant echoes and ghost-images of the tunnels under Sandpoint reaching him.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
ROUND 2 / Initiative 20- (Reaction)
The burst of light catches Jim's attention, and suddenly he finds himself immersed in swirling chaos which briefly resolves itself into a steaming canyon boiling with tormented souls through which he catches glimpses of the "real" world.
'N 'ere I was beginnin' t' think Sandpoint was bad. What's all this about, then, Zenovia?
Meanwhile, to everyone else, the pirate begins squinting and grimacing more than usual, obviously disoriented.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
ROUND 2 / Initiative 20- GRANTING feather step to party
Jim chases after Oliver, barely sparing a glance down the other hall. Val 'n the lad 'ave got it covered.
"Oi, Ollie! Quit yer fidgetin' 'n stay still this time." Jim hauls off and brings Zenovia down in a single mighty swipe while his focusing his arcane energy.
Behind the Scene:
Move: move to be adjacent to Oliver; Standard: single attack on the elemental swarm with Zenovia; Swift: activates Arcane Strike; Free: speech and Perception check.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
"Sounds pretty, but I wouldn't want Zenovia gettin' jealous."
Jim shrugs at the suggested route. "One's as good as the other t' me."
The pirate walks up and makes his way down the right hall, not bothering to look if anyone's following him.
Behind the Scene:
If Justinius doesn't stick near Jim, he'll skulk ahead in the dim light at the edge of the daylight spell.
Stealth/if in dim light:1d20 + 16 ⇒ (2) + 16 = 18 Hey, you never know... maybe there's one of them unobservant devils what can't see in the dark up ahead.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
"I didn't come down 'ere with a plan fer wastin' time nor fer takin' 'alf-measures; I say we do whatever we gotta do t' put an end t' this place once 'n fer all."
'Specially if that means not leavin' behind perfectly good loot!
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
GRANTING JUSTINIUS +4 (competence) to Disable Device
"Aye, beauty 'n wrath lie in the sea, but 'tis Besmara that her name be!
Lad, this Alaznist 'tis some silly lass what drown'd - so just relax, you're too tightly wound!"
Behind the Scene:
Using inspire competence +4 to Justinius's Disable Device check.
Swift: uses Decisive Strike on Justinius, granting him an immediate attack that bypasses all damage reduction at an additional +1 to hit. This attack doesn't count against his actions on his turn.(Jim spends 1 mythic power to activate); Free: maintains inspire courage.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
ROUND 1 / AoO on Initiative 26 GRANTING +3 TO HIT/DMG (competence) & +3 SAVE VS CHARM (morale), feather step
Zenovia lashes out at the opening in the monster's defenses almost before Jim himself has time to react, his surprise evident in the accuracy of his swing.
Whoa there, Zenovia! Ye're an eager one this mornin'!
Behind the Scene:
Zenovia AoO to hit:1d20 + 19 + 3 + 3 ⇒ (1) + 19 + 3 + 3 = 26 Zenovia AoO to dmg:1d6 + 18 + 9 + 3 ⇒ (3) + 18 + 9 + 3 = 33 For every crit, there must be an automatic miss. Maybe I shouldn't have expanded my crit threat range... ;)
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
SURPRISE ROUND (?) GRANTING +3 TO HIT/DMG (competence) & +3 SAVE VS CHARM (morale), feather step
Well there's somethin' we don't see every day.
Zenovia is suddenly in Jim's hands as he belts out a rousing chanty.
"I'm quick as lightning, she's sudden as the flash,
Now we're behind ye with a dash and a slash!"
Jim suddenly rushes into the room past the creature with preternatural speed, leaving a shimmering trail of icy mist behind him. On his way past the mantis-thing he swipes at it with a two-handed swing of Zenovia.
Behind the Scene:
I'm assuming this thing is Large size.
Standard: casts bladed dash moving past the creature and ending adjacent to it on it's far side, on the way by attacking with a two handed power attack:
Zenovia to hit:1d20 + 19 + 3 + 3 ⇒ (17) + 19 + 3 + 3 = 42 Zenovia damage:1d6 + 18 + 9 + 3 ⇒ (1) + 18 + 9 + 3 = 31
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
Eh? Ye feel that, Zenovia? I thought there was somethin' odd goin' on - like I could see 'n hear everythin', but then I could feel folks as well. Guess bein' part monster has all kinds o' perks... Jim unconsciously scratches at the scales hidden by his coat's high collar as he crouches next to the opening.
Best take a peek 'n see what's about t' have it's day ruined.
Behind the Scene:
Jim will peek into the room, trying only to expose his head around the entrance, cartoon-style.
Perception:1d20 + 10 ⇒ (17) + 10 = 27 if'n ye need it.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
GRANTING feather step TO PARTY
Jim steps forward and handily slices an ample opening in the barricade with a few two-handed strokes of Zenovia.
"Right; anyone as can see in the dark, with me. 'N watch ye don't go kickin' this rubble 'n makin' an awful racket." Once eyesight has been determined/bestowed, Jim creeps forward into the tunnel, giving pointing out impediments to stealth via handsignals to any who accompany him into the darkness.
Behind the Scene:
Will cut down the barricade using whatever actions needed; average damage for 2-handed power attack with Zenovia is 30. Will resheathe her when complete.
Round 1. Standard: using Tactician/Stealth Synergy if anyone else is capable of seeing in the dark. Stealth:1d20 + 16 ⇒ (18) + 16 = 34; Movement: will move 30' into tunnel; Swift: none; Free: none.
RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
In reviewing when I can take contingency, I've discovered I had some mistakes on the sorcerer side of my spellcasting. I've corrected the following on my character sheet:
Caster Level for sorcerer spells is 4, not 6
Added mage armor and resist energy to spells known
Sorry about that folks, misread/misunderstood how the spellcasting and bloodline levels gained from Dragon Disciple worked.