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Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Happy to try something new or even something i have played before =^^= -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Im happy to continue (at a larp till monday. Had a burst of signal) -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() *caaaaw* -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() sorry for the delay. I really thought i posted my action :( Riku climbs up the rope she used to get on the roof, making her way to her bow and arrows -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Me? I thought i already posted. Gaaaah! Will post ASAP. At work atm -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Riku will move to where she climbed up to where she was hiding. -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Riku will dive around the corner, she is a bit defenceless at the moment ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() sorry for long delay. Long day. And now this day also started early -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() I hope to catch their attention so they are focused on me and the group can get a surprise round -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "Sold!" she caws and jumps down with a flip -Posted with Wayfinder ![]()
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Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "Okay okay. Im coming down. But to who do I need to surrender? " she replies -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() SM: 1d20 + 8 ⇒ (7) + 8 = 15 -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() She gets up and shows them her hands, leaving her bow on the ground, out of sight -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Destruction i mean distraction -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Thats why shes talking a bit louder than normal. So folks know whats going on. Not yelling. Too obvious -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() oh well She bobs her head up -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Rooftop Cover: 1d20 + 9 ⇒ (6) + 9 = 15 Riku waits patiently for the signal to rain death on the bandits -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Riku nods and goes flat on her back. Waiting and staying very still. Holding her breath -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() To all the games im in, this weekend im at a LARP, will be back on Sunday, but will probably be paste. But we’ll see, maybe I will reply Enjoy the weekend folks! =^^= ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() okay. Gotcha. For future places. Will get herself a little nest in places. For now. A bit of cover is all she needs. So maybe ontop of a building other than wall -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Not at my PC atm. Can someone please move Riku to above gate. -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Well. As long as i have a concealment and maybe soft cover from my " nest" sure. Ill move there -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Moved. Shes on the roof, hopefully with a bit of cover and concealment for her "sniper's nest" ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Corwin Morningsword wrote: Then I say we have the laborers dig the hole and then move the displaced dirt out of view (ex. behind a building). Use the dirt to create a bit of difficult terrain ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Just a few hours. -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "We could also make it so that when everyone of them is inside, we bar their escape? " she adds her voice to the discussion. The plan so far was sound. A little extra insurance to prevent them getting away would be welcomed. -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "I will take up a position up top. Will double as a lookout point and a great snipers nest" she nods and pats her bow -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Riku will like to get into a sniper nest if possible. Out of reach of anything that they can try to use to stab at her while she rains death from above on them. The higher the better -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "Then we best... greet them properly" she sneered. Brigands. Villians. Bandits. No respect for law or order. Just take what they want because they have the numbers. Hah. This time they will have the upperhand. -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "Oh yes, as a group, much simpler, than a lone traveller" she caws
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Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Sounds fun, Riku wouldnt mind having a few archers under her command to scout etc. i know thats later, but still :) ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "I have all the equipment i need. The extra covers anything i missed" she speaks up as she double checks all her belongings -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Fun times :P -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "I will accompany you on this task" she chimes in -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Stats in profile now :) Khal, sounds good. but i think 2 potions, 1 for a caster/healer to carry, and one for a frontliner to carry. That way if he drops, anyone can assist, while the caster/healer can assists anyone else who drops ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "Hmmm. Never thought about it that way. Im usually alone. So i take this route" she points out a completely different path -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Riku does have high wisdom. And she is a pioneer. So she has a few survival skills. But by all means. Play your character as a guide. Thats what she was designed for. Riku was designed to be functional if she is alone. Not the same. =^^= -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Believe so. Also. Anyone mind if Riku takes one of the 3 compasses? -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() I just realised my stats arent in the profile. Will try to add them tomorrow -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() "I agree. 5min of planning saves 30min of work" she nods and tries to show a friendly face -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Looking at Marshal for Riku actually :P -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Im a bit curious. With the kingdom roles. Since we are few (4) we sticking to getting npcs to fill the other roles, or since we are gestalt, do we cover 2 except for ruler? ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Riku either does not understand his sentiment or does not care. She happily enjoys the food. Meat. Grain based. All good to her. She's been traveling so long. Living of rations, this was a welcome feast. She looks up, a bit startled when they were adressed, lost in thought. She nods, and gives their benefactor a smile. Well. As much as her race could manage a smile. Yes. Bandits were a problem in that area. But she tended to avoid them when she could. -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Riku enters. She looks around. Fancy place. Very fancy. Not something she was use to. She had her best on. Not that it was much. She at least tried. When she enters and sees the.... the... noble? She was hesitant. How do you approach a human noble. No idea how their customs are. Uhm. Bow. Yes. She has seen people do that. Her silvery feathered chest, and tips of her winged arms was boldened out from her otherwise black feathered body. Her sharp beak and small eyes in contrast too. Basic adventuring outfit. Best she could afford. Not to mention the fact that anything else would be just an inconvenience She gives him a bow -Posted with Wayfinder ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Ready to start :) or rerestart :P ![]()
Female Tengu
Vitals: Zen 1/Archer 1 HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5 Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4 ![]() Only when you post in the gameplay will t register
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