Sorcerer

Rig DataRunner's page

85 posts. Organized Play character for Skorn.


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Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Rig releases his tight grip on the controls and wipes the sweat from his brow. I agree Morvruul. Though I did appreciate the piloting challenge. He checks the scanners. Is there anything left to pick up?

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Yep. Thanks.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Rig follows the enemy doggedly. Light it up! he calls out as he flies evasively.

Piloting: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28

GM Hmm, you seem to be facing directly down which is along two hex borders. You need to be facing a hex side.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Rig flies up behind the enemy, flying evasively.

Pilot: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Yes. Movement is now caught up. We want to stay in their back as long as we can and fire everything we have at them.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I would like to have more that 2 or even 3 people at the table so recommend we recruit if we can.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I think I have it now. Should have plenty of movement to get there.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Sorry. Was on my phone so could not move. I will do so now for last turn and this one I guess.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Here!

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Sorry Redelia. Maybe too fast. I never moved the ship last time (DId you move it for me?) and am not sure all my team mates posted their actions. And I am not sure what your arrow means on the ship. We had worked out a convention that says the triangle touches the side the ship is facing. Are you using that?

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Rig follows closely, hoping his team can get a kill shot. He flies the ship in an evasive pattern.

Piloting: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26

Thanks for pushing us forward Redelia. For piloting Rig is indeed +11 but the ship also adds +1 to that roll.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

So who is up? I have posted my turn and moved the ship.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I am good with that. It still lets me roll piloting for maneuvers.

I am around now and should have no problem posting at least once a day.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Sorry to be such a stickler but when I am trying to learn the rules if something does not make sense it really gets to me.

Rig flies an erratic pattern to make his ship harder to hit. His piloting is nothing short of inspired.

Piloting: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

The enemy ship was facing left after it moved. Its current facing represents two turns after its final move, doesn't it? I am almost sure that is the case.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Gotcha. That means the enemy is currently facing the same direction, right? He did it go from facing left to its current facing in one move? And looking at the move indicator from our previous turn I have no idea how we are facing the way we are. Help?

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Evasive flying for +2 t0 AC: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17

Rig flys in behind the enemy.

Sorry but I honestly do not know which way we are currently facing. :\

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Have not looked at the map in a while. Did the Endless Threnody move already?

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Piloting: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Frustrated at the empty exchange Rig calls for rebuilding their shields as he pilots the ship at a rare level of excellence.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Right. I am back and catching up. Thanks for the help with botting. :)

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I recommend one of the gunners bot me if I am late to respond while I am out. Piloting is 11+1.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

So, our starbord side is hit and not repaired. We need to not show that side to them again.

Using his ship's superior maneuverability Rig flies a tight loop and comes in close to the enemy, exposing a new port shield and the ability to bring two guns to bear at close range.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I believe the captain's bonus cancels out the taunt, right?

Pilot: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Just a heads up that I leave for an 11 day trip out of the country on the 19th. I'll have an ipad and can post some but will not be reliable.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I am unsure if we are in that forward arc or not.

Its a tough old barge. If we get close enough we need two gunners.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I have moved. Their move?

Evasive Maneuvers: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 Success for +2 AC

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Are we skipping engineering phase?

Piloting: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17

How do we handle a tie? Does my higher modifier win out or do we roll off again?

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Gotcha. Sorry this drug out so long Next round will be much faster. If we only have one gunner then there is no issue with our facing as we just stay on on the better turret gun. Please move us to the small arrow. Once again I cannot do so from my laptop. If no one does I will do so tonight.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I am back home and can move the ship again fine. I could not move it from my laptop. Not sure why. And now that I know what ship we have I need a little guidance from the group. Do we want a close firing position like the one shown? Our guns are not long range. How many gunners do we have have? The place indicated at the moment would let three guns fire but I am betting we only have at most two gunners.

we could also be at the short arrow bringing one weapon arc and the turret to bear. That would be in the first range increment of both weapons. I think this is better if we cannot fire 3 weapons.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Due to a mistake on my part that was only partly caused by the site issues I need to drop out of this game. I regret causing problems for the team. I wish you all the best.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

OK. Tae 3, or 4 or whatever it is. I finally think I know enough to pilot the ship. Sorry that was so painful. Our ship is faster and more maneuverable than I was thinking but packs less of a punch. I am moving now. Light Laser cannons are short range. Let me see what I can do.

And now I cannot move the ship any more. ?

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

FiddlersGreen - I sent you a PM and am waiting to hear back from you before I post further. :\

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

First, I am not trying to do more than one action this turn. I am evading, which is all I claimed. You keep bringing up that I am trying to do more but I am not. I may have been confused about the need to move after a turn, but am happy to take your call on that, even though after reading the book I believe I am right. Here is the passage:

"Every round in which a starship turns, it must move
a certain number of hexes before each turn, determined by its
maneuverability (see the table below). For example, a ship with
average maneuverability making two turns in a round must move
at least 2 hexes before its first turn, and at least 2 more hexes
before its second turn. If a starship has perfect maneuverability
(the distance between turns is 0), the ship can make two turns for
each hex that it moves (allowing it to turn around a single point)."

There is nothing her that says you need to move "after" you turn. Can you review that and let me know if you agree?

But now we have the you telling me we have +2 to speed, but our engineer telling me we really don't, or at least he posted something different. So I need a GM call on that to know if I have the +2 to speed or not.

Also I think I was looking at the wrong ship this entire time. We are on the Loreseeker? I was looking at the Odyssey. :(

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

And this is my problem with using SFS for DM school. I do not plan on running SFS...

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I am not saying you are wrong but I just watched GMs do that at the SFS interactive this weekend. That is move two and then turn.

I believe we have to move at least two before turning right? Are you saying you have to move after turning? If so do you have to move before and after turning?

How about now?

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I was thinking it was 2 moves strait before turning? Regardless I think I have a firing solution.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Grr. Now I have somehow moved the map under the ships without meaning to. And I am not sure that the distance between ship is the same as it was before. Can you check that? Sorry. I moved and hope I did it right. I should be out of their forward firing arc while catching them in ours.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Rig pilots his ship for a good firing trajectory, trying to use evasive manuevers dispite the taunt.

Piloting: 1d20 + 11 + 1 - 3 ⇒ (17) + 11 + 1 - 3 = 26

Pretty sure that makes it as DC is 10 + 1.5 X ship level but I guess I do not know the ship level for sure. I do not see it on the Odyssey Sheet. I'll move the ship as soon as you tell me I can.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Sorry this is taking me some time. I am back from the con but behind on everything. The information on the ship is lacking and I am having to look things up. For instance our missile launcher has a range of 20 and the missiles have a speed of 12. That is important stuff if I am piloting for a firing position. Also our computer, a Mark 1 Trinode, give out a Bonus of +1, +1, +1. I am not exactly sure what that is but I think its +1 to piloting, maybe +1 to Computers and some other plus 1?

Also, after a lot of time reading rules and trying to understand tactics I am finally ready to pilot but cannot edit the map. lol

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

At Dragon Con. Back home Monday. Might get a post off before but not for sure.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Also, can you show the enemy's starting position and how it moved? Knowing its speed might be useful and I think we just saw it move so we would know that.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

That helps on the facings. I need to know my side’s engineering check, not the enemies.

Rig will ask for more power to the engines this round.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

It would help me with piloting if I already knew the result of the engineering phase. It could be a big deal to have +2 yo speed for instance. That could be the difference between weapon range increments and firing arcs. Is there any way the pilot can know the result of engineering before I post?

Also I am a little confused about facing. I see the triangles you used to try to indicate facing by they are triangles and point inn3 directions. Lol.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Engineering: 1d20 + 8 ⇒ (10) + 8 = 18

Computers: 1d20 + 8 ⇒ (18) + 8 = 26

Physical Science: 1d20 + 7 ⇒ (5) + 7 = 12

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Going to Dragon Con next weekend starting next Thursday so posting will be sparse at best. Back Tuesday week.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I hope I can post. Here goes. In order to actually move the ship I need to know more about our ship's weapons, their ranges and their firing arcs. Also I need to know our ships computer piloting bonus. Have you posted all that? I do not recall if so.

Rig, taking the helm quickly pilots for advantage.

Piloting: 1d20 + 11 ⇒ (6) + 11 = 17 plus any computer bonus

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

You are a projection? Or are being projected. We look for lost friends. Perhaps you can help/

Diplo Assist: 1d20 - 1 ⇒ (3) - 1 = 2

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Rig, as an engiineer, would have voted for the starship graveyard but the powers of the great Paizo server prevented it. Destiny.

Lets see if we can find a terminal where I can hack in and see what the system can tell us about both what happened here and if there have been any people about. Maybe triggered motion sensors and video.

Rig begins looking about for a place to log in.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Watch for threats from all quadrants. Rig warns. I have read that these undead are tricky and without honor.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

No, these coordinates were in her datapad. They were legit. I'd bet a month's pay on that. Keep a sharp scan out for ship signatures.

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