Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Just pinging Rigor ... hope you're pushing through the water that's been drowning you. Cheers.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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I enjoy this character and this AP, so I'm in for the long haul regardless the speed. I've got plenty of other games to scratch the itch on a daily basis. -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27 "Looks like this is more than simply an enchanted dagger made of a rare material. It has special properties versus creatures that can naturally change their shape. Handy in this country if my knowledge isn't off mark. Keep it close by." Ried will attend the funeral, maintaining a serious and somber demeanor. He'll whisper the words to a long-forgotten elven dirge and wipe a small tear from his eye once the rites are complete, even offering up the spiral of Pharasma as he departs.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Rigor Rictus, have you perused the Alchemy Manual, yet? I'd like to consider some of the options in there as we go forward.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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A quick detect magic before we depart and we are out.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"I'll help carry her remains, Delia, once I finish searching the area." Ried can sift 40,000 cubic feet in 4 minutes. Should just about cover it. :-D
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried will use sift to search the area under water.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Probably need a survival roll Survival: 1d20 + 5 ⇒ (9) + 5 = 14
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Still sniffing, Ried starts and then as realization sinks in, he frowns and mumbles a thank you before returning to tracking.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried groans and looks to Ember "A blessing from your goddess would be most appreciated, Miss Ember." Ried sniffs around seeing if their pinhead quarry was caught up by this unfortunate creature or continued past.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried will move over to Aerick, still invisible, and draw a wand of CLW with his off hand, using it on the downed inquisitor. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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I think the addition of the 2 we got should be ok. May be low on melee ability but we can make it up with a repertoire of awesome.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried? The alchemist will move around to flank, invisibily, drawing his rapier to threaten. EDIT: Actually, with the standard action, Ried will drink an extract of CLW 1d8 + 3 ⇒ (6) + 3 = 9
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Rigor Rictus wrote: Concerning Constrict Ability: Did a little research and to my surprise found the answer, straight from the mouth of god, as it were: Link. Thanks for finding that. Definitely will use in my games! Brutal! Having escaped by the sheer grace of the gods, Ried mumbles a prayer of thanks and defensively casts vanish before standing up. Concentration DC17: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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I'm with you, I've found initiate vs maintain to be confusing but I don't see any clear clarification, myself.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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HP: 3/32 "Mphprhhpphr!" Ried yells, his voice muffled by the coils of the foul creature. Calling upon some archaeologist luck, Ried attempts to slip out of the bonds knowing he won't survive a moment longer in the creature's grasp. If only I had time to grease myself! Escape Artist: 1d20 + 6 ⇒ (11) + 6 = 17 Does the constrict damage really happen the same round as the grab?
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Delia, thanks for the invite, but I'm holding out on Mummys Mask until a friend of mine does it as a Dark Sun conversion. Super excited about it, though!
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Interesting, after that God awful fight, I would think we'd start to build a bond. Probably should start sharing capability a bit more, huh?
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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They can keep searching, but if we're truly at a dead end ... this is the best I can come up with. Adding the note below to clean it up. "Cross the river and split up .. search down 30 mins in each direction and then return. By then I'll have this new mutagen ready if you haven't found anything."
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Yup, but increased low-light vision ain't gonna help me right now
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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I'm assuming the Kin didn't give us anything of hers earlier Ried breaks out a flask and sniffs it, mixing a couple dashes of some powders he has and dropping them up. After shaking it up, he looks at the others ruefully, "I really hate this one ..." and downs it. After a couple moments he begins sniffing around, his pupils dilated to the fullest. Prep and Drink mutagen. Gain scent for 30 mins [Ooc]Edit: probably requires another Survival roll. 1d20 + 5 ⇒ (17) + 5 = 22
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried hangs back but gently nudges the tracker with things his keen elven sight picks out. Aid Other: 1d20 + 5 ⇒ (2) + 5 = 7 But instead points them to false leads.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"I'm always up for unravelling a mystery but sadly I cannot track. With Valachi gone, we may need to ask our newest travel companions for their aid."
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried thanks the man and then heads back with Delia.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"I'm willing to hear more about what you know, Kaleb. You're saying this just happened? How long ago? Was she carrying anything of note or might you have something, easily identifiable as hers here with you that we can use to help find her?"
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"I'm in. Always looking to see what the wanderers are peddling!"
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried relaxes and waves his hand, "A right worthy cause, to be sure. Plenty of dead to be had around here recently. No harm in you accompanying us on our journey and should you stumble across what you're looking for, I would gladly assist you in putting these things to rest if nothing more than to determine how it's being done. The undead have been a near constant in my line of work and ending the source of them would aid me immeasurably in my research. I cannot speak for the others, but travelling in numbers seems advantageous."
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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I'm sure they don't speak English either, but the idioms will just have to transcend our disbelief. :) -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"Welcome to dinner, food's great, but really let's go hunt down bad guys," Ried says sarcastically, but follows up a bit more seriously, "Let's get to know each other a bit before we enlist one another in a religious crusade. I don't get a great sense of urgency to DO something right now, nor would I have any idea where to go, although I appreciate your concern and zeal to stamp out this corruption. Lady Pilachet and friends have an obligation to the Professor and his family. That is pressing, and we need to tackle that first before we go tilt at windmills." The desert elf stops eating and watches Aerick with a placid expression.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"I took care of Father Charlatan on my own. Sorry I didn't share that bit. Just would rather not relive it." Ried shudders unconsciously as he quietly interjects this bit of the story during Delia's retelling. -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"Mmm ... will stuff. Sounds exciting," Ried mimes a yawn. "Grab some food first, it's late and there will be plenty of time to work on that. It's not like we are racing against ghostly serial killers and their evil machinations. At least not any more!" -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried strolls in to the foyer, stretching. "Quite the party! Do we have enough chairs," he quips. Sticking out his hand, "Ried, archaelogist. What brings you here?" Ried is a tall, brown-skinned elf, with a quick smile and comfortable manner. He's wearing comfortable brown linens and is carrying a book with him, bookmarked with his off hand. -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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"Did you say eat? Is it time for dinner? Just finishing up some follow up reading on the stuff we brought back from Harrowstone. Do we have a guest?"" -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Rigor Rictus wrote: Ried: Keep in mind that though they are no longer exotic weapons, they are still Martial weapons, and you will need to have martial proficiency to use them properly. As neither Bard or Alchemist get all Martial proficiencies, you might have have to do some maneuvering to find a way to use them effectively. Yeah, I'll factor that in to the equation ... just seems like a fun/cool addition. It may be a bit too feat heavy for me, we'll see Any answer on the prereqs for the no-feats? I assume they still apply?
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Are we selling anything we gathered in the Prison this last go. +1 Keen longsword will fetch some dough if we can even sell it here. Is there a tracker of all the stuff we got/can sell?
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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I had been applying it to bombs, but now that I look at it, looks like I was in error, so will adjust for the future. Sorry about that. If you're gonna introduce firearms, I may consider a change in weapon from the crossbow. Let me think on that ... standby on that rapid reload feat. I assume they'd be available for purchase here in town?
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried's level Up +1 Alchemist
Question for DM: Do you allow deft shot to be taken with thrown weapons? i.e. bombs?
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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So do the "no-feats" still have their prereqs ... for example, is 13 Str still required for Power Attack? And would you allow deft shot with thrown weapons/bombs?
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried leans back, kicking his feet up and absent-mindedly fingering his glass of wine. "That was quite a story. Not sure how I'd explain that to others. Seems almost like a dream even now! ". Holding his glass high, "I propose a toast to you fine people, who broke this mystery and welcomed me into your midst. You certainly saved my life and showed me what resourceful, intelligent folks can do when they are put in a tight spot.I'm honored to have fought with you." Following the toast, he stares at his wine and then looks up, "I know I was invited here under less than stellar circumstances, but I've grown fond of you all, and if you'd have me, I'd like to stay on and see what trouble you get into next." -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Sorry to hear that. My condolences to you and the family.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried relays the sift info to Delia. "Can one of your elementals bring that stuff up for us or are they limited to fighting?"
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Detect Magic doesn't require line of sight [b]"And me withou my 10' pole, Ried mutters as he watches." For giggles, he will cast "sift" in the same area that Delia is searching. -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried smiles weakly at Ember. "Yes, I'm glad that's over. Let's gather what we can in this room and then head back to the warden's wife. I believe we've taken care of all 5 prisoners." The archaeologist takes stock of the area.
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried shouts out over the din of combat, [b]"Ember move to the west!" He will delay his action until she has done so and then move forward to fire with deadly aim. 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried ignores the water elemental, moving away from it and reloading his crossbow. -Posted with Wayfinder
Male Desert Elf Crypt Breaker 3 / Archaeologist 1 F:4 / R:8 / W:3 (+2 ench/poison)
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Ried makes the realization that he still has a loaded crossbow and takes the opportunity to aim and fire at the ghost. Deadly aim and last round of arch luck To hit: 1d20 + 5 ⇒ (14) + 5 = 19
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