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im building an arcane trickster kobold for kicks (im a forever dm who can play for once). i was debating doing brawler: Snakebite striker to get my 1d6 sneak attack and pick up the feat Accomplished Sneak Attacker for a 1 lvl dip. granting me Improved Unarmed Strike as a bonus feat.

Magic trick mage hand with Improved Unarmed grants: Throw Punch- You can use mage hand to strike an opponent within the spell’s range. This is a melee attack that always deals 1d3 points of force damage. The mage hand has an attack bonus equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. Spell resistance applies against this ability.

does this mean at lvl 6 my BAB for this spell will be +6/+1 meaning i get 2 attacks that round and can apply my sneak attack to both of them?


so im working on a Gnome Saboteur (i know its not a good class archetype but hear me out) the idea is to sneak on the enemies ship plant a delayed bore bomb on the ship and blow a hole into it to start sinking it. (ironically the mutagen is useful for this)

"Bore Bomb: When the saboteur creates a bomb, he may choose to make it a bore bomb. If a bore bomb strikes a wall, gate, siege engine, or similar large, solid, inanimate structure, it ignores half the target’s hardness and deals 1 point of damage per saboteur level. If a bore bomb reduces an inanimate target to half its hit points or fewer, it blows a hole 5 feet wide and 5 feet deep in the target."

my GM and I have mutually agreed that the bomb does normal dmg (d6's) as well as int and the bonus damage together also factoring in elemental dmg against objects.
so the question is when can this come online and what would the the hardness of a ships hull and the hp to get through? we have had trouble finding it (only total hp of ship and its hardness). any ideas would be useful. i think it will come online at around lvl 9ish.


Ok so I have this idea of a fighter style character that doesn't carry weapons of his own and instead just takes his opponents and or uses the environment around him. He is also dumb as rocks story wise. This campaign has very few magic items in existence (insert story hook here. Magic is dying) so this is what i came up with as a character. Which is a concept that tends to not be viable in other campaigns. We start at lvl 8 so what recommendations do yall have? Besides the improvised weapon tree.


there are 4 enemies surrounding the magus (in a north south east west fashion) just before they all got into position the magus in question had cast a hasted true strike and a mirror strike causing both to be online at the start of the next turn and for giggles the magus is lvl 5 and had cast chill touch earlier. the magus uses serpent lash to preform a trip maneuver.

here are my questions for PFS rules:

Q1: does he hit all 4 enemies?

Q2: how many attacks are under the effect of true strike?

Q3: do any of the attacks hit with chill touch attached to them if so how many charges are used up total.

How i think it playes out:
serpent lash would start off with true strike attached which you would roll and mirror strike would go off with the roll being base+24 (whip, mirror strike ability, and true strike (i think)). would most likely hit (ending mirror strike and true strike) causing serpent lashes ability to kick in which would give you a second trip maneuver on another enemy at a +24 to hit base. the 4th person is unthouched. because 3 people were touched by the trip maneuver (if succesfull) it would cause all 3 to fall and be hit with chill touch.

if this works like i think it does could you do it with other spellstruck spells? if so what other ones are they?


im with pathfinder society and am wondering if it is possible to use a "reinforced" scabbard to deal bludgeoning damage. and what feats if any that i would need. can anyone help?