| Rhys_Prime |
For now, it looks like Large weapons have the same damage die as smaller one, means they offer no benefits at all most of time (unles you have Titan Maul and raging). That looks lacking, especially when it comes to some really huge,gargrantuan, colossal creatures. A storm giants two-hander doing same damage as human 2-handed?.. Not sure it is a good idea.
It's even worse than that because Regular small/medium characters can use large weapons, and have the clumsy penalty. It's basically hey you get this big penalty, for no bonus, and uhhh yeah you do a bit more rage damage but uh, not as much as other better instincts. It's pretty awful RAW. Honestly Raw there's no mechanical reason to take it over Dragon instinct, just flavor really.
Also it's ridiculous that it says you can use a weapon built for a large creature as though that's a power granted to you by the instinct... it's just something you can do as a small/medium character.
I would at least give my players the damage step increase or get rid of the clumsy while raging. Otherwise you're literally trading -dex for 2 damage with 0 other benefits, that's pretty awful. Not to mention that when you get the additional growth abilities all you're getting is 5 reach since your weapon doesn't increase its damage die either. Not to mention you're now clumsy 2... get the hell out of here with that garbage. lol... Your equipment grows with you... it's pretty awful.
Definitely requires some serious tweaking.