Villamar Koth

Rhyno Steelarm's page

414 posts. Organized Play character for Mezegis.


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Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Ahh, it's the purchasing part I'm not privy to. With your avatar, I kept thinking you were a druid bard hybrid.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Do you have a boon that lets you keep these animals as companions?

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

I was sure Rhyno was dead after rolling a 5 on the final hit. glad he isnt!

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno simply nods, trying not to squirm as all eyes are on him while he carries the mighty weapon and hands it over to the elders.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Player forgetting here, where is Skagni in relation to the Snowmask tribe?

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Day job: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

While I think that was the final fight, and could save some charges since the scenario will be ending soon, RP wise it wouldn't make any sense to walk around at 4 HP.

2 charges: 2d8 + 2 ⇒ (1, 5) + 2 = 8

Rhyno nods to the tiny gnome, still unsure how she is able to retrieve everyones wands so quickly. He finally settles on "Gnomish Magic" and rises to stretch a bit after being refreshed by his own curative wand. "So that is the fabled axe. I can see why they wanted it, it can lay out normal men in one blow. We should bring it to... uh... that guy we rescued from the dragon... Stanky? No... Scraggy? No... Cranky? Ah whatever, you know who I mean."

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno collapses as the adrenaline leaves him and the toll of his wounds catched up with him. "She packed a wallop... I'll give her that." he pants, gulping down the cold air.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno wavers as blackness threatens to overtake him. Zirts healing does little to stem the tide of blood from Rhyno's wounds. The ulfen staggers back and swings again at the woman, hoping she is in as bad a shape as he is.

Attack: 1d20 + 9 ⇒ (5) + 9 = 141d12 + 6 ⇒ (10) + 6 = 16

GG guys, curse of being a fighter at 4 HP when the boss is doing 20+ damage, you don't pass go or just fall unconscious.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno adjusts his stance to strike at the woman again, concerned over the bloody gash on Sydney. Not wanting to feel the bite of that axe a second time, Rhyno puts as much force as he can into the blow.

Attack: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 241d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17

20/31 hp

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

The woman in range, Rhyno doesn't hesitate to charge forward, hammer whirling over his head for an over head chop. Not sure of the woman's protections, he tries for a more accurate strike.

Attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 151d12 + 6 ⇒ (3) + 6 = 9
sigh

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Taking a diagonal step up and back, Rhyno takes another swing at his sword wielding foe.

Attack: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 211d12 + 6 + 3 ⇒ (3) + 6 + 3 = 12

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Finally able to reach his foes, Rhyno doesn't hesitate to charge forward AK13 and take a mighty swing at T2.

Attack: 1d20 + 9 + 2 - 1 ⇒ (2) + 9 + 2 - 1 = 121d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16

Unfortunately for him, his grip is off from all his defensive posturing and the blow goes very wide.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

neither arrow would have hit Rhyno then,so Zirt could have healed Alexia both times.

At Zirts insistence, Rhyno breaks into a run toward the archers, hoping the others pursue since he doesn't want to be killed with no friends around.

[ooc]Full run action[ooc]

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Where there any range penalties on those arrows, we've been over 110' this entire time.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

HP: 23/31

Grimacing as one arrow gets past his defenses, Rhyno continues to move up defensively.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno smiles inwardly as he deflects a few arrows with his whirling hammer. Continuing forward, he continues his defensive posturing.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Holy hell we're far away from each other!

Rhyno strides forward and begins whirling his hammer in a defensive pattern.

Move 20, go total defensive

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Wasn't going to because Rhyno isn't a social character, but since you asked...

Aid: 1d20 + 1 ⇒ (12) + 1 = 13

Rhyno catches a quick glance from Zirt, and starts nodding at appropriate times, and showing off any visible scars he might have from the various wounds he's taken during this trip.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno, not being very comfortable with public speaking, does his best to fade into the background.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Nodding, Rhyno follows. He is wary, not liking the odds if things came to a fight, but they had saved a number of these warriors, surely news of this would have reached this enclave.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Taking a step away from the beast, Rhyno attempts to return the damage done to him.

Attack: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 251d12 + 6 + 3 ⇒ (4) + 6 + 3 = 13

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno takes a few steps forward and readies a strike when the beasts come within range of his longer hammer.

Readied attack: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 191d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Non lethal Attack: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 61d12 + 6 ⇒ (1) + 6 = 7

Rhyno steps back and tries to knock out the champion with the blunted end of his hammer. Unfortunately, trying not to kill someone is a very foreign concept to the warrior, and he misses about as badly as he can.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno draws his Lucerne Hammer as he stops forward a few feet J10 and braces for the oncoming attack.

Skald:
"I don't want to kill people defending their home, but I'll defend my comrades!"

Ready attack with gory finish if appropriate.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

rolls: 1d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1
DM Feral wrote:
Axe!

Int 7 specialized in bad memory!

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno, who had been quiet while Zirt communed with her bear and Noh tried to calm the man, finally speaks, "Then we have two paths, we follow him, or we preds on in our mission. I for one, feel we should keep going. I do not fancy that fabled sword in the hands of our enemies."

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

AA Survival: 1d20 + 1 ⇒ (6) + 1 = 7

"Hmm, I'm not sure, never been much of a wilderness survivalist, enjoy a warm hearth too much." says Rhyno.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

rolls: 1d20 - 2 ⇒ (18) - 2 = 161d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (12) + 1 = 13

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

perc: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Never been a fan of axes, or any edged weapon. They tend to get caught in people's spines or armor when the body collapses. Seen too many friends fall to a strike from behind while they try and remove their weapon after a kill strike.. Then, realizing the group isn't discussing the finer points of weaponry, flushes slightly and nods in agreement to whatever plan has been concocted.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

roll: 1d20 - 2 ⇒ (10) - 2 = 8

"I do not know of any King Carl." says Rhyno with a furrowed brow.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

I'm around. Posting has been... Slacking... Since both home and work computers are on the fritz, but I'm around.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Still unsure what to do, Rhyno remains defensive on the ground.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Did we establish if Rhyno could withdraw/5' step while prone safely? I'm thinking it would have to be a 2 round action. Withdraw but only move 1 square, thus not provoking, and then next round withdraw again to get out of reach of the mino.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

I'm waiting for Fox to chime in to decide if Rhyno can retcon into just being defensive, or if I provoked without knowing it and am likely a very dead warrior.

If this was a home game, I'd argue that the mino turned on Terrill, Rhyno moving his hand a foot to grab his hammer wouldn't register as he's still fighting a very alive foe. However this is PFS and they take a very literal view of the rules, so we'll see.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

i had specifically said I didn't want to provoke an AoO, so if he needed to grab his hammer and provoke that way he'd continue to lay there and be defensive. Meh, your call GM

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Attack: 1d20 + 9 + 1 - 4 ⇒ (13) + 9 + 1 - 4 = 191d12 + 6 ⇒ (8) + 6 = 14

The world slowed as the minotaur's axe nearly splits him in two, and he watches his live blood ebbing out only to feel the icy rush of magical healing slow the tide and give him control of his limbs once more. Though in a precarious position, he know there is no alternative but to try and finish the beast before it finishes him, and lashes out with his hammer.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Should I try and attack lying down, or suffer the AoO to stand, or just do nothing? His reach means I can't escape, so I either do nothing or seriously risk death.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Seeing the thing flying out of normal melee range, Rhyno tosses aside his maul and pulls out his lucerne hammer, a smile forming as his hands wrap around that familiar grip. He the takes an upward swing at the Minotaur.

Attack: 1d20 + 9 + 1 - 1 ⇒ (15) + 9 + 1 - 1 = 241d12 + 6 + 3 ⇒ (10) + 6 + 3 = 19

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Intimidate: 1d20 + 11 ⇒ (7) + 11 = 18

"Oh look, it's a flying cow come to give us some milk. Moo for me before I turn you into belt!" Rhyno jeers, hoping to shake the beasts confidence at the unusual reaction to its arrival.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Missed the Terrill Strat's heal. 29/33 he'd be fine at

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno pulls out his wand to see if anyone else could use it as he is still fairly hurt from the bee's nasty sting. He then continues to help with the arming of the ballistae and sending massive bolts into the oncoming swarms in the distance.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Or have each PC be able to impact the firing. 5 standard actions needed. 1person 5 rounds or 5 people 1 round, either way, once you get 5 actions, you can shoot it.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Cannot see map at work, is there a way to flank w/o an AoO?

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

attack: 1d20 + 6 ⇒ (15) + 6 = 212d6 + 6 ⇒ (1, 1) + 6 = 8

Rhyno nods in thanks as the healing energy washes over him. Seeing the bee nimbly avoid another strike, Rhyno focuses on accuracy over brute power, hoping to land a solid blow.

At 11/31 after healing

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Rhyno spends any down time helping the ballista crew get ready to fire again. When the giant bee-thing makes its arrival, Rhyno grabs his maul and strikes out at the bee.

Downtime 1 round double move, 1 round move to Seon'i side and help with ballista.

Attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 102d6 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14

And apparently tries to fell the bee with the wind from his mightily misaimed swing.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Attack: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 212d6 + 6 + 3 ⇒ (2, 6) + 6 + 3 = 17
Gory finish if KO'd: 1d20 + 11 ⇒ (6) + 11 = 17

Revelling in the blood shed, Rhyno continues his assault on the one he just wounded. Seeing the dretch lashing out for his legs, Rhyno tries an overhanded chop, hoping to explode the things head like a melon.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

I'm back, sorry for any issues caused by my absense.

Life has had its ups and downs over the past few days, but we aren't here to listen to other peoples gripes.

After nearly being torn appart, did we have time for someone to heal Rhyno, or did he die after the fireball and 20+ claw damage dropped him to negatives just before the scene ended?

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