That would depend entirely on how well either of those things were done. If done well then it would only add to the ever increasing level of awesome that paizo has managed to achieve.
there is one person who i have DM'd fore and am now playing with who is too much of a bully. whenever he is playing the rest of the party has to do things his way or he will ignore them. sufice to say the other players usualy ignore this and do their own thing anyway.
I know it's not quite what you are looking for but in the campaign I am currently running it's only the spontaneous casters who use the spell point system and that works really well. That way you have allot more diversity between prepared and spontaneous casters. If you also use the rule that when a spontaneous caster uses over half their available spell points they become fatigued and then, when they have used over 3/4 of their spell points, they become exhausted. It balances out the vastly increased flexibility.
I know there has been allot of talk about a Pathfinder Modern in the past but curiosity and free time got the better of me so I started putting something together. I only have a few things sorted so far but having people to play test ideas as I go would be a huge help. The whole preject has the working title 'Every Day Heroes' The most important part of this that I could do with some experienced hands on playing around with are the classes I'm putting together. So far I only have two worked out to the n'th degree and another nine in various states of completion. I intend to wait until I have at least four ready to play with before I actually get people involved so this is mostly to gage interest. The two classes ready to rock and roll are the Soldier (Fighter/Ranger/Chavalier) and the Academic (distinctly Bard-esq) So who's up to giving me a hand?
I put this down to role-play rolls. There are certain points in every campaign where the crits come in thick and heavy and the end of a story arc is aleways one of them.
In the campaign i'm running at the moment one of the characters in a fit of rage, litteraly as he is a barbarian, threw himself into an oncoming army to kill their leader. When he finaly made it to him, this is after slaughtering over 60 of his elite troops, the character critted the big bad into a mushy paist. Every sing attack was a critical threat and only one didn't conferm. Later that very round however the remaining guards surrounded him and returned the favor. After the smoke cleared he was at -197. All that because they killed his horse.
Are you familiar with the Iron Heroes skill trick and skill stunt system? It has several uses for every skill in combat. I played a theif in that system and because of that system I could go for about 15 rounds of combat hitting my apponent on his flat-footed AC and never having to repeat a move. Deffinatly worth looking into for more uses of skills in combat.
as i'm sure you all know, metagaming is something we all do. we may not intend to, we may actively try not to, but simply by knowing something as a player we change how we play our characters. allot of roles should be made by the DM on the players behalf. however this is something not usualy done and the players role for themselves but then they know how well they have done instantly. there are those who use this knowledge to their advantage, there are those who over compensate and do stupid things to try and prove they are not metagaming. how do we avoid this? i have gotten around this as a DM by having my players roll on skills they have used only when it is tested against. for example if they put on desgiuses then they don't roll until someone is looking strait at them. another usual fall for this is illusions. best to wait until they are actually interacting with the illusion or they have a reason to disbelive it before any saves get rolled. in a recent game i hit my party with a modify memory spell however unknown to the party the previous session they had actualy been playing through the modified memory and i only told the people who saved against its effects. this stops any metagame issues from arising. i hope this is of some help, Rhidian
Kaiyanwang wrote:
Hence why I said as an option (as I have pointed out in bold). I very much agree. I think it's awesome that the traditional Samurai is what is being reprisented but at the same time I think a nod to modern interpritations wouldn't go amiss.
Shadar Aman wrote:
Suprise Elementals are the way to go.
I, like i'm sure allot of other people, think that I was not ambitious enough with my item. I have come to terms with that idea but regardles I still have that flicker of hope. Even if I don't get through i look forward to blowing off some steam by getting what i have been working on out there for the criteque of my peers. Either way i just can't wait to find out who this years super stars are. Best of luck to us all.
i have a fair few hous rules in the campaign i am running at the moment. first. i'm using a free form class system where every time someone levels up we discuss what they have done to figure out what they gain. it has ended up with some realy odd yet cool combinations. second. i'm using a critical hits and fumbles system from dragon magazine from way back but the injuries sustained last until properly healed. third. multipul natural 20 on attack rolls increase the critical multiplyer of the weapon. for example if someone uses a longsword and get 3 natural 20s followed by a hit he would deal 4 times damage. fourth. using the class based defence bonus system. fifth. armor is DR, converting all the AC bonus over. the armor check penalty of any armor worn counts against the warers AC. if the base magical bonus of a weapon either beats or equals that of the armor then it bypasses it's DR. sixth. sorcerers use a spell point system for casting. they can overcast but it causes them to go insain. seventh. i dont tell my players exactly how many hit points they have left. i tell them how they are feeling. i will tell them their hit point totals if they make a DC15 heal check. there are more but i cant bring them to mind at the moment.
Due to an anoyingly timed increase in work load i'm going to have to pull my name out of this one. Sorry. I will however still show my playing style just 'cos Response: Rhidian pulls his longbow from his shoulder and nocks an arrow as he darts forward to place himself in front of the creature's target. He throws a look over his shoulder.
"Stay behind me" he barks back at the person he is covering. He pulls the string back as he turns to face the chupacabra, drawing the arrow back till the fletching brushes his cheak. Eyeing the creature down the arrows shaft for a split second before he looses. 1d20 + 5 ⇒ (8) + 5 = 13 Rhidian lets out a quick curse under his breath as the shot viers off target. As he reaches for a second arrow Rhidian wracks his brain to remember if he has faced a creature like this before. knowledge nature
just to get my foot in the door here. I am interested in joining. I have never done pbp before and i would realy like to give it a go. I have been interested in playing kingmaker for a while too so this would be a win win on my part. I'm thinking of playing a human (with the Heart of the Wilderness alternate racial trait) ranger (Guide and Skirmisher Archetypes) from the southern border of the Rostland Plains. I can work on a background and put all the stats together in the near future for you.
The whole archetype thing is to save having to re-write an entire class for what is essentially a variation. It does however allow the player to create a character far truer to any concept that they come up with from first level. Prestige classes are more for a more radical divergence or specialised idea.
I an running a homebrew system in a homebrew setting. The amount of work I put into it is phonominal but worth it. It's using the d20 rules but there are so many tweeks and changes that it's bairly recognisable but is working an absolute treat. I am kinda making up my players classes on the fly though. What I give them is based on their actions and requires allot of book keeping on my part. I made a rule for myself to never run more than one campaign at a time.
see if i can remember this. Opee, Halfling Druid, fly-by healer buffer. (me) Nihlus, Human Sorcerer, enchantment and illusion all the way. Quarion, Elf Wizard, should have been an evoker but didn't feel like specializing. Mr Staunton, Human Fighter, wanted to be a red coat but wasn't allowed a gun so he settled with a crossbow. Key, Human Bard/Rogue, spokesperson and fixer. the funnyist thing about this party way the fact thet our initial reaction to any danger was run away.
Cartigan wrote: I'm never good at planning. I just make stuff up on the fly. Thats the way to do it. I have been playing around with ideas but no real planning. I doubt there will be anything on paper till I know what the twist is going to be. I think I have spent more time thinking on what the twist is likely to be.
Andrew Christian wrote:
This is totaly the way i'm looking at it. It's a way in.
sadly there have been a fair few groups that i have made a dashing and daring escape from, although on that same note i have been part of groups that have made dashing and daring escapes from players before as well. there is one ex player of mine who sticks out in my mind though. i started a very heavy role-play but tounge in cheek campaign, the kind of campaign where if you get knocked unconcious the goblins are likely to nick your stuff and leg it. anyway this fella, lets call him Mat, hears about it and asks to join in. i figured i could use another player or two so i said yeh sure. the first session he is in he turns up with binder. i tell him that he has to keep this on the quiet or he is likely to get hunted down. he says ok then imidietly starts lording it over everyone because he has a power that they don't know about. his use of this power however threatens the party's safty so when he sneaks out of the camp one morning he gets followed by the party's rouge who sees him binding what looks to him like a deamon. when mat returns to the camp, plus glowing eyes, fiery mouth and horns, the party freak and hold him at sword point to explain himself. rather than come clean or do something smart he insults everyone els in the party and claims "i have a deal with beings far more powerfull than any of your god's" and draws breath to breath fire on the party. the party's paladin takes offence to this and beheads him. the second session he turns up with a truenamer. yet again he lords it over the party with yet another unknown power. yet again his flaunting puts the party in danger and his lack of forethought gets the party arrested after burning down the inn. the party's rouge breaks in to the prison and breaks the party out except for Mat, who he leaves to be hanged for arson in the morning. the third session he turns up with a barbarian. i'm thinking "hopefully he will calm down" saddly my hopes were not realised. he breaks open a door that was holding back a horde of undead putting everyone in danger. the rest of the party flees, he gats sifted through the wall by an earth elimental. the fourth session he turns up with a cleric of law. the party are in a tournemant and Mat ends up against the party's ranger. he gets beaten. Mat being a sore looser goes into the stables after the match and kills the ranger's horse and animal companion. the party still debates over which one of them killed him this time but he didn't wake up the next day. after four sessions and four characters i told him not to bother coming back.
i know this is a little more off the beaten track but i have been playing around with the idea of having a cleric channal his domains for a period of time more like a binder channaling vestiges from the tome of magic. it would be more like vamping up the domain powers and giving the domains a bunch of cool extra effects and allowing the cleric to channal more domains as he/she gets more powerfull. this would cause the cleric to be less a spellcaster and be allot more flexible and makes them seam to be more infused by the devine energies than taking snippets of it here and there. |