BadBird wrote:
Yeah, I'll have to throw that out to my DM and let him make the call but comparing the wording of the two (BA and INA), I would assume the BA doesn't apply a size increase. On that thought, would the enlarge person increase work with INA since size doesn't stack? My guess is that enlarge is an actual size increase where as INA is an enhancement?
Sweet, that will be a fun conversation... My guess is that the RS archetype would take precedent, then the INA feat and then the spell but that's just my guess. 4d6 if I'm not mistaken? I like the movement that VS provides but with my str built up, I'm think there's some damage missed there. With my reach I think it would be better if my character were able to lock down threats to my teammates and I'm not sure that VS is a great choice since I will have great reach (movement aspect diminished?). I'm wondering if I should move toward crit fishing (imp crit + keen greatsword + whatever crit focus) to apply conditions or apply them through power attk and save natural attacks for when I form of the dragon... Edit - Just read that Keen and Imp Crit doesn't stack.. scratch that. Another thought, when I'm able to use Cleaving Smash (two hand weapon trick), the crit focus feats will give me two chances for them to be applied plus add the VS damage. Still not sure if this is optimized though. A lot to consider. I enjoy it though. Makes me wish I had gotten back together with my group and started playing PF years ago. Thoughts anyone?
Well after checking out Angel Hunters post about the bloodrager DD, and realizing that the blood of dragons progresses the draconic bloodline features, it seems that this has more positives than negatives. I think I will rebuild one of these since I haven't progressed too far and with the extra spells and your points addressing my concern about the debuff issue I now feel comfortable dropping the scribe scroll and other feats associated with boosting my magic. Thank you for you help here on all points. Greatly appreciated.
Sorry for my "newbish" post earlier. I read through the Raining Blood - Bloodrager guide thread and the extra rage feat was shot down in there so sorry for throwing that out there. It sounded nice... MonkeyFish - Your response to DR was in response to the question asked, I was in left field. For some reason, I got it stuck in my head someone was asking about overcoming DR on the claw attk. My bad.
TheMonkeyFish wrote:
You aren't being dumb, just overlooked the lvl 4 increase to claws... "At 4th level, these claws are considered magic weapons for the purpose of overcoming damage reduction." Angel I'm trying to build my own Draconic Rageshaper. Here's my thread, I would appreciate your thoughts (sorry, not trying to hijack).
I have serious concerns about dying if I become unconcious and I have hardly addressed these issues in my build. I guess I'll just have to be careful. The minuses on Crossblooded pushed me away too but if you go Abyssal/Destined it makes up for the loss once you hit lvl 11 and get Greater BR as long as you take the below from the Destined bloodline. Fated Bloodrager (Su)
This probably isn't optimized though since you are multiclassing though. I would think since you are multiclassing you would want to stick around with the bloodrager till Greater BR kicks in then start taking DD lvls? For the gore feat you can accomplish this by taking Extra Rage Power
"Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects." So this should allow you to meet the prerequisite of the Extra Rage Power feat. I was considering taking Clear Mind rage power with this feat for an extra Will save every rage... still an option. I haven't played a table top game in years so I'm still a little hesitant about how to sure up the weak points of my build. We do have a bard in our group, so I'm relying heavily on him for save boosts. Not sure if that's a good idea.
BadBird wrote:
The great sword just brings some versatility I thought. If I'm not raged then I will be using the sword. Plus it helps with reach when I'm enlarged/long armed and for charging. I'm also carrying a lance as well (maybe a little overkill on the weapons). That was the thought. When I enlarge, wouldn't the damage bump to 2d8? And just to double check I'm reading the rules correctly, two claw attacks in a full attack so that would be 4d8 (provided I hit with both claws) by lvl 8 with pretty good reach enlarged and long armed. Have I read that correctly? I looked at Feral and I felt as though the amount of feats I was going to use was going to cut into my spell stuff but I'll revisit. I do like the flavor of Dragon Style. I don't need to be completely optimized (otherwise I would have chosen another bloodline). I get the feeling that using feats on my spells is a waste but the spell buffs are nice and since the bloodrager gets full casterlevel, I thought a little bolstering would sure them up for dispel and the like. We do have a bard in the group and he will be helping me with saving throw boosts but without having played in a while, are we going to face a spellcaster that is going to over power my buffs with ease? I get the feeling I'm dumping two feats into my spell theory just to bump a DC check on a caster we may face from a 7 to a 10 or something just as worthless. I guess I could always retrain if it doesn't work out. Thanks for the help BB.
Burnscar wrote:
Thank you Burnscar... I'll check those out. Saethori wrote:
I appreciate the critique. I guess I wanted to scribe scrolls just because I'm concerned about my buffs being dispelled and I thought it would be a nice way to conserve the limited spells I have plus boost a few for higher DC's/duration. Can you offer suggestions on other routes I should consider over this? Of course the DM can say it's unavailable to a PC. However, that's not why my DM is hesitant. He says I qualify for it and it being a monster feat doesn't bother him. He thinks I will be OP for the group and I agree. That's why I wanted to sort of self impose the BAB requirement to see if he would potentially allow it later in the game. I read both (Bestial Aspect and Imp Nat Attk) very carefully and I would agree that BA is an enhancement bonus (because it clearly states that it is). However, I.N.A. states in the description that the damage increases "as if the creature's size had increased by one catagory". To me that means it hasn't increased but the damage is rolled as though it had. I could have scewed my interpretation favorably and if so, I will need to go another route. BadBird wrote: A much larger problem is the fact that you can only apply Bestial Aspect to a natural attack that you gain through a polymorph spell, while Improved Natural Attack applies to one of a creature's own natural attacks. It's debatable whether you can even take INA with temporary supernatural claws. Well put... that is a very big issue and I completely overlooked that. The bottom of BA states "If the rageshaper's bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers." So I think this will bump the claws up, but your point about the INA boosting temp raged claws is spot on. BadBird wrote: Even if you do get a half-decent natural attack die, I don't think there's any way to get a 1.5xSTR on it, which makes Power Attack and Vital Strike and Cleave much weaker. Just going Enlarge Person with a greatsword in two hands is probably a far, far more powerful attack to use with Cleaving Smash. You are right on there. I will be carrying/using a greatsword , sorry I didn't clarify in my OP. MasterFu wrote: If you're looking for a way to store spells for later use, try Inscribe Magical Tattoo? And if you can still change your character a bit, Metamagic Rager might let you add metamagic feats to the stored spells without changing their caster level (depending on the DM). There is also VMC with Magus to give you another 18 levels of spell storage with the Spell-Scars arcana. I do need to look into the tatoo further. For some reason I thought they were expensive and that scrolls would be a cheaper alternative plus I could have several scrolls but I think the tatoo route may be the better option if scribing scrolls is a waste for spell conservation. Funny you mentioned the MM rager because I had fully built this char out as an MM to do just that. However, the MM rager can only apply one MM feat to a spell and it just seemed as though I was giving up a lot from the other archetypes to apply one MM affect to a spell. Thank you very much for your time and thoughts in putting my char together. Please keep chiming in if you see additional issues to the build.
Howdy everyone. I haven't played a table top game in years but I met up with some of my old friends I used to play with and we decided to start a Pathfinder game. I really liked the Bloodrager so I rolled one of them and I'm currently lvl 4. It's been a long time since I've been in combat and I wanted some suggestions on the feat progression and my thought process on why I've chosen them. Lvl 1 - Power Attk & Cleave (human - extra feet at lvl 1) lvl 3 - Scribe Scroll - I jumped quickly from 3rd into 4th lvl, so I took this because I jumped into 4th and can now cast spells. I thought this would be a good feat to allow me additional spells. I have also several other feats later that I can hopefully combine into my scroll crafting. Lvl 5 – Arcane Strike Lvl 6 – Bloodline feat – Retrain power attack for this bloodline feat slot and take Vital Strike with my now available feat slot from lvl 1. I’m not sure that this is completely legit and the retraining in this manner will be something that will be confirmed with my DM. I’m still interested to know if you would allow this as a DM. Lvl 7 – Blooded Arcane Strike Lvl 9 – Bloodline Feat – Retrain cleave for this bloodline feat and take Riving Strike with the open feat slot.
Lvl 11 – Improved Vital Strike Lvl 13 – Improved Natural Attack – I posed this feat to my DM an he is hesitant to allow me to do so because of the bestial aspect, which raised by natural attack by one die category already. In order to sweeten the deal, I figured I would propose a homebrew BAB req of 13. Lvl 15 – Cleaving Smash – Weapon trick feat. I just like the idea of my two handed weapon being able to apply vital strike and imp vital strike damage to cleaved targets. Lvl 17 – Greater Vital Strike Other notable feats I have considered:
Furious Spell – I believe my interpretation is correct in that I will not need to be bloodraging in order to use this feat. I which case, I can further boost my spells/scrolls. Extra Rage Power – Good for what ails you – Since the bloodrage counts as the barb’s rage for prerequisites, I thought this might be a great way to get multiple saving throws even though it’s only for certain types of conditions. Recovered Rage – I like the idea of being able to regain some spent rounds of rage. Especially when I have my breath weapon and can hit multiple creatures at once. However, I feel like this might be a waste since I’m always taking extra rounds of rage as my favored class bonus. I would really like to find a way to be able to attack with my wings that I get at lvl 12 as I believe bestial aspect will also increase the damage on these. However, I have searched the feats and can’t find anything there. I’m not sure if a magical item would grant the use of my wings for attacks.
|