Kalbio of Breezy Creek

Reylar Emberbranch's page

80 posts. Organized Play character for KingOfAnything.


RSS

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>
Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Thanks GM!

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar releases a wave of healing energy for himself, Ulfgar, Kalderaan, and Boris.

Heal: 2d8 ⇒ (1, 7) = 8

"Well fought, friends. I'm glad for this time we had together. Be well on your next adventures."

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote
GM chadius wrote:
All of these crits are well-timed. The game will finish in a little over a day, and I will have your chronicle sheets ready over the weekend. Please make sure your character information is correct so I can make the sheets and report the game.

Just a reminder that I updated my character info in this post.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

RNGeezus, these rolls. As a group we've rolled five 20s and two 1s in the past twenty-four hours. Four of those 20s were Kalderaan. Whew!

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar limps over next to Rhaegal, unwilling to get closer to the creature that savagely bit him.

"Burn!" he shouts at it.

Flame Toss: 1d20 + 9 ⇒ (20) + 9 = 29 Crit!
fire: 2d8 ⇒ (8, 4) = 12 doubled to 24 right back at it

Reylar glares at the bad doggo to let it know there is more where that came from.

Demoralize: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 Intimidating Glare

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Pretty sure we're scheduled to end before Outpost specifically so people can play the SFS version of this special.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar plants his staff into the ground and it begins to glow with primal energy. Then he draws a vial into his free hand.

"Keep your eyes open"

Cast shillelagh, draw cheetah's elixir

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Tend to your wounds, Kalderaan. Let's go."

With a flash of fire, healing light washes over the half-orc from Reylar's outstretched hand.
Two action heal (2nd) on Kalderaan
Healing Kalderaan: 2d8 + 16 ⇒ (3, 4) + 16 = 23

Battle!

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Treat Poison applies a +2 circumstance bonus on the saving throw with a Success vs the poison's DC.

Taking an antidote would apply an item bonus to your saving throw vs the poison.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar tosses a ball of fire at the large spider, then wreathed in flame, glares at the creature, promising more where that came from.

Flame Toss vs FF AC: 1d20 + 9 ⇒ (14) + 9 = 23
fire: 2d8 ⇒ (1, 5) = 6

Demoralize, Glare, bloodline: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

◆ Flame Toss
◆ Demoralize
◆ Stride

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar moves over to the small spider and reads from the scroll in his hand.

"Leave my friend Boris alone!"

Burning Hands scroll DC 19 basic Reflex on both spiders
Fire: 4d6 ⇒ (4, 6, 1, 3) = 14

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Just waiting on Kalderaan's Disrupt Prey to see if it survived.

As for casting two two-action spells, I'd lean toward no. Usually quickened limits the actions you are allowed to take with your extra action, and Quickened Casting is a higher level feat for 1/day.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Let's light 'em up!" Reylar shouts as he charges in.

With his free hand, he attempts to trip the creature.

Athletics vs Reflex DC: 1d20 + 9 ⇒ (18) + 9 = 27
flat: 1d20 ⇒ 17

Then strikes out with his staff.
Attack: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
flat: 1d20 ⇒ 7
damage: 1d4 + 3 ⇒ (2) + 3 = 5

◆◆Stride, Stride
◆ Trip
◆ Strike

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar twirls his staff and plants it into the ground, "Up for a fight, fellows?"

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Transport

"Yeah! Let's go!" As he helps to lift the pod, Reylar watches Rhaegal transform with a look of wonder on his face.

Athletics DC 18: 1d20 + 9 ⇒ (9) + 9 = 18
Athletics DC 18: 1d20 + 9 ⇒ (2) + 9 = 11

Recall Knowledge:
Nature: 1d20 + 6 ⇒ (4) + 6 = 10
Yep, that's a dragon!

"Whoa, a dragon..." he whispers with awe.

No checks to Repair

Defend
Reylar helps put up barricades around the chamber to aid in the defense.

Athletics DC 20: 1d20 + 9 ⇒ (10) + 9 = 19
Athletics DC 20: 1d20 + 9 ⇒ (5) + 9 = 14

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

”There must be some powerful magic powering this thing” Reylar marvels.

If Nature is an option to fix, let’s fix it up. Otherwise we can help move it.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

”I’d say it had some side-effects. The Arch is what messed with our Maze, right?”

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

”Yeah! Do it!” Reylar exclaims hoping to keep everyone’s spirits high.

Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10
Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11 Hero Point.

His tone is less encouraging and more intimidating, however. It is less than effective. He turns his attention to mimicking the others’ motions.

Performance: 1d20 + 9 ⇒ (20) + 9 = 29

The funny voices are a bit much, but he copies Rhaegal’s mastery of primal forces.

Fortitude: 1d20 + 7 ⇒ (20) + 7 = 27 Nice

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar imitates Kalderaan moving stones, attempting a quick juggle as he gathers them together.

Performance: 1d20 + 9 ⇒ (19) + 9 = 28

Fortitude: 1d20 + 7 ⇒ (6) + 7 = 13 4 cold -1 cold resist

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Whoa, you guys are doing a really great job at this. Keep it up!" Reylar cheers on the team.

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

Taking an antidote from the pathfinder supplies

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Thanks, team. Let’s finish strong!

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Arch? Like that one in the red stone chamber? Whoa, things are getting weird."

Reylar looks to his companions before continuing, "I think we can help. Do you know anything more about the arch from your visions?"

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Switching to a more diplomatic approach, Reylar attempts to win the ysoki over.

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

As Rhaegal tends to their wounds, Reylar once again summons the fire within. The white-gold light of the sun surrounds his hands and as he lays them on the dwarf he feels the strength return to his limbs.

Casts restoration on Ulfgar. I just have the one scroll, sorry Kalderaan

At the sight of the excitable ysoki, Reylar makes a show of being friendly.

Performance DC 19, Pathfinder Aid: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Huzzah!" Reylar celebrates. hopefully not prematurely

If she is still alive, then:
Reylar strides forward, then summons a ball of fire from his hand, striking at the foul creature.

Produce Flame attack: 1d20 + 9 ⇒ (1) + 9 = 10 nope, lol

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Kalderaan, did you take a round 5 action?

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Ulfgar!" Reylar shouts. He raises his hand toward the dwarf and fire streams out. Instead of the reds and oranges of destruction, this flame is yellow-white the color of the sun. As it washes over Ulfgar's body, the flames cauterize and close his wounds.

Healing, Ulfgar: 2d8 + 16 ⇒ (4, 5) + 16 = 25

Stride, Cast heal

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar strides forward through the snow, before tossing a ball of fire toward the creature.

"You can't get away from us! We'll track you down wherever you go!"

Flat concealment DC 5: 1d20 ⇒ 18
Elemental Toss: 1d20 + 9 ⇒ (19) + 9 = 28
Fire: 2d8 ⇒ (1, 6) = 7

Demoralize: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

When Kalderaan finds the telltale tracks, Reylar summons the essence of fire to reveal her.

Cast faerie fire

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

It is round 2 for Reylar, Round 3 for everyone else.

Reylar continues forward, keeping an eye on his companions.

◆ Stride
◆ Seek (+6 Perception 30 ft. cone SE)
Either Point Out if I spot something; Or please move me 10 ft. further East

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar hurries up to close to his allies. "If you spot her, point her out to me, I can make sure she stays visible."

Stride three times, Reylar knows the spell faerie fire

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar rushes forward to the pile, pausing only long enough to cast stabilize.

"Kalderaan! This one needs your battle medicine!"

Looking at the various wounds, the sorcerer will try to piece together what could have done all this.

Nature: +6?

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

We can use our Pathfinder assistance on any skill checks in G.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

With a flick of his wrist, Reylar throws a ball of fire at the ghoul in the black hat.

Elemental Toss Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Fire: 2d8 ⇒ (6, 3) = 9

Then he regrips his staff and shouts, "You're next, peppercorn!"

Demoralize, bloodline bonus: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29

◆ Elemental Toss
◆ Interact
◆ Demoralize

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Hey! Fire is my thing!" Reylar says as he moves to flank the green one.

Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Fort, hero point: 1d20 + 7 ⇒ (14) + 7 = 21

He nearly gags on the stench, but Evindal's bomb clears the air just in time, like lighting a match.

Attack vs FF Green: 1d20 + 9 ⇒ (1) + 9 = 10
bludgeoning: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12

Not used to swinging his staff one-handed, Reylar fails to connect. Frustrated he resorts to trash talking.

"You know acid really brightens up a dish, but nothing makes a meal like a little heat! Hope you like a little burn. You're about to get a lot."

Demoralize vs Green: 1d20 + 11 ⇒ (20) + 11 = 31 crit!

◆ Stride
◆ Strike
◆ Demoralize

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

As it lasts for 6 hours, Reylar drank his antidote before beginning this phase.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"I hope you like your food spicy. Because this is going to burn." Reylar says as he enters the room.

Then he plants his staff into the ground and it begins to glow softly with warm, vibrant energy.

◆ Stride
◆◆ Cast a Spell (shillelagh)

Staff in one hand, scroll in the other

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar shivers, "Too cold for my liking. Let's check the rooms first"

Can we go west to investigate the noise instead of into the icy tunnels?

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Let’s start with F

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar dashes around to flank the white creature, then tosses a bout of flame toward the black one while it is off kilter.

Spell Attack v Black FF: 1d20 + 9 ⇒ (6) + 9 = 15
Fire: 2d8 + 2 ⇒ (4, 8) + 2 = 14

◆ Stride
◆ Elemental Toss

GM, does it look like I could attempt to close this rift if I got closer?

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"The Master of Spells lent me a scroll of restoration today, I should have asked for dispel magic!" Reylar bemoans.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar has too much energy to take the opportunity to relax and instead idly tumbles, balances, and makes the occasional sweep with his staff. "There is a lot of weirdness going on in the Maze. I just wish I knew what was going on!"

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Way to go, team!

@GM, can you post a recap for us sometime tomorrow to help summarize what we discovered?

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

”Whoa, take a look at these skeletons. This one has four arms and tusks! All mixed in with these other humanoids.”

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Reylar had one of those scrolls ready for just such an encounter. He quickly moves into position, then casts burning hands

DC 19 basic Reflex
Fire: 4d6 ⇒ (6, 6, 6, 2) = 20

"Take this!" he shouts as the bout of fire erupts from the scroll.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Can we get the Success Tracker linked in the campaign header?

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

Nature: 1d20 + 6 ⇒ (8) + 6 = 14

”A lot of weird stuff has been going on with the maze. Have you noticed anything besides the dogs?” Reylar asks. He grips his staff tight, eager to protect these people.

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

"Hey wait! We're Pathfinders and we're here to help!"

Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

”Please offer our assistance, Rhaegal. We are happy to help.”

Verdant Wheel

N Human Male Sorcerer 4 | hp: 12/36 | AC 20 | Fort: +7 Ref: +8 Will: +8 | Perc. +6 | DC 19 2nd: 3/4 1st: 3/4 | Speed 25 ft | resist: cold 1, electricity 1 Hero Point: 1/3 | Exploration: Scout | Active Conditions: antidote

I vote C. I’ve got some burning hands in my pockets and I’m itching to use them.

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>