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So we just started the Kingmaker AP, and my players are loving it.

Slight problem; one of the players(and hence her character) is leaving for three weeks, in which we will continue to game.

The character going to be gone is a drow rogue, female. Kesten's men have taking a shining to her (since she's exotic).

What I'm thinking is having Kesten employ her to help him clear his name regarding the scandal that put him at Oleg's (my idea is that he was framed by the Surtova's). She could gather evidence, spy on folks and such at Restov. This will all happen in solo sessions once she gets back to catch up with the group regarding xp and such.

My question to the gods of the forum is whether or not this will affect the game going forward, especially during the kingdom building stage. I've read everything I can on what happens after Stolen Lands (the second AP is in the mail on its way here) and from everything I've read, Kesten plays as big or as little part in the events as the players want him too.

Any help would be appreciated.


There is a good possibility that I will be starting a new campaign this Saturday, and one of my players wants to play a Scout from the Complete Adventurer.

I know PF generally converts easily over from 3.5, but I want to make sure, given the new wealth of feats and such in PF that I'm not headed for a train wreck with a broken character.

If you guys have tried one, or know somebody who has, and know of stuff that is broken or doesn't work, please let me know.

Any help would be appreciated.


So, I too often see threads started to gripe and complain about bad players or bad situations. I've decided to start my own trend and talk about those player qualities (and our own players) who make the hearts of us GM's sing with gleeful song! Or at least don't annoy the crap out of us too bad.

My Group.

1. The Rules Lawyer: He knows the rules better then I do most of time. Good thing; when I make a call about a rule, he tells "Cool man, you're call, let's move on".

2. The Optimizer: His characters destroy suns and shatter worlds. Good thing; When he makes something completely broke, he looks at it and says "Whoa, totally broken. Dude, lemme kill this guy so I make something not as stupidly broke as this d-bag."

3. The Role-Player: She'll spend an hour of game time roleplaying out a 2 minute conversation. Good thing; If I say "Hey, I need a plot devise and someone I can screw over to get my story across" she's the first to raise her hand :).

4. The Quiet Guy: He's content to sit back and let others do the talking. Good thing; He's the first to reign in off-topic conversation and get the game moving if a really cool video game comes up.

So give us your compliments to your players, or talk about a player that was just awesomesauce that you gamed with once. This is meant to be positive.


This came up tonight, where a devil (bearded) summoned another bearded devil. My player, the oracle, promptly cast Protection from Evil, assuming it would work against the new bearded devil (the one that was summoned) as it is a "summoned creature", therefore couldn't approach her and such. I ruled that it worked as she interpreted just to speed up the game (she was in a bad mood because she was failing at healing the infernal wounds lol).

Did I make the right call?


Not sure if this is where I'm supposed to post this, but I have a dilemma.

One of my players, the fighter, plans on taking Improved Sunder. At first, I wasn't concerned, but after I mentioned that sundering is going to hurt there treasure/loot (the normal reason most players don't sunder), my player/s just shrugged their shoulders and said they didn't care. They rather nerf the encounter by sundering all the bad-guys weapons, and thus essentially remove any difficulty from melee weapon attackers, then worry about treasure.

Not sure how I feel about this. I know I can throw things that don't use weapons, or spellcasters, but I feel I agree with them. By sundering weapons, my melee attackers are essentially no longer relevant.

Anybody have this problem, or am I worrying for nothing?


So, my current group consists of an oracle, sorcerer, fighter and rogue...in today's gaming session, they are going to run into a group of gypsy's who take them in. I was thinking that if they do a good job roleplaying with them, that I would hand out some extra stuff/abilities. Nothing game breaking.

Oracle=Additional Spell Known
Sorcerer=Additional Spell Known
Fighter=Cold Iron Masterwork Longsword
Rogue=a few skill bumps, just +1 to 2 or 3 skills

I've been skimpy on treasure so far, so I was thinking that this sort of reward would help out a bit. Please don't berate me on the treasure thing...its just how the story has been going.

Anyway, any thoughts would be appreciated.


I have a player who plans on taking both of these traits with his halfling(the Swift as Shadows is a racial thing, the Stealthy Sniper is a talent thing). Since both of these reduce the stealth penalty of sniping by -10, do they stack and reduce the penalty down to 0?

Any help would be appreciated.


Alright, so, I'm doing the unthinkable this coming up Saturday, and running a Pathfinder game completely off the cuff, relying heavily on Gamemaster's Guide NPC's and taking monsters directly from the Beastiary...I'm usually a big planner (statting out things in detail), but my PC's want an open ended game were they choose where to go and I react to them.

Now, I have the NPC guide as well, so level 1-10 is basically covered, but I'm wondering if there is a respository of higher level Pathfinder NPC's anywhere? I know, I shouldn't even being worry about this, but I'm a planner lol.

Anyone know of a place online or a product that's easily adapted to Pathfinder rules?


So, next Saturday, my group and I are starting a new Pathfinder game (yay, been trying to convince them to play for months now). Right now we have a halfling rogue, dwarf fighter and elven wizard, fairly standard stuff. The only question mark I have is that my roommate is playing an Oracle. She's not the type to make something broken on purpose, but I was just wondering if there is any broken stuff with that class that I need to worry about? Like a Revelation/Feat or Revelation/Spell combo that is really broken or some such.

Thanks in advance guys.


Okay, so I just picked up the Pathfinder books, most of them anyway, and I love, love, love some of the changes that they made. But my problem is that didn't fix wildshape

So here's a problem I had in 3.5

A buddy made a druid and leveled till he got Diminutive wildshape. He had natural spell at this point. He would then proceed to change into a bird (robin usually) and then hide someplace (+12 size bonus, he had stealthy, 18 dex, so a bonus of +18). Outdoors he would hid in a tree. Now, once he started taking levels in Sorcerer, he would sit up in the tree and pelt enemies with spells.

We never really figured out how to deal with it. He argued that unless the enemy was a spellcaster, they wouldn't know where the spells were coming from. And even then, with all the cover concealment, it made it nigh impossible to see him.

Any thoughts on how Pathfinder fixes this or just fixes in general?