Imron Gauthfallow

Remy the Beau's page

13 posts. Alias of Paramount of the Vale.


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I think I did. three levels gives a few witch spells and at least 1 functioning hex the second is used up in the Cartomancer. And a handful of Cantrips which might be fun.

I might have to look and see if my build can do it


Very true but I do not want to pick up a Bow as it does sort of ruin the feel of Remy as he never has a bow. However I was thinking of changing some feats to adding to my arcane pool and so forth.

Change out my Pyrotechnics for an additional +2 to Int so a +4 total


Well the problem is, if I give up the Card Caster Archetype then I am really not playing the same character am I? I am playing some witch focused on flicking cards at people rather then a martial character taking the time to throw charged cards at people.

Also it is only not destroyed if the spell is Touch


Arachnofiend wrote:
EvilTwinSkippy wrote:
Hmm, OK I'd never heard of that before. I never played 3.5. I thought maybe there was a Pathfinder version.
Closest Pathfinder equivalent would be Drawbacks, which are much more minor than flaws and only give you a trait instead.

I have no doubt that they are what inspired Drawbacks. PF gives you more feats then 3.5 did in general.


Flaws can be found via google and so forth. You take negs to things but gain a feat as a benefit for the character development.

Gestalt is great to create fully flushed out concepts.


Melkiador wrote:
There are a number of 3.x things that some people choose to use in Pathfinder. Gestalt classes seems to be another popular "bring over".

Yeah I love Gestalt too.


redpandamage wrote:
Flamboyant arcana doesn't give it out animaré.

I didn't read Flamboyant Arcana got changed, but I know Amateur Swashbuckler lost Parry and Riposte.


No they are a hold over from 3.5 we use in our games. We like them because they can flush out a character a little more.

And I know its LeBeau but The Beau was a good game version of a name.
As far as that I don't know if I want to take 3 levels of Witch just to keep the cards from being destroyed when its 100 GP for 54 pieces of ammo, with Jotenbrud my darts deal 1d6 so 54 1d6s is not too bad.


Deadly Aim is really good, Arcane Strike it is not needed because Deadly Dealer normally needs it, but Card Caster ignores it as a pre-req


I know right lol my group is all comic nerds. We have a Shield Champion in our group called Steve. We are working getting more marvel or dc characters.


BadBird wrote:

If you're interested in the possibly going two-weapon, the Guide Ranger gets a 'challenge' with less damage but a huge attack bonus. The kind of attack bonus where you can end up swinging two falcatas around with Power Attack just to negate it. Guide can also be crossed with Skirmisher for 'Hunter's Tricks' that can effortlessly drop conditions.

For dueling purposes though, the Swashbuckler now has the advantage of being the only way to get Opportune Parry and Riposte.

If you want a really shameless 'duelist', consider four levels of Thug/Scout Rogue crossed with Weaponmaster Fighter or Swashbuckler. Ki Pool, Shadow Clone and Vanishing Trick plus sneak attack and Scout's Charge. Thug fear bonus and sicken combined with Cornugon Smash. Dirty, glorious, dirty victory.

Flamboyant Arcana still gives it out.

Kensai Magus with Flamboyant Arcana and Deed Arcana might be pretty good and allow you special magical sword strikes.


Alright so drop Weapon Spec, and replace it with Intensify Spell
Drop CQT for maybe Weapon Focus (Quarterstaff)?

Thanks for the advice on the Arcana. The reason I wanted to use Jotunbrud is to increase Dart dmg size to d6 not d4.


Ok so I am making a Card Caster/Staff Magus

So here is the build, let me know what you think.

Race: Aasimar (Peri-Blood)
(Scion of Humanity)

Flaw: Chivalrous Courtesy [-4 on all attack rolls to hit a creature you can tell is of opposite gender]
Flaw: Hot-Blooded [Automatically fail any fort saves against low temperature, +2 extra cold damage from cold effects]

Feats
(Flaw Bonus): Jotunbrud (Count as Large when beneficial)
(Flaw Bonus): Point Blank Shot
(Bonus): Deadly Dealer
(Bonus): Quarterstaff Master
(1st): Cosmopolitan
(3rd): Precise Shot
(Bonus): Quickdraw
(5th): Weapon Focus (Darts/Cards)
(7th): Weapon Spec (Darts/Cards)
(9th): Distance Thrower or Close-Quarter Thrower

Traits:
Blade Magic
Student of Philosophy

I do not yet have a plan for the Arcana, I need to look through guides to find ones suited for a thrown weapon specced character.