Barbarian

Relzak the Fearless Warrior's page

43 posts. Alias of Andostre.


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Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Yeah, not sure what's going on. Even when The Storm Crow returns, we still have the issue where our king is an NPC.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

The Spriggan Lord ignored Relzak! Time to make him regret that!

Attack+Bless: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

If that hits, then apply the Menacing Swordplay deed to demoralize
Intimidate: 1d20 + 9 ⇒ (3) + 9 = 12

Dodging Panache deed if Relzak is attacked with a melee attack: his AC increases by 3 points, and he moves one square to the south.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak took a staggering blow to the head, leaving everything blurry and his thoughts slow. Fortunately, the towering foe in front of him presented an easy target.

Attack+Bless: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

If that hits, then apply the Menacing Swordplay deed to demoralize
Intimidate: 1d20 + 9 ⇒ (20) + 9 = 29

Dang, I need to get these 20s on things that will restore a panache point. If that blow killed the Spriggan Lord, then I'll get a point back. Relzak is now at 1 hit point. I'm going to use my final panache point to activate the dodging panache deed, even though not having that reserve will inhibit most of his abilities and his damage output. If Relzak is attacked with a melee attack, his AC increases by 3 points, and he moves one square to the south.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Yes, thanks GM.

Griselda the Silver Witch wrote:
also does bless apply to grappled o.o?

Yes. A CMB roll is an attack roll, and grapple is a maneuver, so it applies.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Yes, I'll take the heal(s), thanks.

Bloodied, but not broken, Relzak tries to dance around the remaining large spriggan so that it's surrounded.

Acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17

Whether he's successful or not, he strikes!

Attack+Bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
If that hits, then apply the Menacing Swordplay deed to demoralize
Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Good point. I was going with the last line of this post.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak leaps into the room, his eagerness earning him a minor cut across his ribs. He nimbly dodges another swing from the over-sized gnome-man, and further into the room, a gnome-sized gnome-man attacks Relzak's zeal with magic!

Will+Bless: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Will2+Bless: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 <--Reroll allowed once per day due to Tenacious racial trait

But he is Relzak, known to the common people of Tharbenia as the Fearless Warrior! He is not afraid!

He tries to dart through the legs of gnome-giant to his right to flank it with Eldric...

Acrobatics: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

...But he is unable to do so. He opts to hack at it, instead.

Attack+Bless: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage+Bless: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Parry vs. first AoO or melee strike:
Parry+Bless: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Riposte+Bless: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage+Bless: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

OP&R, first melee attack:
Parry: 1d20 + 9 ⇒ (4) + 9 = 13
Riposte: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Noted, thanks for the guidance. I'll put out a spoiler in the Gameplay thread.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
The Storm Crow wrote:
remember there are two attack rolls for opportune parry and riposte- one to succeed the parry, then a second to hit on the riposte

Right, but I said I'd make those rolls if someone actually attacks Relzak. The roll in my post above is just his standard attack for the first target he sees and can reach, not related to the deed.

The only reason I even brought it up is that the rules for the deed say I have to declare the attempt "after the creature’s attack is announced, but before its attack roll is made," which is a difficult process to follow in a PbP game. If we want to change the deed up somewhat to fit PbP better, I'm for that.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

"AaaayyYYYAAaaaaaYYYaaaa!" Relzak screams as he runs inside and tries to cut down the first enemy he sees.

If he is attacked with a melee strike, I'm declaring that I'll use the Opportune Parry and Riposte deed. Will make those rolls as needed.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Sorry, busy day.

Relzak nods in agreement with Eldric's plan, and puts his back to the wall on one side of the door, his curved blade held at the ready across his chest.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak grins at Eldric's forceful language, standing up straighter in pride.

"Tharbenia doesn't want fighting, but won't run from attacks on Tharbenia people!'

Intimidate/Aid Another: 1d20 + 9 ⇒ (17) + 9 = 26


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Lots of Kingmaker games go through this question, and it's often resolved by adopting a "lead from the front" philosophy. You're one of the elites of the kingdom, and you're not willing to let others go and risk their lives doing what you may be better equipped to do.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Ghostwind, the Harbinger wrote:
"There are many questions to be answered still, we should try to talk first" Ghostwind says. "There's always time for violence later."

"Yes. I will go knock."

Unless someone stops him, Relzak will head towards the building. If he makes it without interruption, he will give three measured pounds on the door with his fist.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Handerbald last posted on March 8th, but his main alias has posted numerous times since then. Maybe his notifications for this campaign stopped working? I'll PM him in case he's just overlooking this.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak studies the building from afar.

"They are raiders into Tharbenia territory, so raiding and conquering in return is justified. But since we do not know why raiders come or how many raiders are, perhaps talking can be good way to find out."

He nods at Griselda's apology, but does not say anything.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Strategy!

Relzak darts around the large gnome's legs to get behind it.

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

Once in position, he times his strike for the same time as Eldric's.

Attack + Flank: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage + Precise Strike: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Menacing Swordplay: 1d20 + 9 ⇒ (18) + 9 = 27 <--This is a swift action Intimidate/demoralize attempt


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

The battle map is only showing an older version for me, for some reason, and I don't see a way to force an update. Feel free to move Relzak around on the map so his actions make sense.

Whooping in triumph as gnome-thing he attacked falls, Relzak turns his attention to the next closest gnome and decides that they're too tall. He aims to chop some of the height off of one of their legs.

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage + Precise Strike: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak continues his assault on the wounded gnome-thing.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


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Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

I had no idea that Ghostwind also uses a scimitar. This changes everything!

(This doesn't really change anything.)


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak is no dummy! He takes his own 5-foot step so he's not sandwiched between two gnome-kin, and strikes at his target again!

"THARBENIA!" he cries as he strikes.

Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Whooping in delight at the first sight of the enemy, Relzak charges towards the gnome to his left.

Charge+attack: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Perception/Aid Another for Eldric: 1d20 + 5 ⇒ (12) + 5 = 17

Solving mysteries is not Relzak's area of expertise. Chopping up mysteries is. Still, he gave it his best, following Eldric, who seemed like the sort to notice the small details.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

"God King, this will show other kingdoms and all enemies Tharbenia's might and might of Tharbenia's ruler!

"THARBENIA!!!"

That's a yes from me.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Having lost interest in the vague dangers offered by the Storm Crow, Relzak laughs uproariously at the thought of giant gnomes.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak stood near the edge of the dais, even perhaps a bit closer to the edge than he needed to. Being the most newly selected councilor, he did not want to presume too much familiarity with his new station.

"'Storm' means strife, conflict, yes? This is life," he shrugs. "Always, this is life. If tengu knows more about where storm is coming from, we bring own storm."


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
God King Handerbald III wrote:
It took me way too long, but Handerbald is done.

Hooray! Looking forward to getting started (hopefully tonight)!


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Sounds good!


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

I wasn't trying to rush or imply anything. I've been assuming that we're waiting on other PCs from the other kingdoms to get ready.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Griselda the Silver Witch wrote:
You guys ever think about a game after you finished your PC and been like "you know what would have really been helpful to a kingdom.... A master spy" lol so I was looking over the neighboring countries and thinking about what I could do to the game and I was like a female geisha rouge with later levels in master spy. Her weapon of choice gold spiked chain that doubles as a layered necklace. Question for the GM could I make this NPC as my contact I pay for information on my sister maybe later on could come in as the cohort?

Being a spy for this campaign could be super fun. It's PvP, not vs. NPCs, so I'm envisioning a scenario where the other kingdoms know we have a spy in out-of-game knowledge, so we'd have to handle everything using PMs with the GM. And then the players of the other kingdoms would start getting suspicious about every new NPC they encounter.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Griselda the Silver Witch wrote:
Just checking in to see the status of the game XD

I'm curious about this also. I haven't had the time to follow the other kingdoms' Discussion threads.


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Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Thanks! I'll pay you back the 300 when we manage to kill something or someone and take their stuff!

Relzak, the self-styled Fearless Warrior™, stood tall to match the height of the aasimar before him, the silver and gold chains around his neck and waist rattled against his mithral chain armor as he did so. He looked from the sword to Eldric and finally to Holderan. The king's brother nodded in the affirmative, causing the sinewy warrior to break into wide, toothy grin.

Everything was coming up Relzak!

He respectfully took the sword from Eldric. "Much thanks to you for this gift. The honor remains mine, but, with many respect," Relzak hefts the sword he's now holding, "my people do not make weapons as fine as this. It is only after I come to Tharbenia that I see such better weapons, armor, and tools.

"Tharbenia makes best weapons in The Thirteen Kingdoms!" he shouts.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Eldric Lightbringer wrote:
Don’t think you included your cloak in calculating your saves Relzak.

You're right, I didn't! Thanks for taking a second look!

I also just realized I didn't include my ability scores. I was trying to rush and catch up.

Quote:
Also, do you have the 300 gold to spare to make your scimitar masterwork?

I'm at 12 gp.

I see your point, though. I was focused on AC and minimizing my armor check penalty; I didn't think much about weapons.

I can make the mithral chain shirt just a masterwork chain shirt, but that would lower his acp by 1. I could go with masterwork studded leather, but that would lower his effective AC by 1. There's a few items of gear I could sell to get the 300, but I kind of like where he is now, honestly. Not willing to trade that for a +1 to hit. I'll obviously make it a priority.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak's build is nearly done! I just need GM approval for the Nightstall Urchin campaign trait.

I'll get the Race and Classes bylines filled out when I get a chance, and I want to whip a quick backstory for Relzak. But other than that, I'm ready to go. I'll update Relzak's status on the Google Slides.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Eldric Lightbringer wrote:
What are your thoughts on our neighbors thus far? Figure that during this wait it would be good to start reading up on what is available.

I haven't had a chance to read up on them, yet. However, I have been wondering if we can justify rp-wise spies in their kingdoms to track their whereabouts.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Griselda the Silver Witch wrote:
Actually I constrict with my hair I'm a whit haired witch and my hairs strength score is my intelligence XD I really like the first feat path plus if they are grappled I can do sneak attack with my claws and bite so I think I will be going with the Final Embrace Feat tree

Yes, I see where it says that you would use your Intelligence in place of your Strength to to perform the maneuver. But the prerequisite for the feat is Strength 13. I didn't see anything about you being able to use Intelligence in place of Strength to meet the prerequisites for feats.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Griselda the Silver Witch wrote:

I'm also thinking about getting instead of the

Final Embrace Feat tree

Unless I'm missing something, you'd have to bump your strength up to 13 to start down that feat path.

Also, the feat says that it would allow you to constrict creatures of your size instead of one size category lower, but I can't find the rule in the constrict Universal Monster Rule where normally you'd only be able to constrict one size lower. If that's the case, I don't think the first feat in that path actually gets you anything. And if you want to take that feat tax to go for the other two, you'll still have to be bumping up your strength to do so.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Eldric Lightbringer wrote:

Optimization question! Which is better?

Pummeling Style, Weapon Focus, Toughness
* All attacks added together for DR purposes, great for having many attacks!
* +1 hit, +1 HP/lvl

Boar Style, Board Ferocity, Boar Shred
* Attacks can be blunt, slashing or piercing
* +2d6 damage if more than 1 attack hits
* +1d6 bleed damage
* +2 intimidate to demoralize, and free action demoralize if more than 1 attack hits

Right now my build plan is to have Boar style. But would like some thoughts on it.

Pummeling is good if we're fighting NPCs or monsters, and then the main advantage is overcoming DR, which most opponents won't have until late game.

Boar style is more useful if we do get into PvP, but the style also has use vs. NPCs and monsters. And that varied attack type under the first bullet will help for the lower level DR we may encounter.

I'm leaning towards Boar Style.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36
Griselda the Silver Witch wrote:
Well I guess it barfed it back up

There's also an issue where posts take a while to show up. Like 30 seconds or so, sometimes. If they forum has eaten your post, you'll be taken to an error message. If it looks like your post went through, but it hasn't shown up at the bottom of the thread, just give it a few seconds and refresh the page.

Storm Crow: I'm fine with the the death system like or similar to what you posted. Unconscious but stabilized to lessen the chance of death is fine.


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Relzak is built, I just need to fill in this alias. Hopefully, I'll get that done by Monday night.

The Storm Crow wrote:
Also included are slides with "NPC cards" 3/slide-- fill out one for each NPC you've seeded in your back story (and Kingdom back story). I think this will be a good method with so much intrigue and NPC relevance in this/these game(s).

This is just for the three Ruler PCs, right? I don't recall that the rest of us were asked to create any. It's no problem if you want us to, I just don't recall being asked to, is all.

The Storm Crow wrote:

Also-- I'm going to use some kind of loot tracking sheet that will (among other things) give me a ping on relative party wealth.

If anyone has a format they've used and want to suggest post a link to one and I will steal whichever works out the best.

If it suits your needs, a campaign that Eldric and I are in use this one that another person in our group came up with. In another campaign that Eldric and I are in, I simplified the one I just linked and came up with this one. No hard feelings if you want to use something different.

The Storm Crow wrote:

1. Sacred Geometry

2. Blood Money

(Links to the spells in your quote.)

I don't have any experience with either of these, but my understanding is that they can be exploited to the point of unbalancing things. I don't see it for Blood Money from reading the spell description, but I've heard that it's problematic numerous times. I guess I would like to know why someone wants to use it. Maybe find out how it's exploited and allow it with a limitation negating the exploit.

A quick read of Sacred Geometry, however, and it seem like it would be a really easy to take one feat slot and some ranks in a Background skill to gain the effects of two feat slots and higher casting levels. If you put one rank into Knowledge (engineering) each level, by around levels 6, 7, or 8 you're approaching 100% chance of creating a "free" Quickened, Maximized (for example) spell each time you cast. Plus, in a PbP, a player can take all the time they need (or just find an online calculator) to come up with the equation that will get them the benefit.

The Storm Crow wrote:
3. It was requested/suggested in one group to possibly use an alternate death rule-- something like either 5E DND or Starfinder's system, so any thoughts on that drop them.

I'm not familiar with either of those death systems. Can anyone provide a summary?


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

I could picture him running around with only a kukri, but yeah with a rapier the mental image is wrong. :)

(Too bad he can't buckle-swash with a falchion or greataxe.)


Swashbuckler 3 ~ AC 20 (t 15, ff 15) | F+3, R+8, W+3 | Init +6, Per +5 | Panache 1/3 | HP 1/36

Hey, sorry for missing most of the discussion. I live in Houston, Texas, and even though our crazy winter storm is over, we're still dealing with the aftermath. We got water back this morning! It's not yet safe to drink, though.

Anyway, I also started to build Relzak, and I'm having second thoughts about the archetype Whirling Dervish. The main reason I wanted it was because I can't picture a barbaric-type character with a rapier, but a scimitar works for what I have in mind. The Whirling Dervish archetype lets me wield a scimitar while using the various swashbuckler abilities, but it's Saranae-themed, so there's a few "mercy" abilities that tie to non-lethal damage, which I'm not planning on using. So, the archetype costs me a bit, and the other nice stuff it allows doesn't come online until higher levels.

Instead, I can take the swashbuckler-standard Slashing Grace feat (DEX to damage), and use a scimitar from that, and it costs me a feat slot instead of the other archetype costs.

I just wanted to bring that up because a Whirling Dervish is how I submitted this character, and I wanted to see if Storm Crow or His Highness Handerbald had any issues with that.