
Rellkin |
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With the latest releases, I believe it's become more and more apparent that Paizo's general philosophy with post-core content is to undershoot things. By undershooting, I mean aiming the balance point of new content at or slightly below the mildest options in the CRB. And well, it makes sense. Power creep is a problem that has plagued games forever, and an option that's too good is a lot more disruptive than an option that's too bad. These arguments have been thrown around many times, and honestly, they're not wrong.
But... I still think that has lead to an overall unsatisfying arrangement. What inspired me to make this post was some recent discussion about the APG errata and general disappointment with Witches not getting any changes despite their "meh" status. This is a feeling that has been bugging in the back of my mind for a lot longer than that, though.
It just seems like new content is so conservative in regards to power level that it's almost always worse than what already exists. New classes have worse base stats, more downsides and have to jump through more hoops in return for some gimmicky abilities. New archetypes are often way too costly for what they do, and sometimes straight up make your character worse (looking at you, Elementalist and Vampire). The few exceptions tend to be on the smaller scale and almost feel like happy little accidents, like a single spell or item in a whole book.
At first it made sense to me, but over time it's slowly making me less and less excited about new content. Of course I'm not asking for every new class to be a Bard and every new feat to be Divine Reflexes, but can't we do a little better than now?
1000% agree.