Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis moves up 10 feet, right behind her scaly ally. She pops her scroll of cure light and casts it. 1d8 + 1 ⇒ (5) + 1 = 6 I am not out of healing yet woman. My goddess has taught me to be prepared.
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
I sw that you had like 16 HP left, unless it wasn't up to date as of my post. I would like to retcon my post if possible. Reis, calls forth her Goddess one last time. Pharasma, heed my plea, as our link will soon be gone for the time being. Heal our wounds. last channel: 1d6 ⇒ 3
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Ugh, why won't this enemy go down. I must conserve my final call to Pharasma, I may need it before this fight ends Against all odds, she lowers her crossbow, and aims it at the woman who challenges her faith, Pharasma, of all people. You shall see my Goddess soon enough. Your mocking of Pharasma, will be your undoing. She takes a deep breath, and squeezes the trigger, hoping it flies past all her allies, and deep into her. figure out all the penalties GM lol: 1d20 + 2 ⇒ (12) + 2 = 14
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, will again, channel her goddess to heal her allies' wounds. channel 7/8: 1d6 ⇒ 5 Goddess, I call upon your grace, to hear my call. Even though I can feel the link between us start to draw thin, as I have called upon your mercy much this battle, I pray you can hear me once more. Help us Lady
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Frustrated at the battle going on around her, she again prays to her goddess. Goddess, please allow my faith in you not falter as those around me continue to struggle for their convictions and lives. Give them strength, to continue that fight channel 4/8: 1d6 ⇒ 2
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis once again calls to Pharasma, to heal the injured. Lady, I pray that you can hear me in my time of need. Heal our wounds so we may deliver those who seek us harm to your boneyard. channel 2/8, exclude 4 ppl: 1d6 ⇒ 3
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, gasps as she sees Quinn take a few powerful shots. She grabs her holy symbol, and prays she is not too late. Pharasma, please don't claim this man yet. He is too young to go. chaannel, exclude 4 enemies if needed: 1d6 ⇒ 6
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, will grab her holy symbol and make a quick prayer to Phrasma. Lady, heal my friends wounds again. Channel, exclude up to 4 enemies. channel: 1d6 ⇒ 2 She will than reload her crossbow.
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, seeing her scaly friend get nearly clubbed to death, moves and retrieves a scroll. She than casts it just as quickly. Lady of Graves, this one doesn't need to see you yet I pray. Heal him, so he may send those to you whose time has come. 1d8 + 1 ⇒ (4) + 1 = 5
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, grabs her crossbow, and aims it at the man wearing the mask, and fires a shot. She than moves closer to the wall, trying to use it for cover. light crossbow: 1d20 + 2 ⇒ (18) + 2 = 20 for pierce damage: 1d8 ⇒ 3
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis will listen as the others talk and discuss potential plans. When she hears about an upcoming shipment possibly being hit. I too wonder if the note if legitimate, or if we are being set up for a trap? I am not good with deciphering written word or determining validity of such documents however.
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, confused at everything that has taken place in a matter of seconds. She then grabs her holy symbol and casts a spell at the man who started all of this. Sir, please drop. We don't want to fight. Command: Prone. DC 13 will save.
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Interesting. Is there anything else you can tell us about the man who was trying to sell you stolen goods? Did you see which way he left after he left here? Was he by himself or were there others with him? diplo if needed: 1d20 + 8 ⇒ (8) + 8 = 16
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
A human walks in, and sits down at a table. Greeting all. My name is Reis Sier, and I am but a humble servant of Pharasma. I pray she leads me down the correct path to take. I am ready to depart after I make a few purchases. Gonna buy a few scrolls (all 1st level): bless, obscuring mist, tap inner beauty
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis will move forward (down 3, right 3). She sees one of the undead abominations. She grabs her holy symbol, and says a quick prayer. At the end a wave of positive energy rushes forth an envelope the undead, their unnatural bodies crack and break under the energy. In the name of Pharasma, all impure souls of the living dead shall be banished into eternal damnation.Amen. dc 14 will save for half: 1d6 ⇒ 6
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
My healing is a 30' burst. The first heal would have included Janira in it as well :) Seeing a man fall, but the river seems to fast for her, she steps up near it and channels again. 1d6 ⇒ 1
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Having run/played this far too much lol. The green area between the river and our group is difficult terrain. A double move would put us all about 15' back from our current x2 moves, just to be fair. Reis will double move as well, hoping Janira will come back towards the group and away from the minotaur.
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, looks at her hands. They shake for a moment. I really do dislike fighting, I sure hope the other tunnel Uori spoke about is not as bad as this one? I gather myself, and stay back with Dicdesmit in the off chance another battle breaks out.
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis will takes a pretty pebble and break it up. She then adds a touch of water from her waterskin to make it more pliable. She proceeds to paint one of the bulidings a pretty shade of purple. paint untrained: 1d20 + 4 ⇒ (13) + 4 = 17
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis will step forward, hands out and in a calm and almost airy voice, We are here on a pilgrimage of sorts. We came here to better understand this cave and the attachment your fellow gillman have to such a place. We seek knowledge and understanding. Sorry if we interrupted you during your moment of peace and quiet dip: 1d20 + 8 ⇒ (10) + 8 = 18
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis, will marvel at the miniature city. Wow, that sure is beautiful. I wonder who made it, it must have taken some time a skill? Her thought is only broken by the sight of the gillman. Hm, is he hostile? Why is he kneeling there? Who wants to go talk to him? I have done this one A LOT, trying not to hog it for anyone :)
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Reis will take notes about the glyphs found by the others. I agree, I wonder what these have to do with the gillman? Are they paying their respects to Aroden, or perhaps causing the fading of the images?
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
Okay, I had seriously thought I had dotted the gameplay thread, I am very sorry to everyone and the GM was gracious enough to still allow me to play. Reis stands in back and is silent, still unsure what to do or say. As the swarm pops up she cowers as she has no means to hurt them. When the overgrown cow gets all fussy she runs into the cave as directed. If Janira says they are outmatched, who is someone who has never really been in a fight to argue. Hm, looks like someone lost something important. I wonder how a magical cloak got down there?
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
GM, I need a ruling: An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but he’s not proficient with any type of armor or shield. At 1st level, an ecclesitheurge makes a vow to his deity to be protected solely by his faith, not by armor or shields. An ecclesitheurge who wears prohibited armor or uses a prohibited shield is unable to use his blessing of the faithful ability, use cleric domain powers, or cast cleric spells. Is the spell ice armor a violation of the above issue.
Human Ecclesitheurge Cleric | HP: 8 | AC: 12 FF 10 TCH 12 | Perception +2 | CMD 11 Channel/Day: 8/8 | Spells (0) 3 (1) 1+D+1
DM Aron Marczylo wrote:
Kind of, you can repeat it with NEW level 1 PC, but I COULD NOT do it three times in a row with Reis. A level 2 PC can do it once adn only once, after that a level 2 can never do it again for credit. Also i am ready to start whenever |