Ninja

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298 posts. Alias of eddiephlash.


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Human Saboteur Ninja, Tier 6, Deck Handler

Thanks for letting me tag on to the end of your adventure!!

Upgrades just in case:
Item 6: 1d1000 ⇒ 694 Draught of Doom
Blessing 6: 1d1000 ⇒ 300 Ptah
Spell 6: 1d1000 ⇒ 426 Dominate
Spell 5: 1d1000 ⇒ 857 Steal Soul

Replace banished spell with Spell #-2=4: Armored Halo, unless I pick up Dominate or Steal Soul above

Boon: 1d20 ⇒ 20


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Ask for Estra's Embiggen. Move to Thassilonian Dungeon. Explore card 1: Stone Giant. Reveal Defending Sansetsukon +1. Reveal Fluid for ninja power and again for its own power.
Combat 16: 1d12 + 7 + 1d8 + 1 + 1d10 + 3 + 2 ⇒ (4) + 7 + (1) + 1 + (1) + 3 + 2 = 19 Terrible roll, still got it.
Fluid buries top of deck: Wayfinder.

Discard Nethys to examine next 2: Sharpening Blade, Roc. Keep the villain on top and explore. Auto-fail BYA check.
Elec damage: 1d4 ⇒ 1 Reveal ring to reduce to 0
First combat, do the same as last time.
Combat 28: 1d12 + 7 + 1d8 + 1 + 1d10 + 3 + 2 ⇒ (11) + 7 + (1) + 1 + (10) + 3 + 2 = 35 Success!
Bury top card: Venomous Dagger +2. Second combat, do the same again, but discard the sansetsukon this time.
Combat 30: 1d12 + 7 + 1d8 + 1 + 1d8 + 1d10 + 3 + 2 ⇒ (6) + 7 + (5) + 1 + (3) + (8) + 3 + 2 = 35 Success!
Bury top card: Razorglass Knife

Villain defeated at a location with all 3 villains... VICTORY!!


Human Saboteur Ninja, Tier 6, Deck Handler

Take the first combat. Reveal Sansetsukon. Reveal Fluid for +2. Recharge Elemental Mail to add a die.
Combat 28: 1d10 + 7 + 1d6 + 1 + 2 + 1d10 ⇒ (7) + 7 + (5) + 1 + 2 + (2) = 24
Discard Savored sting to reroll with 2 extra dice
Combat 28: 1d10 + 7 + 1d6 + 1 + 2 + 1d10 + 2d10 ⇒ (5) + 7 + (4) + 1 + 2 + (4) + (7, 3) = 33 Success!
Fluid buries top of deck: Giantbane Dagger +1


Human Saboteur Ninja, Tier 6, Deck Handler

Vicious Blade is encountered. For BYA check, take a 0. 2 Cold damage from Estra's failed check, reveal Sihedron Ring to reduce to 0.
My cold damage: 1d4 ⇒ 2 Reveal Ring to reduce to 0


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Erastil. Stay at cave, heal 1: Blessing of Nethys. Explore card 1: Abominable Snowman. Reveal Sansetsukon. Reveal Fluid for ninja power.
Combat 18: 1d10 + 7 + 1d6 + 1 + 1d8 + 3 ⇒ (8) + 7 + (6) + 1 + (8) + 3 = 33 Defeated!

Reveal Physician to heal 1: Venomous Dagger +2 then discard it and explore card 2: Ambush. Reveal fluid for ninja power.
Acro 9 + # = 15: 1d10 + 7 + 1d8 + 3 ⇒ (1) + 7 + (7) + 3 = 18 Success!

Free explore, card 3: Sihedron Ring. Discard Urgathoa to double bless fort check.
Fort 7: 3d4 ⇒ (4, 4, 3) = 11 Acquired!

End turn. Reset hand. Drawing 1.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Blessing of the Savored Sting, Defending Sansetsukon +1, Elemental Brass Mail, Sihedron Ring, Blessing of Nethys,

Displayed:
Deck: 10 Discard: 6 Buried: 0
Current Location: Treacherous Cave
Hero Points: 5
Shirt reroll: Available
NOTES:
Available Support: Materialize lets me take your encounter with +3 advantage. Savored sting adds highest of rolled d4,d6,d8,d10 to any check. Sansetsukon reduces local combat damage by 3.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Meteor Hammer +3, Wayfinder, Blessing of Norgorber, Cloak of Daggers, Venomous Dagger +2, Boots of Alacrity, Adamantine Sai +2, Morgiv, Giantbane Dagger +1, Razorglass Knife
Recharged:
Discard Pile: Venture Captain, Wayfarer, Blessing of the Pallid Princess, Ring of Serene Contortions, Forensic Physician, Blessing of Urgathoa,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is BotG. Move to Treacherous Cave. Explore card 1: Enchanter. Cast Dominate to evade, search the location for a boon, and draw it.
Card 2: Fortress Shield (Ar 6)
Card 3: Abominable Snowman (M 6)
Card 4: Runechill Hatchet +2 (W 4)
Card 5: Blessing of Nethys (Bl 6)
Card 6: Giantbane Dagger +1 (W 4)
Card 7: Belt of Physical Might (I 6)
Card 8: Sihedron Ring (I 6)
Card 9: Demon Armor (Ar 6)
Card 10: Ambush (Ba 0)
Card 11: Vicious Blade (Villain 6)

[ooc]Take Nethys. Discard it to examine next 2 cards and optionally explore.
Shuffled location: 2d11 ⇒ (5, 6) = 11 Reroll the 5. 6 is Giantbane dagger.
Location reroll: 1d11 ⇒ 1 Enchanter again.
Keep the order and explore the dagger. Reveal Ring.
Ranged 8: 1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17 Acquired!

Discard Pallid Princess to explore. Recharge Hammer to ignore BYA. Reveal and recharge dagger, reveal fluid for ninja power, and reveal Ring for +2.
Combat 8 + # = 14: 1d10 + 6 + 1d4 + 1 + 1d4 + 1d8 + 3 + 2 ⇒ (10) + 6 + (1) + 1 + (1) + (2) + 3 + 2 = 26 Defeated!
Discard Ring for AYA damage.

End turn. Reset hand, drawing 4.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Blessing of the Savored Sting, Forensic Physician, Blessing of Urgathoa, Defending Sansetsukon +1, Elemental Brass Mail,

Displayed:
Deck: 9 Discard: 6 Buried: 0
Current Location: Warrens
Hero Points: 5
Shirt reroll: Available
NOTES:
Available Support: Use anything of mine that can be helpful!
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Cloak of Daggers, Adamantine Sai +2, Boots of Alacrity, Morgiv
Recharged: Razorglass Knife, Wayfinder, Meteor Hammer +3, Giantbane Dagger +1,
Discard Pile: Venomous Dagger +2, Venture Captain, Wayfarer, Blessing of Nethys, Blessing of the Pallid Princess, Ring of Serene Contortions,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Reiko chooses to not guard Warrens.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Move to Mountain Peak. Explore card 1: Frost Worm. Reveal Hammer. Reveal E Fluid for Ninja power. Ring adds 2.
Combat 21: 1d10 + 7 + 1d10 + 3 + 1d8 + 3 + 2 ⇒ (10) + 7 + (9) + 3 + (4) + 3 + 2 = 38 Success!
Reveal Fluid for ninja power and Ring for 2 on When Defeated check.
Acro 14: 1d10 + 7 + 1d8 + 3 + 2 ⇒ (4) + 7 + (1) + 3 + 2 = 17 Success! 1 cold damage, discard Venomous Dagger.

Discard Venture Cap to explore card 2: Icy Ledge. Reveal fluid for Ninja power. Reveal ring for 2. VC adds 2d6.
Dex 14: 1d10 + 4 + 1d8 + 3 + 2 + 2d6 ⇒ (6) + 4 + (8) + 3 + 2 + (3, 1) = 27 Defeated!

Discard Wayfarer to explore card 3: Mammoth. Reveal Hammer. Wayfarer adds 2d6. Reveal fluid for ninja power. Ring adds 2.
Combat 16: 1d10 + 7 + 1d10 + 3 + 2d6 + 1d8 + 3 + 2 ⇒ (2) + 7 + (8) + 3 + (1, 3) + (7) + 3 + 2 = 36 Defeated!

Recharge Wayfinder to move to Warrens and examine top 2: Raise Dead, Abominable Snowman. End turn. Reset hand, drawing 3.

Reiko wrote:

Hand: Blessing of the Pallid Princess, Meteor Hammer +3, Embalming Fluid, Ring of Serene Contortions, Materialize, Blessing of the Savored Sting, Dominate,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Warrens
Hero Points: 5
Shirt reroll: Available
NOTES:
Available Support: Use anything of mine that can be helpful!
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Forensic Physician, Boots of Alacrity, Cloak of Daggers, Defending Sansetsukon +1, Blessing of Urgathoa, Morgiv, Elemental Brass Mail, Blessing of Norgorber
Recharged: Razorglass Knife, Wayfinder,
Discard Pile: Venomous Dagger +2, Venture Captain, Wayfarer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Still take Morgiv. Start at Ravenous Crypts of Gluttony. Draw hand, choosing Poison and increasing hand size.

Reiko wrote:

Hand: Blessing of the Pallid Princess, Meteor Hammer +3, Venomous Dagger +2, Wayfinder, Razorglass Knife, Embalming Fluid, Wayfarer, Venture Captain, Ring of Serene Contortions,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Ravenous Crypts of Gluttony
Hero Points: 5
Shirt reroll: Available
NOTES:
Available Support: Use anything of mine that can be helpful!
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Materialize, Elemental Brass Mail, Dominate, Blessing of Urgathoa, Blessing of Norgorber, Blessing of the Savored Sting, Adamantine Sai +2, Boots of Alacrity, Forensic Physician, Defending Sansetsukon +1, Morgiv
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

4th xp at tier 6. Spend skill feat on Dex, taking it to 4.
5 hero points rolling into next scenario.

Upgrades:
Spell 6: 1d1000 ⇒ 298

Boon?: 1d20 ⇒ 19


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is BotG. Move to location 4. Explore Blessing of Gozreh. Discard BotSS.
Max die of: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (4) + (3) + (7) + (4) = 18: 7
Divine 5: 1d4 + 7 ⇒ (1) + 7 = 8: Acquired!

Discard Gozreh to explore card 2: Shadow. Reveal and discard Meteor hammer.
Combat 13: 1d10 + 6 + 1d10 + 3 + 1d6 ⇒ (1) + 6 + (4) + 3 + (2) = 16 Defeated!

Discard Forensic Physician to heal 1: Blessing of Gozreh, then explore card 3: Staff of Heaven and Earth. Cast Swipe to acquire it. Swipe banishes from lack of proficiency. Use power to banish it and heal 1: Blessing of the Savored Sting.

Empty location. End turn. It closes. Reset hand, drawing 2 + 2 from location.

Reiko wrote:

Hand: Embalming Fluid, Elemental Brass Mail, Adamantine Sai +2, Defending Sansetsukon +1, Materialize, Blessing of the Pallid Princess, Wayfarer, Ring of Serene Contortions, Blessing of Urgathoa,

Displayed:
Deck: 9 Discard: 5 Buried: 0
Current Location: Ravenous Crypts of Gluttony #4
Hero Points: 4
Shirt reroll: Used
NOTES:
Available Support: Materialize lets me Bamf in and take your encounter with +3 to checks. Sansetsukon reduces local combat by 3. Urgathoa double blesses Fort/Undead. Pallid Princess double blesses Fort/Undead/Poison
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Dagger +2, Blessing of the Savored Sting, Venture Captain, Blessing of Gozreh, Blessing of Norgorber, Cloak of Daggers, Morgiv, Razorglass Knife, Wayfinder
Recharged:
Discard Pile: BotG, Boots of Alacrity, Blessing of Abadar, Meteor Hammer +3, Forensic Physician,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Norgorber. Move to location #5. Explore card 1: Blessing of Abadar.
Dex 6: 1d10 + 3 ⇒ (10) + 3 = 13 Acquired!

Discard Boots to explore card 2: Goblin Plate +1. Take a 0 on the check.

Discard Abadar to explore card 3: Potion of Energy Resistance.
Int 4: 1d6 ⇒ 2

End turn: 1d10 ⇒ 9 Safe
Reset hand, drawing 1.

Reiko wrote:

Hand: Embalming Fluid, Elemental Brass Mail, Adamantine Sai +2, Swipe, Meteor Hammer +3, Defending Sansetsukon +1, Blessing of the Savored Sting, Materialize, Forensic Physician,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Ravenous Crypts of Gluttony #5
Hero Points: 4
Shirt reroll: Used
NOTES:
Available Support: Materialize lets me Bamf in and take your encounter with +3 to checks. Swipe reduces combat difficulty by 3. Blessing of the Savored Sting blesses with the highest of a rolled d4,6,8,10. Sansetsukon reduces local combat by 3.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Morgiv, Venomous Dagger +2, Ring of Serene Contortions, Razorglass Knife, Blessing of the Pallid Princess, Wayfarer, Cloak of Daggers, Venture Captain
Recharged: Wayfinder, Blessing of Urgathoa,
Discard Pile: BotG, Boots of Alacrity, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Lamashtu. Move to location 7. Explore and draw BotG.

Recharge Wayfinder to move to Location 8. Discard BotG to explore. Crushing Door. Reveal Fluid for Ninja power.
Dex 13: 1d10 + 3 + 1d8 + 3 ⇒ (5) + 3 + (1) + 3 = 12 Shirt reroll the 1
Dex 13: 5 + 3 + 1d8 + 3 ⇒ 5 + 3 + (3) + 3 = 14 Success!

Attempt to close. Reveal Fluid for Ninja power. Recharge Urgathoa to bless.
Wis 12: 2d6 + 1d8 + 3 ⇒ (3, 4) + (6) + 3 = 16 Success!

Location #8 closed! End turn. Reset hand, drawing 2.

Reiko wrote:

Hand: Embalming Fluid, Elemental Brass Mail, Adamantine Sai +2, Swipe, Meteor Hammer +3, Defending Sansetsukon +1, Blessing of the Savored Sting, Materialize, Boots of Alacrity,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Ravenous Crypts of Gluttony #8
Hero Points: 4
Shirt reroll: Used
NOTES:
Available Support: Materialize lets me Bamf in and take your encounter with +3 to checks. Swipe reduces combat difficulty by 3. Blessing of the Savored Sting blesses with the highest of a rolled d4,6,8,10. Sansetsukon reduces local combat by 3.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Venture Captain, Morgiv, Ring of Serene Contortions, Razorglass Knife, Venomous Dagger +2, Blessing of the Pallid Princess, Forensic Physician, Wayfarer, Cloak of Daggers
Recharged: Wayfinder, Blessing of Urgathoa,
Discard Pile: BotG,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Take Morgiv ally loot in for Master Cartman (sorry Mr Beck!) and start at Location 6.

Reiko wrote:

Hand: Wayfinder, Blessing of Urgathoa, Embalming Fluid, Elemental Brass Mail, Adamantine Sai +2, Swipe, Meteor Hammer +3, Defending Sansetsukon +1, Blessing of the Savored Sting,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Ravenous Crypts of Gluttony
Hero Points: 4
Shirt reroll: Available
NOTES:
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Forensic Physician, Ring of Serene Contortions, Cloak of Daggers, Wayfarer, Blessing of the Pallid Princess, Morgiv, Venomous Dagger +2, Materialize, Boots of Alacrity, Razorglass Knife, Venture Captain
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

3rd xp at tier 6. Take a card feat, picking Ally.

I'm interested in Morgiv.

Ally 6: 1d1000 ⇒ 971 Venture Captain
Item 6: 1d1000 ⇒ 670 Draught of Doom

If I don't get the above ally, take The Viper (ally 3) to fill deck hole.

Boon?: 1d20 ⇒ 2


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Pharasma. Explore Catacombs of Wrath card 1: Warden of Wind. Reveal Sansetsukon and fluid for ninja power. Shaleleu adds d4.
Combat 22: 1d10 + 6 + 1d6 + 1 + 1d8 + 3 + 1d4 ⇒ (1) + 6 + (2) + 1 + (3) + 3 + (2) = 18 Discard BotSS to reroll with 2 more dice
Combat 22: 3d10 + 6 + 1d6 + 1 + 1d8 + 3 + 1d4 ⇒ (7, 5, 10) + 6 + (2) + 1 + (4) + 3 + (1) = 39 Defeated!

Discard The Dance to explore card 2: Werewolf. No moon. Same combat, minus Shalelu.
Combat 13: 1d10 + 6 + 1d6 + 1 + 1d8 + 3 + 1d4 ⇒ (8) + 6 + (6) + 1 + (1) + 3 + (4) = 29 Success!

Recharge Cloak to draw Razorglass Knife from deck. End turn. Reset hand, drawing 3.

Reiko wrote:

Hand: Embalming Fluid, Defending Sansetsukon +1, Adamantine Sai +2, Razorglass Knife, Wayfarer, Master Cartman, Blessing of the Pallid Princess,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Current Location: Catacombs of Wrath
Hero Points: 4
Shirt reroll: Available
NOTES:
Available Support: Sansetsukon reduces local combat damage by 3.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Forensic Physician, Materialize, Elemental Brass Mail, Boots of Alacrity, Ring of Serene Contortions, Blessing of Norgorber
Recharged: Venomous Dagger +2, Meteor Hammer +3, Cloak of Daggers,
Discard Pile: Wayfinder, Blessing of Urgathoa, Blessing of the Savored Sting, The Dance,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Guard Catacombs. Summon Wrathful Sinspawn. Recahrge Hammer to ignore BYA. Reveal Sai.
Combat 9: 1d10 + 6 + 1d4 + 2 ⇒ (5) + 6 + (2) + 2 = 15 Auto success!

Catacombs of Wrath guarded!


Human Saboteur Ninja, Tier 6, Deck Handler

Meliski's turn, The Dance added to my deck, and Swipe removed.

Start turn. Hour is Irori. Examine Agna's top card
Agna's Deck: 1d9 ⇒ 8: Wyrmsmite No need to swap

Move to Catacombs of Wrath. Explore card 1: Stone Giant. Display Shalelu. Reveal and recharge Venomous Dagger. Reveal Fluid for ninja power. Shalelu.
Combat 16: 1d10 + 5 + 1d4 + 2 + 1d12 + 1d8 + 3 + 1d4 ⇒ (8) + 5 + (3) + 2 + (9) + (5) + 3 + (3) = 38 Defeated!

Discard Wayfinder to examine top card: Occluding Field. Then shuffle location. Then explore.
Shuffled location: 1d7 + 1 ⇒ (1) + 1 = 2 Yuck! Evade it. Examine new top card.
Shuffled location: 1d7 + 1 ⇒ (3) + 1 = 4 Grindylow.

Discard Urgathoa to explore and encounter the Grindy. Reveal Sai, ignoring difficulty increase. Reveal Fluid for ninja power.
Combat 12: 1d10 + 6 + 1d4 + 2 + 1d8 + 3 ⇒ (10) + 6 + (3) + 2 + (3) + 3 = 27 Defeated!

End turn. Reset hand, drawing 2.

Reiko wrote:

Hand: Embalming Fluid, Blessing of the Savored Sting, Meteor Hammer +3, Defending Sansetsukon +1, Adamantine Sai +2, The Dance, Cloak of Daggers,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: Catacombs of Wrath
Hero Points: 4
Shirt reroll: Available
NOTES:
Available Support: Sansetsukon reduces local combat damage by 3. Cloak adds 6d4 to a local combat.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Serene Contortions, Forensic Physician, Master Cartman, Wayfarer, Boots of Alacrity, Razorglass Knife, Materialize, Blessing of Norgorber, Elemental Brass Mail, Blessing of the Pallid Princess
Recharged: Venomous Dagger +2,
Discard Pile: Wayfinder, Blessing of Urgathoa,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start at Ravenous Crypts of Gluttony for extra hand size.

Reiko wrote:

Hand: Embalming Fluid, Wayfinder, Master Cartman, Venomous Dagger +2, Blessing of the Savored Sting, Meteor Hammer +3, Blessing of Urgathoa, Defending Sansetsukon +1, Adamantine Sai +2,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Ravenous Crypts of Gluttony
Hero Points: 4
Shirt reroll: used
NOTES:
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Serene Contortions, Razorglass Knife, Wayfarer, Forensic Physician, Elemental Brass Mail, Boots of Alacrity, Blessing of Norgorber, Swipe, Blessing of the Pallid Princess, Cloak of Daggers, Materialize
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([x] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

2nd xp at tier 6. Take Power feat, allowing me to move or examine the top of my location after evading.

I chose blessing for scenario reward.

Upgrades: (Since I banish spells, I defer to anybody who won't banish on use, hence the d1 rolls)
Armor 6: 1d1000 ⇒ 275 (Elemental Brass Mail)
Weapon 6: 1d1000 ⇒ 949 (Razorglass Knife)
Spell 6: 1d1 ⇒ 1 (Dominate)
Spell 5: 1d1 ⇒ 1 (Steal Soul)
Item 6: 1d1000 ⇒ 5 (Draught of Doom)
Blessing 5: 1d1000 ⇒ 64 (Yaezhing)
Blessing 6: 1d1000 ⇒ 622 (Ptah)
Ally 6: 1d1000 ⇒ 283 (Venture Captain)

Grab Swipe for deck hole if I don't get a spell upgrade.

Boon: 1d20 ⇒ 19


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is BotG. Move to Village House. Explore Trapped Spellbook. Recharge Sai for Ninja power. Discard BotSS.
Max of: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (4) + (1) + (8) + (7) = 20: 8, nice!
Int 15 +1 = 16: 1d6 + 1d8 + 3 + 8 ⇒ (2) + (1) + 3 + 8 = 14 Shirt reroll the d8
Int 15 +1 = 16: 2 + 1d8 + 3 + 8 ⇒ 2 + (7) + 3 + 8 = 20 Success!
Draw spells: 1d4 ⇒ 4: Disintegrate, Dominate, Detect Evil, Invoke

Discard Blessing of the Pallid Princess to explore the Shock Greatsword +2. Auto fail. Reveal then Discard Forensic Physician to heal 1: Pyromaniac Mage, then explore: Cannibal Haunt. Banish the drawn Detect Evil. Display by my deck. Attempt to close. Banish Double Chicken Saber (a weapon 1).

Village House closed. Victory!!


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Shelyn. Move to General store. Explore card 1: Scout.
BYA Ranged: 1d4 - 1 ⇒ (2) - 1 = 1 Recharge Sansetsukon
Reveal sai, ignoring veteran effect. Reveal fluid for ninja power and ring for +2.
Combat 8: 1d10 + 6 + 1d4 + 2 + 1d8 + 3 + 2 ⇒ (8) + 6 + (1) + 2 + (3) + 3 + 2 = 25 Defeated

Free explore from location, card 2: Cannibal Haunt. Banish Embalming Fliud. Attempt to close, banish Cloak of Daggers. General Store closed!

Recharge Wayfinder to move to Village House and examine top 2 cards: Trapped Spellbook and Shock Greatsword +2.

End turn. Reset hand, drawing 4.

Reiko wrote:

Hand: Adamantine Sai +2, Ring of Serene Contortions, Blessing of the Pallid Princess, Forensic Physician, Blessing of the Savored Sting, Venomous Dagger +2, Double Chicken Saber +1,

Displayed: Cannibal Haunt,
Deck: 9 Discard: 3 Buried: 0
Current Location: Village House
Hero Points: 4
NOTES:
Available Support: Savored Sting adds the highest of a rolled d4,6,8,10 to any check. Pallid princess double blesses fort/poison/undead
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Materialize, Meteor Hammer +3, Boots of Alacrity, Shozoku of the Night Wind, Blessing of Urgathoa, Blessing of Norgorber
Recharged: Bolstering Armor, Defending Sansetsukon +1, Wayfinder,
Discard Pile: Wayfarer, Pyromaniac Mage, Master Cartman,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Norgorber. Move to General Store. Explore the Warlord. Cast Dominate to evade and search location for a boon to draw. Nothing tier 6, so grab the Pyromaniac Mage for the explore.

Reveal a card per location power to explore.
Shuffled location (no 7): 1d9 ⇒ 4: Headband of Epic Intelligence
Int 7: 1d6 ⇒ 6 Failed

Discard Wayfarer to explore, adding 2d6 to checks.
Shuffled location (no 4 or 7): 1d8 ⇒ 8: Card 10: Bolstering Armor
Con 9: 1d6 + 2d6 ⇒ (3) + (6, 6) = 15 Acquired!

Discard Pyro Mage to explore again.
Shuffled location (no 4, 7, 10): 1d7 ⇒ 2: Bracers of Greater Protection
Wis 5: 1d6 ⇒ 3 Failed

Discard Master Cartman to move to Village House and explore card 1: Wand of Treasure Finding
Wis 7: 1d6 ⇒ 5 Failed

End turn. Reset hand, recharge Bolstering Armor and draw 1.

Reiko wrote:

Hand: Embalming Fluid, Cloak of Daggers, Adamantine Sai +2, Ring of Serene Contortions, Blessing of the Pallid Princess, Defending Sansetsukon +1, Wayfinder,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Village House
Hero Points: 4
NOTES:
Available Support: Cloak adds 6d4 for a local combat, pallid princess double blesses fort/poison/undead
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Venomous Dagger +2, Meteor Hammer +3, Materialize, Blessing of Urgathoa, Double Chicken Saber +1, Blessing of Norgorber, Forensic Physician, Shozoku of the Night Wind, Boots of Alacrity
Recharged: Bolstering Armor,
Discard Pile: Wayfarer, Pyromaniac Mage, Master Cartman,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start at Ravenous Crypts of Gluttony. Starting hand +2 from location:

Reiko wrote:

Hand: Embalming Fluid, Cloak of Daggers, Adamantine Sai +2, Ring of Serene Contortions, Master Cartman, Blessing of the Pallid Princess, Defending Sansetsukon +1, Wayfarer, Dominate,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Ravenous Crypts of Gluttony
Hero Points: 4
NOTES:
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Blessing of Urgathoa, Shozoku of the Night Wind, Meteor Hammer +3, Venomous Dagger +2, Blessing of the Savored Sting, Forensic Physician, Materialize, Double Chicken Saber +1, Blessing of Norgorber, Wayfinder
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

This is a replay for me. Still at 6 with 1 xp and 4 hero points.

Will take from leftover upgrades, preference: Weapon 5 (Meteor Hammer), Armor 6 (Elemental Brass Mail), Weapon 6 (Razorglass Knife).


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Move to Thassilonian Dungeon. Explore, encountering the Baykok lord. For BYA, reveal fluid for ninja power and reveal Ring to add 2.
Acro 12: 1d10 + 6 + 1d8 + 3 + 2 ⇒ (4) + 6 + (4) + 3 + 2 = 19 Auto-success!

For combat, reveal and discard Double chicken saber. Reveal embalming fluid for its power to ignore undead immunities and add 2. Reveal it again for ninja power. Double blessed from The Dance.
Combat 28: 3d10 + 6 + 1d8 + 1 + 1d6 + 2 + 1d8 + 3 ⇒ (3, 7, 8) + 6 + (3) + 1 + (3) + 2 + (7) + 3 = 43 Success! Double Chicken saber uses that result on subsequent checks.

Villain can't escape, Scenario Victory!


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is BotG. Explore card 1: Troll. Evade it.

Discard Norgorber to explore again.
Shuffled location: 1d4 ⇒ 1 Troll. Lame. Evade again.

End turn. Reset hand, drawing 1.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Double Chicken Saber +1, Ring of Serene Contortions, Defending Sansetsukon +1, Shozoku of the Night Wind, Master Cartman,

Displayed:
Deck: 8 Discard: 1 Buried: 3
Current Location: Catacombs of Wrath
Hero Points: 4
NOTES:
Available Support: Materialize available to Bamf in to take your encounter vs a Bane.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Forensic Physician, Boots of Alacrity, Venomous Dagger +2, Adamantine Sai +2, Blessing of the Savored Sting, Wayfinder, Blessing of the Pallid Princess, Blessing of Urgathoa
Recharged:
Discard Pile: Blessing of Norgorber,
Buried Pile: Wayfarer, Cloak of Daggers, Venomous Fighting Fan +1,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Off turn, heal 2 from Mel: Blessing of Norgorber, Boots of Alacrity. Deck shuffled.

Start turn. Hour is Zarongel. Explore Pit Trap. Reveal Fluid for Ninja power.
Acro 8: 1d10 + 6 + 1d8 + 3 ⇒ (3) + 6 + (5) + 3 = 17 Defeated!

Free explore card 2: Troll. Could probably defeat, but it won't stay dead. Evade it.

Reveal Physician to heal 1: Defending Sansetsukon +1, then discard it to explore.
Shuffled location: 1d6 + 1 ⇒ (3) + 1 = 4: Potion of Healing.
Int 5: 1d6 ⇒ 6 Acquired!

Discard Wayfinder to examine top card then optionally explore.
Shuffled location: 1d6 + 1 ⇒ (3) + 1 = 4: Reroll.
Shuffled location: 1d6 + 1 ⇒ (4) + 1 = 5: Abominable Snowman.
Reveal Fluid for its power adding 2 and ignoring poision immunity. Reveal and recharge venemous dagger. Reveal Fluid for ninja power.
Combat 18: 1d10 + 5 + 2 + 1d4 + 2 + 1d12 + 1d8 + 3 ⇒ (2) + 5 + 2 + (3) + 2 + (4) + (4) + 3 = 25 Defeated!
Bury top of deck: Venomous Fighting Fan +1.

Banish Potion of Healing to Heal: 1d4 ⇒ 2: back to full!End turn. Reset hand, drawing 3.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Double Chicken Saber +1, Ring of Serene Contortions, Defending Sansetsukon +1, Blessing of Norgorber, Shozoku of the Night Wind,

Displayed:
Deck: 10 Discard: 0 Buried: 3
Current Location: Catacombs of Wrath
Hero Points: 4
NOTES:
Available Support: Materialize available to Bamf in to take your encounter vs a Bane. Norgorber double blesses acquisition.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Pallid Princess, Boots of Alacrity, Forensic Physician, Potion of Healing, Venomous Dagger +2, Master Cartman, Blessing of the Savored Sting, Blessing of Urgathoa, Adamantine Sai +2, Wayfinder
Recharged:
Discard Pile:
Buried Pile: Wayfarer, Cloak of Daggers, Venomous Fighting Fan +1,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Calistria. Give Dominate to Ezren. Move to Catacombs of Wrath.

Explore card 1: Elder Earth Elemental. Reveal Fluid for its power to ignore the bane's immunities and add 2. Reveal and recharge Venemous fighting fan. Reveal fluid again for ninja powr.
Combat 18: 1d10 + 6 + 2 + 1d4 + 1 + 1d12 + 1d8 + 3 ⇒ (7) + 6 + 2 + (2) + 1 + (6) + (3) + 3 = 30 Success!
Bury top of deck: Cloak of Daggers.

Discard Boots to explore card 2: Frost Worm. Gross. Evade it.

End turn. Reset hand, drawing 3.

Reiko wrote:

Hand: Venomous Dagger +2, Embalming Fluid, Materialize, Double Chicken Saber +1, Wayfinder, Forensic Physician, Ring of Serene Contortions,

Displayed:
Deck: 7 Discard: 3 Buried: 2
Current Location: Catacombs of Wrath
Hero Points: 4
NOTES:
Available Support: Materialize available to Bamf in to take your encounter vs a Bane.
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Pallid Princess, Blessing of the Savored Sting, Adamantine Sai +2, Master Cartman, Blessing of Urgathoa
Recharged: Shozoku of the Night Wind, Venomous Fighting Fan +1,
Discard Pile: Blessing of Norgorber, Defending Sansetsukon +1, Boots of Alacrity,
Buried Pile: Wayfarer, Cloak of Daggers,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Abadar. Explore card 1: Frost Worm. Screw this guy. Evade. Discard Norgorber to explore again.

Rando explore: 1d10 ⇒ 3: Elder Earth Elemental
Reveal and discard Sansetsukon.
Combat 18: 1d10 + 6 + 1d6 + 1 + 1d6 ⇒ (4) + 6 + (1) + 1 + (5) = 17 Fail, take 1 damage, recharge Shozoku.
Elemental moves to bottom of location per its power.

Bury Wayfarer to move to Ezren's location, hoping to pass off Dominate to him for recharge fodder.

End turn. Reset hand, drawing 4

Reiko wrote:

Hand: Dominate, Venomous Dagger +2, Embalming Fluid, Materialize, Boots of Alacrity, Double Chicken Saber +1, Venomous Fighting Fan +1,

Displayed:
Deck: 10 Discard: 2 Buried: 1
Current Location: Thassilonian Dungeon
Hero Points: 4
NOTES:
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloak of Daggers, Ring of Serene Contortions, Blessing of Urgathoa, Wayfinder, Adamantine Sai +2, Master Cartman, Blessing of the Pallid Princess, Blessing of the Savored Sting, Forensic Physician
Recharged: Shozoku of the Night Wind,
Discard Pile: Blessing of Norgorber, Defending Sansetsukon +1,
Buried Pile: Wayfarer,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start at Catacombs of Wrath. Starting hand, choosing Poison for favored card as always.

Reiko wrote:

Hand: Dominate, Blessing of Norgorber, Venomous Dagger +2, Wayfarer, Embalming Fluid, Defending Sansetsukon +1, Shozoku of the Night Wind,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Catacombs of Wrath
Hero Points: 4
NOTES:
Movement: Will try to keep to myself.
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Double Chicken Saber +1, Blessing of the Pallid Princess, Wayfinder, Boots of Alacrity, Materialize, Ring of Serene Contortions, Venomous Fighting Fan +1, Forensic Physician, Blessing of the Savored Sting, Cloak of Daggers, Master Cartman, Blessing of Urgathoa, Adamantine Sai +2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

This was a replay for Reiko. Still at 6 with 1 xp, still 4 hp, no rewards.

Upgrades: Will pass.


Human Saboteur Ninja, Tier 6, Deck Handler

Off turn, discard Blessing of Urgathoa for Zadim. Then recharge Master Cartman to give Wand to Ezren. Updated hand:

Reiko wrote:

Hand: Shozoku of the Night Wind, Embalming Fluid, Venomous Dagger +2, Blessing of the Pallid Princess, Materialize, Blessing of Norgorber,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Current Location: Courtyard
Hero Points: 4
NOTES:
Available Support: Princess double blesses Fort/Poison/Undead. Materialize lets me come to your location and take your bane encounter with a +3 bonus
Movement: Will try to keep to myself
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfarer, Ring of Serene Contortions, Venomous Fighting Fan +1, Adamantine Sai +2, Wayfinder, Cloak of Daggers, Defending Sansetsukon +1, Dominate, Double Chicken Saber + 1
Recharged: Master Cartman,
Discard Pile: Forensic Physician, Blessing of the Savored Sting, Blessing of Urgathoa,
Buried Pile: Boots of Alacrity,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is BotG. Skip move. Reveal cloak to search for a knife: Venomous Dagger +2. Shuffle in Cloak. Explore card 1: Myriana. BYA, reveal Embalming fluid for Acro check.
Acro 8: 1d10 + 6 + 1d8 + 3 ⇒ (10) + 6 + (3) + 3 = 22 Auto-success
For combat, Reveal dagger. Reveal Embalming fluid once for its
power (to ignore poison immunity), and once for ninja power.

Combat 14: 1d10 + 5 + 1d4 + 2 + 2 + 1d8 + 3 ⇒ (4) + 5 + (2) + 2 + 2 + (7) + 3 = 25 Defeated!
Bury top of deck: Boots of Alacrity.

Discard Pallid Princess to explore card 2: Vicious Trident +1.
Str 12: 1d6 ⇒ 1 Autofail

Discard Forensic Physician to heal Pallid Princess and explore card 3: Wand of Treasure Finding. Discard BotSS to add highest of:
1d4 ⇒ 41d6 ⇒ 21d8 ⇒ 31d10 ⇒ 5
Wis 7: 1d6 + 5 ⇒ (4) + 5 = 9 Acquired!
Display Wand with Master Cartman.

End turn. Reset hand, drawing 4.

Reiko wrote:

Hand: Shozoku of the Night Wind, Embalming Fluid, Venomous Dagger +2, Blessing of the Pallid Princess, Materialize, Blessing of Norgorber, Blessing of Urgathoa,

Displayed: Master Cartman, Wand of Treasure Finding,
Deck: 9 Discard: 2 Buried: 1
Current Location: Courtyard
Hero Points: 4
NOTES:
Available Support: Princess double blesses Fort/Poison/Undead. Urgathoa double blesses Fort/Undead. Materialize lets me come to your location and take your bane encounter with a +3 bonus
Movement: Will try to keep to myself
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfarer, Ring of Serene Contortions, Wayfinder, Dominate, Double Chicken Saber + 1, Adamantine Sai +2, Venomous Fighting Fan +1, Cloak of Daggers, Defending Sansetsukon +1
Recharged:
Discard Pile: Forensic Physician, Blessing of the Savored Sting,
Buried Pile: Boots of Alacrity,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☑ +1 ☑ +2 ☑ +3

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Updated deck handler!

Reiko wrote:

Hand: Master Cartman, Blessing of the Savored Sting, Blessing of the Pallid Princess, Cloak of Daggers, Shozoku of the Night Wind, Embalming Fluid, Forensic Physician,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Courtyard
Hero Points: 4
NOTES:
Available Support: Princess double blesses Fort/Poison/Undead. Savored Sting blesses with the highest of a rolled d4,6,8,10. Cloak adds 6d4 to a local combat.
Movement: Will try to keep to myself
Other: Local Weapon/Armor/Item acquisitions can be turned into heals.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Adamantine Sai +2, Materialize, Ring of Serene Contortions, Defending Sansetsukon +1, Wayfarer, Boots of Alacrity, Blessing of Norgorber, Venomous Fighting Fan +1, Dominate, Double Chicken Saber + 1, Venomous Dagger +2, Blessing of Urgathoa, Wayfinder
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dexterity +3
Ranged: Dexterity +2
Stealth: Dexterity +3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4

Favored Card: {list favored card here}
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapons, Poison
POWERS:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.


Human Saboteur Ninja, Tier 6, Deck Handler

Start at Courtyard. My deck handler is ancient. Will hopefully find time this week to update it.

Reiko wrote:

Hand: Master Cartman, Bo Savored Sting, Bo Pallid Princess, Cloak of Daggers, Shozoku of the Night Wind, Embalming Fluid, Forensic Physician,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes:
Local Weapon/Armor/Item acquisitions can be turned into heals.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 4


Human Saboteur Ninja, Tier 6, Deck Handler

Hello. Our other group was fairly boon-acquisition-poor, so I'm basically in the market for anything going forward. I'm also not planning on taking any loot.


Human Saboteur Ninja, Tier 6, Deck Handler

Hello all! Thanks for letting me join your team!


Human Saboteur Ninja, Tier 6, Deck Handler

Dominate replaces Swipe and Ring replaces Sacred Candle. Thanks for playing and running everybody! Meliski and I are retiring to another group!


Human Saboteur Ninja, Tier 6, Deck Handler

I'll add an ITEM to the pool.

Spend Hero point on Skill feat, taking 3rd point in Cha.

Upgrades:
Item 6 (if available): 1d1000 ⇒ 359 Ring of Serene Contortions
Spell 6 (if available): 1d1000 ⇒ 406 Dominate
Item 3: 1d1000 ⇒ 656 Bloodroot Poison
Blessing 4: 1d1 ⇒ 1 Use for Blessing 3: The Eternal Rose - added from Finesse Pack.
Maybe take a look at leftovers if I don't get 2 from the above list


Human Saboteur Ninja, Tier 6, Deck Handler

Harsk's turn, he moves and encounters Baykok Lord. I cast Materialize to move there and encounter it instead, which adds 3 to all checks. BYA each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. For my BYA, reveal fluid for poison power. Boots adds 1. Materialize adds 3.
Acro 12: 1d10 + 6 + 1d8 + 3 + 1 + 3 ⇒ (10) + 6 + (7) + 3 + 1 + 3 = 30

For combat, reveal and discard double chicken saber. Boots adds 1. Materialize adds 3. Bury cloak to add # d4s.
Combat 28: 1d10 + 6 + 1d8 + 1 + 1d6 + 1 + 3 + 6d4 ⇒ (5) + 6 + (5) + 1 + (2) + 1 + 3 + (4, 1, 4, 2, 3, 2) = 39

Chicken saber can be used for both combats. Double Success. No other open locations VICTORY!


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Shelyn. Explore card 1: Zombie Giant. Reveal Sai and Boots.

Combat 13: 1d10 + 6 + 1d4 + 2 + 1 ⇒ (7) + 6 + (2) + 2 + 1 = 18 Defeated!

Discard Urgathoa to explore: Baykok. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. Reveal and discard Sai. Reveal boots. Discard Savored sting.
Max of: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (4) + (6) + (4) + (9) = 23 Max is 9.
Combat 24: 1d10 + 6 + 1d4 + 2 + 1d4 + 1 + 9 ⇒ (3) + 6 + (1) + 2 + (2) + 1 + 9 = 24 Success!
AYA Damage: 1d4 ⇒ 2 Recharge Shozoku.

Attempt to close. Reveal Fluid to add poison trait and my Cha.
Wis 6: 1d6 + 1d8 + 2 ⇒ (2) + (1) + 2 = 5 Hero Point
Wis 6: 1d6 + 1d8 + 2 ⇒ (2) + (7) + 2 = 11 Success!

Desecrated Vault closed! Recharge Sacred Candle from discards.

End turn. Reset hand, drawing 4.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Boots of Elvenkind, Cloak of Daggers, Wayfarer, Wayfinder, Double Chicken Saber + 1,

Displayed:
Deck: 7 Discard: 7 Buried: 0
"Notes: Materialize Bamf's me to your location and lets me take your encounter with +3.
Local Weapon/Armor/Item acquisitions can be turned into heals."

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 4


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Gorum. Move to Desecrated Vault. Explore card 1: Crushing Door. Reveal Embalming fluid to use my lonely power vs a barrier.
Dex 13: 1d10 + 3 + 1d8 + 2 ⇒ (10) + 3 + (5) + 2 = 20 Defeated!

Discard Norgorber to explore: Baykok. Evade it. End turn. Reset hand, discarding candle and drawing 2.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Bo Urgathoa, Boots of Elvenkind, Bo Savored Sting, Shozoku of the Night Wind, Adamantine Sai +2,

Displayed:
Deck: 9 Discard: 5 Buried: 0
"Notes: Materialize Bamf's me to your location and lets me take your encounter with +3. Urgathoa Double blesses Undead/Fort checks, Savored Sting adds highest of a rolled d4/d6/d8/d10 to your check.
Local Weapon/Armor/Item acquisitions can be turned into heals."

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 5


Human Saboteur Ninja, Tier 6, Deck Handler

Move to Heptaric Locus because Harpy.

Start turn, hour is BotG. Move to Catacombs of Wrath. Explore card 1: Baykok. BYA: each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. Shouldn't matter. Reveal Embalming Fluid to add 2 and poison trait, ignoring undead immunities. Then reveal it again for character power.
Reveal and recharge venemous dagger.

Combat 24: 1d10 + 5 + 1d4 + 2 + 1d12 + 2 + 1d8 + 2 ⇒ (1) + 5 + (4) + 2 + (4) + 2 + (7) + 2 = 27 Defeated!
Auto fail after the check fluid check, so discard top card: Master Cartman.
AYA Ranged damage: 1d4 ⇒ 1 Recharge Sansetsukon to reduce.

Attempt to close. Summon Wrathful Sinspawn. BYA.
Wis 6: 1d6 ⇒ 2 Fail. Add 1 to check difficulty for rest of turn.
Reveal fluid twice again. Punch it.
Combat 24: 1d6 + 2 + 1d8 + 2 ⇒ (5) + 2 + (8) + 2 = 17 Defeated!
Auto fail after the check fluid check, so discard top card: Swipe.

Catacombs of Wrath closed! No discarded items to heal.

End turn. Reset hand, drawing 2.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Bo Urgathoa, Boots of Elvenkind, Bo Savored Sting, Sacred Candle, Blessing of Norgorber,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: Local Weapon/Armor/Item acquisitions can be turned into heals.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 5

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Reroll used
Notes for Meliski: reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Meliski - Location #1: Desecrated Vault 1-9 remain
Seelah - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-6 remain // 1=Wand of Shield (Item 1)
Reiko - Location #5: Catacombs of Wrath CLOSED
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Desna. Explore card 1: Boots of Elvenkind.
Acro 5: 1d10 + 6 ⇒ (1) + 6 = 7 Acquired!

Discard Blessing of Norgorber to explore next card: Stone Giant. Reveal Defending Sansetsukun. Reveal boots.
Combat 16: 2d10 + 6 + 1d6 + 1 ⇒ (5, 2) + 6 + (5) + 1 = 19 Defeated

Reveal Forensic Psysician to heal 1 then explore. Abominable Snowman. Same as last time.
Combat 18: 2d10 + 6 + 1d6 + 1 ⇒ (9, 9) + 6 + (3) + 1 = 28 Defeated

Reiko wrote:

Hand: Embalming Fluid, Venomous Dagger +2, Materialize, Bo Urgathoa, Defending Sansetsukon +1, Boots of Elvenkind, Bo Savored Sting,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: Local Weapon/Armor/Item acquisitions can be turned into heals.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 5


Human Saboteur Ninja, Tier 6, Deck Handler

Nothing great here for Reiko, but I guess we'll start at Catacombs of Wrath. Draw starting hand, choosing poison.

Reiko wrote:

Hand: Embalming Fluid, Venomous Dagger +2, Materialize, Bo Urgathoa, Forensic Physician, Defending Sansetsukon +1, Blessing of Norgorbor,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:
Local Weapon/Armor/Item acquisitions can be turned into heals.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [ ] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 5


Human Saboteur Ninja, Tier 6, Deck Handler

There's only an Item 1 available, so will hold on to it for now.


Human Saboteur Ninja, Tier 6, Deck Handler

Bank Hero Point.

Replace banished Steal Soul with Spell 3: Swipe. Replace Banished Bo Abadar with Blessing 3: Norgorber.

Upgrades: None - Unless there is no interest in acquiring Blessing 6s, I can drop Sacred Candle for something.

Not interested in new Loot.


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn 13, hour is card 3: Shelyn. Skip Move step. Explore Shrine card 1: Ruyla Villain!

Botting Harsk's Guard check, discarding Gozreh to double bless.
Fort 12: 3d10 + 3 ⇒ (5, 8, 1) + 3 = 17 Success!

First combat, Reveal Dagger, Bury coat. Reveal fluid for poison power. Steal Soul adds d4. Discard Mel's Abadar to bless. Take a recharge from Harsk, Also Harsk's Flaming Longbow.
Combat 23: 2d10 + 6 + 1d4 + 2 + 5d4 + 1d8 + 2 + 1d4 + 1d4 + 1 + 1d4 + 1 ⇒ (5, 10) + 6 + (4) + 2 + (1, 1, 2, 1, 2) + (7) + 2 + (2) + (4) + 1 + (3) + 1 = 54 Auto
Second combat, reveal and recharge dagger. Reveal Fluid for my poison power and its own power. Take a Swipe from Mel, a blessing from Seelah, and another recharge from Harsk. Steal Soul.
Combat 23 - 3 = 20: 2d10 + 6 + 1d4 + 2 + 1d12 + 1d8 + 2 + 2 + 1d4 + 1 + 1d4 ⇒ (7, 8) + 6 + (3) + 2 + (7) + (2) + 2 + 2 + (3) + 1 + (2) = 45 Auto

After using fluid, need to Bury top of deck: Venomous Fighting Fan +1. Will banish my Abadar to draw rando new blessing: Blessing of the Gods
Super bummer

Victory!


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is card 8: Torag. Skip Move step. Explore card 4: Necromantic Deathtrap. Reveal Fluid for poison power. Steal Soul adds d4.
Dex 14: 1d10 + 3 + 1d8 + 2 + 1d4 ⇒ (8) + 3 + (6) + 2 + (3) = 22 Defeated!

Discard Boots to explore card 5: Mercenary. Reveal Dagger and Fluid.
Combat 10 + # = 15: 1d10 + 5 + 1d4 + 2 + 1d8 + 2 + 1d4 ⇒ (10) + 5 + (2) + 2 + (5) + 2 + (4) = 30 Defeated.

Discard Wayfinder to examine top card: Blessing of the Gods. Shuffle deck. Explore
Rando Shrine card: 1d5 + 5 ⇒ (2) + 5 = 7 Blessing of Norgorber. Take 2 damage, discarding Candle and Pallid Princess.
Divine 5: 2d4 ⇒ (1, 3) = 4 Failed

End turn. Reset hand, drawing 4

Reiko wrote:

Hand: Embalming Fluid, Bo Abadar, Venomous Dagger +2, Master Cartman, Cloak of Daggers, Potion of Healing, Materialize,

Displayed: Steal Soul,
Deck: 4 Discard: 11 Buried: 0

Use Potion to Heal: 1d4 ⇒ 2: Wayfarer, BotG. Deck shuffled.

Reiko wrote:

Hand: Embalming Fluid, Bo Abadar, Venomous Dagger +2, Master Cartman, Cloak of Daggers, Materialize,

Displayed: Steal Soul,
Deck: 6 Discard: 9 Buried: 0
Notes: Blessings available: Abadar bless x2 vs barriers, Local Weapon/Armor/Item acquisitions can be turned into heals.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [ ] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 4

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Harsk: Recharge a card for support on turn 7
Notes for Seelah: Mat reroll used
Notes for Meliski: Mat reroll used
Random Card(s) Used: Weapon 1
Additional Info 1: At the start of your turn, either skip your move step or you are dealt 1d4 Mental damage that cannot be reduced.
Location #1: Courtyard CLOSED
Harsk - Location #2: Festering Maze of Sloth 3-10 remain // 3=Blessing of the Gods
Reiko - Location #3: Shrine to Lamashtu (6, 8-10) All shuffled remain // 6=Blessing of the Gods
Meliski - Location #4: Thassilonian Library CLOSED
Seelah - Location #5: Guard Tower 7-10, 2, 4 remain // 2: Ring of Protection; 4: Magic Studded Leather

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