Hellknight

Regis Klaver's page

53 posts. Organized Play character for Zioalca.


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Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Got it. Thanks a bunch

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Awesome! Been a pleasure playing with everyone!

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Suffer the wrath of the society!" shouts Regis as he swings his battleaxe down on Pava.

Attack with Battleaxe: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis charges forward, ready to defend his fellow pathfinders.

Double Move. I think Pava gets an AoO unless she is already dazed

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis stands at the ready, shield up to protect his fellow adventurers. "I'm not fond of either of these getting the ring. Contracts with devils often turn out for the worse though. I'd say we give the ring to it and handle this woman claiming to be of Irrica."

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Forum Name Zioalca
Character Name: Regis Klaver
PFS # 343892-1
Day Job Roll Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5
Faction Grand Lodge

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Boon: 1d20 ⇒ 12

And a rolling we will go

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis readies his battleaxe and shield.

"I'm not familiar with these things. Ettencaps? What kind of creature are they?"

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis takes another mighty swing with his Battleaxe.

Attack with Enlarged Battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10

Confirm Critical: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 4d6 + 8 ⇒ (4, 6, 2, 4) + 8 = 24

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Have at you then." says Regis as he moves forward, shield up to block any incoming threats from the draconic beast, and slashes down with his enlarged battle axe.

Attack with Battle Axe: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis takes a defensive position, readying an attack against the advancing creature.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis presses forward, his shield up and ready to take a blow.

"Calm down creature, we mean you no harm but will defend ourselves if pressed."

Not sure if I should use diplomacy or handle animal. Guess I'll roll both

Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12
Handle Animal: 1d20 ⇒ 18

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis attempts to spot a good path to climb through his visor on his helm.

Perception: 1d20 - 1 ⇒ (7) - 1 = 6

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis assist in trying to find the trail.

Survival: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis gives a bow to Bearjaw as he exits the Butchery.

***

At the library, most everything looks like gibberish to Regis (even though he can read everything just fine). He does a follow through on items the others have gone through.

Aid Another(Perception): 1d20 - 1 ⇒ (6) - 1 = 5

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis steps up beside Dana.

"I know it can be rough to talk about. We wouldn't ask if it were not important."

Diplomacy: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis swings with the flat of his axe.

AoC
NonLethal with Battleaxe: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

"We will free this man demon!" says Regis, flowing with confidence.

NonLethal with Battleaxe: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis circles around the caravans, flanking Arvok from behind.

"Try to fight it. We will all try to help you overcome this evil." he says from behind the man.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Seems we will need to find it then. Point us in the right direction if you would Delara." says Regis.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Quite possibly Reginald. I hope we can do something for her spirit to put her to rest." exclaims Regis, as he continues to stare at the locket.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis remains stoic and observant. He follows the others leads and social cues.

Diplomacy Aid: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Is anyone else taking anything from the goblin loot pile? If not I'd say we sell it and split the gold. Someone should probably keep the potions though.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"My thoughts exactly Orst. On both the arrows and the rod." says Regis, picking up some arrows along with a tanglefoot bag.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Glad to know about the potions. Thanks for confirming Reginald. I almost lost it when you called that goblin a peabrain by the way."

Looking at the pile of equipment, Regis eyes the arrows along with a few of the alchemical items.

Regis would like 20 of the arrows along with a tinderwig and either an alchemist fire or a tanglefoot bag.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Give up and we wouldn't have to do this little one." says Regis as he swings his axe down again.

Attack with Battleaxe: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Fine. If that is the way you want it, may the Gods have pity on your soul." says Regis, as he slashed down with his humongous axe.

Attack with Battleaxe: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Feeling the chinks against his armor, Regis lets out a laugh
"Ha, with the power of my allies, you stand no chance! Stand down and we may let you live."

Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Surprised me too. Then I had to remind myself that battleaxes do triple damage on a crit.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Pretty sure I just chopped that goblin in two

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis swings his battleaxe down on the Goblin closest to him. "Feel the weight of your actions coming down on you!"

Attack with Battleaxe: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Crit Confirm: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Damage: 4d6 + 8 ⇒ (4, 2, 5, 3) + 8 = 22

He then lumbers forth, positioning himself near the two goblins by Dana.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis rushes forward in his new hulking form, trying his best to not to bump into his allies as he adjust to being larger than usual.

Double move of 40ft

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis feels himself begin to grow as the magic surges through him. In a booming voice he says

"Prepare to taste my wrath puny goblins!"

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis strides forth upon hearing Dana engage in combat, his axe and shield at the ready.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis holds his ground, gesturing for his allies to position themselves. "I'll hold here until one of you launches the attack. All this armor wasn't meant for sneaking about. I'll have your backs though. No worries about that."

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Having had an excellent chat with Gallion, Regis joins his comrades in their preparations to set out exploring the wilds.

Survival: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Did we also get an xp? Regis isn't buying anything in town. He would want to interrogate the bandits before turning them over to the authorities, specifically trying to find out if they were there for some reason more than just squatting.

Regis approaches Gallion and says "Hello Sir Gallion, what brings you in the company of Caravan Master Jarkan?

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis examines the room in disgust.

"Bloody little creatures goblins are. Glad they left the place without burning it down. I'll leave the questioning to the rest of you." Regis says as he walks out of the room, heading for the Salon and Sitting room for further inspection of what can be salvaged.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis keeps his weapon and shield held firm.
"I've a question. What were you lot doing here?

Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Glad to hear everything is ok. Take as much time as you need.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

No hurry here

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Sorry to hear that GM Pendrak. Hope everything is ok. No rush on our end.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis takes another swing at the Dazed bandit, attempting to knock him out.

Nonlethal Attack with Battleaxe: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 51d8 + 3 ⇒ (6) + 3 = 9

If the bandit is down, Regis will also move towards the leader.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Seems we are back up

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"I'll try Orst but axes weren't made to swing this way!" cries Regis as he twist the haft of the battleaxe in his hand.

He swings down hard at the bandit in front of him.

Nonlethal Attack with Battleaxe: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 151d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Thanks for clarifying Pendrak. Just to confirm, we should be moving our characters on your map as well?

Regis readies his torch and rushes to Dana's side as the haunt disappears. With the devil gone, Regis eyes the Bandits rounding the corner. He drops his torch to the ground and draws his battle axe from its straps. Regis races towards the bandit and swings down with the axe.

Attack with Battleaxe: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis rushes to Dana's side, torch in hand, swinging the flames wildly towards the haunt.

"Back you fiend!" he yells, preparing to block any retaliation.

Attack with Torch: 1d20 + 1 ⇒ (19) + 1 = 201d4 + 3 ⇒ (1) + 3 = 4

Regis would have lit a torch in his main hand upon entering the dimly lit house. Tried to post that yesterday but maintenance stopped me.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis would have a torch out in his main hand upon entering the dim light setting and still have his shield ready in his offhand.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis would have a torch going in his main hand and his shield still ready in his offhand.

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

"Excellent thinking Orst! I'll take the West, you take the East."

Regis begins making his way to the western rooms door, scoffing at the portraits.

"Would be nobles, always thinking they are better than everyone else. They forget we all start from the some place in life."

He scans the door before opening it.

Perception: 1d20 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Male Human Fighter 1 | HP 13/13 | AC 25 (T 12, FF 24) | CMB +4 CMD 16 | F:+4 R:+2 W:+1 | Init +6 | Perc -1 | Speed 20ft | Active Conditions: None

Regis readies his shield and slowly approaches the doors, looking for any recent signs of some one passing through.
Perception: 1d20 - 1 ⇒ (13) - 1 = 12
He checks to see if the doors are barred or locked as well.

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