Male Elf Cleric 1/Monk 1
You all get your full skill allotments, I'll decide the two bonus points.
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Erol, see above.
Male Elf Cleric 1/Monk 1
TMS:
Equipment: Survival Kit (-) 3 Trail Rations Elven (6 gp) Weapons (40 gp) -Bastard sword (see background) -Kama -Sai -Nunchaku Weapon Blanch, Silver (5 gp) Manacles (15 gp) 2 Bags, waterproof (8 sp) Masterwork Backpack (50 gp) Outfit,Cold Weather (8 gp) Outfit, Monbk (free outfit) Ioun Torch (75 gp) Total = 199.8 gold
Male Elf Cleric 1/Monk 1
For those who don't want to calculate all of it, a full survival kit weighs 51 lbs without the charcoal. That assumes a hammer, saw and 8 pitons for the building kit. TMS, how much charcoal is it? and is the building kit of a hammer saw and 8 pitons sounds correct? EDIT: Ahh, it keeps changing. It is actually 55.5 lbs plus charcoal.
Male Elf Cleric 1/Monk 1
Here are some character updates. My character sheet does not account for any of these changes Stats (after racial mod):
17 to 25 point buy: STR 10 -> 12 DEX 17 -> 18 CON 10 ->10 INT 12 -> 13 WIS 16 -> 16 Cha 8 -> 10 Skills:
Current Ranks: Knowledge Geo 1 Perception 1 Profession Messenger: 1 Survival 1 Added:
Additional Trait:
Reactionary: + 2 to init. This fits with the divine strategist build. --- Conversation and Mechanics notes ---
The GM rolling for me when he is posting is acceptable and is something I am doing more and more as a PBP GM. I would note that because of the divine strategist archetype Reflin acts in all surprise rounds. Master Tactician . I believe this means there could be scenarios where the I am ambush but can act before the ambushers (based on my init being higher). Of course, if they haven't left the shelter of their hiding spot it won't do me much good. Anyway, just a note to remember.
Male Elf Cleric 1/Monk 1
I'm guessing from malachi being in prison already that i will be with the group being thrown in all at once? I'll update to the guidelines when possible. I like that the first three have been spreading the attribute wealth so to speak and I will try to follow that as much as practical with a monk character.
Tie My ShoelaceMS:
Highlights:
Please let me know if you have any questions or comments.
Tie My Shoelace: The way I envision the Empire's state is that people are starting to speak out and they are trying to show that the empire is best for the people. These executions would be for the empire to breathe easier, so people don't escape. The empire decides to make it public so that the people think they are sleeping better, because they are surely criminals that the people are worried about escaping. So, the Empire holds a vote (which obviously didn't happen since the public knows nothing about the execution exception but they already have names. And one of those names just happens to be a traitor to the people running the execution exception, the town guard, watch, militia, whatever it is set at. Summary: public wins because they eliminate threats to the common good and it's democratic. the empire wins because they kill high profile criminals would would cause a lot of damage if they escaped and might be capable of escaping.
If my interpretation of the state of the empire is wrong, ie the empire would love to kill prisoners but do it quietly, then I can pretty easily switch to that background. The last post does take part in the future. I can easily switch it to a 2nd or 3rd check in. Again, my interpretation was that the watch/militia/guard was on edge about this and would have condemned any flaw in the plan that would make them look weak to the public. If there isn't a stronghold I'll have him arranged to meet with an underground agent. The quest starting with everyone entering the prison might be a problem. It's easy to fake me being convicted in front of everyone else to keep my cover as an agent for the empire. It is harder though because the story relies on Malachi entering the prison at least a few days (the empire wouldn't have let him go to prison and then decide to kill him in a day) ahead of Reflin. Malachi could go in early and I could go in the main group (though that assumes his survival for several days/weeks on a level 5 conviction) or I could go in after the main group (leaves me out for a few days). I'm fine with either, though it probably works a lot better to have Malachi as the main group and have Reflin enter days later. If you want do something like that, I could spin an omniscient 3rd person background scene for that too. Something like: Commander- I can't believe we are going to let someone with as much inside information as Malachi go free.
Let me know what you think and I can move forward with the background fixes. As for the anectdote, I'm trying to find a line between pandering to the GM and creating a character. I think I did a correct job of it with the "fight" with the guard, but those were for skills/traits he has (he acted first: INIT, he disarmed, grappled, pinned, the man:agile manuevers and flurry of manuevers. Is this the kind of "anectdote: you're looking for with skills that aren't on his sheet. Like he once backflipped a guy to take out his knees and pin him (acrobatics)?
Introducing Reflin Tree Runner
I would like to make my submission as a pairing with Malachi Ekdikesis (Soldier-1st). Conviction/Mechanics:
Under my back story, I am unsure how well equipped I would be entering the prison. Character Concept:
Reflin is my plan to create one of the fastest possible characters. I just want to see what it will be like to have 65 base speed at level 7. I am pairing that with flurry of maneuvers to create a character that enters combat first, disarms people, and watches the enemy fight without weapons. Background:
"Commander Rekic, I would like you to meet Specialist Reflin Streetrunner. I believe he is the man you are looking for."
The commander nods in greeting. "Specialist? Of what?" I start to respond but Sergeant Tresk cuts me off, "He finds people for us, Sir. He is a thief-catcher. He is also probably the fastest person in the city." The commander gives me a long look-over. "Speed is helpful, but he'll be catching some of our most dangerous criminals, how is his combat?" Sergeant Tresk smiles. "If I may?" He motions to the door. The commander nods and Tresk brings in one of the guards. "I want to to fight this elf here. No killing blows though." The guards looks confused but nods. I step in front of him and pull out my nunchaku's. He attacks with his short sword. I wrap my nunchaku around his wrist and force the weapon out of his hand. It drops to the floor and I kick it away. He feints and tries to go past me to get at his sword. I grapple him, pin him to the ground and start tying up his arms. I stop, the point being made. I let the guard up and retake my seat in front of the commander's desk. The commander waves the guard away. "I think we have found our man. Now, Specialist Reflin, I have a unique job for you. The people just voted in a new law, called the Execution Exception. The idea is that even though no one has found a way back from the prison, some of the most devious criminals might just manage. And so, starting next month, we will be executing two criminals in the prison, chosen by the people. Your job will be to find, capture, and bring the two criminals to the stronghold we have there. They will be executed, word will be sent back here, and the mind's of the people will be put at ease.." I start thinking through the task and my mind gets stuck up on a problem. The commander notices my look and continues, "Yes, that does mean you will be sent through the portal that you will never be able to return. The commander continues but I can only think of leaving this world for... some world I know barely anything about. Or maybe it is the same world. The commander goes over details like rendezvous times through some sort of magic, equipment allotments, and some tips for surviving the underground, though the tips all sound like everyday survival tips. I'm ready to say no, though I let the commander finish speaking. "And finally, here are the files for the two criminals that have been chosen this year, Malachi Ekdikesis and Tarquin Jeryl." And now I have to say yes. --- Years prior "And what do we have here?" The gang humans step out of the alley. I wasn't surprised, but I had hoped they would let me pass. I could take off now and they would never catch me, but I also have a message to deliver. The moment of hesitation gives them enough time to surround me and close in.
--- Malachi was the man who helped me that night. He was the one that actually got me the job as a theif-catcher in the watch. But then a while ago he started telling me that the government was rigged, that it was just a front for an oligarchy that was running the city. He gave me some proof, but I told him that even if that was the case there was little we could do about it. I was a servant of the government and I would not turn away from that duty. He told me he was going to ask his superior about it, and then he was gone. Sentenced for treason and given a level 5 conviction. And now they were going to kill Malachi. I am loyal to my country, but today they through away the right for my services. He saved my life, and now I have to save his. --- "What is it Sergeant?" Tresk pauses at the brusqueness of the commander's tone.
Specific Callouts for Ten Minute Background:
:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile, a prized possession…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged! -fast
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. -IC – Save Malachi
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him or her but that he or she is not actually aware of yet. This will help me in creating plots that center around your character. -IC – his defection to warn Razmir -OOC No Idea why Sergeant Tresk called him Streetrunner instead of Treerunner -OOC – The commander sending more men after Razmir Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. -Malachi Ekdikesis
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don’t have to be elaborate, but they should provide some context and flavor. -Razmir’s saving him
I look forward to your review. |