|
Reep the Slick's page
168 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).
|
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep pockets the disks and card and shares the coins around as a proper kobold ought to.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep reloads again, quickly adding ammunition as he keeps one eye on the beast.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep fires again! Ranged Touch!: 1d20 + 6 - 4 + 1 ⇒ (19) + 6 - 4 + 1 = 22 for 1d10 + 1 ⇒ (8) + 1 = 9 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Im going to let you roll for me every time now!
Reep reloads,stepping back to put some distance between himself and the furry beastie.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Fort: 1d20 + 1 ⇒ (15) + 1 = 16
Reep hears the noise and slides to a wall, raising his musket to his shoulder and waiting.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep watches the exchange, hissing slightly the whole time. "Quick, quick! We are too exposed, too open."
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep puts his hand on Saranthenal's shoulder and hisses softly. "I always disliked you less than most." Satisfied with this touching parting, Reep slithers back to hide in a shadow.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep keeps repairing his musket, but his ears are listening to the speech that the box droid keeps making.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Unfortunately my musket weighs 4.5 lbs. Soon, yes.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep takes the extract with a thankful nod, but goes back to repairing his misfired rifle.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep slips forward, holding a wound in his side. "I have injury."
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep breathes deeply, summoning his courage. Shrieking like a banshee, he charges the nearest human!
REEP CHARGE!: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5 for 1d4 - 1 ⇒ (4) - 1 = 3 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep continues to hide, not entirely sure what is happening here.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep scrambles back as far as he can and hides! Stealth: 1d20 + 12 ⇒ (1) + 12 = 13
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep falls back, withdrawing as needed to keep the filthy humans from harming him.
Guys, I am coordinating a local con this weekend, so I will be unavailable Friday - Monday. Should be human again by Tuesday.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep again stabs! STAB!: 1d20 + 1 ⇒ (12) + 1 = 13 for 1d4 - 1 ⇒ (1) - 1 = 0 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
HP 4/14 Reep hisses as the thug punches him and stabs again! STAB!: 1d20 + 1 ⇒ (17) + 1 = 18 for 1d4 - 1 ⇒ (4) - 1 = 3 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep snarls and stabs at the closest pink-skinned human! Stabby!: 1d20 + 1 ⇒ (7) + 1 = 8 for 1d4 - 1 ⇒ (1) - 1 = 0 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep snarls as his gun misfires. Instead he howls and a cone of fire launches over the humans, angled up to avoid the smaller kobolds! Burning Hands! Reflex DC 14 for half! FIRE: 2d4 ⇒ (1, 3) = 4 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
HP 10/14
Reep hisses loudly, his frills flaring and his anger rising. How dare humans think they could ambush kobolds! How dare they! Reep slips back away from the thug and fires!
BAM!: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for 1d10 + 1 ⇒ (1) + 1 = 2 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep stays back, creeping slowly with his rifle in his hands. This place is so much alien to him, and so much depends on them that he can't help but worry.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Stealth: 1d20 + 12 ⇒ (15) + 12 = 27 Reep follows after, his boomstick cradled and loaded.
Sorry, kid sick with strep.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Where? Am I missing posts?
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep's here. But he's not charismatic enough to make talking a good idea. Unless you want them shot?
Reep cradles his rifle and sings a low sweet lullaby to it.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep nods, sighing. "Too bad he is crazy. Warnings about what lurks beyond would be nice." Reep follows the others.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep hesitates as well. "This human, he has knowledge. Kill him, eat him, I don't care. But we need to know what he knows before you do!"
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep nods vigorously and keeps his rifle trained on the crazy man.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep leans forward and stares at the human's head. "We can remove anything in your brain, no problem!" Reep shoulders his rifle and aims at the human's skull..
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep lowers his voice. "Why did robots put you in there? Is this place for food for robots? Are you good for eating?"
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep tilts his head, quizzically. "ROBOTS PUT YOU IN BOX? OR ROBOTS AM IN BOX?"
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
"Maybe it speaks Ape-tongue?" Reep leans over and in exagerrated words, says in Common. "WHY ARE YOU IN BOX, HUMAN?"
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
"It speaks!" Reep positively bounces over to the human. He prods the hand with his gun. "Can it do any other tricks? Can it sing?" He asks in Draconic.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep falls back, reloading.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep clutches his rifle and grits his teeth. This thing needs to die, now. He steps to where he can avoid anyone and cast burning hands on the thing! FIRE: 2d4 ⇒ (3, 4) = 7 damage, Reflex DC 14 half!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep peers at it, then focuses on Jeji, wiggling his fingers. I'm casting liberating command on Jeji, giving her an immediate Escape Artist check with a +4 bonus!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep, seeing his friends taken, gulps, enchants his bullet and fires! Spending mage armor to make this bullet a +1 bullet!
Magic Bullet GO!: 1d20 + 6 + 1 + 1 - 4 ⇒ (19) + 6 + 1 + 1 - 4 = 23 for 1d10 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Indeed. Loading screen for Reep!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep reloads, stuttering as his bullet failed to impact.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep shoulders his boomstick and fires! Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 for 1d10 + 1 ⇒ (3) + 1 = 4 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep holds back, if only to see how the thing reacts.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep reloads, loudly urging his colleagues to KILL IT KILL IT KILL IT!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep raises his rifle and fires at the blasted bad-doc! SHOOT IT!: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 for 1d10 + 1 ⇒ (8) + 1 = 9 damage!
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
"AHHHH! REEP IS WRONG!"
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
"Reep thinks it is a healing potion giver. Maybe if someone is hurt it will help?" Reep lies down to test his theory.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
The Roll20 Wiki is very much your friend. It's got a bit of learning curve to it, but once you master it, it's a freakin' amazing tool to use.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep inspects the robot and the table closely. Knowledge Engineering: 1d20 + 8 ⇒ (10) + 8 = 18
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep gathers the flare guns, staring hard at Jeji. "Reep will keep one. Guns that shoot fire are very precious. Perhaps too precious to sell?"
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
I'm definitely up for Roll20, though we'd need the invite link.
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
I started with 30, I think I'm down to 20 shots now.
KE: 1d20 + 8 ⇒ (8) + 8 = 16 Reep examines the strange objects, which looks familiar... Anyone care to aid me?
HP 14/14; AC 15 T 15 FF11; CMB -1, CMD 13; F+1, R+4, W+4; Init +1, Perc +1;
Reep aims and fires at the thing, aiming to kill it!
Rifle: 1d20 + 6 + 1 - 4 ⇒ (6) + 6 + 1 - 4 = 9 for 1d10 + 1 ⇒ (6) + 1 = 7 damage!
|