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... we're rusty as hell towards D20 rules in general and PF has seen us crash learning for 2 weeks now, we're constantly updating our command of the rules.
I'd recommend starting at level 6 or lower to help learn all the rules before jumping up to 12. At 12 builds are getting fairly complex as characters can have a decent amount of feat chains finished. From the damage levels posted, I'm assuming not many of them have any special builds or tricks in mind when they made their characters. Time and experience and reading some guides and books will bring the others up to at LEAST the level of the fighter.
The group felt the 2H Ftr was game breaking, while I didn't.
That amount of damage isn't gamebreaking. I've seen higher damage from level 9 characters. Your fighter has a fairly straightforward build and he hit a lot of the good feats for 2-handers and a decent archetype. It's more that the rest of your party is sub-optimized.
Re: Monk ... I confess, a number of the design elements of the class aren't as obvious to me such as making him a 3/4 BAB class seems inconsistent when compared to Paladins/Rangers.
But, when the monk flurries, his BAB is his monk level, not his actual BAB. Check that you're calculating flurry with the correct bonus.In any case, monk is a very hard class to work with in it's base archetype due to MAD. Not my favorite class, but it has it's advantages; super high saves, evasion, and still mind for example.
Something's not right here. Gunslingers should be doing a LOT more damage than that.
RE: SpellcastersThere's a trait to help with metamagic by lowering it's level increase. I think it's magical lineage? I forget the name. If all your sorcerer wants to do is blast, it's a good choice for their staple blast. Also, metamagic rods will cost a lot, but be great for conserving their higher level spell slots. You don't HAVE to be a treantmonk style caster.
They can also buff their damage in other ways. Dominate person on a troll or other giant type works fine, and then you can equip them with the parties spare loot and magic weapons.
Re: Rogue. I have never seen a reliable rogue damage build. Look into Ninja instead if you want reliable sneak attack damage via the invisible blade ninja trick. Even then, it's not perfect and no sneak attack = pathetic damage.