Palaveen

"Red" Devlin's page

101 posts. Organized Play character for Lawrence Smith 2.


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The Exchange

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CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Thank you, Shifty, for running an excellent game.

Please let me return the favor soon.

And thank you, fellow Pathfinders, for your enjoyable company.

Larry Smith
aka GM Lorenzo

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Sorry, restoration is not on Red's spell list. Willing to chip in if you need financial assistance.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Mission accomplished, "Red" Devlin offers his companions his card, offering to get together to pursue future lucrative enterprises.

Time to expand my arsenal. He ticks off a mental shopping list. Need area of effect options. Need ways to deal with the undead. Need to extend the reach of my spells...

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red looks to Mavaro, "Well, friend, are you satisfied we've met our objectives here? I'll defer on this mission."

I was waiting to see what he had to say. Just want to make sure we don't shortchange the Scarab Sages Pathfinder.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

If a retcon is permitted, Red would have used his healing hex on whichever of the two ladies appeared in the worse shape.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Could Mavaro have provided some healing to Eramos rather than delay? Might have made a difference.

Edit: Just saw M's post. He came out of delay and attacked the red thug.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red utters an oath as the foul light flail appears in front of him and strikes him in the tuchus.

He ignores his own wound and moves up next to the fallen Eramos. The tiefling kneels down to heal the Ulfen barbarian with his Healing hex.
Healing hex: 2d8 + 6 ⇒ (6, 5) + 6 = 17

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red meant to target the one thug who didn't seem to be raging. Thought that was Orange.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red waves nighty-night to the orange thug, who doesn't seem to be as filled with rage as his buddies.
Slumber hex Will DC18 or fall asleep for 6 rounds.
He calls out to his friends, who are struggling to see in the dark.
"Eramos, you may be stunned to realize the green thug is right in front of you."
"Ursahla, the red thug is in front of you.
"Everybody, the head-mfer-in-charge is about ten feet behind the green guy, about 15 feet in front of Eramos."

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Sorry, I forgot to roll a Will Save in my earlier post.
Will DC15: 1d20 + 7 ⇒ (11) + 7 = 18
Is the party up again, or are we waiting on Mavaro?

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red tries to put the red thug to sleep
Slumber hex Will DC18 or fall asleep for six rounds.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red's darkvision enables him to see the powerful caster. From his spell component pouch he draws forth a clump of hair from a black cat, utters an incantation and tosses it towards the caster.
Ill Omen (Save: none; SR: yes. Duration: 6 rounds or until discharged. The target is afflicted with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result.)

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red moves a few feet to get line-of-sight on the enemy caster. Acquiring his target, he unleashes a powerful scream, inaudible to all but the caster.
Ear-Piercing Scream: 3d6 sonic damage and dazed for 1 round. Fortitude DC16; negates dazed and halves damage.
Sonic Damage: 3d6 ⇒ (1, 5, 1) = 7

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Moved you up to Orange, Lizbeth.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red grabs a handful of ground mica from his spell component pouch, places it in the palm of his hand and blows it at the four thugs, avoiding the party. Then he takes a few steps back, behind cover and his beefier colleagues.

Glitterdust Will DC17 or blinded. Duration 6 rounds. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

"I can fly over it, but I doubt I can carry any of you. Any way to trigger the trap without killing ourselves or finding a way to move around it?"

After Mavaro describes the trap, Red gives their problem some consideration. "Not for the squeamish, but I could vomit a swarm of spiders and send them through the trap. The spell should targets living creatures, so I think that might work."

Red opens his mouth wide, coughs twice, and vomits forth a swarm of spiders that spills to the floor and moves toward the trapped area.

The Exchange

1 person marked this as a favorite.
CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Running a small local con at the Jet City Comic Show Saturday and Sunday, so my posts over the weekend will likely be short and sweet, lacking my usual excessive verbosity.

My info on the slide is good-to-go.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

"Ursahla, you'd better take the lead."

Before entering the exposed portal, Red casts his usual buff spells, mage armor, defending bone, and false life.
Temporary HP: 1d10 + 6 ⇒ (8) + 6 = 14

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

"Lizbeth, did I ever tell you the one about the dhampir who bore fruit? No? You'd never touch a blood orange again."

Green chalk? Hmm. Wonder if it has the same effect on engineers that green M&Ms have on tieflings...

"To the sewers in the Petal District, friends?"

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red tips his hat to the merchant. "Thank you for your assistance."

Red turns to their Scarab Sages companion, "Well, Mavaro, shall we seek out this Vonraig or first trace his steps into the sewers beneath the Petals District?"

He looks around at the party, "Anybody know anything about Vonraig or why he might need green chalk?"

Knowledge (local) re Vonraig: 1d20 + 11 ⇒ (17) + 11 = 28
Knowledge (arcana) re green chalk: 1d20 + 14 ⇒ (7) + 14 = 21
Spellcraft re green chalk: 1d20 + 14 ⇒ (20) + 14 = 34

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red twitches his prehensile tail, caressing the merchant's silk headscarf. "Madame Merchant, if my friend wishes to purchase what you have to offer, you should count your lucky stars. My patience, however, is at an end. We purchased your bauble, we expect the tale. Now, thank you."

Intimidate: 1d20 + 14 ⇒ (18) + 14 = 32

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

"Friends, I'm ready to introduce our friendly merchant to my inner and outer 'Bad Cop,'" says the tiefling Red. It's about time the vendor stops prevaricating.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Knowledge (history): 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge (local): 1d20 + 9 ⇒ (12) + 9 = 21

Red racks his brain, trying to recall anything useful about the history of important Osiriani families interred in or around Absalom as well as local vendors trafficking in rare objets d'art.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red sounds a note of caution, "Mavaro, if two of you have scarabs, others might as well. We might not be the only ones trying to seek out this tomb. Might take more than a gluestick to seal out the grave robbers."

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red holds out 20gp. "The coin is yours for the bauble--and for the tale that accompanies it. Surely you can do better than 'by way of a merchant from far off lands.'"
Sense Motive to help gage the veracity of the merchant's reply: 1d20 + 2 ⇒ (1) + 2 = 3 Eww!

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red looks on. That's one very twisted sister.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Before the party heads back to town, Red tries on the boots of the cat. "Anybody mind if I hang onto these shoes? Fit me like a glove."

Red listens with shrewd interest to the banter among the Osiriani traders. Scrutinizing the hawker's scarab with Ursahla, Red casts detect magic, using his knowledge of the arcane (+14) and spell craft (+14) to determine the nature of any enchantments.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red helps treat the injuries of the wounded, using his healing hex. (2d8+6)

"Godfather. Do you mind if we relieve our enemies of some of their former belongings? Seems a shame to leave them lying here on the deck."

Red helps sort through the gear, detecting magic and attempting to identify any enchanted items. (Spellcraft +14)

"If we've no other work before us this day, I'd welcome some rest, so I can recharge the arcane batteries. Let's get home and hit the rack."

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Still unable to see through the inky cloud obscuring Eramos and the sea monster, Red again targets the flying assassin. He conjures a ball of packed ice and snow and throws the snowball.
Snowball Ranged Attack vs Touch AC: 1d20 + 5 ⇒ (3) + 5 = 8
VC Shirt Re-Roll, 5 GM stars: 1d20 + 5 + 5 ⇒ (4) + 5 + 5 = 14
Cold Damage: 5d6 ⇒ (3, 2, 3, 4, 4) = 16 (Fortitude DC16 or staggered for 1 round.)

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Unable to locate the sea monster in the obscuring inky blackness, Red turns his attention to the flying assassin. Red looses an ear-piercing scream.
Sonic Damage: 3d6 ⇒ (2, 4, 6) = 12 and Dazed. Fortitude Save DC16 negates daze and halves damage.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

We're in the middle of what's left of Hurricane Ophelia. We might lose power shortly, and no one knows for how long. I will continue to post as long as it's possible. If I lose connectivity, I'll post again as soon as we get it back.

We're in The G Hotel in Galway. There are worse places to be in a hurricane.

We're scheduled to leave Ireland and return to Seattle on Thursday.

Larry

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red would like to recall the Devilfish's special defenses, special abilities, and special attacks, in that order.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red flies closer to the sea monster and tries to figure out what sort of creature has Eramos in its tentacles.
Knowledge (nature): 1d20 + 12 ⇒ (16) + 12 = 28
He gets within 30' of the sea monster grappling Eramos and points his stink finger at the beast.
Slumber (Will DC18 negates or sleep for 6 rounds.)

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red invokes his flight hex and races to the sound of the splash.

He looks for the fallen barbarian and tries to rescue the man from the brink.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red whispers to Eramos via the message spell, "We hear you fighting, but you're both concealed from us by the cloud, and probably out of range for many of our spells. Can you force or lure him our direction, so we can help?"

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Moved you up to the prow of the ship.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Heads-Up:

I'll be in Ireland on business (Blue-Job Chrome Polish--check it out) and pleasure (34th wedding anniversary October 15) over the next couple of weeks.

I have my wife's blessing to post every day, but it'll usually be in the evenings over there.

I love my wife, so I'll probably not post at all on October 15.

Larry

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Just got your email address, Sethran.
Sent you your player boon for Solstice Scar.
Larry
aka GM Lorenzo
aka "Red" Devlin

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red has his spell readied to throw at the flying assassin, while he patiently awaits a response from the Venture-Captain.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red calls out to Eramos, "The cloud won't last much longer, but our foe will sick for somewhat longer." Nauseated for 1d4+1 rounds after leaving the cloud.

"We should be ready to deal with the caster, as soon as the cloud dissipates."

Red turns to Gauril Karela, "If your injuries require more healing, we can help. Can you tell us what's going on?"

Red pulls out a wand of cure light wounds to heal the Venture-Captain. Just let me know how many charges to expend.

Then, Red readies to cast a snowball at the caster as soon as he or she is visible. Range 40'; Ranged Touch Attack: 1d20 + 5 ⇒ (11) + 5 = 16; Cold Damage: 5d6 ⇒ (2, 1, 3, 3, 3) = 12; Fortitude DC 16 or staggered for 1 round.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red tends to Gauril's injuries, healing him with a hex.
Healing Hex: 2d8 + 6 ⇒ (4, 2) + 6 = 12

Red looks and listens for signs of the flying caster. "Where did that bugger go?"
Perception: 1d20 + 8 ⇒ (7) + 8 = 15

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Reflex Save DC20: 1d20 + 6 ⇒ (17) + 6 = 23 18 - 5 cold resistance = 13 cold damage.
"Brrrrh!" Red shudders and moves up to Gauril Karela. He kisses the Venture-Captain's ring and says, "Cu respect, Nașul. Godfather."

Spying the airborne assassin with the cold heart, Red pulls a rotten egg wrapped in some wilted cabbage leaves from his spell component pouch, holds them in the palm of his left hand up to his chin, utters a rude incantation and exhales in the direction of the flying green assassin.

A cloud of nauseating fog spreads outward from the general area of the assassin in a 20-ft. radius, 20 ft. high.

Stinking Cloud: DC18 Fortitude negates; Duration: 6 rounds; Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

How are the assassins equipped? Are any of them wielding reach weapons? Can we act now? If so:
Red is worried the assassins might flank Gauril and take him out. He hums a short lullaby and points a finger at the assassin in the orange pants.
Slumber hex vs orange. Will DC18 or fall asleep for 6 rounds.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red casts message on the party.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

"Ursahla and I have our bearings now. The 'black whales' in Karela's note are probably those six ships' hulls. We need to pass all six of them, I think, though there might be something interesting between the third and fourth. Then, 'halfway to the light' probably refers to the lighthouse. Anybody think there's another interpretation?"

Red's ready to give that a try, but he's open to others' perspectives.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

He cast his other buffs, defending bone and false life before they got in the boat. Temp HP: 1d10 + 6 ⇒ (2) + 6 = 8

Perception, Darkvision 60': 1d20 + 8 ⇒ (20) + 8 = 28
Red enjoys his first foray into Absalom's harbor, still puzzling over Gauril Karela's note as Ursahla's sailors ply their oars.
As the sailors maneuver the boat through the wrecks in the Flotsam Graveyard, he spies the Silver Wren.
Red releases his wand of mage armor from his spring-loaded wrist sheath and activates it. An invisible but tangible field of force surrounds the tiefling. He stows the wand in his handy haversack.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

"You, my lady, are the best-equipped companion ever!" Red exclaims.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

Red looks out into the harbor, wondering what the night holds.
"The 'black whales' in Karela's note might be the hulls of ships in the Flotsam Graveyard. Heading south we'd need to pass six of them, I think. Then, 'halfway to the light.' A reference to the sun maybe, east if rising, west if setting."

Red looks for a lighthouse or the moon overhead. "Of course, the light could be the moon or something like a lighthouse."

He looks around for a likely pilot or fisherman with a suitable skiff. "Anybody want to pick up a sailor willing to give us a ride?"

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

"Shall we head to Beldren's Bluff then?"
Red's ready to go, unless the party has other ideas.

The Exchange

CG Tiefling Male Witch-8 | HP 50 | AC 14 / 13 T / 12 FF | CMD 16 | Fort +6, Reflex +6, Will +8; Resist: cold/electricity/fire 5 | Init +4 | Perception +10; darkvision 60 ft. | Speed 30 ft. | Hexes: Slumber, Evil Eye, Fortune, Misfortune, Flight, Healing, Cackle | Conditions: None

As Red rises to depart for Beldren's Bluff, he pauses. "Trade Prince Aaqir al’Hakam, what can you tell us about the two subordinates Gauril Karela took with him when he disappeared? Perhaps it's insignificant, but it might reveal a clue as to his intent or to his plans."

Temporal confusion. Is this occurring on the same day as the previous encounters, or have we awakened on a new day, bright-eyed and bushy-tailed?