![]() ![]()
May be a dumb question, but here goes... Our Barbarian uses a Great Sword in combat. He also uses Javelins occasionally. Last play session he wanted to pull out a Javelin (which is a Move Action) and then throw it (Standard Action). As the GM, I told him he couldn't do that because he would have to put away the Great Sword first, because it is 2-Handed. His argument is "well yes it is 2-handed, but that's just when swinging it, I don't ALWAYS hold it with 2 hands, that would just be ridiculous". He kind of has a point, but instead of debating it all night, we went with my ruling until we could get some insight...so any insight? ![]()
So if a PC has decided to multi-Class, which chart do you use to determine when they get to make multiple attacks? If a Wizard gets 2 attacks at level 11 (not sure if that's the actual level, just using it for example), and he has multi-classed to be a Cleric, and the cleric gets multiple attacks at level 9, how does that work? Do they stack? Or do you just use the Preferred Class for determining number of attacks? ![]()
Guess I am confused because XP's aren't "spent". If you are a Fighter and you just received enough XP to get to 3rd level, but instead you decide to take a first level Cleric, either way you still have a total of 5000 XP. Do you need 2000 more XP to receive the 2nd level for the Cleric? Or maybe I am seeing it wrong, does the second class now have it's own seperate XP? If so that would make sense. ![]()
Ok, I am a little confused about how PF does Multiclassing now. I understand that when you go up a level, you can choose to take the first level of another class, that part I got. The part I am confused about is when can you level up the second class? Do you have to wait till your main class goes up a level again? Then you can choose to level up your second class to second level instead of taking the level in the main? That seems to be the only way it makes sense to me, and I just wanted to make sure. In my younger years I pretty much didn't allow multiclassing, it just got out of control, but it looks a little more feasible in PF, so we are going to give it a try. Thanks ![]()
The Creeper in Question definitely got a perception check (and failed)in the above example. And after the sneak attack, the Rogue was obviously spotted and combat began as normal. As far as facing goes, I think it's an important aspect of the "roleplaying" part of the game. The entire game isn't combat, and that's why we use it. But I guess maybe that's why they don't call it "Back stab" anymore like in the good old days, guess it would just be called "stab" lol...or sneak attack obviously. As far as the players not liking it used against them, my players are actually all for the "if we can do it, then there's no reason the monsters can't do it too". That's why they play careful. So it works out for us. :) And as far as it being more difficult to defend yourself from two attacks on opposite sides, that goes against the "there is no facing argument", as there is no "opposite side" if there is no facing. What it the opposite side opposite of? His front? Then that would mean that there would be a facing of some sort, lol. But now I am just splittingh hairs. All of you make great points and thanks for the discussion! We are having a blast playing this game again. Happy gaming! ![]()
There might not be any rules for facing in the game, but in my opinion you still have to take into account "common sense facing". If you completely take out the facing concept, then it wouldn't make any sense to have flank attacks.
![]()
I am a little confused about Monster Attack Bonuses listed in the Bestiary. Let's use a goblin for example: In the offense section it says he gets Short Sword +2. The Goblin's BAB is +1. So do you combine both bonuses when the Goblin Attacks? Or is the BAB included in the +2 bonus for the short sword? Does that bonus next to a monters's attack include all the bonuses tghe creature gets? So I should judt be using that bonus? Thanks for the help. ![]()
Just getting back into the "D&D" rules after years of playing Warhammer, so a little rusty.
|