Seltyiel

Rebel Red's page

422 posts. Alias of Nik B..


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1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"I don't think settling down is quite my style - the fans expect me to travel to their cities and towns and spread the love and magic, Poppy is just as restless and couldn't stay either... I promise we will pass this way again, but for now we have songs to compose and a history to write. We wish you all the best and thank you for sharing the grand adventure with us" With that, Red and Poppy bid their goodbyes.

Red then absconds, taking a bottle of red wine with him.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"The way I see it, respected Magistrate, you can test for charms and enchantments if you please - and you will find none. Certainly Poppy, who hails from Elysium - would not be wandering around with this woman had she not proven her worth. Should you feel strongly about it, I'd remind you that the only reason you still get to be a magistrate of anything is because these good fellows threw off your shackles and then came to defend you in the hour of need - so you owe them trust if nothing else"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red simply reaches for paper and quill and rapidly starts composing...

"Poppy, get your lute!"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Ahhh cool, I had taken it that by doing so defensively I had used the standard, but if the GM Guidance was that it would not have made a difference then yeah standard it is..

Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (19) + 14 + 1 + 2 + 1 - 2 = 35
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (6, 2) + 10 + 3 + 6 + 1 = 28
Crit? 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (19) + 14 + 1 + 2 + 1 - 2 = 35
Add Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (3, 3) + 10 + 3 + 6 + 1 = 26

OK 54, that seems good!


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

I suspect Red could not have actually hit her with the -4 from fighting prone sadly - her AC seems pretty high from what I'm gathering so the only way its going to happen is if the -4 can be avoided


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red goes full defensive, and tries to stand...


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red makes a last final dash for glory....

IC/Rage/Haste/PA - Silver weapon

Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (1) + 14 + 1 + 2 + 1 - 2 = 17
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (4, 4) + 10 + 3 + 6 + 1 = 28

Attack 1d20 + 9 + 1 + 2 + 1 - 2 ⇒ (12) + 9 + 1 + 2 + 1 - 2 = 23
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (1, 5) + 10 + 3 + 6 + 1 = 26

But slips in a pile of blood at the start.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Can I clarify (before its too late!) - all gems are crushed?


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red keeps frothing away smashing at things.. (Gems!)

IC/Rage/Haste/PA - Silver weapon

Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (15) + 14 + 1 + 2 + 1 - 2 = 31
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (1, 4) + 10 + 3 + 6 + 1 = 25
Crit? 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (18) + 14 + 1 + 2 + 1 - 2 = 34
Add Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (5, 5) + 10 + 3 + 6 + 1 = 30

Attack 1d20 + 9 + 1 + 2 + 1 - 2 ⇒ (14) + 9 + 1 + 2 + 1 - 2 = 25
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (1, 5) + 10 + 3 + 6 + 1 = 26

Both get wrecked!


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red steps away and pulls his gems out, dropping those too...!

One, or two if possible


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red begins the destruction of the gem he is holding...


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Fort 1d20 + 7 ⇒ (14) + 7 = 21


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Great! Start crushing :p


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red gets ready to start smashing some gems...

Is there any cover?


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red looks on in wonderment, racking his brainas to whether he has heard anything about this...

Are there relevant Know checks etc?=[]


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Reflex 1d20 + 7 ⇒ (16) + 7 = 23

So what's with the forcefield? is there a way to get around that?


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red pushes forward, screaming his war chant and frothing at the mouth about life love and liberty!

IC/Rage/Haste/PA - Silver weapon

Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (8) + 14 + 1 + 2 + 1 - 2 = 24
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (5, 5) + 10 + 3 + 6 + 1 = 30


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red follows up on the plan and attacks the Erinyes!

IC/Rage/Haste/PA - Silver weapon

Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (18) + 14 + 1 + 2 + 1 - 2 = 34
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (6, 6) + 10 + 3 + 6 + 1 = 32
Convert?1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (17) + 14 + 1 + 2 + 1 - 2 = 33
Add Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (6, 4) + 10 + 3 + 6 + 1 = 30
Lol can you crit a crit? Even the conversion was a threat :p

Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (19) + 14 + 1 + 2 + 1 - 2 = 35
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (5, 5) + 10 + 3 + 6 + 1 = 30
Convert?1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (6) + 14 + 1 + 2 + 1 - 2 = 22
Add Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (1, 3) + 10 + 3 + 6 + 1 = 24

Attack 1d20 + 9 + 1 + 2 + 1 - 2 ⇒ (14) + 9 + 1 + 2 + 1 - 2 = 25
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (5, 2) + 10 + 3 + 6 + 1 = 27


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Still holding to see what Tomkins approach is :)


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Yeah status lines can be annoying like that, one missed update and they become problematic. Haven't worked out a viable solution yet

Is it dead yet? ;p


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4
Tomkin the Doughty wrote:

[dice=Will]1d20+11

hp=57/74 -- Red, full attack on the erinyes may be the best. Tom prepares to pop 10' away from Azur and keep him threatened if the blue is down--planned move is already made on map.

That could be the go then, lets see how the action resolves


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Cool, will go after our Happy Halflings then!

Will save 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13

Urgh!


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red delays for the heal...


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

awaiting turn, and outcomes of the glitterdust etc


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red flies into a Rage!

IC/Rage/Haste/PA - Silver weapon

Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (20) + 14 + 1 + 2 + 1 - 2 = 36
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (4, 1) + 10 + 3 + 6 + 1 = 25
Crit? 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (16) + 14 + 1 + 2 + 1 - 2 = 32
Add Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (4, 4) + 10 + 3 + 6 + 1 = 28

Haste Attack 1d20 + 14 + 1 + 2 + 1 - 2 ⇒ (7) + 14 + 1 + 2 + 1 - 2 = 23
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (1, 3) + 10 + 3 + 6 + 1 = 24

Attack 1d20 + 9 + 1 + 2 + 1 - 2 ⇒ (20) + 9 + 1 + 2 + 1 - 2 = 31
Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (4, 3) + 10 + 3 + 6 + 1 = 27
Crit? 1d20 + 9 + 1 + 2 + 1 - 2 ⇒ (8) + 9 + 1 + 2 + 1 - 2 = 19
Add Damage 2d6 + 10 + 3 + 6 + 1 ⇒ (6, 5) + 10 + 3 + 6 + 1 = 31

Target order - J25/J21, then 5' step across into J25, if J21 is still alive


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Oooh the cheeky man! Ok will see how all these actions resolve and see what is left standing :p


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Hmm point - what area is the silence covering?


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

I don't have to see him, I just need to make the perception check to hear what square the casting occurred it... so he doesn't get a stealth check as he is talking - so he's still invisible. "Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle)."

basically I need to catch him in an AoE next round is all :)


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red tries to note what square the High Wyrmlord is casting from...

Perception 1d20 + 11 ⇒ (16) + 11 = 27


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4
DM Harpwizard wrote:
Folks, if you have any bonuses that affect your AC, could you kindly change your AC listed in your profile. I rely on that heavily when resolving combat. Thanks![/ooc]

Noted :)

Enlarged+Hasted = AC 20

Red takes his attack of opportunity as the creatures move in against him.
Against whichever one

Hasted+PA
Attack 1d20 + 14 + 1 - 2 ⇒ (12) + 14 + 1 - 2 = 25
Damage 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red triggers his cloak, growing to an enormous size, then moves in on Azzar, blade in the defensive!

Fight defensively, fishing for AOO's


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red remains philosophical.

"We'll see how it all works out - someone will be surprised either way"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Back!


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

He has 20 Str :) He's not a girly-bard.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red can use one of the bows :)


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Poppy gflies up to help them secure the rope.

Red climbs the rope Cant fail the low DC


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"Tell her the revolution is coming"

Red cleans the blood off his blade.

"Those early blows stung, glad they weren't able to sustain their attack"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red just continues the attack "All over I'm afraid. I suppose it is not in your nature to abandon hate any more than it is in my nature to give up liberte!"

Haste/flank/PA

Attack 1d20 + 14 + 1 + 2 - 2 ⇒ (9) + 14 + 1 + 2 - 2 = 24
Damage 2d4 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20

Attack 1d20 + 14 + 1 + 2 - 2 ⇒ (19) + 14 + 1 + 2 - 2 = 34
Damage 2d4 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19
Convert? 1d20 + 14 + 1 + 2 - 2 ⇒ (1) + 14 + 1 + 2 - 2 = 16
Add Damage 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19

Attack 1d20 + 9 + 1 + 2 - 2 ⇒ (20) + 9 + 1 + 2 - 2 = 30
Damage 2d4 + 8 + 6 ⇒ (3, 3) + 8 + 6 = 20
Convert? 1d20 + 14 + 1 + 2 - 2 ⇒ (6) + 14 + 1 + 2 - 2 = 21
Add Damage 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red steps in to lock down the flank!

Haste/flank/PA

Attack 1d20 + 14 + 1 + 2 - 2 ⇒ (4) + 14 + 1 + 2 - 2 = 19
Damage 2d4 + 8 + 6 ⇒ (2, 2) + 8 + 6 = 18

Attack 1d20 + 14 + 1 + 2 - 2 ⇒ (19) + 14 + 1 + 2 - 2 = 34
Damage 2d4 + 8 + 6 ⇒ (1, 1) + 8 + 6 = 16
Convert? 1d20 + 14 + 1 + 2 - 2 ⇒ (4) + 14 + 1 + 2 - 2 = 19
Add Damage 2d4 + 8 + 6 ⇒ (3, 3) + 8 + 6 = 20

Attack 1d20 + 9 + 1 + 2 - 2 ⇒ (14) + 9 + 1 + 2 - 2 = 24
Damage 2d4 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red hooks back in!

Haste/PA

Attack 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23
Damage 2d4 + 8 + 6 ⇒ (2, 2) + 8 + 6 = 18

Attack 1d20 + 14 + 1 - 2 ⇒ (20) + 14 + 1 - 2 = 33
Damage 2d4 + 8 + 6 ⇒ (4, 3) + 8 + 6 = 21
Convert? 1d20 + 14 + 1 - 2 ⇒ (15) + 14 + 1 - 2 = 28
Add Damage 2d4 + 8 + 6 ⇒ (2, 4) + 8 + 6 = 20

Attack 1d20 + 9 + 1 - 2 ⇒ (12) + 9 + 1 - 2 = 20

He then steps across...


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

New slides up! Linkied as first map in Current Location up top


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"Oh well, if that's how you want it to be..."

Red goes in swinging.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red tries the south door in the meantime.

(After Bofus does his trap thing again!)


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Once Bofus does his trap checking on BOTH doors...plus disarm if relevant...

North


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Full healed and REDy to roll!


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"HOW MANY traps in there!? Well no way I'm touching ANY of these doors...!"


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red doubles back to check the north door.

Perception 1d20 + 11 ⇒ (2) + 11 = 13


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Blade is silver, not sure if that helps...?


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Thanks! Red can't fail that jump, so he makes it... thought I had best check first was all!

Red lands and comes in swinging...

PA+IC
Attack 1d20 + 14 - 2 + 1 ⇒ (13) + 14 - 2 + 1 = 26
Damage 2d4 + 8 + 6 + 1 ⇒ (4, 4) + 8 + 6 + 1 = 23


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4
Rebel Red wrote:

Of course...!

GM is the trap jumpable via acrobatics?

Just need to know :)

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