M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Thanks, I'll be sure to do a better job at double checking my numbers.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
The Tiefling grins broadly as the dragon's attack misses, drawing his quarterstaff afterwards in case the creature comes too close again. He then readies another fire bomb to lob at the cold dragon. Readying another action to throw a bomb if the dragon becomes visible within 30 feet. Using the boon outlined below to increase damage. Readied Action: RTA + Mutagen + PBS - Range + Prayer: 1d20 + 9 + 2 + 1 - 2 + 1 ⇒ (18) + 9 + 2 + 1 - 2 + 1 = 29
Dragonkiller:
From Shades of Ice Part III You defeated Aralantryx, the Shadow Lodge’s enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet. My apologies, but due to a copy/paste error, I've been rolling the wrong damage in my two attacks previous to this one. I should have rolled 3d6 instead of 3d8. I've correct the mistake now. The kobold was defeated, but please allow me to reroll the damage from my first attack on the dragon and take whichever is lower. 3d6 + 10 ⇒ (6, 1, 6) + 10 = 23 is higher than what I rolled on the 3d8 from my first attack on the dragon. I'm also completely cool with saying the attack did no damage.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis readies himself to toss a bomb whenever another enemy appears. Ready Action: Throw Bomb at first visible enemy within 30 feet. Readied Action: RTA + Mutagen + PBS - Range + Prayer: 1d20 + 9 + 2 + 1 - 2 + 1 ⇒ (4) + 9 + 2 + 1 - 2 + 1 = 15
Miss Square: 1d8 ⇒ 2 Splash Damage: DC 18 Reflex, 13 fire damage if succeed, 6 fire damage if fail.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Noting the amount of damage sustained by his companions from the dragon, Reavis scratches his chin for a moment before deciding to drink an extract of Shield. He then moves closer to the fog, while informing those who don't speak Draconic, "It hates dwarves. I guess some stereotypes are true."
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Missed that Prayer is up, so it's a 28 to hit and 23 damage. The surrounding squares take 13 fire damage except the one Crios is inside.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Actually, I'll take the attack on the blue kobold over the Cold Resistance. Reavis has Cold Resist 5 already. Reavis Reflex: 1d20 + 12 ⇒ (1) + 12 = 13 23 Cold damage after Tiefling Resistance. Reavis loses his 10 Temp HP to take 13 damage in total. "Brrrrr. Assuming it can't do that all the time, that dragon's bound to come out of the fog eventually." Reavis says confidently as he tosses another bomb at the blue kobold. Using Precise bombs to avoid hitting Crios, but the other ice squares around blue getting another 12 fire damage. RTA + Mutagen + PBS - Range: 1d20 + 9 + 2 + 1 - 2 ⇒ (17) + 9 + 2 + 1 - 2 = 27
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
At the sound of the booming voice, Reavis drinks an extract of Resist Energy, giving him greater protection from the Cold. Will the the DR/3 from the Fey. Resist Energy gives Resist 10 to Cold. Upon reaching the room, the Tiefling shrugs, moves further towards the kobolds, and lobs an explosive bomb at the blue one. RTA + Mutagen + PBS - Range: 1d20 + 9 + 2 + 1 - 2 ⇒ (16) + 9 + 2 + 1 - 2 = 26
Since this is an explosive bomb, it splashes 10 feet around the target in case the ice is susceptible to melting (12 damage or 6 with DC 18 Ref).
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Endure Elements up, as well as Mutagen (thanks GM!) and False Life. Barkskin's duration is only 60 minutes, so I'm assuming it's done. Looking over my boons now, I see that Reavis has permanent endure elements from cold weather below 0 degrees, but the spell is active in the extraordinary case it gets superhot. Reavis moves forward five feet, picks up a thick rock nearby and rolls it into the room south of the group. "Hey, if there is a tripwire or floor panel it might set off a trap before we do." Rock toss with Throw Anything Feat: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 Attempting to roll it along the floor in a straight line
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Yeah, dragons and their magic abilities are bad news for nature and the First World in particular. We have to do something." Knowledge (nature) aid Kivuli: 1d20 + 14 ⇒ (16) + 14 = 30
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Knowledge (nature) DC 28: 1d20 + 14 ⇒ (2) + 14 = 16 =Knowledge (nature) DC 25: 1d20 + 14 ⇒ (14) + 14 = 28 "Your Queenliness, I can list a number of ways you can guide your subjects to protect themselves in case things go south. The gifts of nature can be turned into armor and shields if you know what you're doing, which gives you enough breathing room for either approach." Knowledge (nature) to influence Quiselle: 1d20 + 14 ⇒ (7) + 14 = 21 "I mean, if that doesn't do it for ya, there's always the magicks of the First world you can turn to your favor to hide your subjects or manipulate the dragons." Second attempt at Knowledge (nature) to influence Quiselle: 1d20 + 14 ⇒ (13) + 14 = 27
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"We can talk to those guys first, just as long as I'm not the one talking."
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Works for me, it won't be the first white dragon I killed, although truth be told it was just a baby. Anyway, if it's not close, I'm going to need an hour to brew another mutagen."
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"A kobold queen? I bet she's just the cutest lil thing.... Oh. Wait." Reavis says in Common as he moves into position to toss a bomb at the green enemy. RTA Fire + PBS + Mutagen: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31
Will switch to Blue if Green is down.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis skirts around the northern trees with his enhanced speed, then drops a bomb on the purple enemy. RTA Fire + PBS + Mutagen: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Miss Square: 1d8 ⇒ 5 If it misses, purple will need to make a Ref Save DC 18. If he fails, he takes 12 fire damage, if he succeeds he only takes 6.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Well, these tree sure are annoying." Reavis grumbles as he quaffs an extract of Expeditious Retreat and moves closer to where he presumes the kobolds are located. Speed 60' for 6 minutes.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
FYI, Mutagen, Barkskin, Endure Elements, and False Life (Temp HP: 1d10 + 6 ⇒ (4) + 6 = 10) are active on Reavis. Also, adding an extract of Resist Energy to replace one of the two False Life extracts prepared in previous encounters.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis moves up to the rift and uses his advanced planar knowledge to aid Ranalus in sealing it. Knowledge (planes): 1d20 + 15 ⇒ (15) + 15 = 30
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis maneuvers around the battle field to avoid the cover of dwarf and rock and launches another bomb, this time at the remaining skeleton. RTA Fire Bomb + Mutagen + PBS + Bless + Haste?: 1d20 + 9 + 2 + 1 + 1 + 1 ⇒ (14) + 9 + 2 + 1 + 1 + 1 = 28
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Sneering at his miss, Reavis nonetheless tosses another bomb, this time at the red skeletal champion. RTA Fire Bomb + Mutagen + PBS: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
Miss Square: 1d8 ⇒ 3 If that misses, DC 18 Reflex for adjacent characters. Failure: 12 Damage, Success: 6 Damage Reflex on Reavis' own bomb in case of miss: 1d20 + 12 ⇒ (12) + 12 = 24
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"I knew you bone boys would come out of your hidey spots eventually." Reavis chuckles to himself as he moves out of melee range to toss a bomb at the yellow skeletal champion. Using Precise bombs to avoid splashing Anduris on a hit. RTA Fire Bomb + Mutagen + PBS: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14
Miss Square?: 1d8 ⇒ 2 If that misses, DC 18 Reflex for adjacent characters. Failure: 12 Damage, Success: 6 Damage Reflex on Reavis' own bomb in case of miss: 1d20 + 12 ⇒ (19) + 12 = 31
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis drinks an extract of Shield then moves closer to the yellow skeleton. New AC posted in status line.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Knowledge (religion) on Skeletons: 1d20 + 9 ⇒ (13) + 9 = 22
Please let me know the skeleton's Feats, and whatever will tell me that I need to use bludgeoning weapons on them. Reavis moves forward while pulling out his bow. He then fires a blunt arrow at the red skeleton while yelling, "Come get some, son." Comp Longbow with Blunt Arrow + Mutagen: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Feeling less agoraphobic now, Reavis moves a bit to the west to toss a bomb at the green shadow. Precise bomb will miss friendly squares with splash on a hit. RTA Fire Bomb + Mutagen + PBS: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Miss Square just in case: 1d8 ⇒ 2 If that misses and splashes, then it deals 12 fire on a failed reflex save, 6 fire on a successful reflex save. The DC is 18.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Cool, all my previous buffs are still active. Knowledge (religion) 1 + Symposium: 1d20 + 9 ⇒ (11) + 9 = 20
Recalling some information from the symposium, Reavis relates, "The other one is an exiled shade. I think I fell asleep during that class though. Whoa, how did we get ambushed!?!" Re: Shadows. Just give me two facts Reavis might know, Ranalus already asked the two specfic things I wanted to know. With all of his effective attacks being ranged, Reavis withdraws away from the group. Provokes from green, but withdraw action should prevent AoO from blue.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
How long has it been in game time since the first encounter of this section? Just keeping track of my buffs.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Come on guy, you don't want the rest of your tribe to think you were a wuss do you? I'd hate for anyone to question your honor." Reavis says in support of Kuriq's attempt with Kragr. Intimidate aid another: 1d20 - 2 ⇒ (20) - 2 = 18
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Like I was saying earlier, standing by and doing nothing will result in a destructive imbalance in the local environment. You can't just let the undead poison everything." Reavis adds to Kivuli's statement to Jala. Auto-aid Kivuli's Knowledge (nature) roll.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis saddles up next to Jala and tries to convince her with facts, "Yo, if these orcs aren't stopped they're going to scorch the earth--eating and destroying all the plants and animals. Not much can survive when a berserker army moves through an ecosystem. It'll take years for hunting grounds to recover, if there are any people left." Knowledge (nature): 1d20 + 14 ⇒ (10) + 14 = 24
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis moves 30 feet to the east and tosses a bomb at the red enemy. Using Precise Bomb to avoid hitting allies Fire Bomb + Prayer + Bless + Mutagen + PBS: 1d20 + 9 + 1 + 1 + 2 + 1 ⇒ (18) + 9 + 1 + 1 + 2 + 1 = 32
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis draws his bow and fires an arrow at the Ragewight. +1 Comp Longbow + Mutagen + Bless: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis Buffs: Dexterity Mutagen (+4 Dex, -2 Cha, +2 Nat. Armor), Barkskin (+3 Nat. Armor), and False Life (Temp HP: 1d10 + 6 ⇒ (9) + 6 = 15). I'm assuming his Nonlethal damage was healed over time.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Remembering how well his conversation went with the cat, Reavis just stands back and picks wax out of his ears with a finger.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis moves closer and tosses a Frost Bomb at the Devil. "Hey guy, you look like my aunt. I hated my aunt." Using Precise Bombs to avoid splashing the three around it. RTA + Mutagen + PBS + Prayer: 1d20 + 9 + 2 + 1 + 1 ⇒ (8) + 9 + 2 + 1 + 1 = 21
If that touches and damages, the devil needs to make a DC 18 Fort save or it's staggered 1 round.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Knowledge (planes): 1d20 + 15 ⇒ (2) + 15 = 17 Reavis realizes what kind of outsider the enemy is and shares that information once he's not flat-footed.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Knowledge (arcana): 1d20 + 14 ⇒ (11) + 14 = 25 Just tell me something an alchemist is likely to know about an Animated Owlbear Mascot. I'm assuming this is a construct. "I'm not holding back on this thing." Reavis says with a snicker as he moves closer and tosses an explosive bomb at the Owlbear. Explosive Fire Bomb, RTA + Mutagen + PBS + Bless: 1d20 + 9 + 2 + 1 + 1 ⇒ (12) + 9 + 2 + 1 + 1 = 25
If that hits, the enemy is on fire. It takes 1d6 Fire damage every round unless it takes a full round action to put itself with a DC 18 Reflex save.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
If the cat is down already, will not attack. "Wow, you actually hit me! I'm almost impressed." The Tiefling grumbles mockingly as he moves north and fires another arrow. +1 Comp Longbow + Bless + PBS +IC: 1d20 + 9 + 1 + 2 + 1 ⇒ (13) + 9 + 1 + 2 + 1 = 26
Edit: The 7 damage comes out of Reavis' Temp HP, reducing it down to 9 Temp HP.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis draws his bow as he moves to the south, then fire an arrow at the cat. "I guess we aren't supposed to kill you, despite the fact that you [sic] dumb." +1 Comp Longbow: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14 "That's annoying. Switching back to bombs next time. You all better knock him out this time if you don't want him dead."
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reavis moves closer to the large cat and tosses another frost bomb at it. RTA Frost Bomb + Mutagen + PBS + Bless + IC: 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (17) + 9 + 2 + 1 + 1 + 2 = 32
DC 18 Fort save again or it's staggered.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Your funeral, bud." Reavis says nonchalantly as he tosses a frost bomb at the cat. If someone ninjas this post to move adjacent, Reavis will use Precise Bombs to avoid hitting them. RTA Frost Bomb + Mutagen + PBS + Bless: 1d20 + 9 + 2 + 1 + 1 ⇒ (5) + 9 + 2 + 1 + 1 = 18
If that hits, the Cat needs to make a DC 18 Fort save or it's staggered for 1 round. +2 to both if Inspire Courage active.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Purr-ple?" Reavis answers with a chuckle to himself. Reavis' Terrible Diplomacy Roll: 1d20 - 2 ⇒ (15) - 2 = 13
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Knowledge Arcana: 1d20 + 14 ⇒ (3) + 14 = 17 "We're here to save the museum again. With the dead guy over there, looks like it needs it. We're on a timetable here, so we don't want to fight you. You got a riddle or something we can solve? Wait, I think sphinxes have human faces."
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"Come out, come out wherever you are!" Reavis calls from the door in case something unintelligent was waiting for them.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Feeling overconfident, Reavis leaves his nonlethal burns for now. "Let's go to the right." He tells the others as he moves in that direction.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reflex: 1d20 + 12 ⇒ (8) + 12 = 20 As Reavis still gets burned despite sidestepping the fireball again, he complains, "Come on guys, this is taking too long." To do his part, he steps up to the swarm and tries to disable the runes once more. Disable Device + Mutagen: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Reflex Save: 1d20 + 12 ⇒ (19) + 12 = 31 Only take 5 nonlethal from Fire Resistance. After avoiding any real damage from the flames, Reavis returns to the swarm and tries to disarm it again. Disable Device + Mutagen: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Before entering the museum, Reavis takes a few moments to prepare himself with mutagen and extracts. Using Dexterity Mutagen (+4 Dex, -2 Cha, +2 Nat. Armor), Barkskin (+3 Nat. Armor), and False Life (Temp HP: 1d10 + 6 ⇒ (10) + 6 = 16). Please note that Initiative, Reflex, Will, and Perception scores have changed from my original status line. Finding the swarm conveniently next to him, Reavis attempts to pull it apart using his skills disarming traps. Disable Device + Mutagen: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33 Afterwards, he decides it's no longer convenient to be next to a swarm and Reavis moves away 20 feet.
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
Local on Museum since Kivuli got the rest: 1d20 + 6 ⇒ (5) + 6 = 11 "I must still be high from yesterday." Reavis says as he justifies the same events appearing to repeat, "Let me tell you guys, never try any mushrooms from Drandle Dreng's private stash."
M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*
"It looks like the higher ups either have a sense of humor or we did a decent job last year." Reavis observes with a snort that borders on derisive. "Must be something important this time. I brought more universal solvent in case you guys get stuck again." "Between bouts of getting drunk on Chelish wine, I've been reading up on spooks, spectres, and screaming skeletons. I figured it might come in handy somewhere." I'll take Knowledge (religion) as a class skill, why not?
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