Valeros

Rayne Deverin's page

636 posts. Organized Play character for Daxter.


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Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

It works! Thanks!

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

It looks like only Qalim's chronicle is there.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"Yea, good job everyone. Go us."

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Fort: 1d20 + 12 ⇒ (16) + 12 = 28

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Reflex: 1d20 + 15 ⇒ (17) + 15 = 32

Rayne also dodges the worst of the fireball.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

@Qalim, I'm fine with it. Though I hope you may want to knowledge the copper dragons.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne takes aim at red and takes a shot after drawing his bow.

Swift for Favored Target.
Deadly Aim, Favored Target: 1d20 + 16 - 3 + 2 ⇒ (5) + 16 - 3 + 2 = 20
1d8 + 3 + 6 + 2 ⇒ (6) + 3 + 6 + 2 = 17

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"The bridge should be fine if anyone wants to try it."

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"I think it's here. See the seam where the bridge meets the platform? The bridge is supposed to roll, but I don't know what causes it."

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne will start disabling the trap bridge.

Disable Device: 1d20 + 20 ⇒ (1) + 20 = 21
Disable Device: 1d20 + 20 ⇒ (9) + 20 = 29
Disable Device: 1d20 + 20 ⇒ (3) + 20 = 23
Disable Device: 1d20 + 20 ⇒ (10) + 20 = 30

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne walks up and examines the bridge without stepping on it.

Perception: 1d20 + 23 ⇒ (15) + 23 = 38 +4 for trapfinding.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne will keep disabling pillars while Wraith struggles as he tries to do his part.
I think 2 more are left?
Perception: 1d20 + 23 ⇒ (9) + 23 = 32 +4 for trapfinding
Disable Device: 1d20 + 20 ⇒ (9) + 20 = 29
Perception: 1d20 + 23 ⇒ (9) + 23 = 32 +4 for trapfinding
Disable Device: 1d20 + 20 ⇒ (18) + 20 = 38

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne nods before moving to the next pillar to take care of it.
Perception: 1d20 + 23 ⇒ (6) + 23 = 29+4 for trapfinding
Disable Device: 1d20 + 20 ⇒ (19) + 20 = 39

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne will go up to the brown pillar, searching it for traps.

Perception: 1d20 + 23 ⇒ (10) + 23 = 33 +4 for trapfinding
Disable Device: 1d20 + 20 ⇒ (13) + 20 = 33

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne will try to disable the symbol after taking the blessing.

Sickened, Disable Device: 1d20 + 20 - 2 ⇒ (10) + 20 - 2 = 28
Sickened, Disable Device: 1d20 + 20 - 2 ⇒ (17) + 20 - 2 = 35

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Fort: 1d20 + 12 ⇒ (5) + 12 = 17

Rayne shrugs off whatever the symbol does. Can I disable the symbol?

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne keeps moving further into the room.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne will head into the room on the look out for traps and/or ambushes.
Perception: 1d20 + 23 ⇒ (2) + 23 = 25

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Well besides making Wraith attached to it, what else does the nasty rock do?

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

I don't know where else to go here except for leaving the way we came in.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"Yea, let's get this over with."

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne studies and fires his bow on the remaining beast.

"Please just die already."

Point Blank, Deadly, Sickened, Courage, Prayer, Rapid: 1d20 + 19 ⇒ (11) + 19 = 30
2d8 + 26 ⇒ (3, 6) + 26 = 35
Point Blank, Deadly, Sickened, Courage, Prayer, Rapid: 1d20 + 19 ⇒ (12) + 19 = 31
1d8 + 13 ⇒ (3) + 13 = 16
Point Blank, Deadly, Sickened, Courage, Prayer, Rapid: 1d20 + 14 ⇒ (14) + 14 = 28
1d8 + 13 ⇒ (3) + 13 = 16

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

You are correct. MB
Fort: 1d20 + 12 ⇒ (14) + 12 = 26
Acrobatics: 1d20 + 15 ⇒ (12) + 15 = 27
Acrobatics: 1d20 + 15 ⇒ (15) + 15 = 30

Rayne tumbles away from the melee and takes a shot at Not-Sorrina.

Point Blank, Deadly, Sickened, Prayer, Courage: 1d20 + 21 ⇒ (8) + 21 = 29
1d8 + 13 ⇒ (5) + 13 = 18

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne steps back and continues to fire at Not-Marcus.

Rapid, Point Blank, Deadly, Sickened, Favored< Prayer, Courage: 1d20 + 19 ⇒ (20) + 19 = 39
Confirming Threat: 1d20 + 19 ⇒ (2) + 19 = 21
2d8 + 26 ⇒ (4, 3) + 26 = 33
Extra Crit Damage: 2d8 + 26 ⇒ (5, 7) + 26 = 38
Rapid, Point Blank, Deadly, Sickened, Favored< Prayer, Courage: 1d20 + 19 ⇒ (17) + 19 = 36
1d8 + 13 ⇒ (2) + 13 = 15
Rapid, Point Blank, Deadly, Sickened, Favored< Prayer, Courage: 1d20 + 19 ⇒ (6) + 19 = 25
1d8 + 13 ⇒ (7) + 13 = 20

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"Oh come on!" Rayne states drawing his bow as he focuses on the beast that used to be Marcus Farabellus.
Swift action for Favored Target
Rapid, Deadly, Sickened, Favored: 1d20 + 14 ⇒ (4) + 14 = 18
Manyshot: 2d8 + 18 ⇒ (5, 6) + 18 = 29
Rapid, Deadly, Sickened, Favored: 1d20 + 14 ⇒ (9) + 14 = 23
1d8 + 9 ⇒ (6) + 9 = 15
Rapid, Deadly, Sickened, Favored: 1d20 + 9 ⇒ (12) + 9 = 21
1d8 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"Oh. Yay us. We rocked this."

Congrats team! Thanks Pirate Rob for running this!

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne leads the way, ever vigilant for traps.

Perception: 1d20 + 23 ⇒ (15) + 23 = 38

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"If it's one thing I'm good at, it's shooting things."

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne's eyes shift as he targets the next shadow, yellow.

Swift for Favored Target.

Rapid, Deadly, Point Blank, Inspire Courage, Sickened: 1d20 + 17 ⇒ (11) + 17 = 28
2d8 + 26 ⇒ (8, 5) + 26 = 39
Rapid, Deadly, Point Blank, Inspire Courage, Sickened: 1d20 + 17 ⇒ (16) + 17 = 33
1d8 + 13 ⇒ (4) + 13 = 17
Rapid, Deadly, Point Blank, Inspire Courage, Sickened: 1d20 + 17 ⇒ (18) + 17 = 35
1d8 + 13 ⇒ (6) + 13 = 19

12 ghost salt arrows left.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Right, yes 4 arrows. I did account being sickened into my damage rolls. My base is 3 + 6 from Deadly Aim + 1 from Point Blank + 2 from Favored Target so 12 before sickened.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"Somebody save Wraith, I'll take care of them." Rayne states knocking his bow with special arrows, after taking the plastic wrap off them.

All of these are going to be ghost salt blanched arrows. I have a total of 20 of them. Swift Action Favored Target Blue.

Favored, Sickened, Point Blank, Rapid, Deadly: 1d20 + 14 ⇒ (1) + 14 = 15
Manyshot: 2d8 + 20 ⇒ (1, 2) + 20 = 23
Favored, Sickened, Point Blank, Rapid, Deadly: 1d20 + 14 ⇒ (20) + 14 = 34
1d8 + 10 ⇒ (4) + 10 = 14
Favored, Sickened, Point Blank, Rapid, Deadly: 1d20 + 9 ⇒ (19) + 9 = 28
1d8 + 10 ⇒ (6) + 10 = 16

17/20 ghost salt arrows left.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"That's really bad." Rayne states, drawing his bow taking a step back.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Ending Prestige/Fame: 17/42
Ending Gold: 4276
XP: 24

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

I'm good to go.

Rayne keeps his eyes open for traps.

Perception: 1d20 + 23 ⇒ (15) + 23 = 38

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"So I'm guessing we shouldn't touch it?"

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"Good work. Now what?"

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne continues his focus, firing on the large undead in front of him.

Inspired, Favored, Rapid, Deadly, Sickened: 1d20 + 15 ⇒ (17) + 15 = 32
Manyshot: 2d8 + 26 ⇒ (5, 3) + 26 = 34
Inspired, Favored, Rapid, Deadly, Sickened: 1d20 + 15 ⇒ (12) + 15 = 27
1d8 + 13 ⇒ (8) + 13 = 21
Inspired, Favored, Rapid, Deadly, Sickened: 1d20 + 10 ⇒ (14) + 10 = 24
1d8 + 13 ⇒ (4) + 13 = 17

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne continues his assault on the large undead.

Inspire, Favored, Prayer, Rapid, Deadly, Sickened: 1d20 + 15 ⇒ (1) + 15 = 16
2d8 + 26 ⇒ (5, 3) + 26 = 34
Inspire, Favored, Prayer, Rapid, Deadly, Sickened: 1d20 + 15 ⇒ (15) + 15 = 30
1d8 + 13 ⇒ (1) + 13 = 14
Inspire, Favored, Prayer, Rapid, Deadly, Sickened: 1d20 + 10 ⇒ (5) + 10 = 15
1d8 + 13 ⇒ (8) + 13 = 21

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne moves and fires at the goo covered creature.

Swift Action, Favored Target.

Deadly, Favored, Sickened: 1d20 + 13 ⇒ (3) + 13 = 16
1d8 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne tries to activate his wand of shield.

Sickened UMD: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

That works for me.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne leaves the room, not liking the effects of being here.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne will try his luck at reading the words.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne follows the pair into the next room, looking around.

Perception: 1d20 + 23 ⇒ (6) + 23 = 29

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne follows Warpac into the other room.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne wakes up refreshed as he gears up, ready for whatever comes next.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne reads the chalk writing and smiles. "Looks like this is a place for some rest. Which is good timing."

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

"I'm fine now." Rayne will open the door.

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne will drink the gnoll's potion before using his own wand.

CSW: 2d8 + 3 ⇒ (2, 7) + 3 = 12

Wand of CLW: 5d8 + 5 ⇒ (8, 6, 3, 7, 8) + 5 = 37

After everyone heals Rayne will search the door for traps.

Perception: 1d20 + 23 ⇒ (9) + 23 = 32

Liberty's Edge

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Rayne keeps firing at the gnoll.

Prayer, Point Blank, Rapid, Deadly, Favored: 1d20 + 15 ⇒ (19) + 15 = 34
Confirming: 1d20 + 15 ⇒ (11) + 15 = 26
Manyshot: 2d8 + 26 ⇒ (2, 8) + 26 = 36
Extra Crit Damage: 2d8 + 26 ⇒ (5, 4) + 26 = 35
Prayer, Point Blank, Rapid, Deadly, Favored: 1d20 + 15 ⇒ (9) + 15 = 24
1d8 + 13 ⇒ (5) + 13 = 18
Prayer, Point Blank, Rapid, Deadly, Favored: 1d20 + 10 ⇒ (14) + 10 = 24
1d8 + 13 ⇒ (7) + 13 = 20

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