![]()
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne takes aim at red and takes a shot after drawing his bow. Swift for Favored Target.
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne will start disabling the trap bridge. Disable Device: 1d20 + 20 ⇒ (1) + 20 = 21
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne will keep disabling pillars while Wraith struggles as he tries to do his part.
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne nods before moving to the next pillar to take care of it.
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne will go up to the brown pillar, searching it for traps. Perception: 1d20 + 23 ⇒ (10) + 23 = 33 +4 for trapfinding
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne will try to disable the symbol after taking the blessing. Sickened, Disable Device: 1d20 + 20 - 2 ⇒ (10) + 20 - 2 = 28
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne studies and fires his bow on the remaining beast. "Please just die already." Point Blank, Deadly, Sickened, Courage, Prayer, Rapid: 1d20 + 19 ⇒ (11) + 19 = 30
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() You are correct. MB
Rayne tumbles away from the melee and takes a shot at Not-Sorrina. Point Blank, Deadly, Sickened, Prayer, Courage: 1d20 + 21 ⇒ (8) + 21 = 29
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne steps back and continues to fire at Not-Marcus. Rapid, Point Blank, Deadly, Sickened, Favored< Prayer, Courage: 1d20 + 19 ⇒ (20) + 19 = 39
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() "Oh come on!" Rayne states drawing his bow as he focuses on the beast that used to be Marcus Farabellus.
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne's eyes shift as he targets the next shadow, yellow. Swift for Favored Target. Rapid, Deadly, Point Blank, Inspire Courage, Sickened: 1d20 + 17 ⇒ (11) + 17 = 28
12 ghost salt arrows left. ![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Right, yes 4 arrows. I did account being sickened into my damage rolls. My base is 3 + 6 from Deadly Aim + 1 from Point Blank + 2 from Favored Target so 12 before sickened. ![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() "Somebody save Wraith, I'll take care of them." Rayne states knocking his bow with special arrows, after taking the plastic wrap off them. All of these are going to be ghost salt blanched arrows. I have a total of 20 of them. Swift Action Favored Target Blue. Favored, Sickened, Point Blank, Rapid, Deadly: 1d20 + 14 ⇒ (1) + 14 = 15
17/20 ghost salt arrows left. ![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne continues his focus, firing on the large undead in front of him. Inspired, Favored, Rapid, Deadly, Sickened: 1d20 + 15 ⇒ (17) + 15 = 32
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne continues his assault on the large undead. Inspire, Favored, Prayer, Rapid, Deadly, Sickened: 1d20 + 15 ⇒ (1) + 15 = 16
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne moves and fires at the goo covered creature. Swift Action, Favored Target. Deadly, Favored, Sickened: 1d20 + 13 ⇒ (3) + 13 = 16
![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne will drink the gnoll's potion before using his own wand. CSW: 2d8 + 3 ⇒ (2, 7) + 3 = 12 Wand of CLW: 5d8 + 5 ⇒ (8, 6, 3, 7, 8) + 5 = 37 After everyone heals Rayne will search the door for traps. Perception: 1d20 + 23 ⇒ (9) + 23 = 32 ![]()
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
![]() Rayne keeps firing at the gnoll. Prayer, Point Blank, Rapid, Deadly, Favored: 1d20 + 15 ⇒ (19) + 15 = 34
|