Jhavhul

Rawiri's page

399 posts. Organized Play character for Farol.


RSS

1 to 50 of 399 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri moves back and sends flame at the other creature

Ignition@blue: 1d20 + 15 ⇒ (8) + 15 = 23
Damage, fire: 5d4 ⇒ (2, 3, 1, 2, 4) = 12

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri looks around and reaches for more flames

Ignition@yellow: 1d20 + 15 ⇒ (4) + 15 = 19
Damage, fire: 5d4 ⇒ (4, 4, 1, 3, 1) = 13

Than he moves closer in hope of reaching the enemy

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri moves closer to have clear shot at Enava and reaches for the flames again

"You can kiss, I give you that, but let me share some holy flames with you"

Holy Light@Enava: 1d20 + 15 ⇒ (15) + 15 = 30
Damage, fire: 5d6 ⇒ (6, 5, 3, 1, 4) = 19
Damage, spirit if she is unholy (I think she is): 5d6 ⇒ (5, 6, 6, 4, 3) = 24

Move closer + holy light

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Will save, DC22, resolve: 1d20 + 16 ⇒ (1) + 16 = 17
Will save, DC22, resolve, hero point: 1d20 + 16 ⇒ (19) + 16 = 35

Rawiri almost gave up, but he held his mind protected and rebuked all ideas about his allies being to blame.

Rawiri reaches for the flames and throw three blasts at Enava, and two Elegecides

Blazing bolt, 3-action@blue Elegecide: 1d20 + 15 ⇒ (1) + 15 = 16
Damge, fire: 4d6 ⇒ (3, 3, 4, 6) = 16

Blazing bolt, 3-action@yellow Elegecide: 1d20 + 15 ⇒ (9) + 15 = 24
Damge, fire: 4d6 ⇒ (5, 4, 4, 2) = 15

Blazing bolt, 3-action@Enava: 1d20 + 15 ⇒ (5) + 15 = 20
Damge, fire: 4d6 ⇒ (1, 2, 3, 3) = 9

Will save, DC22, resolve vs doom: 1d20 + 16 ⇒ (5) + 16 = 21

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri calls for magic and reaches to the flames within he quickly tosses the biggest fireball that he can muster at Sharkskin and Enava

Fireball lvl 4, Reflex save DC25: 8d6 ⇒ (3, 5, 4, 5, 3, 2, 6, 4) = 32

Than he walks closer

"Surrender to the flames! Reborn in fire"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri Religion is +12 he can success on nat 20, so I will not try

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Religion, DC23, Shemhazian: 1d20 + 12 ⇒ (1) + 12 = 13 No

Religion, DC23, Vrolikai: 1d20 + 12 ⇒ (15) + 12 = 27 The grand vrolikai are the most powerful of demons.

Religion, DC23, Omox: 1d20 + 12 ⇒ (16) + 12 = 28 Omox demons have long polluted the world around them.

Religion, DC23, Brimorak: 1d20 + 12 ⇒ (8) + 12 = 20 No

Religion, DC23, Vrolikai: 1d20 + 12 ⇒ (2) + 12 = 14 No

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri keeps on drinking and follow Merian to the door

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Religion: 1d20 + 12 ⇒ (4) + 12 = 16

Rawiri tries to understand what is there

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Survival: 1d20 + 12 ⇒ (15) + 12 = 27

Rawiri tries to look for a path

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Lore sailing: 1d20 + 9 ⇒ (15) + 9 = 24

"Let's approach the place from east, the peninsula will protect us from waves!"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Reflex, DC19: 1d20 + 12 ⇒ (19) + 12 = 31
Fort, DC27: 1d20 + 11 ⇒ (11) + 11 = 22

Rawiri curses but keeps attacking the dragon

Ignition@dragon: 1d20 + 15 ⇒ (18) + 15 = 33 If crit by any chance it makes the creature burning 4d4 ;) + double the damage
Damage, fire: 5d4 ⇒ (4, 4, 1, 2, 3) = 14

Than he raises shield of magic

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri raises a shield of magic but then he gathers the flames that begins to whirl around him he tosses two missiles of fire at each of the dragons

Blazing bolt@green: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Damage, fire: 4d6 ⇒ (6, 4, 3, 6) = 19 Double on crit => 38 fire + burning 3d4

Blazing bolt@blue: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Damage, fire: 4d6 ⇒ (3, 1, 4, 5) = 13 If hit burning 3d4

"Feel the flames!"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Will save, DC26: 1d20 + 16 ⇒ (17) + 16 = 33 Resolve => success into crit success

"The follower of the flames will not be afraid by you!"

Fort save, DC27: 1d20 + 11 ⇒ (15) + 11 = 26 so close

Rawiri closes his eys and he bursts in flames himself Incendiary Aura - 15 ft, the ones harmed by fire begin to burn 3d4, Oracular curse 2 => persistent burning 2

Rawiri looks at teh dragon "Were do you want to take the captain? Dining under stars?" Bon mot@green drgon: 1d20 + 17 ⇒ (10) + 17 = 27 Bon mot vs will dc

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Crafting, following Ripfang: 1d20 + 3 ⇒ (14) + 3 = 17
Crafting, following Ripfang: 1d20 + 3 ⇒ (20) + 3 = 23
Crafting, following Ripfang: 1d20 + 3 ⇒ (19) + 3 = 22

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Same for Rawiri

Rawiri focuses on singing sea shanty

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Survival, bonus: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21

Rawiri tries to find path away from danger

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24

Rawiri, without much issue move on the ship looking for damages to the hull

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri takes a drink as he listens to Knab yammering

Religion, clue in (I will allow myself to snatch +1 from you Knab): 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 Wow you predicted it ;)

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Reflex, hp reroll vs 2nd: 1d20 + 14 ⇒ (15) + 14 = 29 Success so third check is only a failure

Rawiri tries to help the creature using Knab's guidance

Nature, roll twice take higher: 1d20 + 12 ⇒ (3) + 12 = 15
Nature, roll twice take higher: 1d20 + 12 ⇒ (4) + 12 = 16 Pff!

As a last action he would battle medicine the most wounded one (or self)
Battle medicne, dc15: 1d20 + 12 ⇒ (10) + 12 = 22
Heal: 2d8 ⇒ (2, 8) = 10

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

1 Vote for Abendego's Squall ;)

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri has Deckhand background

"The orca trailing after the Snapdragon is known around the Shackles as Abendego’s Squall, or Loud Squally for her habit of trilling loudly while attacking ships. I've heard of Abendego’s Squall and knows that she’s an orca older than the Eye."

Nature: 1d20 + 12 ⇒ (1) + 12 = 13

Fortify the ship, sailing lore: 1d20 + 9 ⇒ (19) + 9 = 28

Rawiri works his best to make the ship swim faster.

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

"Thar she blows!" yells Rawiri seeing the great beast as he prepares to fight it

"Release the kraken!" he yells command and then looks at Calisro "We don't have a beast of our own? How are we supposed to fight this? With clubs?"

Then he turns to Zarina "By all means, speak, sing dance if you think it would work"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri's skin feels like it is burning, but it is only water around him that almost comes to a boiling stage. He looks at the creatures and sends magic their way

Vitality lash@blue, Fort DC 25, vitality damage: 5d6 ⇒ (4, 2, 4, 6, 1) = 17

Than he shields himself.

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Diplomacy: 1d20 + 17 ⇒ (4) + 17 = 21

"Look we came here from far away, we are your best bet"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri has Vital beacon, and he can also burn heal spell if someone wants.

Rawiri salutes to the ghosts departures "You were a bright flame for this ship! You shall be remembered"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Will save, DC25: 1d20 + 16 ⇒ (18) + 16 = 34

Rawiri keeps hanging on the ropes as he tries to stop the goblin from doing more damage

"Head towards the flame my child"

Religion, to stop the haunt: 1d20 + 12 ⇒ (17) + 12 = 29

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Will save, DC25: 1d20 + 16 ⇒ (9) + 16 = 25

"Dar She Blows, all right. Let me join you in the nest of yours there"

Religion to recall knowledge Religion +12

Acrobatics to climb?, DC20?: 1d20 + 14 ⇒ (2) + 14 = 16
Acrobatics to climb?, DC20?: 1d20 + 14 ⇒ (13) + 14 = 27

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24

Rawiri moves into the rocks to get on the wreck and start ... exploring

"It's good that the weather is fine, otherwise it would be dangerous"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Survival: 1d20 + 12 ⇒ (16) + 12 = 28

Rawiri knows his way on the sea and picks the most probable direction

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

After the enemies are wanquished Rawiri walks a bit on the deck looking at what to burn, and then he tries to find some balance in what he is doing, the flames die slowly and stop consuming his flesh

Refocus => remove the curse

"The flames flow through my flesh, if you need healing, you just need to touch me" Rawiri has Vital Beacon's, first one is 4d10, than 4d8 etc. Feel free to use it. +1 to do the arc

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Last round Rawiri should take 1 fire damage

Fort save, DC22: 1d20 + 11 ⇒ (12) + 11 = 23

Rawiri laughs like a madman "The flames are whispering, they are hungry, and want to consume ... Fire on board!" He yells as he draws more of the flames, his skin keeps burning, and not in a pleasent way, as he gathers a big ball of flames in his hands, then he unleases it

Fireball@swarm and orange, reflex save DC25: 6d6 ⇒ (1, 1, 3, 3, 2, 3) = 13

Than he wraps himself in protective buble of magic. Cast shield and another persistent fire damage.

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Fort save, hero point, DC22 ;): 1d20 + 13 ⇒ (9) + 13 = 22 I wouldn't reroll it but for caster stupefied is brutal

Rawiri escapes the worst of the swarm. "Ok, sunshines let's dance"

He takes a step backwards and breathes in the air, than he breathes fire at the swarm

Breath fire, heightened to lvl 3, Reflex save DC25: 6d6 ⇒ (3, 3, 1, 6, 3, 2) = 18

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Reflex: 1d20 + 14 ⇒ (20) + 14 = 34 vs DC 22

"Oh, dear, indeed! Load the cannons, grab everything that you can fight with, let's show those pirate scum that they messed with the wrong ship! Argh!"
As he yells that he burst in flames!
rping the init reaction, and being last;) course 1 - burning 1 Argh!

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

sailing lore +9, diplomacy +17 to ok both ;)

"Sorry Knob, did not hear you on time

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Acrobatics to aid those doing rescue mission: 1d20 + 14 ⇒ (5) + 14 = 19

Rawiri tries to help the more skilled ones to do the rescue

I have neither good spells, nor he can throw the tether ;)

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Religion, follow the expert? From Knab: 1d20 + 12 + 3 ⇒ (10) + 12 + 3 = 25

"What Knab says, we are on your side..."

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Diplomacy(master), bonus: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32

"Noble Wshallo, you are mistaken thinking that we are the pirates, we are explorers heading to check on a wreckage, we have no interest in looting or pillaging ... "

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
GM wrote:

It was a hard encounter--the threshold was number of PCs. His success brings you to 4/6.

This one is easier with large groups: There are no thresholds, you just get a clue for every success. Succeeding at the encounter requires identifying the thief from the information you got.

Just for the record that is quite insane threshold ;)

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

vanara is a monkey folk ;) So has fur. but yeah, before them was elf after Tengu. after Tsaraka went Iruxi which is green (or can be)

"Yeah I think it is Tsaraka"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

With regards to: 'Knab's check won't matter--even with a critical success he can't earn the two Sailing Points necessary for a success here.' Shouldn't on the last try the success threshold be 3 or 4 sailing points? That's usually how Paizo is doing it - half of the PC?

Rawiri goes to kobold first

Diplomacy (master), clued in: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26

"Look we are looking for anyone who acted odd"

Deception untrained, clued in vs Dostall: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Acrobatics, DC23: 1d20 + 14 ⇒ (16) + 14 = 30

Diplomacy: 1d20 + 17 ⇒ (17) + 17 = 34

Rawiri is able to keep his balance as he runs towards the deck. He runs to help with the sails

"The seas be ours
Beyond the powers
Where we will, we'll rule
Yo, ho, all hands
Hoist the colours high
Heave ho, thieves and beggars
Never shall we die!"

Rawiri yells to other sailors "With energy, like your life depends on it, as let me assure you it does!" He laughs with eyes shining like they were just about to light in flames.

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Sailing Lore +9, Nature +12; Voting for All hands on deck first ;) I am fine with going from top to bottom, or bottom to top ;)

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri drinks the potion that Muk Muk gave him, and he curls a bit, feeling something from within coming out, his skin covers with scales and his pupils morpth into slitted.

"Ugh, I like this, I feel like fire dragon now!" He laughs joyfully,

"I've been on the ship during hurricanes, I stay here."

He wonders for a moment

"Do we know if the Whippoorwill was transporting something?"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Yeah what Muk muk said is correct, fire resist does not help witht he curse, however assuming that fight does not last longer than 5 rounds than burning 2 does 10 dmg, which is not crazy (it is like drinking Quicksilver at lvl 5 ;)) So I am not that bothered with it.

Oracle revamp is not bad, the curses were made more negative than positive (previously Rawiri was concealed and others were concealed from him), you get spells outside of divine spell list (curated 3), and feats are mor especific to Oracles also progressing your curse liek Oracular Warning.

Chronicles and slides filled in ;) I decided to put myself in the center of that beutiful diamond formation :D

And another note, at least in one fight Rawiri will use Incendiary Aura - 15ft emanation that causes any creature that is get fit with fire to set up in flames. Rawiri has spells to target multiple enemies, and he will try to keep other PCs away from the emanation, but you know ;) If you have a firebomb that can help spread the love feel free to do it, if you would hit Rawiri it is fine as well ;) His fire resistance is there for a reason :D

========================

Muk muk if you still have reagnants, Rawiri would gladly take Drakeheart mutagen

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Hey just a note, Rawiri has and will use:

Oracular Warning (Auditory, Cursebound, Divine, Emotion, Mental, Oracle) Trigger You are about to roll initiative. You have a premonition about impending danger that you use to warn your allies. Each ally within 20 feet gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to half your level, which last for 1 minute. If you are cursebound 2 when you use Oracular Warning, the bonus increases to +3, and if you are cursebound 3, the bonus increases to +4.

This is a status bonus so do stack up with circumstance bonus from Scouting or incredible initiative. It will also put me right away at cursebound 1 for the start of the combat. (Setting Rawiri on fire burning 1).

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri looks at the Figurehead "Snapdragon? sounds mighty!"

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

A dwarf in white shirt is coming your way, his skin has a metallic look and his hair are fiery red. He looks at barrel and person carrying it

"Lost a bet? Once I was carrying a fellow sailor on my back for 2 hours. I had really bad hand I tried to bluff my way to victory."

The person seems to not carry much weapon, but as he walks he radiates heat from his body, like he would start burning.

"My name is Rawiri, I served on many ships and I guess my experience at sea could be useful."

Verdant Wheel

1 person marked this as a favorite.
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

by the way, with the latest GM activity I will get 2 glyphs, when it comes to hero points

Verdant Wheel

N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Hey Folks, I also need to remaster Rawiri, which should not be that difficult, but I must say Oracle got some cool feats.