Jhavhul

Rawiri's page

440 posts. Organized Play character for Farol.


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Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

So just to be clear, Rawiri -- because of foretell harm, the giants take 8 more damage and you go to Cursebound 2?
Correct!

Rawiri throws another fireball at teh giants, this time smaller in size

Fireball, lvl 3, Reflex save DC26: 6d6 ⇒ (4, 5, 2, 2, 6, 6) = 25

"Dance in flames with me, experience the fires of my attention! "

Than he shields himself

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri reaches to his flames, and casts a fireball at the three giants

Fireball, lvl 4, reflex DC 26 vs red blue white: 8d6 ⇒ (4, 6, 2, 2, 4, 5, 6, 2) = 31

Than he curses them "You will burn in my flames"

Foretell harm, if they took any fire damage they suffer extra 8 + my curse goes to lvl 2 - burning 2

Than he shields himself

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri gathers everyone close and casts a heal spell

Heal spell, lvl 2, 3-action: 2d8 ⇒ (8, 6) = 14

Than he pulls out a heal scroll and heals Dran'Thul

Heal, 2-action: 4d8 + 32 ⇒ (7, 8, 1, 3) + 32 = 51

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri casts see the unseen on himself and shields himself

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Ok, let me remove the green from the map then. And yeah resistance 4 to fire

Rawiri extends his hand and blast the caster with beam of holy light

Holy Light @ yellow: 1d20 + 16 ⇒ (18) + 16 = 34
Damage, fire: 5d6 ⇒ (1, 4, 6, 5, 4) = 20
Extra damage if enemy is unholy, spirit: 5d6 ⇒ (3, 5, 5, 1, 5) = 19

Than he shields himself

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri touches the creature

"I will suck life out of you!"

Vampirich feast, fort save DC26, void damage: 6d6 ⇒ (3, 5, 3, 5, 1, 4) = 21

Than he shields himself Half of the damage comes as temp HP

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Relfex save DC21: 1d20 + 13 ⇒ (5) + 13 = 18 Rawiri has resistance 4 to fire

Rawiri throws a missile of fire at red

Ignition@red: 1d20 + 16 ⇒ (12) + 16 = 28
Damage, fire: 5d4 ⇒ (1, 3, 2, 1, 1) = 8

Than he raises magical shield

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri focuses and casts a spell, a large fireball flies and explodes on top of 3 dog like creatures

Fireball, reflex save DC26: 8d6 ⇒ (3, 2, 4, 2, 2, 2, 4, 2) = 21 Targetting blue, red white

Than he shields himself

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Sorry chaps had a really tough week, I am back now, and will try to catch up

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri gathers the others and pulls out his scroll of healing

Heal 3-action: 4d8 ⇒ (6, 4, 8, 1) = 19

"The day light is running out, let's push forwards"

We are 90% healthy, so if we don't have to wait let's push forwards

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Religion, DC27: 1d20 + 13 ⇒ (8) + 13 = 21

After refocusing, to stop burning, Rawiri focuses on the barrier, but his connection to flames tell him nothing.

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri casts a spell and targets both enemies

Blazing bolt @white: 1d20 + 16 ⇒ (19) + 16 = 35
Damage, fire: 4d6 ⇒ (5, 4, 6, 1) = 16

Blazing bolt @Yellow: 1d20 + 16 ⇒ (11) + 16 = 27
Damage, fire: 4d6 ⇒ (6, 5, 5, 1) = 17

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri focuses on his mystery and enemies bursts again in flames Free action: Foretell harm eveyrone who was hurt wiht my fireball last time gets 6 points of fire damage

Than he casts again this time, wrapping three enemies in infernal whispers

Whispers of the void White yellow red, fort save DC26

Than he raises magical shield

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri connects to the flames within

"I think I have a spell for this"

And he casts a fireball on all of the enemies

Fireball, reflex DC 26: 6d6 ⇒ (2, 5, 3, 5, 6, 3) = 24

Then he casts a shield

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Survival, DC26: 1d20 + 13 ⇒ (11) + 13 = 24
Rawiri again tries to look for a trail, without much success

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri stops burning as he sits on the ground and begins to meditate.

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

WIll save, DC25: 1d20 + 17 ⇒ (18) + 17 = 35
WIll save, DC27: 1d20 + 17 ⇒ (8) + 17 = 25

Rawiri moves closer and he focuses on his inner flames roaring within

"Make the world burn!" he opens his eyes and his skin begin to burn, as the temperature around him rises

Incendiary aura 15 ft 3d4 persisten burning to anyone who gets fire damage within the aura, use those fire weapons folks!

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

"They seem to be vulnerable to fire!" yells Rawiri

He takes a step back and casts a spell

Casting Blazing armory on 5 of my allies

"May the flames share their blessing with you!"

Every one of my allies within 30 ft can choose 1 +1 striking flaming weapon - I suggest exactly the same one as they wield but with fire rune, unless you want to swing something different

Step + Blazing armory

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawriri casts a spell on himself and moves on with Delorn and Khaul closer

See the unseen

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Survival, DC26: 1d20 + 13 ⇒ (10) + 13 = 23

Rawiri refocuses than he tries to look for old tracks....

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

I am fine any way, used some spells, but at this level have still plenty to go

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri looks at the Red ogre and shares his curse with it

"Feel the flames consuming your body, dive with me deep into the mystery of fire."

Debilitating Dychotomy, Will save DC26, mental damage: 9d6 ⇒ (5, 3, 3, 5, 5, 5, 2, 5, 2) = 35

Debilitating Dychotomy Both Rawiri and Red suffers above damage, but my saving throw counts as one level better than red's, stunned 1 on crit save

Will save, DC26: 1d20 + 17 ⇒ (15) + 17 = 32 So Rawiri gets no damage, save gets upgraded to crit save,

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Ideally I would like to land on one of the roofs, if not possible than 25 ft flight speed up => 12.5 ft ?

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri casts fly on himself and flies towards the roof to actually see something

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Is the climbing part of the chase? DO we all need to go? I have athletics +1 I can probably try as the DC is low, but I want to confirm ;)

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Nope he does not :(

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri decides to ignore the trails, and just dodge teh mud ...
Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16

Well he steps into a grand pool of mud that begins to suck him in, he tries to quickly recover...

Acrobatics, hero point: 1d20 + 15 ⇒ (3) + 15 = 18

That is still crit fail 'facepalm'

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

"There is plenty of fire left in me" says Rawiri

The biggest issue of Rawiri is meeting someone immune to fire :D

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri focuses on teh flames within to find his balance, his skin stop burning. Refocusing to loose cursed and burnign condition, the damage should be healed by aeon stone within the 10 minutes

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri laughs and focus on the targets hit by his fireball "You are doomed!" Free action: Foretell harm all 3 will suffer 8 fire damage at teh beggining of their turn due to being harmed by my fireball last round

Rawiri gathers magic arround him and casts a spell at red and blue, they both are sourrounded with whispers of their doom

2 action to cast Whispers of the Void Fort save DC 26

Than he shields himself

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Second that ^^ are we all right?

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri burns and focuses on his flames. He focuses on them as long as the flames grow into large enough ball that he tosses at all three creatures

Fireball, lvl 4 relfex save dC26: 8d6 ⇒ (5, 5, 5, 3, 5, 4, 2, 1) = 30

Than he shields himself

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Yurika Scaevina wrote:
Sorry to hear that mate, hope now its working better or that it gets fixed sooner rather. As mentioend no presure just wante dto make sure there was not something waiting on our side.

Hey @G4lkun, just FYI, Rawiri also has oracular warning, so he can use it as well, for him it is just burning 1 ;) so not end of the world, if the clumsy bothers you, but Rawiri is lvl 9 so only +4 tmp HP

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Survival, DC26: 1d20 + 13 ⇒ (12) + 13 = 25 Rawiri tries again...

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri looks at the swamp

"Not my favorite type of land to be honest" but he begins to look for the trails, dragon should leave trail that is not easy to miss

Survival, DC26: 1d20 + 13 ⇒ (11) + 13 = 24

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

"To approach the dragon, shouldn't there be 13 dwarves a wizard and a halfling? I think we may be badly assembled" chuckles Rawiri refering to the well known tale of dragons

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

I have Verdant Wheel one, granting +2 to perception which is not great but better than nothing :(

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri walks cheerfully down the road

"Rawiri at your service", he wears leather boots and brown trousers alongside a white shirt. His skin has a bit metallic look and his hair are firey, in both color and the way how they move. Without any question you can say that there is a bit of Ifrit blood in this one

"So many trees..." he comments without giving much more explanation

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

I have 2, not that it matters now ;)

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

See see ;) Good to be at your table mate!

Ok, Rawiri has Oracular warning granting everyone +2 status bonus to init and +4 temp HP in 20 ft range.

The curse goes that he begins to burn (burning 1, 2 and 3 for progressions) ;) The rest of the Oracle is fairly straight forward, he has a bit of kamikadze feat on lvl 8:
Debilitating dichotomy ;) but I should be linking things that I use.

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri is fairly tanky => dwarf with plenty of Con, so I don't think we would be in problem, we are at the level where we have enough points for revivals ;) So play what you want, sometimes it is fun to play squishy

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri moves back and sends flame at the other creature

Ignition@blue: 1d20 + 15 ⇒ (8) + 15 = 23
Damage, fire: 5d4 ⇒ (2, 3, 1, 2, 4) = 12

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri looks around and reaches for more flames

Ignition@yellow: 1d20 + 15 ⇒ (4) + 15 = 19
Damage, fire: 5d4 ⇒ (4, 4, 1, 3, 1) = 13

Than he moves closer in hope of reaching the enemy

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri moves closer to have clear shot at Enava and reaches for the flames again

"You can kiss, I give you that, but let me share some holy flames with you"

Holy Light@Enava: 1d20 + 15 ⇒ (15) + 15 = 30
Damage, fire: 5d6 ⇒ (6, 5, 3, 1, 4) = 19
Damage, spirit if she is unholy (I think she is): 5d6 ⇒ (5, 6, 6, 4, 3) = 24

Move closer + holy light

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Will save, DC22, resolve: 1d20 + 16 ⇒ (1) + 16 = 17
Will save, DC22, resolve, hero point: 1d20 + 16 ⇒ (19) + 16 = 35

Rawiri almost gave up, but he held his mind protected and rebuked all ideas about his allies being to blame.

Rawiri reaches for the flames and throw three blasts at Enava, and two Elegecides

Blazing bolt, 3-action@blue Elegecide: 1d20 + 15 ⇒ (1) + 15 = 16
Damge, fire: 4d6 ⇒ (3, 3, 4, 6) = 16

Blazing bolt, 3-action@yellow Elegecide: 1d20 + 15 ⇒ (9) + 15 = 24
Damge, fire: 4d6 ⇒ (5, 4, 4, 2) = 15

Blazing bolt, 3-action@Enava: 1d20 + 15 ⇒ (5) + 15 = 20
Damge, fire: 4d6 ⇒ (1, 2, 3, 3) = 9

Will save, DC22, resolve vs doom: 1d20 + 16 ⇒ (5) + 16 = 21

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri calls for magic and reaches to the flames within he quickly tosses the biggest fireball that he can muster at Sharkskin and Enava

Fireball lvl 4, Reflex save DC25: 8d6 ⇒ (3, 5, 4, 5, 3, 2, 6, 4) = 32

Than he walks closer

"Surrender to the flames! Reborn in fire"

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri Religion is +12 he can success on nat 20, so I will not try

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Religion, DC23, Shemhazian: 1d20 + 12 ⇒ (1) + 12 = 13 No

Religion, DC23, Vrolikai: 1d20 + 12 ⇒ (15) + 12 = 27 The grand vrolikai are the most powerful of demons.

Religion, DC23, Omox: 1d20 + 12 ⇒ (16) + 12 = 28 Omox demons have long polluted the world around them.

Religion, DC23, Brimorak: 1d20 + 12 ⇒ (8) + 12 = 20 No

Religion, DC23, Vrolikai: 1d20 + 12 ⇒ (2) + 12 = 14 No

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Rawiri keeps on drinking and follow Merian to the door

Verdant Wheel

N (he/him) Dwarf Oracle 8 | HP 98/98 | AC 26 | F+12 R+15 W+17 (resolve) | Perc+13 | Stealth+3 | 25ft | Hero 1 | Active Conditions:

Religion: 1d20 + 12 ⇒ (4) + 12 = 16

Rawiri tries to understand what is there

Full Name

Lalia Silverstrom

Classes/Levels

Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

Size

Medium

Age

30

Alignment

Neutral Good

Deity

Green Faith

Languages

Auran, Sylvan, Druidic, Common

Strength 10
Dexterity 11
Constitution 10
Intelligence 15
Wisdom 19
Charisma 9

About Lalia Silverstrom

Lalia Silverstorm
Female human (Mwangi) druid 1
NG Medium humanoid (human)
Init +2; Senses Perception +8

Defense:

AC 11, touch 10, flat-footed 11 (+1 padded armor)
hp 8 (1d8+0)
Fort +2, Ref +0, Will +6

Offense:

Speed 30 ft.
Melee quarterstaff +0 (1d6+0/19-20)
Ranged sling +0 (1d4)
Druid Spells Prepared (CL 1st; concentration +5)
. . 1st (DC 15)—cure light wounds (used), good berry (used)
. . 0th (at will)—stabilize, detect magic, guidance

Statistics:

Str 10, Dex 11, Con 10, Int 15, Wis 19, Cha 9
Base Atk +0; CMB +0; CMD 10
Feats Animal affinity
Traits reactionary, devotee of the green
Skills Handle animal +8, Heal +8, Knowledge (nature) +6, Perception +8, Sense Motive +8, Spellcraft +6, Survival +8, Swim +3
Languages Auran, Common, Druidic, Sylvan
Other Gear
Blanket
Tarp (oiled canvas?)(using camo canvas stats for now)

Animal whistle kit x16 : rat (feeding), rabbit (mating), pigeon (mating), deer (mating), crow (feeding), pig (feeding), bat (mating), wolf (territory declaration), wolf (non-agressive howl), warbler (territory challenge), barred owl (mating), red tailed hawk (mating), bullfrog (mating), spring peepers [frog] (mating), coyote (territory challenge), coyote (non-agressive howl)

Rations x5
Spell component pouch
Iroko branch (twig size) x2 (thematic subs for holly/mistletoe)
Cottonwood branch (twig size)x2 (thematic subs for holly/mistletoe)
Didelotia africana (twig size) (this is an evergreen)x2 (thematic subs for holly/mistletoe)
Healers kit (-1? use)
veterinarian's kit (-2 uses)
hammock
fishhook x3
animal repellent sack
beast whistle (reptile)
Candle (10 pack)
quarterstaff
sling bullets (10 pack) down to 8
sling
backpack
waterskin
soap
belt pouch
flint and steel
Outfit explorer's
stretch cords
Cold Iron Dagger (traded reg dagger for this)
compass
canteen
vial x3
waterproof bag
lamp
lamp oil x3
chalk (10 pack)
padded armor
Twine (50ft)
waterproof the lamp
silk rope
Acid flask
1 remove disease potion
1 lesser restoration potion
2 gp 4 silver 8 copper

weight:
TOTAL 63.5
held: 4
worn: 28.5
In backpack: 31
if dropping backpack: 32.5

Special Abilities:

Orisons
Spontaneous Casting (summon nature's ally) EXPLAIN WHAT THIS IS
Animal CompanionSee Fyrra below
Nature sense + 2 on Knowledge (nature) and Survival
Wild Empathy HAVE TO WRITE WHAT THIS IS
Eye for talent +2 to animal companion int (no extra feat for human)

Animal Companion:

Fyrra
Constrictor snake
Neutral Medium animal
Initiative +3; Senses: low-light vision, scent; Perception +1
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 11 (2d8+2)
Fort +4, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +3 (1d3+3 plus grab)
--------------------
Statistics
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Str 15, Dex 17, Con 13, Int 3, Wis 12, Cha 2
Base Atk +1; CMB +3 (+7 grapple); CMD 16 (can't be tripped)
Feats: Improved Natural Armor
Tricks: Attack, Attack, Attack Any Target, Come, Defend, Down, Fetch, Heel, Hunting, Seek, Stay, Track (? List on one from tom - ask about this)
my list: attack, attack weird things, down, fetch, heel, detect, track, defend, stay, combat maneuver
Skills: Acrobatics +3 (-1 to jump), Climb +10, Escape Artist +4, Perception +1, Stealth +7, Swim +10
Special Qualities: attack any target, come, defend, hunting, stay

--------------------
Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Climb (20 feet) You have a Climb speed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Swim (20 feet) You have a Swim speed.


--------------------
History:

Born a member of a small Zenj tribe, Lalia grew up in the jungle and learned early to bond with animals and with nature. While still a child, she happened upon a monitor lizard devouring a clutch of eggs. She chose to chase off the lizard before it consumed the final egg and took this egg home to hatch. A month later, a baby reticulated python emerged. She named this python Fyrra and it became her constant companion.
A few years later, an elderly druid of the tribe accepted her as an apprentice. She spent some years learning from her new master, but as she approached adulthood, she realized that she wanted more independence and greater opportunity to use her druidic knowledge. While her relatively untouched area of jungle was excellent for learning the ways of nature, she decided to seek out areas that were more impacted by sentient races.
At the age of 18, Lalia and Fyrra parted with the tribe. Since then, Lalia and her faithful python have been exploring the world and helping to correct the balance of nature wherever they can. While they generally tend to avoid assisting with the problems of sentient races and gravitate towards restoration work, they often get involved regardless due to the interconnection of sentient species' problems with problems of the natural world.

Appearance:

Size: Medium Height: 5' 6" Weight: 140 lb Eyes: Green Hair: Black Wavy Skin: Dark

Lalia is a relatively tall woman with a lightly muscular build. She has black hair that is kept tied back, dark skin, and green eyes. She is accompanied by the female reticulated python Fyrra. Fyrra has orange eyes and is patterned in different shades of brown. Fyrra is still growing but has reached 10".

Personality:

Lalia is fiercely independent, relying only upon her snake Fyrra. She tends towards the taciturn as she has relatively low experience with society and little interest in it. However, she does show compassion at times, particularly when lacking an audience. Her main drive is the protection of nature and its creatures. Fyrra is an intelligent snake, but has limited interest in anyone except Lalia and is protective of her druid.