N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri looks around and reaches for more flames Ignition@yellow: 1d20 + 15 ⇒ (4) + 15 = 19
Than he moves closer in hope of reaching the enemy
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri moves closer to have clear shot at Enava and reaches for the flames again "You can kiss, I give you that, but let me share some holy flames with you" Holy Light@Enava: 1d20 + 15 ⇒ (15) + 15 = 30
Move closer + holy light
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Will save, DC22, resolve: 1d20 + 16 ⇒ (1) + 16 = 17
Rawiri almost gave up, but he held his mind protected and rebuked all ideas about his allies being to blame. Rawiri reaches for the flames and throw three blasts at Enava, and two Elegecides Blazing bolt, 3-action@blue Elegecide: 1d20 + 15 ⇒ (1) + 15 = 16
Blazing bolt, 3-action@yellow Elegecide: 1d20 + 15 ⇒ (9) + 15 = 24
Blazing bolt, 3-action@Enava: 1d20 + 15 ⇒ (5) + 15 = 20
Will save, DC22, resolve vs doom: 1d20 + 16 ⇒ (5) + 16 = 21
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri calls for magic and reaches to the flames within he quickly tosses the biggest fireball that he can muster at Sharkskin and Enava Fireball lvl 4, Reflex save DC25: 8d6 ⇒ (3, 5, 4, 5, 3, 2, 6, 4) = 32 Than he walks closer "Surrender to the flames! Reborn in fire"
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Religion, DC23, Shemhazian: 1d20 + 12 ⇒ (1) + 12 = 13 No Religion, DC23, Vrolikai: 1d20 + 12 ⇒ (15) + 12 = 27 The grand vrolikai are the most powerful of demons. Religion, DC23, Omox: 1d20 + 12 ⇒ (16) + 12 = 28 Omox demons have long polluted the world around them. Religion, DC23, Brimorak: 1d20 + 12 ⇒ (8) + 12 = 20 No Religion, DC23, Vrolikai: 1d20 + 12 ⇒ (2) + 12 = 14 No
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Reflex, DC19: 1d20 + 12 ⇒ (19) + 12 = 31
Rawiri curses but keeps attacking the dragon Ignition@dragon: 1d20 + 15 ⇒ (18) + 15 = 33 If crit by any chance it makes the creature burning 4d4 ;) + double the damage
Than he raises shield of magic
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri raises a shield of magic but then he gathers the flames that begins to whirl around him he tosses two missiles of fire at each of the dragons Blazing bolt@green: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Blazing bolt@blue: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
"Feel the flames!"
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Will save, DC26: 1d20 + 16 ⇒ (17) + 16 = 33 Resolve => success into crit success "The follower of the flames will not be afraid by you!" Fort save, DC27: 1d20 + 11 ⇒ (15) + 11 = 26 so close Rawiri closes his eys and he bursts in flames himself Incendiary Aura - 15 ft, the ones harmed by fire begin to burn 3d4, Oracular curse 2 => persistent burning 2 Rawiri looks at teh dragon "Were do you want to take the captain? Dining under stars?" Bon mot@green drgon: 1d20 + 17 ⇒ (10) + 17 = 27 Bon mot vs will dc
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri takes a drink as he listens to Knab yammering Religion, clue in (I will allow myself to snatch +1 from you Knab): 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 Wow you predicted it ;)
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Reflex, hp reroll vs 2nd: 1d20 + 14 ⇒ (15) + 14 = 29 Success so third check is only a failure Rawiri tries to help the creature using Knab's guidance Nature, roll twice take higher: 1d20 + 12 ⇒ (3) + 12 = 15
As a last action he would battle medicine the most wounded one (or self)
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri has Deckhand background "The orca trailing after the Snapdragon is known around the Shackles as Abendego’s Squall, or Loud Squally for her habit of trilling loudly while attacking ships. I've heard of Abendego’s Squall and knows that she’s an orca older than the Eye." Nature: 1d20 + 12 ⇒ (1) + 12 = 13 Fortify the ship, sailing lore: 1d20 + 9 ⇒ (19) + 9 = 28 Rawiri works his best to make the ship swim faster.
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
"Thar she blows!" yells Rawiri seeing the great beast as he prepares to fight it "Release the kraken!" he yells command and then looks at Calisro "We don't have a beast of our own? How are we supposed to fight this? With clubs?" Then he turns to Zarina "By all means, speak, sing dance if you think it would work"
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri's skin feels like it is burning, but it is only water around him that almost comes to a boiling stage. He looks at the creatures and sends magic their way Vitality lash@blue, Fort DC 25, vitality damage: 5d6 ⇒ (4, 2, 4, 6, 1) = 17 Than he shields himself.
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri has Vital beacon, and he can also burn heal spell if someone wants. Rawiri salutes to the ghosts departures "You were a bright flame for this ship! You shall be remembered"
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Will save, DC25: 1d20 + 16 ⇒ (18) + 16 = 34 Rawiri keeps hanging on the ropes as he tries to stop the goblin from doing more damage "Head towards the flame my child" Religion, to stop the haunt: 1d20 + 12 ⇒ (17) + 12 = 29
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Will save, DC25: 1d20 + 16 ⇒ (9) + 16 = 25 "Dar She Blows, all right. Let me join you in the nest of yours there" Religion to recall knowledge Religion +12 Acrobatics to climb?, DC20?: 1d20 + 14 ⇒ (2) + 14 = 16
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24 Rawiri moves into the rocks to get on the wreck and start ... exploring "It's good that the weather is fine, otherwise it would be dangerous"
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
After the enemies are wanquished Rawiri walks a bit on the deck looking at what to burn, and then he tries to find some balance in what he is doing, the flames die slowly and stop consuming his flesh Refocus => remove the curse "The flames flow through my flesh, if you need healing, you just need to touch me" Rawiri has Vital B
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Last round Rawiri should take 1 fire damage Fort save, DC22: 1d20 + 11 ⇒ (12) + 11 = 23 Rawiri laughs like a madman "The flames are whispering, they are hungry, and want to consume ... Fire on board!" He yells as he draws more of the flames, his skin keeps burning, and not in a pleasent way, as he gathers a big ball of flames in his hands, then he unleases it Fireball@swarm and orange, reflex save DC25: 6d6 ⇒ (1, 1, 3, 3, 2, 3) = 13 Than he wraps himself in protective buble of magic. Cast shield and another persistent fire damage.
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Fort save, hero point, DC22 ;): 1d20 + 13 ⇒ (9) + 13 = 22 I wouldn't reroll it but for caster stupefied is brutal Rawiri escapes the worst of the swarm. "Ok, sunshines let's dance" He takes a step backwards and breathes in the air, than he breathes fire at the swarm Breath fire, heightened to lvl 3, Reflex save DC25: 6d6 ⇒ (3, 3, 1, 6, 3, 2) = 18
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Reflex: 1d20 + 14 ⇒ (20) + 14 = 34 vs DC 22 "Oh, dear, indeed! Load the cannons, grab everything that you can fight with, let's show those pirate scum that they messed with the wrong ship! Argh!"
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Acrobatics to aid those doing rescue mission: 1d20 + 14 ⇒ (5) + 14 = 19 Rawiri tries to help the more skilled ones to do the rescue I have neither good spells, nor he can throw the tether ;)
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Diplomacy(master), bonus: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32 "Noble Wshallo, you are mistaken thinking that we are the pirates, we are explorers heading to check on a wreckage, we have no interest in looting or pillaging ... "
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
GM wrote:
Just for the record that is quite insane threshold ;)
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
With regards to: 'Knab's check won't matter--even with a critical success he can't earn the two Sailing Points necessary for a success here.' Shouldn't on the last try the success threshold be 3 or 4 sailing points? That's usually how Paizo is doing it - half of the PC? Rawiri goes to kobold first Diplomacy (master), clued in: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26 "Look we are looking for anyone who acted odd" Deception untrained, clued in vs Dostall: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Acrobatics, DC23: 1d20 + 14 ⇒ (16) + 14 = 30 Diplomacy: 1d20 + 17 ⇒ (17) + 17 = 34 Rawiri is able to keep his balance as he runs towards the deck. He runs to help with the sails "The seas be ours
Rawiri yells to other sailors "With energy, like your life depends on it, as let me assure you it does!" He laughs with eyes shining like they were just about to light in flames.
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Rawiri drinks the potion that Muk Muk gave him, and he curls a bit, feeling something from within coming out, his skin covers with scales and his pupils morpth into slitted. "Ugh, I like this, I feel like fire dragon now!" He laughs joyfully, "I've been on the ship during hurricanes, I stay here." He wonders for a moment "Do we know if the Whippoorwill was transporting something?"
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Yeah what Muk muk said is correct, fire resist does not help witht he curse, however assuming that fight does not last longer than 5 rounds than burning 2 does 10 dmg, which is not crazy (it is like drinking Quicksilver at lvl 5 ;)) So I am not that bothered with it. Oracle revamp is not bad, the curses were made more negative than positive (previously Rawiri was concealed and others were concealed from him), you get spells outside of divine spell list (curated 3), and feats are mor especific to Oracles also progressing your curse liek Oracular Warning. Chronicles and slides filled in ;) I decided to put myself in the center of that beutiful diamond formation :D And another note, at least in one fight Rawiri will use Incendiary Aura - 15ft emanation that causes any creature that is get fit with fire to set up in flames. Rawiri has spells to target multiple enemies, and he will try to keep other PCs away from the emanation, but you know ;) If you have a firebomb that can help spread the love feel free to do it, if you would hit Rawiri it is fine as well ;) His fire resistance is there for a reason :D ======================== Muk muk if you still have reagnants, Rawiri would gladly take Drakeheart mutagen
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
Hey just a note, Rawiri has and will use: Oracular Warning (Auditory, Cursebound, Divine, Emotion, Mental, Oracle) Trigger You are about to roll initiative. You have a premonition about impending danger that you use to warn your allies. Each ally within 20 feet gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to half your level, which last for 1 minute. If you are cursebound 2 when you use Oracular Warning, the bonus increases to +3, and if you are cursebound 3, the bonus increases to +4. This is a status bonus so do stack up with circumstance bonus from Scouting or incredible initiative. It will also put me right away at cursebound 1 for the start of the combat. (Setting Rawiri on fire burning 1).
N (he/him) Dwarf Oracle 7 | HP 87/87 | AC 25 | F+11 R+14 W+16 (resolve) | Perc+12 | Stealth+3 | 25ft | Hero 1 | Active Conditions:
A dwarf in white shirt is coming your way, his skin has a metallic look and his hair are fiery red. He looks at barrel and person carrying it "Lost a bet? Once I was carrying a fellow sailor on my back for 2 hours. I had really bad hand I tried to bluff my way to victory." The person seems to not carry much weapon, but as he walks he radiates heat from his body, like he would start burning. "My name is Rawiri, I served on many ships and I guess my experience at sea could be useful." |
