Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Sense Motive: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8. Nope. Nothing to see here ;-) Raven takes the opportunity to answer any and all questions, describing exactly what transpired.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 "Could it have anything to do with the demiplane we went to as part of the Breaching? There were a number of devils there, including some quite powerful ones..."
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven shrugs. "Well, there is but one way to find out - let's go outside, and see what we can find..." So saying, he follows Angelo out of the building.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 There is still a bearded devil, Angelo, if you would like to do the honors ;-)
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Actually, it is 106 and 93 points of damage; shouldn't that have killed one of the Erinyes, only leaving two to Unholy Blight? Will: 1d20 + 24 ⇒ (8) + 24 = 32.
Ignoring the worst of the Erinyes' magical onslaught, Raven rips into the remaining Erinyes... Erinyes #2: Claw #1: 1d20 + 21 + 1 + 2 ⇒ (7) + 21 + 1 + 2 = 31, for 2d6 + 16 ⇒ (5, 3) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 4) = 8 Holy damage. Erinyes #3: Claw #2: 1d20 + 21 + 1 + 2 ⇒ (16) + 21 + 1 + 2 = 40, for 2d6 + 16 ⇒ (4, 5) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 5) = 9 Holy damage. Claw #3: 1d20 + 21 + 1 + 2 ⇒ (14) + 21 + 1 + 2 = 38, for 2d6 + 16 ⇒ (1, 2) + 16 = 19 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (4, 5) + 21 = 30 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 ⇒ (6) + 21 + 1 + 2 = 30, for 2d6 + 16 ⇒ (6, 5) + 16 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 2) = 4 Holy damage. ...his first blow taking off the head of the heavily injured one, then his remaining blows ripping the final erinyes into small chunks of quivering flesh.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven winces when he sees the students 'flame-grilled'. Ignoring the bearded devils, Raven concentrates on the Erinyes... Commencing on whichever one is receiving the least 'aid', and working my way up to the one receiving the most 'aid'. Erinyes #1: Claw #1: 1d20 + 21 + 1 + 2 ⇒ (15) + 21 + 1 + 2 = 39, for 2d6 + 16 ⇒ (6, 4) + 16 = 26 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 3) = 8 Holy damage. Claw #2: 1d20 + 21 + 1 + 2 ⇒ (10) + 21 + 1 + 2 = 34, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 6) = 11 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (3, 6) + 21 = 30 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage. Erinyes #2: Claw #3: 1d20 + 21 + 1 + 2 ⇒ (4) + 21 + 1 + 2 = 28, for 2d6 + 16 ⇒ (6, 2) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 6) = 11 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (5, 2) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 4) = 6 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (2, 2) + 21 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage. ...eviscerating one, and nearly shredding a second.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 I was counting on a lack of combat reflexes, but sure, I will take the hit.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven hurls himself forward, moving around the side of the room, presenting a dangerous threat to the flying devils! Double move to 'pin' the Erinyes to the wall.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Reflex: 1d20 + 20 ⇒ (1) + 20 = 21. Wreathed in ice, but still sensing an opening, Raven falls upon the Devil... Claw #1: 1d20 + 21 + 1 + 2 ⇒ (10) + 21 + 1 + 2 = 34, for 2d6 + 16 ⇒ (3, 5) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 1) = 7 Holy damage. Claw #2: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (6, 1) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 4) = 7 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (6, 1) + 21 = 28 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 3) = 9 Holy damage. Claw #3: 1d20 + 21 + 1 + 2 ⇒ (16) + 21 + 1 + 2 = 40, for 2d6 + 16 ⇒ (3, 4) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (6, 2) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 2) = 5 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (5, 3) + 21 = 29 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage. ...finishing the job that Rotann started, rending it limb from limb.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 I know, but it looks scary, and I don't want to take a full attack from it with reduced AC ;-) Thanks for the suggestion, though :-)
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven nods his thanks to Rotann, and with new-found speed, flies up to reach the Devil... No attack, just moving into melee range before it has a chance to act.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven nods in satisfaction. "Right then, it sounds like there is still work to be done... Gentlemen? Let's go." He then heads back outside, to look for the next crisis to fix.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 No worries! Exhaling loudly in relief, Raven addresses the students: "Students: There do not appear to be any more of these Devils in here at present, but there are still plenty of Devils outside. Now is the time to take stock of your injuries and injured." Diplomacy: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31. He then turns to Rost. "Is there anything you can do for them?" Nothing drastic; maybe a channel to get them on their feet, or do you think that would be overkill?
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 I don't mean to be a pain, but I do currently have See Invisibility running; shouldn't I have been able to see it? Raven turns his attention to the un-injured devils, targeting the one closest to his companions first, then taking a crack at the one through the wall... Devil #1: Claw #1: 1d20 + 21 + 1 + 2 ⇒ (4) + 21 + 1 + 2 = 28, for 2d6 + 16 ⇒ (3, 1) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 5) = 9 Holy damage. Claw #2: 1d20 + 21 + 1 + 2 ⇒ (18) + 21 + 1 + 2 = 42, for 2d6 + 16 ⇒ (1, 4) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 3) = 7 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (6, 5) + 21 = 32 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage. 98 total. Devil #2: Claw #3: 1d20 + 21 + 1 + 2 ⇒ (19) + 21 + 1 + 2 = 43, for 2d6 + 16 ⇒ (5, 3) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 ⇒ (14) + 21 + 1 + 2 = 38, for 2d6 + 16 ⇒ (5, 1) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 6) = 9 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (6, 4) + 21 = 31 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 6) = 9 Holy damage. 102 total. ...his barrage of attacks leaving both still standing, albeit grievously wounded.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven nods his thanks to Rotann, and then reaches through the gap in the ice to rip the devil to shreds, before turning his remaining attacks upon the summoned one! Devil #1: Claw #1: 1d20 + 21 + 1 + 2 ⇒ (13) + 21 + 1 + 2 = 37, for 2d6 + 16 ⇒ (6, 3) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 5) = 11 Holy damage. Claw #2: 1d20 + 21 + 1 + 2 ⇒ (4) + 21 + 1 + 2 = 28, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 5) = 11 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (2, 3) + 21 = 26 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 6) = 7 Holy damage. Devil #2: Claw #3: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (3, 6) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 ⇒ (6) + 21 + 1 + 2 = 30, for 2d6 + 16 ⇒ (4, 2) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 6) = 8 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (1, 1) + 21 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 3) = 7 Holy damage.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven rips his way out of the net, and then hustles in the direction of the Hall of Whispers...
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 At the last minute, Raven manages to dodge what would have been a vicious blow, delivering a punishing blow of his own in return... Negating the hit with Crane Style/Wing, and taking an AoO due to Crane Riposte. Devil #1: Claw (AoO): 1d20 + 21 + 1 + 2 - 2 ⇒ (20) + 21 + 1 + 2 - 2 = 42, for 2d6 + 16 ⇒ (1, 1) + 16 = 18 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 2) = 7 Holy damage. Claw, Crit confirmation: 1d20 + 21 + 1 + 2 - 2 ⇒ (13) + 21 + 1 + 2 - 2 = 35, for 2d6 + 16 ⇒ (1, 5) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 5) = 9 Holy damage. Claw #1: 1d20 + 21 + 1 + 2 - 2 ⇒ (9) + 21 + 1 + 2 - 2 = 31, for 2d6 + 16 ⇒ (1, 5) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 2) = 6 Holy damage. Claw #2: 1d20 + 21 + 1 + 2 - 2 ⇒ (18) + 21 + 1 + 2 - 2 = 40, for 2d6 + 16 ⇒ (1, 2) + 16 = 19 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 4) = 10 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (6, 4) + 21 = 31 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 4) = 8 Holy damage. 152 damage total. Devil #2: Claw #3: 1d20 + 21 + 1 + 2 - 2 ⇒ (12) + 21 + 1 + 2 - 2 = 34, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage + 2d6 ⇒ (2, 2) = 4 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 - 2 ⇒ (14) + 21 + 1 + 2 - 2 = 36, for 2d6 + 16 ⇒ (3, 3) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 4) = 8 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (3, 2) + 21 = 26 Magical, Good-aligned, S/B damage + 2d6 ⇒ (1, 1) = 2 Holy damage. 86 damage total. ...and then ripping the two remaining creatures to pieces!
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven adopts a martial arts pose (entering Crane Style), and unleashes on the closest devils! Devil #1: Claw #1: 1d20 + 21 + 1 + 2 - 2 ⇒ (15) + 21 + 1 + 2 - 2 = 37, for 2d6 + 16 ⇒ (1, 4) + 16 = 21 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 5) = 11 Holy damage. Claw #2: 1d20 + 21 + 1 + 2 - 2 ⇒ (10) + 21 + 1 + 2 - 2 = 32, for 2d6 + 16 ⇒ (4, 2) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 3) = 7 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (2, 5) + 21 = 28 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 1) = 7 Holy damage. 96 damage total. Devil #2: Claw #3: 1d20 + 21 + 1 + 2 - 2 ⇒ (9) + 21 + 1 + 2 - 2 = 31, for 2d6 + 16 ⇒ (4, 3) + 16 = 23 Magical, Good-aligned, S/B damage + 2d6 ⇒ (2, 3) = 5 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 - 2 ⇒ (20) + 21 + 1 + 2 - 2 = 42, for 2d6 + 16 ⇒ (4, 6) + 16 = 26 Magical, Good-aligned, S/B damage + 2d6 ⇒ (2, 2) = 4 Holy damage. Claw #4, crit confirmation: 1d20 + 21 + 1 + 2 - 2 ⇒ (18) + 21 + 1 + 2 - 2 = 40, for 2d6 + 16 ⇒ (2, 2) + 16 = 20 Magical, Good-aligned, S/B damage + 2d6 ⇒ (3, 1) = 4 Holy damage. Rend (2 claws): 2d6 + 21 ⇒ (1, 6) + 21 = 28 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 5) = 10 Holy damage. 120 damage total.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven shrugs at Rotann's question. "I would be happy to take the Runestone. Beyond that, I have no particular desire to claim any of the other items for personal use." He then turns to regard the circle. "Hmmm... It looks like this is our way out of here. Shall we?" When the others are ready, Raven takes a deep breath, and steps into the circle...
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven nods. "That seems reasonable to me. I, for one, will be happy to leave this place behind."
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 @Rigor Rictus: Raven *always* fights defensively; that is why it is included in his attack macro (on his character page), and his AC, as a standard feature, in the same way that Power Attack used to be (until this level). I apologise if that was not clear :-/ Breathing a sigh of relief, Raven steps up to the remaining Devil, and rips it apart. Claw #1: 1d20 + 21 + 2 + 1 ⇒ (5) + 21 + 2 + 1 = 29, for 2d6 + 16 ⇒ (5, 3) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 1) = 3 Holy damage. Claw #2: 1d20 + 21 + 2 + 1 ⇒ (10) + 21 + 2 + 1 = 34, for 2d6 + 16 ⇒ (5, 6) + 16 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 6) = 8 Holy damage. Claw #3: 1d20 + 21 + 2 + 1 ⇒ (10) + 21 + 2 + 1 = 34, for 2d6 + 16 ⇒ (3, 6) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 4) = 5 Holy damage. Claw #4: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 1) = 4 Holy damage. Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (12) + 21 + 2 + 1 = 36, for 2d6 + 16 ⇒ (1, 5) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage. Rend #1: 2d6 + 21 ⇒ (2, 4) + 21 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 3) = 6 Holy damage. Rend #2: 2d6 + 21 ⇒ (4, 2) + 21 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 4) = 8 Holy damage.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Re: Aid Another, you said that two of the Devils were using it because they could not reach us; since they can't reach us, I believe they can't use the 'Aid Another' action... d20pfsrd wrote:
A blow from one of the devils comes close to hitting Raven, until, with preternatural, crane-like grace, he deflects it at the last moment, taking a swing of his own at the offending devil... (thanks to Crane Riposte) Claw, AoO: 1d20 + 21 + 1 + 2 ⇒ (7) + 21 + 1 + 2 = 31, for 2d6 + 16 ⇒ (6, 3) + 16 = 25 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 3) = 8 Holy damage. Raven then channels divine fury (declaring smite], and unleashes a frenzy on the Contract Devil, his arms surrounded by a blurred corona of golden light... Claw #1: 1d20 + 21 + 1 + 2 + 7 ⇒ (18) + 21 + 1 + 2 + 7 = 49, for 2d6 + 16 + 4 ⇒ (6, 6) + 16 + 4 = 32 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 3) = 9 Holy damage. Claw #2: 1d20 + 21 + 1 + 2 + 7 ⇒ (2) + 21 + 1 + 2 + 7 = 33, for 2d6 + 16 + 2 ⇒ (5, 4) + 16 + 2 = 27 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 1) = 5 Holy damage. Claw #3: 1d20 + 21 + 1 + 2 + 7 ⇒ (14) + 21 + 1 + 2 + 7 = 45, for 2d6 + 16 + 2 ⇒ (4, 6) + 16 + 2 = 28 Magical, Good-aligned, S/B damage + 2d6 ⇒ (3, 2) = 5 Holy damage. Claw #4: 1d20 + 21 + 1 + 2 + 7 ⇒ (18) + 21 + 1 + 2 + 7 = 49, for 2d6 + 16 + 2 ⇒ (2, 4) + 16 + 2 = 24 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 5) = 10 Holy damage. Claw, Haste: 1d20 + 21 + 1 + 2 + 7 ⇒ (6) + 21 + 1 + 2 + 7 = 37, for 2d6 + 16 + 2 ⇒ (1, 5) + 16 + 2 = 24 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 5) = 9 Holy damage. Rend #1: 2d6 + 21 + 2 ⇒ (4, 6) + 21 + 2 = 33 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 2) = 8 Holy damage. Rend #2: 2d6 + 21 + 2 ⇒ (5, 3) + 21 + 2 = 31 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 2) = 7 Holy damage.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 "Angelo, call out the positioning of our foes, and I will Teleport to assist." Basically, looking for a description of where in the room is free so that Raven can Dimension Door there.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven nods. "Let me know if you spot him, and I will move to assist. I think Rotann has the situation here well under control."
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Claw #1: 1d20 + 21 + 2 + 1 ⇒ (5) + 21 + 2 + 1 = 29, for 2d6 + 16 ⇒ (1, 3) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 5) = 10 Holy damage. Claw #2: 1d20 + 21 + 2 + 1 ⇒ (2) + 21 + 2 + 1 = 26, for 2d6 + 16 ⇒ (4, 5) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage. Claw #3: 1d20 + 21 + 2 + 1 ⇒ (17) + 21 + 2 + 1 = 41, for 2d6 + 16 ⇒ (4, 3) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 2) = 3 Holy damage. Claw #4: 1d20 + 21 + 2 + 1 ⇒ (14) + 21 + 2 + 1 = 38, for 2d6 + 16 ⇒ (6, 4) + 16 = 26 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 1) = 5 Holy damage. Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (3, 2) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage. Rend: 2d6 + 21 ⇒ (3, 3) + 21 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage. Raven slams into the big devil, hitting it several times, and rending flesh. 87 damage total.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Seeing that the large Devil appears to be concentrating, and deciding that he would prefer *not* to wait to see what the results of that are, Raven flies forward, and attempts to disrupt his concentration. Claw: 1d20 + 21 + 2 + 1 ⇒ (7) + 21 + 2 + 1 = 31, for 2d6 + 16 ⇒ (1, 4) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Since no-one has actually said anything... Raven edges forward (5' step), and unleashes a full-attack on the big devil! Claw #1: 1d20 + 21 + 2 + 1 ⇒ (12) + 21 + 2 + 1 = 36, for 2d6 + 16 ⇒ (1, 3) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 4) = 7 Holy damage. Claw #2: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (5, 6) + 16 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage. Claw #3: 1d20 + 21 + 2 + 1 ⇒ (16) + 21 + 2 + 1 = 40, for 2d6 + 16 ⇒ (4, 1) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage. Claw #4: 1d20 + 21 + 2 + 1 ⇒ (16) + 21 + 2 + 1 = 40, for 2d6 + 16 ⇒ (1, 3) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 3) = 7 Holy damage. Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (5) + 21 + 2 + 1 = 29, for 2d6 + 16 ⇒ (2, 5) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 5) = 6 Holy damage.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Rigor Rictus:
I don't mean to be a pain, but is she invisible? I ask, because one of my buffs (Mon, Jul 29, 2013, 03:51 PM) was See Invisibility... Reflex: 1d20 + 20 + 2 + 1 ⇒ (11) + 20 + 2 + 1 = 34. Raven somehow manages to dodge between the flames, and is completely unscathed when the fireball clears.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven 5' steps closer, adopts a martial arts pose (activating Crane Style and Dragon Style), and unleashes a full attack on the Gylou! Claw #1: 1d20 + 21 + 2 + 1 ⇒ (15) + 21 + 2 + 1 = 39, for 2d6 + 16 ⇒ (1, 2) + 16 = 19 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 2) = 4 Holy damage. Claw #2: 1d20 + 21 + 2 + 1 ⇒ (2) + 21 + 2 + 1 = 26, for 2d6 + 16 ⇒ (2, 4) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 6) = 12 Holy damage. Claw #3: 1d20 + 21 + 2 + 1 ⇒ (10) + 21 + 2 + 1 = 34, for 2d6 + 16 ⇒ (6, 3) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 5) = 11 Holy damage. Claw #4: 1d20 + 21 + 2 + 1 ⇒ (3) + 21 + 2 + 1 = 27, for 2d6 + 16 ⇒ (2, 2) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 3) = 8 Holy damage. Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 @Rotann: Unless I am missing something, 7th level Eidolon is 6HD, 9th level Eidolon is 7HD - so why have you gained 2HD worth of temp hp? I would certainly be happy to have a few more temp hp :-D
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Level 7 to 9: +2 Levels of Summoner, +1 level of Monk, +1 level of Fighter +1 Cha +2 BAB +2 Fort, +1 Ref, +2 Will +1d10+1d8+6 hp Skills: +2 Knowledge(Arcana), +2 Knowledge(Planes), +2 Perception, +4 Fly, +4 UMD FC: +0.5 Evolution points Bonus Feats: Crane Wing, Weapon Specialization (Claw)
+1 1st, +1 2nd, +2 3rd level spell slots Spells Known: +2 3rd level +1d10+5 temp hp +3.5 Evolution points Change: Ability Increase(Strength) to Ability Increase(Charisma)
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 "I agree, let's just go in, and destroy them."
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 As soon as Raven wakes, refreshed, he offers a silent prayer to the Gods in thanks for not losing any more party members. He then quickly meditates, summoning his protective shell, and starts casting buffs. Expeditious Retreat, Mage Armor, Protection from Evil, extended Barkskin, See Invisibility, extended Heroism, extended Greater Magic Fang. "Right, let's finish this!"
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven stares blankly as the momentary distortion reveals that the door is slightly ajar. No ranks in Spellcraft ;-) "Hmmm... I guess that would explain why she was able to bypass our guard; perhaps we should spike the door shut?" He then glances over the vellum scroll. Raven understands Infernal... Otherwise, no specific interest in any of the items from the woman.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Before going to bed, Raven does his best to staunch his wounds... Lay on Hands: 7d6 ⇒ (2, 3, 3, 2, 2, 4, 5) = 21. Lesser Rejuvenate Eidolon: 1d10 + 5 ⇒ (4) + 5 = 9. "Rost, could I get you to give me a hand? That woman's blades were a tad painful..."
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Which of course begs the question: How did she get in here...? If no-one else is interested, I would be happy to claim the belt.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Raven shrugs. "Well, I assumed that the guard would have noticed the door opening..." He then turns to the body thoughtfully. "Hmmm... We should see what the woman had on her as well..."
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 "How about this time, we shut the door, so that an invisible creature can't simply walk in...?" I am not complaining about how things were handled; Raven is the one grumbling, not me ;-)
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Eh. Let's find out if it is actually her before we start throwing blame around ;-)
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Taking advantage of the creature's temporary blindness, Raven jumps to his feet, and takes a swing... Claw: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29, for 1d8 + 12 ⇒ (6) + 12 = 18 Magical, Good-aligned S/B damage, +2d6 ⇒ (6, 3) = 9 Holy damage, if evil.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Coughing blood, his body perforated by numerous nasty wounds, Raven looks inward, finds his centre of calm, and casts a spell... Summon Eidolon, casting defensively: 1d20 + 13 ⇒ (14) + 13 = 27. Concentration check versus continuous damage: 1d20 + 13 ⇒ (13) + 13 = 26. ...causing his body to be surrounded by its familiar cocoon of righteous fury! Still flat-footed, but at least my AC went up a tad ;-)
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Doesn't bleed happen on your turn in initiative? Unless I act in the surprise round, therefore, shouldn't I *not* take bleed in the surprise round? I realise I am reaching, but I am on a disturbingly small number of hp ;-)
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Oh, all of the attacks are the same kind of attack? Alright... He may have just survived this... Initial damage: 32 damage + 7 bleed.
Is my math right there?
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 I can't use the Jingasa, since I was asleep when I took the damage ;-) Not that it matters, since Raven is very, very dead anyway (as he only has 90 hit points when not fused), but should whatever attacked Raven have gotten two attacks in the surprise round? Unless you are pouncing, you normally only get one attack in a surprise round...
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Actually, the class bonuses are a bit higher than that, when you stack the levels in the right order to maximise saving throws (Fighter/Paladin/Fighter/Paladin/Barbarian/Fighter (gaining bonus from Summoner this level)/Monk) Fort +2 Class bonuses +11 Charisma +6 Cloak +2 Shielded Meld +2 When not fused, that becomes +21
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Taking advantage of the creature's temporary blindness, Raven unleashes a full attack on it. Claw #1: 1d20 + 11 + 2 + 1 + 2 ⇒ (3) + 11 + 2 + 1 + 2 = 19, for 1d8 + 12 + 2d6 ⇒ (3) + 12 + (3, 6) = 24 Magical, Good-aligned, S/B damage. Claw #2: 1d20 + 11 + 2 + 1 + 2 ⇒ (5) + 11 + 2 + 1 + 2 = 21, for 1d8 + 12 + 2d6 ⇒ (5) + 12 + (3, 6) = 26 Magical, Good-aligned, S/B damage. Claw #3: 1d20 + 11 + 2 + 1 + 2 ⇒ (7) + 11 + 2 + 1 + 2 = 23, for 1d8 + 12 + 2d6 ⇒ (5) + 12 + (3, 5) = 25 Magical, Good-aligned, S/B damage. Claw #4: 1d20 + 11 + 2 + 1 + 2 ⇒ (4) + 11 + 2 + 1 + 2 = 20, for 1d8 + 12 + 2d6 ⇒ (8) + 12 + (2, 3) = 25 Magical, Good-aligned, S/B damage. Claw, Haste: 1d20 + 11 + 2 + 1 + 2 ⇒ (1) + 11 + 2 + 1 + 2 = 17, for 1d8 + 12 + 2d6 ⇒ (8) + 12 + (4, 3) = 27 Magical, Good-aligned, S/B damage. Rend: 1d8 + 12 + 2d6 ⇒ (1) + 12 + (5, 3) = 21 Magical, Good-aligned, S/B damage. Those are some terrible rolls, but against blind (flat-footed) AC, that should be three hits and a rend, which should be enough to take him down.
Stats: Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24 Sorry, I have been doing night-shifts, which has kind of knocked my circadian rhythm for six :-/ Reeling from the sheer evil directed at him, Raven nonetheless rushes forward to engage the spined beast. Claw: 1d20 + 11 ⇒ (11) + 11 = 22, for 1d8 + 12 + 2d6 ⇒ (6) + 12 + (1, 4) = 23 Magical, Good-aligned damage.
About Nme'anLG Medium Half-elf Paladin
Description:
Nme’an stands a good head taller than most Humans, and is easily recognized by his odd combination of pointed ears, blond hair, and ever so slightly green tinted skin, all granted to him by his mixed heritage, such as it is. Though slightly slimmer than a traditional Human knight, he still strikes an imposing figure when full armed, armored, and shielded. Common knowledge says that Nme’an has a grim outlook on life, but this is not especially true. Admittedly, he does not refrain from relating how the world, in his experience, can be quite harsh, but he always makes it a point to conclude with a reminder that the world also contains forgiveness and light, if one only has the perseverance to find it. Although he is not particularly chatty, and is occasionally overly self reliant, Nme'an does eventually open up to those he comes to regard as his friends. Initiative +1; Low-Light Vision, Perception +3 DEFENSE:
ATTACK:
STATS: Base Atk +5; CMB +8; CMD 19 SKILLS (+2/level +1 favored class):
OTHER STUFF:
CLASS ABILITIES:
DOMAINS:
SPELLS
Level 1: (6 Per Day)
Domain:
RACIAL TRAITS:
LANGUAGES:
GEAR:
Coin: 145gp, 7sp 8cp Backstory:
Nme’an was born to the daughter of a prominent leader of the Elven town of Brakton some twenty-eight years ago. Raised along side two older Elven brothers, he always had his mother’s love, but was never allowed to use her last name or that of his father. Though his mother would never admit it to him, the truth was Nme’an’s birth was a major embarrassment for her and her family line. She had been grieving the loss of her husband to illness when forced to accompany a trade delegation to the city of Thaleniel. One night of weakness with a charming Human who she would never see again, who’s name she would never even learn, was all it took. Still, she was determined to give her newborn son a good life and used all of her remaining influence to shield him from the mistrust her fellow Elves typical directed to those of mixed race. She could only protect him for so long, though, and as he entered his second decade of life Nme’an began to feel the increasing tension between himself and his Elven peers. At the age of seventeen, having quietly endured years of carefully directed shuns and insults, Nme’an announced to his family that he would soon be leaving them. Where he would go and what he would do was unclear, but surely anything was better than tolerating a life of unspoken scorn. Then, just days after his announcement, his future laid itself before him.
A surprise Goblin raid from the bordering swamplands breached his town’s defenses forcing all its inhabitancies to flee or fight. Nme’an and his brothers fought. One of his brothers was slain by an arrow early in the battle, while the other was maimed by a vicious attack. Nme’an, however, fared remarkably well, even though he rushed into battle with nothing more than a dull blade and a set of worn training armor he found in one of the town’s inner guard posts. He was knocked down twice, suffered a number of cuts and bruises, but for some reason none of the Goblins were able to land a decisive blow. Nme’an had never considered a life of fighting before, had never so much as held a real sword, and yet he somehow managed to fell four fully outfitted Goblin raiders before the raid was driven back. Nme’an was hailed as a hero but soon found he could not accept the honor, or rather he could not abide the hypocrisy of his town’s newfound praise when just days before he had all but been an outcast to them. A month later he carried out his previous plans to leave, despite the protests of the town, his surviving brother, and his mother. The next decade of Nme’an’s life were not as easy as he had hoped. The other Elven towns and villages he looked for work in wanted nothing to do with him, and the Humans, who he had higher hopes for, treated him only moderately better. Still Nme’an persevered. He served where he could, learned to fight from whoever would teach him, and longed for a day where he might have the skill and opportunity to once again place himself between innocents and harm. He eventually found a home in the Human city of Thaleniel where his quiet, resilient demeanor and natural talent earned him a rising position among the town guard. More recently, Nem’an left his position with the town guard, having been hand picked to train with The Order of the Dawnflower. It was there he found the secret to his success against the Goblin attackers all those years ago. The goddess Sarenrae, whom The Order worships, had been watching over him all along, and now he is able to repay her. Good Horse
STATS: 20[Str]. 14[Dex], 17[Con], 6[Int], 12[Wis], 6[Cha] DEFENSE:
ATTACK:
Base Atk +3; CMB +9 (+5[Str] +1[Large] +3[BAB]; CMD 18 (10 +5[Str] + 2[Dex] +1[Large] SKILLS
FEATS
RACIAL TRAITS:
TRICKS
LANGUAGES:
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