Witch Doctor

Raven Hawthorne's page

304 posts. Alias of Luke_Parry.


RSS

1 to 50 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

I had a lot of fun :-)

I think that we definitely proved that mid-level gestalt synthesists are a force to be reckoned with!

I will say that I would be interested in another game, moving forward :-)


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Sense Motive: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8.

Nope. Nothing to see here ;-)

Raven takes the opportunity to answer any and all questions, describing exactly what transpired.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

"Could it have anything to do with the demiplane we went to as part of the Breaching? There were a number of devils there, including some quite powerful ones..."


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven shrugs.

"Well, there is but one way to find out - let's go outside, and see what we can find..."

So saying, he follows Angelo out of the building.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

There is still a bearded devil, Angelo, if you would like to do the honors ;-)


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Actually, it is 106 and 93 points of damage; shouldn't that have killed one of the Erinyes, only leaving two to Unholy Blight?

Will: 1d20 + 24 ⇒ (8) + 24 = 32.
Will: 1d20 + 24 ⇒ (11) + 24 = 35.

Ignoring the worst of the Erinyes' magical onslaught, Raven rips into the remaining Erinyes...

Erinyes #2:

Claw #1: 1d20 + 21 + 1 + 2 ⇒ (7) + 21 + 1 + 2 = 31, for 2d6 + 16 ⇒ (5, 3) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 4) = 8 Holy damage.

Erinyes #3:

Claw #2: 1d20 + 21 + 1 + 2 ⇒ (16) + 21 + 1 + 2 = 40, for 2d6 + 16 ⇒ (4, 5) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 5) = 9 Holy damage.

Claw #3: 1d20 + 21 + 1 + 2 ⇒ (14) + 21 + 1 + 2 = 38, for 2d6 + 16 ⇒ (1, 2) + 16 = 19 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (4, 5) + 21 = 30 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 ⇒ (6) + 21 + 1 + 2 = 30, for 2d6 + 16 ⇒ (6, 5) + 16 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 2) = 4 Holy damage.

...his first blow taking off the head of the heavily injured one, then his remaining blows ripping the final erinyes into small chunks of quivering flesh.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven winces when he sees the students 'flame-grilled'.

Ignoring the bearded devils, Raven concentrates on the Erinyes...

Commencing on whichever one is receiving the least 'aid', and working my way up to the one receiving the most 'aid'.

Erinyes #1:

Claw #1: 1d20 + 21 + 1 + 2 ⇒ (15) + 21 + 1 + 2 = 39, for 2d6 + 16 ⇒ (6, 4) + 16 = 26 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 3) = 8 Holy damage.

Claw #2: 1d20 + 21 + 1 + 2 ⇒ (10) + 21 + 1 + 2 = 34, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 6) = 11 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (3, 6) + 21 = 30 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage.

Erinyes #2:

Claw #3: 1d20 + 21 + 1 + 2 ⇒ (4) + 21 + 1 + 2 = 28, for 2d6 + 16 ⇒ (6, 2) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 6) = 11 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (5, 2) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 4) = 6 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (2, 2) + 21 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage.

...eviscerating one, and nearly shredding a second.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

I was counting on a lack of combat reflexes, but sure, I will take the hit.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven hurls himself forward, moving around the side of the room, presenting a dangerous threat to the flying devils!

Double move to 'pin' the Erinyes to the wall.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Reflex: 1d20 + 20 ⇒ (1) + 20 = 21.

Wreathed in ice, but still sensing an opening, Raven falls upon the Devil...

Claw #1: 1d20 + 21 + 1 + 2 ⇒ (10) + 21 + 1 + 2 = 34, for 2d6 + 16 ⇒ (3, 5) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 1) = 7 Holy damage.

Claw #2: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (6, 1) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 4) = 7 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (6, 1) + 21 = 28 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 3) = 9 Holy damage.

Claw #3: 1d20 + 21 + 1 + 2 ⇒ (16) + 21 + 1 + 2 = 40, for 2d6 + 16 ⇒ (3, 4) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (6, 2) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 2) = 5 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (5, 3) + 21 = 29 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage.

...finishing the job that Rotann started, rending it limb from limb.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

I know, but it looks scary, and I don't want to take a full attack from it with reduced AC ;-) Thanks for the suggestion, though :-)


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven nods his thanks to Rotann, and with new-found speed, flies up to reach the Devil...

No attack, just moving into melee range before it has a chance to act.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven nods in satisfaction.

"Right then, it sounds like there is still work to be done... Gentlemen? Let's go."

He then heads back outside, to look for the next crisis to fix.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

No worries!

Exhaling loudly in relief, Raven addresses the students:

"Students: There do not appear to be any more of these Devils in here at present, but there are still plenty of Devils outside. Now is the time to take stock of your injuries and injured."

Diplomacy: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31.

He then turns to Rost.

"Is there anything you can do for them?"

Nothing drastic; maybe a channel to get them on their feet, or do you think that would be overkill?


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

I don't mean to be a pain, but I do currently have See Invisibility running; shouldn't I have been able to see it?

Raven turns his attention to the un-injured devils, targeting the one closest to his companions first, then taking a crack at the one through the wall...

Devil #1:

Claw #1: 1d20 + 21 + 1 + 2 ⇒ (4) + 21 + 1 + 2 = 28, for 2d6 + 16 ⇒ (3, 1) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 5) = 9 Holy damage.

Claw #2: 1d20 + 21 + 1 + 2 ⇒ (18) + 21 + 1 + 2 = 42, for 2d6 + 16 ⇒ (1, 4) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 3) = 7 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (6, 5) + 21 = 32 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage.

98 total.

Devil #2:

Claw #3: 1d20 + 21 + 1 + 2 ⇒ (19) + 21 + 1 + 2 = 43, for 2d6 + 16 ⇒ (5, 3) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 ⇒ (14) + 21 + 1 + 2 = 38, for 2d6 + 16 ⇒ (5, 1) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 6) = 9 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (6, 4) + 21 = 31 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 6) = 9 Holy damage.

102 total.

...his barrage of attacks leaving both still standing, albeit grievously wounded.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven nods his thanks to Rotann, and then reaches through the gap in the ice to rip the devil to shreds, before turning his remaining attacks upon the summoned one!

Devil #1:

Claw #1: 1d20 + 21 + 1 + 2 ⇒ (13) + 21 + 1 + 2 = 37, for 2d6 + 16 ⇒ (6, 3) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 5) = 11 Holy damage.

Claw #2: 1d20 + 21 + 1 + 2 ⇒ (4) + 21 + 1 + 2 = 28, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 5) = 11 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (2, 3) + 21 = 26 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 6) = 7 Holy damage.

Devil #2:

Claw #3: 1d20 + 21 + 1 + 2 ⇒ (12) + 21 + 1 + 2 = 36, for 2d6 + 16 ⇒ (3, 6) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 ⇒ (6) + 21 + 1 + 2 = 30, for 2d6 + 16 ⇒ (4, 2) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 6) = 8 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (1, 1) + 21 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 3) = 7 Holy damage.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven rips his way out of the net, and then hustles in the direction of the Hall of Whispers...


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

At the last minute, Raven manages to dodge what would have been a vicious blow, delivering a punishing blow of his own in return...

Negating the hit with Crane Style/Wing, and taking an AoO due to Crane Riposte.

Devil #1:

Claw (AoO): 1d20 + 21 + 1 + 2 - 2 ⇒ (20) + 21 + 1 + 2 - 2 = 42, for 2d6 + 16 ⇒ (1, 1) + 16 = 18 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 2) = 7 Holy damage.

Claw, Crit confirmation: 1d20 + 21 + 1 + 2 - 2 ⇒ (13) + 21 + 1 + 2 - 2 = 35, for 2d6 + 16 ⇒ (1, 5) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 5) = 9 Holy damage.

Claw #1: 1d20 + 21 + 1 + 2 - 2 ⇒ (9) + 21 + 1 + 2 - 2 = 31, for 2d6 + 16 ⇒ (1, 5) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 2) = 6 Holy damage.

Claw #2: 1d20 + 21 + 1 + 2 - 2 ⇒ (18) + 21 + 1 + 2 - 2 = 40, for 2d6 + 16 ⇒ (1, 2) + 16 = 19 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 4) = 10 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (6, 4) + 21 = 31 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 4) = 8 Holy damage.

152 damage total.

Devil #2:

Claw #3: 1d20 + 21 + 1 + 2 - 2 ⇒ (12) + 21 + 1 + 2 - 2 = 34, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage + 2d6 ⇒ (2, 2) = 4 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 - 2 ⇒ (14) + 21 + 1 + 2 - 2 = 36, for 2d6 + 16 ⇒ (3, 3) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 4) = 8 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (3, 2) + 21 = 26 Magical, Good-aligned, S/B damage + 2d6 ⇒ (1, 1) = 2 Holy damage.

86 damage total.

...and then ripping the two remaining creatures to pieces!


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven adopts a martial arts pose (entering Crane Style), and unleashes on the closest devils!

Devil #1:

Claw #1: 1d20 + 21 + 1 + 2 - 2 ⇒ (15) + 21 + 1 + 2 - 2 = 37, for 2d6 + 16 ⇒ (1, 4) + 16 = 21 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 5) = 11 Holy damage.

Claw #2: 1d20 + 21 + 1 + 2 - 2 ⇒ (10) + 21 + 1 + 2 - 2 = 32, for 2d6 + 16 ⇒ (4, 2) + 16 = 22 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 3) = 7 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (2, 5) + 21 = 28 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 1) = 7 Holy damage.

96 damage total.

Devil #2:

Claw #3: 1d20 + 21 + 1 + 2 - 2 ⇒ (9) + 21 + 1 + 2 - 2 = 31, for 2d6 + 16 ⇒ (4, 3) + 16 = 23 Magical, Good-aligned, S/B damage + 2d6 ⇒ (2, 3) = 5 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 - 2 ⇒ (20) + 21 + 1 + 2 - 2 = 42, for 2d6 + 16 ⇒ (4, 6) + 16 = 26 Magical, Good-aligned, S/B damage + 2d6 ⇒ (2, 2) = 4 Holy damage.

Claw #4, crit confirmation: 1d20 + 21 + 1 + 2 - 2 ⇒ (18) + 21 + 1 + 2 - 2 = 40, for 2d6 + 16 ⇒ (2, 2) + 16 = 20 Magical, Good-aligned, S/B damage + 2d6 ⇒ (3, 1) = 4 Holy damage.

Rend (2 claws): 2d6 + 21 ⇒ (1, 6) + 21 = 28 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 5) = 10 Holy damage.

120 damage total.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven shrugs at Rotann's question.

"I would be happy to take the Runestone. Beyond that, I have no particular desire to claim any of the other items for personal use."

He then turns to regard the circle.

"Hmmm... It looks like this is our way out of here. Shall we?"

When the others are ready, Raven takes a deep breath, and steps into the circle...


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven nods.

"That seems reasonable to me. I, for one, will be happy to leave this place behind."


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

@Rigor Rictus: Raven *always* fights defensively; that is why it is included in his attack macro (on his character page), and his AC, as a standard feature, in the same way that Power Attack used to be (until this level). I apologise if that was not clear :-/

Breathing a sigh of relief, Raven steps up to the remaining Devil, and rips it apart.

Claw #1: 1d20 + 21 + 2 + 1 ⇒ (5) + 21 + 2 + 1 = 29, for 2d6 + 16 ⇒ (5, 3) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 1) = 3 Holy damage.

Claw #2: 1d20 + 21 + 2 + 1 ⇒ (10) + 21 + 2 + 1 = 34, for 2d6 + 16 ⇒ (5, 6) + 16 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 6) = 8 Holy damage.

Claw #3: 1d20 + 21 + 2 + 1 ⇒ (10) + 21 + 2 + 1 = 34, for 2d6 + 16 ⇒ (3, 6) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 4) = 5 Holy damage.

Claw #4: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 1) = 4 Holy damage.

Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (12) + 21 + 2 + 1 = 36, for 2d6 + 16 ⇒ (1, 5) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage.

Rend #1: 2d6 + 21 ⇒ (2, 4) + 21 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 3) = 6 Holy damage.

Rend #2: 2d6 + 21 ⇒ (4, 2) + 21 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 4) = 8 Holy damage.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Re: Aid Another, you said that two of the Devils were using it because they could not reach us; since they can't reach us, I believe they can't use the 'Aid Another' action...

d20pfsrd wrote:

Aid Another

In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

A blow from one of the devils comes close to hitting Raven, until, with preternatural, crane-like grace, he deflects it at the last moment, taking a swing of his own at the offending devil... (thanks to Crane Riposte)

Claw, AoO: 1d20 + 21 + 1 + 2 ⇒ (7) + 21 + 1 + 2 = 31, for 2d6 + 16 ⇒ (6, 3) + 16 = 25 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 3) = 8 Holy damage.

Raven then channels divine fury (declaring smite], and unleashes a frenzy on the Contract Devil, his arms surrounded by a blurred corona of golden light...

Claw #1: 1d20 + 21 + 1 + 2 + 7 ⇒ (18) + 21 + 1 + 2 + 7 = 49, for 2d6 + 16 + 4 ⇒ (6, 6) + 16 + 4 = 32 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 3) = 9 Holy damage.

Claw #2: 1d20 + 21 + 1 + 2 + 7 ⇒ (2) + 21 + 1 + 2 + 7 = 33, for 2d6 + 16 + 2 ⇒ (5, 4) + 16 + 2 = 27 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 1) = 5 Holy damage.

Claw #3: 1d20 + 21 + 1 + 2 + 7 ⇒ (14) + 21 + 1 + 2 + 7 = 45, for 2d6 + 16 + 2 ⇒ (4, 6) + 16 + 2 = 28 Magical, Good-aligned, S/B damage + 2d6 ⇒ (3, 2) = 5 Holy damage.

Claw #4: 1d20 + 21 + 1 + 2 + 7 ⇒ (18) + 21 + 1 + 2 + 7 = 49, for 2d6 + 16 + 2 ⇒ (2, 4) + 16 + 2 = 24 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 5) = 10 Holy damage.

Claw, Haste: 1d20 + 21 + 1 + 2 + 7 ⇒ (6) + 21 + 1 + 2 + 7 = 37, for 2d6 + 16 + 2 ⇒ (1, 5) + 16 + 2 = 24 Magical, Good-aligned, S/B damage + 2d6 ⇒ (4, 5) = 9 Holy damage.

Rend #1: 2d6 + 21 + 2 ⇒ (4, 6) + 21 + 2 = 33 Magical, Good-aligned, S/B damage + 2d6 ⇒ (6, 2) = 8 Holy damage.

Rend #2: 2d6 + 21 + 2 ⇒ (5, 3) + 21 + 2 = 31 Magical, Good-aligned, S/B damage + 2d6 ⇒ (5, 2) = 7 Holy damage.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Sure, I will Dimension Door there.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

"Angelo, call out the positioning of our foes, and I will Teleport to assist."

Basically, looking for a description of where in the room is free so that Raven can Dimension Door there.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven nods.

"Let me know if you spot him, and I will move to assist. I think Rotann has the situation here well under control."


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Claw #1: 1d20 + 21 + 2 + 1 ⇒ (5) + 21 + 2 + 1 = 29, for 2d6 + 16 ⇒ (1, 3) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 5) = 10 Holy damage.

Claw #2: 1d20 + 21 + 2 + 1 ⇒ (2) + 21 + 2 + 1 = 26, for 2d6 + 16 ⇒ (4, 5) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage.

Claw #3: 1d20 + 21 + 2 + 1 ⇒ (17) + 21 + 2 + 1 = 41, for 2d6 + 16 ⇒ (4, 3) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 2) = 3 Holy damage.

Claw #4: 1d20 + 21 + 2 + 1 ⇒ (14) + 21 + 2 + 1 = 38, for 2d6 + 16 ⇒ (6, 4) + 16 = 26 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 1) = 5 Holy damage.

Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (3, 2) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage.

Rend: 2d6 + 21 ⇒ (3, 3) + 21 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage.

Raven slams into the big devil, hitting it several times, and rending flesh.

87 damage total.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Seeing that the large Devil appears to be concentrating, and deciding that he would prefer *not* to wait to see what the results of that are, Raven flies forward, and attempts to disrupt his concentration.

Claw: 1d20 + 21 + 2 + 1 ⇒ (7) + 21 + 2 + 1 = 31, for 2d6 + 16 ⇒ (1, 4) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 5) = 7 Holy damage.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Since no-one has actually said anything...

Raven edges forward (5' step), and unleashes a full-attack on the big devil!

Claw #1: 1d20 + 21 + 2 + 1 ⇒ (12) + 21 + 2 + 1 = 36, for 2d6 + 16 ⇒ (1, 3) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (3, 4) = 7 Holy damage.

Claw #2: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (5, 6) + 16 = 27 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 4) = 9 Holy damage.

Claw #3: 1d20 + 21 + 2 + 1 ⇒ (16) + 21 + 2 + 1 = 40, for 2d6 + 16 ⇒ (4, 1) + 16 = 21 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 2) = 7 Holy damage.

Claw #4: 1d20 + 21 + 2 + 1 ⇒ (16) + 21 + 2 + 1 = 40, for 2d6 + 16 ⇒ (1, 3) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (4, 3) = 7 Holy damage.

Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (5) + 21 + 2 + 1 = 29, for 2d6 + 16 ⇒ (2, 5) + 16 = 23 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 5) = 6 Holy damage.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Rigor Rictus:
I don't mean to be a pain, but is she invisible? I ask, because one of my buffs (Mon, Jul 29, 2013, 03:51 PM) was See Invisibility...

Reflex: 1d20 + 20 + 2 + 1 ⇒ (11) + 20 + 2 + 1 = 34.

Raven somehow manages to dodge between the flames, and is completely unscathed when the fireball clears.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven 5' steps closer, adopts a martial arts pose (activating Crane Style and Dragon Style), and unleashes a full attack on the Gylou!

Claw #1: 1d20 + 21 + 2 + 1 ⇒ (15) + 21 + 2 + 1 = 39, for 2d6 + 16 ⇒ (1, 2) + 16 = 19 Magical, Good-aligned, S/B damage +2d6 ⇒ (2, 2) = 4 Holy damage.

Claw #2: 1d20 + 21 + 2 + 1 ⇒ (2) + 21 + 2 + 1 = 26, for 2d6 + 16 ⇒ (2, 4) + 16 = 22 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 6) = 12 Holy damage.

Claw #3: 1d20 + 21 + 2 + 1 ⇒ (10) + 21 + 2 + 1 = 34, for 2d6 + 16 ⇒ (6, 3) + 16 = 25 Magical, Good-aligned, S/B damage +2d6 ⇒ (6, 5) = 11 Holy damage.

Claw #4: 1d20 + 21 + 2 + 1 ⇒ (3) + 21 + 2 + 1 = 27, for 2d6 + 16 ⇒ (2, 2) + 16 = 20 Magical, Good-aligned, S/B damage +2d6 ⇒ (5, 3) = 8 Holy damage.

Claw, Haste: 1d20 + 21 + 2 + 1 ⇒ (1) + 21 + 2 + 1 = 25, for 2d6 + 16 ⇒ (4, 4) + 16 = 24 Magical, Good-aligned, S/B damage +2d6 ⇒ (1, 3) = 4 Holy damage.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

@Rotann: Unless I am missing something, 7th level Eidolon is 6HD, 9th level Eidolon is 7HD - so why have you gained 2HD worth of temp hp?

I would certainly be happy to have a few more temp hp :-D


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Level 7 to 9:

+2 Levels of Summoner, +1 level of Monk, +1 level of Fighter

+1 Cha

+2 BAB

+2 Fort, +1 Ref, +2 Will

+1d10+1d8+6 hp

Skills: +2 Knowledge(Arcana), +2 Knowledge(Planes), +2 Perception, +4 Fly, +4 UMD

FC: +0.5 Evolution points

Bonus Feats: Crane Wing, Weapon Specialization (Claw)
Level 9 Feat: Crane Riposte

+1 1st, +1 2nd, +2 3rd level spell slots

Spells Known: +2 3rd level

+1d10+5 temp hp

+3.5 Evolution points

Change: Ability Increase(Strength) to Ability Increase(Charisma)
New Evolution: Large


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

"I agree, let's just go in, and destroy them."


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

As soon as Raven wakes, refreshed, he offers a silent prayer to the Gods in thanks for not losing any more party members.

He then quickly meditates, summoning his protective shell, and starts casting buffs.

Expeditious Retreat, Mage Armor, Protection from Evil, extended Barkskin, See Invisibility, extended Heroism, extended Greater Magic Fang.

"Right, let's finish this!"


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven stares blankly as the momentary distortion reveals that the door is slightly ajar.

No ranks in Spellcraft ;-)

"Hmmm... I guess that would explain why she was able to bypass our guard; perhaps we should spike the door shut?"

He then glances over the vellum scroll.

Raven understands Infernal...

Otherwise, no specific interest in any of the items from the woman.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Before going to bed, Raven does his best to staunch his wounds...

Lay on Hands: 7d6 ⇒ (2, 3, 3, 2, 2, 4, 5) = 21.

Lesser Rejuvenate Eidolon: 1d10 + 5 ⇒ (4) + 5 = 9.

"Rost, could I get you to give me a hand? That woman's blades were a tad painful..."


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Which of course begs the question: How did she get in here...?

If no-one else is interested, I would be happy to claim the belt.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Raven shrugs.

"Well, I assumed that the guard would have noticed the door opening..."

He then turns to the body thoughtfully.

"Hmmm... We should see what the woman had on her as well..."


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

"How about this time, we shut the door, so that an invisible creature can't simply walk in...?"

I am not complaining about how things were handled; Raven is the one grumbling, not me ;-)


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Eh. Let's find out if it is actually her before we start throwing blame around ;-)


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Hey, I wanted to leave her tied up.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Taking advantage of the creature's temporary blindness, Raven jumps to his feet, and takes a swing...

Claw: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29, for 1d8 + 12 ⇒ (6) + 12 = 18 Magical, Good-aligned S/B damage, +2d6 ⇒ (6, 3) = 9 Holy damage, if evil.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Coughing blood, his body perforated by numerous nasty wounds, Raven looks inward, finds his centre of calm, and casts a spell...

Summon Eidolon, casting defensively: 1d20 + 13 ⇒ (14) + 13 = 27.

Concentration check versus continuous damage: 1d20 + 13 ⇒ (13) + 13 = 26.

...causing his body to be surrounded by its familiar cocoon of righteous fury!

Still flat-footed, but at least my AC went up a tad ;-)


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Doesn't bleed happen on your turn in initiative? Unless I act in the surprise round, therefore, shouldn't I *not* take bleed in the surprise round? I realise I am reaching, but I am on a disturbingly small number of hp ;-)


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Oh, all of the attacks are the same kind of attack? Alright... He may have just survived this...

Initial damage: 32 damage + 7 bleed.
Surprise round: 28 damage.
Round 1: (miss due to Nat 1) + 10 damage (rest negated with Jingasa).

Is my math right there?


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

I can't use the Jingasa, since I was asleep when I took the damage ;-)

Not that it matters, since Raven is very, very dead anyway (as he only has 90 hit points when not fused), but should whatever attacked Raven have gotten two attacks in the surprise round? Unless you are pouncing, you normally only get one attack in a surprise round...


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Actually, the class bonuses are a bit higher than that, when you stack the levels in the right order to maximise saving throws (Fighter/Paladin/Fighter/Paladin/Barbarian/Fighter (gaining bonus from Summoner this level)/Monk)

Fort +2

Class bonuses +11

Charisma +6

Cloak +2

Shielded Meld +2

When not fused, that becomes +21


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Taking advantage of the creature's temporary blindness, Raven unleashes a full attack on it.

Claw #1: 1d20 + 11 + 2 + 1 + 2 ⇒ (3) + 11 + 2 + 1 + 2 = 19, for 1d8 + 12 + 2d6 ⇒ (3) + 12 + (3, 6) = 24 Magical, Good-aligned, S/B damage.

Claw #2: 1d20 + 11 + 2 + 1 + 2 ⇒ (5) + 11 + 2 + 1 + 2 = 21, for 1d8 + 12 + 2d6 ⇒ (5) + 12 + (3, 6) = 26 Magical, Good-aligned, S/B damage.

Claw #3: 1d20 + 11 + 2 + 1 + 2 ⇒ (7) + 11 + 2 + 1 + 2 = 23, for 1d8 + 12 + 2d6 ⇒ (5) + 12 + (3, 5) = 25 Magical, Good-aligned, S/B damage.

Claw #4: 1d20 + 11 + 2 + 1 + 2 ⇒ (4) + 11 + 2 + 1 + 2 = 20, for 1d8 + 12 + 2d6 ⇒ (8) + 12 + (2, 3) = 25 Magical, Good-aligned, S/B damage.

Claw, Haste: 1d20 + 11 + 2 + 1 + 2 ⇒ (1) + 11 + 2 + 1 + 2 = 17, for 1d8 + 12 + 2d6 ⇒ (8) + 12 + (4, 3) = 27 Magical, Good-aligned, S/B damage.

Rend: 1d8 + 12 + 2d6 ⇒ (1) + 12 + (5, 3) = 21 Magical, Good-aligned, S/B damage.

Those are some terrible rolls, but against blind (flat-footed) AC, that should be three hits and a rend, which should be enough to take him down.


Stats:
Init: +4 Per: +28 HP: 114+31/114+109 AC: 48 FF: 42 T: 20 CMB: +25 CMD: 39 F: +28 R: +20 W: +24
Half-Elf Summoner(Synthesist/Wild Caller) 9 ; Paladin(Divine Hunter) 2/Fighter(Lore Warden) 4/Barbarian 1/Monk(Master of Many Styles/Monk of the Four Winds) 2

Sorry, I have been doing night-shifts, which has kind of knocked my circadian rhythm for six :-/

Reeling from the sheer evil directed at him, Raven nonetheless rushes forward to engage the spined beast.

Claw: 1d20 + 11 ⇒ (11) + 11 = 22, for 1d8 + 12 + 2d6 ⇒ (6) + 12 + (1, 4) = 23 Magical, Good-aligned damage.

Full Name

Nme'an

Race

Half-elf

Classes/Levels

Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

Gender

Male

Size

Medium

Age

33

Alignment

Lawful Good

Deity

Sarenrae

Languages

Common, Elven, Draconic

Occupation

Knight Lieutenant

Strength 14
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 17

About Nme'an

LG Medium Half-elf Paladin

Description:

Nme’an stands a good head taller than most Humans, and is easily recognized by his odd combination of pointed ears, blond hair, and ever so slightly green tinted skin, all granted to him by his mixed heritage, such as it is. Though slightly slimmer than a traditional Human knight, he still strikes an imposing figure when full armed, armored, and shielded. Common knowledge says that Nme’an has a grim outlook on life, but this is not especially true. Admittedly, he does not refrain from relating how the world, in his experience, can be quite harsh, but he always makes it a point to conclude with a reminder that the world also contains forgiveness and light, if one only has the perseverance to find it. Although he is not particularly chatty, and is occasionally overly self reliant, Nme'an does eventually open up to those he comes to regard as his friends.

Initiative +1; Low-Light Vision, Perception +3

DEFENSE:
AC 24, touch 12, flat-footed 23 (+1[Dex] +9[armor] +3[shield] +1[Ring] +10)
hp 48 (5d10 +1d8 +2[Con]+ 5[Toughness])
Saves:
Fort +11 (+4[Paladin], +2[Cleric] +3[Cha], +2[Con])
Ref +5 (+1[Paladin], +3[Cha], +1[Dex])
Will +10 (+4[Paladin], +2[Cleric] +3[Cha] +1[Wis])
Speed 30 ft.; In armor: 20ft.

ATTACK:
Melee:
...Masterwork Longsword +9 (+5[Base Attack], +2[Str]+ 1[Belt] + 1[Masterwork]) (1d8 +2[Str] +1[Belt] / 19-20x2, S)
...Masterwork Warhammer +9 (+5[Base Attack], +2[Str] +1[Belt] +1[Masterwork]) (1d8+2[Str] +1[Belt] / x3, B)
...Dagger +8 (+5[Base Attack], +2[Str] +1[Belt]) (1d4 +2[Str] +1[Belt] / 19-20x2, P or S)
Ranged:
...+1[Str] Masterwork Magic Shortbow +7 (+5[Attack Bonus], +1[Dex], +1[Masterwork]) (1d6 +1[Str], +1[Magic]/ 20x3, P) range: 70ft. ammunition: 15
...Dagger +6 (+5[Attack Bonus], +1[Dex]) (1d4 +1[Dex] /19-20x2, P) range: 10ft
...Acid Flask +6 (+5[Attack Bonus], +1[Dex]) (1d6 acid, splash damage) range: 10ft.

STATS: Base Atk +5; CMB +8; CMD 19

SKILLS (+2/level +1 favored class):
...Diplomacy [Cha] +7 (1 Skill Point, +3 Class Skill, +3[Cha])
...Handle Animal [Cha] +8 (+2[Skill point], +3[Class Skill], +3[Cha])
...Heal [Wis] +5 (+1[Skill Point], +3[Class Skill] +1[Wis])
...Intimidate [Cha] +7 (1 Skill Point, +3 Class Skill, +3[Cha])
...Knowledge (nobility) [Int] +4 (+1[Skill Point], +3[Class Skill])
...Knowledge (religion) [Int] +4 (+3 Class Skill, +1 Skill point)
...Knowledge (Arcana) [Int] +4 (+1[Skill Point] + 3[Class Skill])
...Knowledge(Planes) [Int] +4 (+1[Skill Point] + 3[Class Skill])
...Perception [Wis] +3 (+1[Wis], +2 Keen Senses)
...Ride [Dex] 0, +1 without shield (+1[Dex] + 3[Class Skill], +2[Skill Point], -5[Armor ACP], -1[Shield ACP])
...Sense Motive [Wis] +8 (+1[Wis], +3 Class Skill, +1 Skill point, +3 Focus Feat)
...Stealth [Dex] +0 (+1[Dex], -5 Armor ACP, -1 Shield ACP, +5 Elven Cloak)
...Linguistics [Int] +4 (+1[Skill Point], +3[Class Skill])
...Spellcraft [Int] +1 (+1[Skill Point])
...Swim [Str] -0 (+3[Skill Points], + 2[Str], +1[Belt] -5[Armor ACP], -1[Shield ACP])

OTHER STUFF:
Feats:
...Skill Focus: Sense Motive (+3 skill bonus)
...Shield Focus (+1 shield bonus)
...Selective Channel (Can choose to not heal up to 3[Cha] targets in range of channel effect)
...Extra Lay on Hands (Two extra uses of Lay on Hands per day)

CLASS ABILITIES:
...Aura of Good (Can be detected by Detect Good type spells)
...Detect Evil (Can detect strong evil within 60 feet and can zero in
...Smile Evil 2/day (+3[Cha] to attack, +4[Paladin] to damage, +8 extra damage to outsiders and dragons on first attack, bypasses DR, +3[Cha] to AC) (2/2 Left)
...Divine Grace (+3[Cha] on all saving throws)
...Lay on Hands (7/day (1/2 Level + 3[Cha] +2[Extra Lay on Hands], Heals 2d6)(7/7 Left)
----Mercy, Fatigued: (Lay on Hands now also cures the Fatigued condition)
...Channel Energy (Cleric) (3+3[Cha] times a day. Heals 1d6 within 30ft) (6/6 Left)
Channel Energy (Paladin) Uses 2 Lay on Hands to activate. Heals 2d6 within 30ft)
...Aura of Courage: (A paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.)
...Divine Health: (At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.)
...Divine Bond: The second type of bond allows a paladin to gain the service of an unusually intelligent, strong, and loyal steed to serve them in their crusade against evil.
...Call Horse: Once per day, as a full-round action, a paladin may magically call their mount to their side.

DOMAINS:
Fire:
...Firebolt: (1d6 fire attack 3 +1[Wis] per day as a ranged touch attack. Range: 30ft.) (4/4 Left)
...Spell: Burning Hands: (1d4 damage in a 15 foot cone)
Nobility:
...Inspiring Word: (Can grant +2 to attack, skill check, ability check, or saving throw for 1 round. 3 + 1[Wis] per day. Range: 30ft.) 4/4 Left
...Spell: Divine Favor: (+1 to attack and damage for 1 minute per 3 caster levels.)

SPELLS
Level 0: (3 per day)
...Mending (Restores 1d4 hit points to an object)
...Light
...Guidance

Level 1: (6 Per Day)
-Paladin Spells (Caster level 2)
...Protection from Evil (an ally gets +2[AC], +2[Saves], Roll Save again against mental control spells, summoned evil creatures cannot attack unless attacked for 2 minutes)
...Protection from Evil (an ally gets +2[AC], +2[Saves], Roll Save again against mental control spells, summoned evil creatures cannot attack unless attacked for 2 minutes)
...Protection from Evil (an ally gets +2[AC], +2[Saves], Roll Save again against mental control spells, summoned evil creatures cannot attack unless attacked for 2 minutes)

...Bless (+1 to attack and saves against fear for 2 minutes)
- Cleric Spells (Caster level 1, can convert to Cure Light Wounds)
...Bane (-1 to enemies' attack roles and saves against fear for 1 minute)
...Obscuring Mist (Breaks line of sight beyond 5 feet, at 5 feet grants concealment 20% miss, at more than 5 feet grants total concealment 50% miss chance.)

Domain:
...Burning Hands (1d4 fire damage in 15 foot cone)

RACIAL TRAITS:
...Skill Focus feat
...Low-Light Vision
...Elven immunities (immune to magical sleep, +2 vs. enchantment spells and effects)
...Keen Senses
...Multitalented

LANGUAGES:
...Common
...Elven
...Draconic (via Linguistics)

GEAR:
...Masterwork Full Plate Armor (+9ac/-5acp)
...Heavy Masterwork Steel Shield (+3ac/-1acp)
...Special Belt (+1[Str])
...Masterwork Longsword
..Dagger
...Masterwork Warhammer
...+1[Str] Masterwork Magic Shortbow
...15 arrows
...backpack
...bedroll
...water skin
...whetstone
...wooden holy symbol
...3 belt pouches
...10 trail rations (1/day)
...10 torches (each burns 1 hour)
...(2) acid flasks
...1 potion of cure light wounds
...2 vial of antitoxin
...1 Pair of Street Clothes
...3 Flasks of Alchemist fire
...The Cloak of Elvenkind
...Ring of Protection +1
...Mysterious Plate!

Coin: 145gp, 7sp 8cp

Backstory:
Nme’an was born to the daughter of a prominent leader of the Elven town of Brakton some twenty-eight years ago. Raised along side two older Elven brothers, he always had his mother’s love, but was never allowed to use her last name or that of his father. Though his mother would never admit it to him, the truth was Nme’an’s birth was a major embarrassment for her and her family line. She had been grieving the loss of her husband to illness when forced to accompany a trade delegation to the city of Thaleniel. One night of weakness with a charming Human who she would never see again, who’s name she would never even learn, was all it took. Still, she was determined to give her newborn son a good life and used all of her remaining influence to shield him from the mistrust her fellow Elves typical directed to those of mixed race. She could only protect him for so long, though, and as he entered his second decade of life Nme’an began to feel the increasing tension between himself and his Elven peers. At the age of seventeen, having quietly endured years of carefully directed shuns and insults, Nme’an announced to his family that he would soon be leaving them. Where he would go and what he would do was unclear, but surely anything was better than tolerating a life of unspoken scorn. Then, just days after his announcement, his future laid itself before him.

A surprise Goblin raid from the bordering swamplands breached his town’s defenses forcing all its inhabitancies to flee or fight. Nme’an and his brothers fought. One of his brothers was slain by an arrow early in the battle, while the other was maimed by a vicious attack. Nme’an, however, fared remarkably well, even though he rushed into battle with nothing more than a dull blade and a set of worn training armor he found in one of the town’s inner guard posts. He was knocked down twice, suffered a number of cuts and bruises, but for some reason none of the Goblins were able to land a decisive blow. Nme’an had never considered a life of fighting before, had never so much as held a real sword, and yet he somehow managed to fell four fully outfitted Goblin raiders before the raid was driven back. Nme’an was hailed as a hero but soon found he could not accept the honor, or rather he could not abide the hypocrisy of his town’s newfound praise when just days before he had all but been an outcast to them. A month later he carried out his previous plans to leave, despite the protests of the town, his surviving brother, and his mother.

The next decade of Nme’an’s life were not as easy as he had hoped. The other Elven towns and villages he looked for work in wanted nothing to do with him, and the Humans, who he had higher hopes for, treated him only moderately better. Still Nme’an persevered. He served where he could, learned to fight from whoever would teach him, and longed for a day where he might have the skill and opportunity to once again place himself between innocents and harm. He eventually found a home in the Human city of Thaleniel where his quiet, resilient demeanor and natural talent earned him a rising position among the town guard. More recently, Nem’an left his position with the town guard, having been hand picked to train with The Order of the Dawnflower. It was there he found the secret to his success against the Goblin attackers all those years ago. The goddess Sarenrae, whom The Order worships, had been watching over him all along, and now he is able to repay her.

Good Horse
Large War Horse

STATS: 20[Str]. 14[Dex], 17[Con], 6[Int], 12[Wis], 6[Cha]

DEFENSE:
AC 16, touch 16, flat-footed 14 (+2[Dex] +4[Natural Armor] +10)
hp 31 (5d8 +3[Con])
Saves:
Fort +6 (+3[Horse], +3[Con])
Ref +6 (+4[Horse], +2[Dex])
Will +2 (+1[Horse] +1[Wis])
Speed 50 ft.

ATTACK:
Melee:
...Bite +8 (+3[Base Attack], +5[Str]) (1d4 +5[Str])
...Hooves x2 +3 (+3[Base Attack], +5[Str], -5[Secondary]) (1d6 +5[Str])

Base Atk +3; CMB +9 (+5[Str] +1[Large] +3[BAB]; CMD 18 (10 +5[Str] + 2[Dex] +1[Large]

SKILLS
Climb +6 (+1[Skill Point] + 5[Str]
Perception +2 (1[Skill Point] + 1[Wis]
Sense Motive +2 (1[Skill Point] + 1[Wis]
Survival +2 (1[Skill Point] + 1[Wis]
Swim +10 (+1[Skill Point] + 5[Str] + 4[Endurance]

FEATS
Diehard: Auto stabilize when dying
Endurance: +4 to swim and other Con saves
Combat Reflexes: Can make 2[Dex] extra attacks of opportunity each round.

RACIAL TRAITS:
...Low-Light Vision
...Scent
...Combat Trained
...Link (Can handle animal as a free action or push as move action, +4 on Wild Empathy checks for Good Horse)
...Share Spells (Can cast spells with a target of "you" on Good Horse)
...Evasion (Takes no damage on successful [Dex] save if the spell normally would do half damage)
...Ability Score Increase (+1[Strength])

TRICKS
...Attack (Attacks specified enemies)
...Come
...Defend (Defends you or an ally)
...Down (Breaks off or backs down on command)
...Guard (Stays in place and forcibly prevents unknown people from approaching)
...Heel (Follows you)
...Seek (Seeks out living creatures within an area)
...Track (Attempts to track a scent)
...Work (Pulls or pushes a heavy load)

LANGUAGES:
...Common
...Elven