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My questions concern the abilities and qualities that ghosts have::

Under special qualities of a ghost they have the ability to rejuvenate; where they make a level check to come back after they are ‘destroyed’.

What constitutes a ghost being destroyed and what stops them (besides the completion of their goal) from coming back?

What happens if the ghost’s hit points are not just depleted? Say there is a wish spell being used, a turn check with a cleric that is twice the ghost’s HD eradicating them, a successful ray of disintegration, a weapon of diruption, a successfull ressurection, or an undeath to death spell cast, would those be able to keep the ghost from coming back?

Would a trap the soul or magic jar work on a ghost?

What about a temporal stasis?

The HD used in their DC ability checks are they the total ghost’s HD with all classes or only the initial HD (like the stunning attack from the devil used in a previous sage example – using only racial HD instead of total)?

‘Returning to their old haunts’ does that mean that they appear next to them like the way a lich does to its phylactery? Would that also mean that a ghost is bound to this area (usually where it died at or some place equally high on the emotional scale for it) the way a dryad is bound to her tree?

Also, the fly speed they have. Can they do a double movement in a round flying for 60’ or is that 30’ total for any one given round?

What about on the ethereal, would they have to walk there as they are no longer incorporeal? Can they choose to take a double walk action for 60’?


arley hears someone(s) - the pcs - trying to get through the door. while averting his eyes he commands the bodaks (since he is down there everyday, he knows about their gaze, plus being a caster it's only appropriate that he should have that spell - magic users catch all for undead...like magic missiles and fireball)

3 magical darkness later, and a silence the pc's round the corner to the chalice area from the main door in utter darkness.

mage steps up to detect magic, then next to dispel the magical darkness, making his check to cast with out being able to hear. dropping 1 of the three he gets greeted with a death gaze for his efforts.
one dead.

ranger tries to run through the darkness to clear out the hallway giving the fighters room to do their thing and also to divert the enemies attention on to two groups instead of all on one.

bodaks take a 5' step into the hallway, as fighters stand back holding their actions so they get full attack options.
bodaks gaze again fighters easily make their save.

fighters charge in to attack.

arley is out of darkvision range in the chalice room with invis on, but still able to see the fight as they are using light sources. he flies closer to cast a wall of force blocking off their retreat (not breaking his invis as he hasn’t targeted anyone yet).

ranger - blinded and deaf from the darkness and silence - tries wading back into the fight. is about to blindly swing in all of his threaten squares as his logic states that he would be behind the bodaks and shouldn’t be able to hit his party members. but then takes out his coin that has continual light casted on it to cancel out the darkness.

bodaks realize (since they are intelligent) that deathgaze might not work on these living bags of meat so they go into melee. while second two pair take 5' steps back and try to gaze with an off chance they roll a 1.

fighters take down the first two, moving on to the second pair.

arley casts grease along the back part of the hallway.

ranger steps in and attacks from behind.

the two bodaks that were stepped past last round thought for destroyed stand back up and gaze at the ranger - fails.
two dead
second set of two attack the fighters.

fighters now start paying attention to the damage they are doing and notice the DR that the bodaks seem to have. attack again. dropping the front two. they also declare that they are both shutting their eyes, accepting the miss chance to avoid the gaze attacks altogether.

arley casts a diagonal wall of force to where there is now only a 5' opening from the hallway into the chalice room, and moves in line of affect to that opening.

bodaks attack and try to gaze only before they realize that their prey have closed their eyes, they plan next round to all attack via melee.

arley casts fireball contained in a 20' area plus the additional damage as the grease ignites (relying on the bodaks resistance to fire to save them) the fighters are caught a little off balance at the additional fire power brought into the fight (no pun intended)

bodaks attack doing damage

one fighter attacks does more damage, the other realizes that since there was a fireball, there must be a mage, which means there is an intelligent creature close by. (fighter had a high intelligence) and tries to parley.

Arley (being chaotic neutral) rolls to see how his mood is. Which turns up pretty good. He tells them that he is going to cast another fireball at them, if they live then he will talk to them, if not it will save him the trouble of dealing with them.

He fireballs, with almost all 5's and 6's the damage knocking one fighter unconscious – the smart one, the other gets ready to charge as he just saw his whole party drop and wants retribution.

Bodaks dont hear what is going on - being in the area of silence - are still in combat mode. they continue their attack, seeing that the fighter is looking around they death gaze him – he rolls a nat one and fails.

Arley comes in, sees that the party is dead - saving him the trouble of dealing with them, tells the bodaks to take care of the trash, after relieving the dead party members of their valuables first of course. the three destroyed bodaks are now replaced with the three party members. as there is no loss Arley doesnt deem it necessary to notify anyone of the altercation. Gathers a new spellbook, new magic items, and the mages journal. Of which, the mage made notes of the vault of shadows and the treasures that lay within…


ok, so has anyone else realized that arley the weaver is completely under cr'd? hes an 8th lvl sorc ogre magi with only a cr of 12- ogre magi is cr 8 with 8 lvls of sorc should put him at cr 16.
and his spells...6 zero, 4+1 first, 4+1 second, 3+1 third, 2+1 fourth, 2+1 fifth.
an 8th should have 6/6/6/5/3 not even high enough to cast 5th
with a save dc of 12 plus spell level...his chr of 24 should make it at least 17+spell..

also, how does he have a fly speed of 80 when all other magi get speeds of 40?


ok, so has anyone else realized that arley the weaver is completely under cr'd? hes an 8th lvl sorc ogre magi with only a cr of 12- ogre magi is cr 8 with 8 lvls of sorc should put him at cr 16.
and his spells...6 zero, 4+1 first, 4+1 second, 3+1 third, 2+1 fourth, 2+1 fifth.
an 8th should have 6/6/6/5/3 not even high enough to cast 5th
with a save dc of 12 plus spell level...his chr of 24 should make it at least 17+spell..

also, how does he have a fly speed of 80 when all other magi get speeds of 40?