Mask

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My questions concern the abilities and qualities that ghosts have::

Under special qualities of a ghost they have the ability to rejuvenate; where they make a level check to come back after they are ‘destroyed’.

What constitutes a ghost being destroyed and what stops them (besides the completion of their goal) from coming back?

What happens if the ghost’s hit points are not just depleted? Say there is a wish spell being used, a turn check with a cleric that is twice the ghost’s HD eradicating them, a successful ray of disintegration, a weapon of diruption, a successfull ressurection, or an undeath to death spell cast, would those be able to keep the ghost from coming back?

Would a trap the soul or magic jar work on a ghost?

What about a temporal stasis?

The HD used in their DC ability checks are they the total ghost’s HD with all classes or only the initial HD (like the stunning attack from the devil used in a previous sage example – using only racial HD instead of total)?

‘Returning to their old haunts’ does that mean that they appear next to them like the way a lich does to its phylactery? Would that also mean that a ghost is bound to this area (usually where it died at or some place equally high on the emotional scale for it) the way a dryad is bound to her tree?

Also, the fly speed they have. Can they do a double movement in a round flying for 60’ or is that 30’ total for any one given round?

What about on the ethereal, would they have to walk there as they are no longer incorporeal? Can they choose to take a double walk action for 60’?