Envoy of Balance

Ratna "Rat" Mahajan's page

9 posts. Alias of OllieTwist.




You are a citizen of Axiom, and that is what you have always been.

You have never been outside your fair city, never seen anything but the expanse of desert visible from the walls. There have never been scouts sent beyond the safety of the city, nor have any reached your gates.

Today, though, the first envoy from the outside world is set to arrive. You are among the lucky few selected to return with them, and, for you, the past week has been a whirlwind of preparation. Between the goodbyes, the advice the people around you have been convinced they were qualified to give, and the requests - largely from people who didn't know you well enough to be making them - for something to be brought back for them, you're almost relieved to be here, now, ready to leave.

When the newcomers arrived, they were accompanied in procession to the house of the Speakers for a diplomatic meeting. Unable to join the meeting, you had to stand with the Guard in front of the house of the Speakers, waiting to see these newcomers and see how they measure to your expectations.

Your patience was rewarded, then, as the procession reached its end, and you were finally able to see who you'd been waiting for. It was led by a woman, tall and imposing, dressed in impeccably clean and polished silver armor, her helmet tucked under one arm. She was pale, with white-blonde hair, and stern features that, for as much as she seemed to refuse to smile or even acknowledge the crowd there to greet her, was still undeniably beautiful. She was introduced as Lady Iryna Kozac, the heiress to the kingdom of Alran.

Behind her, and in as much contrast to Lady Kozac as you'd imagine someone could be, walked an elven man, leaning heavily on a cane. Where she was pale, he was tanned, with shoulder-length black hair. Where she stared straight ahead, uncaring of the crowd around her, he smiled winningly, waving and looking from face to face in the crowd like each and every one is a friend he hasn't seen in years. When he was introduced, it was as Rashid, the founder of the Merchant's Guild.

The two of them disappeared into the Speaker's house, alongside the Speakers and the Captain of the Guard, an older Gnome by the name of Xolani, leaving the rest of their envoy - mostly guards and assistants, it seemed - to disperse into the crowd and satisfy their curiosity.

Which brings us to now. Now, what seems like ages after their initial appearance, you, your compatriots, and the remainder of the caravan are called into the building. The meeting is over, whatever decisions that needed to be made have been reached, and all there is left to do now is treat your honored guests to a proper meal. You're introduced as you enter, and sat around a large table, laden with food.

The remaining caravan guard files in with you, introduced as you were, though you're not sure you can process them all at the speed they're called out at. You hear Cyrel, Jezra, Dimas, Sino, Bianka, and then they are at their seats, with most everyone left just as clueless as they were before as to which was which. You're not really given the time to ask for clarification, either, before Rashid and Iryna are examining your group, expectant looks on their faces. Whatever you are about to face in the desert, you feel like this examination may be almost as challenging an ordeal.

You are a citizen of Axiom, but you are not sure for how much longer that will be true.

What will you do?


Those Inevitables sure are weird, huh.


You are a citizen of the city of Axiom, and, until last week, you believed your city was alone in the world.

Hey! So, I've been poking around at making this campaign setting for about a year or so, and while schedules made it difficult to get terribly far in traditional campaign format, it was still something that I'd like to get running, in some form or another. Ideally, this is something that would be a pretty long-term game, but what I've got planned could easily be pretty open-ended in terms of length, and easily adjusted according to interest. I am definitely new to play-by-post, so there might be a little bit of an adjustment period, but I'm not new to the game by any means.

The Basics: You are a citizen of an isolated, peaceful city, located in the middle of the desert, and as far as you knew, there was nothing beyond that. About a week ago, though, the speakers for the enigmatic creatures that have governed your city announced that an envoy would be making the journey through the desert for a diplomatic mission. For one reason or another, you are one of the few Axiomites selected to return with them to their city when they leave.

More detailed setting information can be found on this doc over here.

Character Creation and Rules:
Character Creation:
  • Stats are 4d6, drop lowest. You may reroll one result, and choose which to keep.
  • No 3PP material, most Paizo material is fine.
  • Exceptions to this are as follows: No crafting feats or Leadership. Also, Svirfneblin, Beastfolk races, and Gunslinger/gun-wielding characters are all part of the world, and may become available later in-game, but are locked to certain regions.
  • Start from Level 1.
  • Starting gold is average for your class.
  • Two traits, no drawbacks. Traits can come from any Paizo material, within reason (ask if you're concerned) but no two can be from the same category.
  • Automatic Bonus Progression will be in effect.
  • Homebrew rule: You may take a single flaw from this list for one additional feat. These flaws were made for 3.5, so some of them may not translate perfectly. In that case, or in the case of wanting to come up with something new, let me know, and I'll be happy to workshop something for you. I just like playing with flaws.

In addition to stats/alignment/race/class, I'd like to get the following from you about your character.
Personality: I don't need a huge amount of info from you, just a brief snapshot.
Backstory: Who are they in Axiom? What do they do? Are there any major life events I should know about?
Why were they selected?: This is a two-part question. What made them want to offer their name to leave with the caravan? Are they an academic, looking to uncover the world and learn what it might have to offer? Are they a thrill-seeker? Do they have big diplomatic goals? And then, why would they be selected? What skills do they bring to the table? They've lived in Axiom all their lives, surely they've built some kind of reputation doing something.

I'll be looking for ideally 4-6 players, but that number has some wiggle room, depending on how much of a response I get. Cut-off date is also up to some amount of debate, but as of right now, my current thought is at April 8th.

Let me know if you have any questions! I look forward to seeing what comes up.