The City of Axiom (Inactive)

Game Master OllieTwist

You are a citizen of the city of Axiom, and, until last week, you believed your city was alone in the world.


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Those Inevitables sure are weird, huh.


M Goblin Barbarian
Stats:
HP 16/16 | AC 20 (T 15 FF 16) | CMB +2 CMD 16 | F 5 | R 4 | W 1 | Init: +4 | Perc: +6 | Bite +4 1d6+3
Raging Stats:
HP 18/18 | AC 18 (T 13 FF 14) | CMB +4 CMD 14 | F 5 | R 4 | W 3 | Init: +4 | Perc: +6 | Bite +6 1d6+5

"Uh, hi, I'm Gruknuk. I keep the city clean and free of rats. All hail the Inevitables, y'know."


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

"Well hello mister, I'm Geesyl Graftfinger,Axiom's (somewhat) successful rehabilitated delinquent. Curious as ever. I mean, who are the Inevitables anyway?"


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

"You can just call me Master Sorceress (in training) Korza. And between you and me, I'm more interested in getting away from the Inevitables. They keep everything so dull around here."

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

"Call me Kelrot. At this point my spear and shield are bound to whoever will get me out of this city."


"*squee* I get to see beyond the wall finally! I can't wait!"

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

Kelrot looks over at Lucatiel. He appears to be measuring the half-elf up. "Hey I know you! Lost more than a few coin at the races because of you too!" He says with a wry smile.


"Well you obviously bet on the wrong horse," she says with mock seriousness.


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

Geesyl stares for a few seconds, awestruck at the possibility of teaming with Lucatiel. Such fame and style.

What a group of misfits! I might finally fit in here. I can't wait to leave this prison. I hope that we leave soon.


Female Human Cleric 1
Lucatiel wrote:
"*squee* I get to see beyond the wall finally! I can't wait!"

I know - it's so exciting! And just think of the fascinating people we'll get to meet! There's so much we'll be able to learn from them... Re-shuffling a fancifully-carved shield on her back, she offers a strong, angular hand. Saria, by the way - priestess and healer, to make sure you don't get bloodied up too bad!

Sorry, things got crazy one me right in time for recruitment to close! XD


M Goblin Barbarian
Stats:
HP 16/16 | AC 20 (T 15 FF 16) | CMB +2 CMD 16 | F 5 | R 4 | W 1 | Init: +4 | Perc: +6 | Bite +4 1d6+3
Raging Stats:
HP 18/18 | AC 18 (T 13 FF 14) | CMB +4 CMD 14 | F 5 | R 4 | W 3 | Init: +4 | Perc: +6 | Bite +6 1d6+5

Gruknuk's grating voice can be heard once more. "Ah, yeah. I'll be honest, this whole 'outside' thing scares me a little bit. But I think I like that." An unnerving grin full of meticulously sharpened teeth spreads across the unsightly creature's face.


This is a tad later than I meant for it to be going up, but the gameplay thread for this game is up and running right over here!


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

Kicking myself for choosing Sleight of Hand over sense motive.


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

If it makes you feel any better, you can't have a worse Sense Motive than I do.


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

Lol! Survival too from the sounds of that desert.


Kolret: Usually people pick a language from google translate and use that for the post and spoiler what you wanted to say.

Like so: "Možete pronaći pravi jezik koji to zvuči kao ono što ti misliš da bi trebalo ili izabrati nasumično."

Gnomish:
You can find a real language that that sounds like what you think it should or pick randomly.

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

Went with survival but neglected Sense Motive. I may want to put some points in it later. I think this may be the least skilled character I have ever played lol.

Thanks Luca that make sense and looks quite a bit better than what I originally did.


M Goblin Barbarian
Stats:
HP 16/16 | AC 20 (T 15 FF 16) | CMB +2 CMD 16 | F 5 | R 4 | W 1 | Init: +4 | Perc: +6 | Bite +4 1d6+3
Raging Stats:
HP 18/18 | AC 18 (T 13 FF 14) | CMB +4 CMD 14 | F 5 | R 4 | W 3 | Init: +4 | Perc: +6 | Bite +6 1d6+5

At least we've got a cleric with a sweet, sweet wisdom bonus


On the subject of languages, I did, at one point, assign real-world languages to the ones in Pathfinder, mostly so I'd have an easier time naming NPCs. I could post that list if it might make choosing something and staying consistent a little easier?

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

I would be fine with that. I will most likely stick with Hmong for Goblin, but for the other languages that sounds great.


Yeah, I'll keep that as Hmong, since it's already been used.

Languages:
Common: Esperanto
Elven: Arabic
Dwarven: Spanish
Human: Filipino
Orc: German
Halfling: French
Goblin: Hmong
Gnome: Zulu
Terran: Greek
Aquan: Hindi
Auran: Bosnian
Ignan: Punjabi
Draconic: Mandarin Chinese
Sylvan: Thai
Infernal: Czech
Abyssal: Croatian
Celestial: Ukrainian
Undercommon: Turkish


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

Can we change common to English for ease of use on one of the languages?


Yeah, not a problem. I mean, for practicality's sake, Common is always English, because that's what we're speaking and writing in - I'd just assigned Esperanto as a nod, since it was created with the intention of being a sort of "common tongue", something that's easy to learn and use regardless of your first language. It's got pretty much the same origin and practical use as Common does in-universe.

Granted, that explanation was the only purpose having that in the list served, so now it's out on the table there's not a whole lot of point keeping it in there, haha.


Female Human Cleric 1

I can say "please", "thank you", and "cat" in Infernal! Yay! ;)


Female Human Cleric 1

And also - ooh, ooh, I took Sense Motive! :D Of course, we're not really in a situation now where I can pull the party aside and share any results, so it's of limited party usefulness, haha.


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

Well, we'll have three days to chat all about it apparently, barring any shenanigans.

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

So is the game done before it started? I want to play this build, but it isn't looking great. No DM in over 3 days


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

I'm hoping that's not the case. I'm gonna give them the benefit of the doubt and say something came up. It is right around that part of april...


As long as he comes back within 10 days I'll still be here.


Female Human Cleric 1

I'm still here as long as anyone else is, and hoping everything's ok with the GM...you there, Ollie?


Yes, I'm definitely still here! I'm very sorry for the delay, unfortunately work has decided that now is the time to open the gates of hell directly onto my face, so my work days have been 11-12 hours long and my energy levels have absconded to places I have yet to discover. Which isn't a whole lot of an excuse not to write a paragraph or two a day, but. That's where I've been, and I'll be making a very concentrated effort to stop being there, because I have plans and will be very disappointed if they never see the light of day.


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

I think it is an OK excuse. I GM some games and our work computers got a virus and swamped me for three days. I'm still trying to catch up.


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

I definitely get that. Stuff happens and life gets in the way. Just be sure to take care of yourself, the game will still be here.


Female Human Cleric 1

Oh, I more than get that - same's happened to me at several points since I started GMing PbP. Sudden hospital visits, surgery, and major job changes do that. ;) Life happens; do what you gotta, and we'll be here.


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

Quick question. I have neglected to give this character a profession or craft. Is there someway that she can make some coins before heading out?


I'd be alright with allowing profession to be something you could make untrained, you'd just never really be able to make a whole lot with it. Since there is also only three days before leaving Axiom, you also likely won't be able to make much.

If you would like to, though, Rashid doesn't really have any problems with the party owing him some gold. So, if there's something you'd like to buy and would be alright with just paying the gold later, then that's also an option.

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

No worries! Stuff happens. I am just still new to this and wasn't sure. Already had one DM just disappear on me lol.


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

I thought that it would be smart to grab the hot weather outfit and water skins since we don't really know what the desert is like.

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

Kelrot would have too much pride to borrow money, but I am still interested in trying to make a little extra scratch through some bouncer or bodyguard work


I don't think there's going to be a whole lot of money to be made with the way profession works - with the roll you made for Kelrot, he'd be making 7gp, but that's assuming a whole week's work, of which you have about half.

Either way, I threw up a post for, at the very least, what the party may have learned and what the caravan's been up to, but I do have another follow up that will be going up tomorrow.

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

Cool I will take the 3 gp as it over doubles my current amount


Hmm. So we have a goblin that lives in the sewers and a half-orc hobo as "Diplomatic Liaisons"? Alran is weird.

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

Was kicked out of the guard a week before they arrived. Don't have anywhere to go. It's been a rough couple of weeks for Kelrot. He grew up poor and is now doing what he has to to get by before we leave.


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

Don't forget the ex-con elf and the sorcerer with anger management problems. :p

It makes perfect sense if the folks in charge aren't expecting the mission to succeed though. Either they're wrong and send the real diplomats on the second trip, or they're right and it's no big loss.


To be fair, let's look at the people Alran sent to Axiom. You've got Rashid, who has way too much money and not enough sense, and Iryna, whose image is found in the dictionary next to the phrase "Lawful A+&*$+@". Important figures or not, this is entirely kind of a weird group to try and foster diplomatic relations with, haha.


M Goblin Barbarian
Stats:
HP 16/16 | AC 20 (T 15 FF 16) | CMB +2 CMD 16 | F 5 | R 4 | W 1 | Init: +4 | Perc: +6 | Bite +4 1d6+3
Raging Stats:
HP 18/18 | AC 18 (T 13 FF 14) | CMB +4 CMD 14 | F 5 | R 4 | W 3 | Init: +4 | Perc: +6 | Bite +6 1d6+5

Gruknuk's only got goblin and common, but I've got room in my build for a point in linguistics :)


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

I've just got common and orc. But I'd be willing to put in a skill rank at level 2 for another language.


Stats:
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 14 (1d8+3) (+3 feat) Fort +2, Ref +7, Will +4; +2 vs. enchantments;I Init +7; Senses low-light vision; Perception +8

I can be the go-between since I share one language with everyone, but that will get cumbersome if it happens too much. We could agree on a language to choose for the next level. Probably an obscure one that most don't speak.

Grand Lodge

| NG Male Half-orc Phalanx Soldier (Fighter) 1 | HP: 12/12 | AC: 19 (Tch: 13;FF: 16) | CMB: +5; CMD: 17 | F: +4; R: +3; W: +0 | Init: +3 | Perc: +0 | Speed 30 ft | Active Conditions: none |

The most obscure language I speak is Draconic. We can always have Geesyl communicate to the elven speakers, and I can go between Gruknuk and Gorza since I speak both Orc and Goblin (lol at the fighter being tied for the most languages and for the highest int ). Probably better to just figure something else though. That sounds like a lot of translating


Female Half Orc Wildblooded Sorcerer 1
Spoiler:
HP: 10/10 | AC: 11 (Tch: 11;FF: 10) | CMB: +2; CMD: 13 | F: +1; R: +1; W: +1 | Init: +1 | Perc: -1 | Speed 30 ft | Hero Points: 1|

I'm fine with learning Draconic or Goblin. It's a bit metagamey, but I find that I usually encounter more npc's that speak draconic than goblin.

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