male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Rath chuckles at Magpies first thoughts upon waking up. "Well you're half right my friend you are on the ship, and hell isn't the worst way to describe it, but I'm afraid you never left. It seems Besmara has plans for you, I've never seen someone survive a keelhauling before."
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Rath smiles as the woman approaches and nods along with the others. "Kelar is quite right, however there is also a practical reason, I wasn't lying about the lack of hands on board more help is always appreciated. And more friends are always welcome. My name is Rath my lady, may I ask yours?"
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Rath steadies himself before releasing a held breath at Scourge's retreat. "Appreciate the save my friend." Looking around at the assembled pirates he gives a small chuckle. " If I ever get it in my head to do something this stupid again someone please just punch me. Now, does anyone here have the ability to heal the poor sod currently bleeding out at my feet?"
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21 well in for a pound in for them all Rath walks over and stands in front of scourge, looking him in the eye. ”Mr. Scourge, that man was caught stealing and sentenced to be keelhauled, which he was, his punishment is now concluded. On top of that, if you press ganging us was any indication, than this ship is currently under manned correct? If that’s the case than we need all the hands we can get, do we not?”
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
perception: 1d20 + 5 ⇒ (14) + 5 = 19
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Rath watches the keelhauling silently, being sure not to allow any emotion to make it to his face. ”If this is the kind of ship where you get keelhauled for stealing we’re all going to have to watch our backs.”
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Rath accepts Rosies hand and gives her a bright smile, "A pleasure miss Cusswell, and I do hope we get the chance to play together soon." That's pretty much all Rath is going to do during the day besides his job, should we post night activities?
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
At Rosies response Rath's smile widens even more and he answers with obvious excitement, "Hah, a fellow musician eh? I've been playing for a few years now. Picked it up on my first time at sea, needed a way to pass the time and it goes well with sea shanties and the like. What about yourself, fiddle ain't an easy thing to learn?" He pauses a moment before chuckling, "Ah where my manners, the name's Rath StormSurge, Shackles native and gentleman corsair, at your service."
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
influence: 1d20 + 7 ⇒ (18) + 7 = 25
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Gormak, pretty sure that's what the earlier d6 was for.
rolls: Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 Con: 1d20 + 2 ⇒ (17) + 2 = 19
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Rath strongly pats Gormak on the back "And we have a volunteer! Just hope you don't born the kitchen down like I did once." Rath laughs as he turns back to Plugg. "So that's two down, what've you got for the rest of us boss man." Rath asks with a big smile.
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
climb: 1d20 + 5 ⇒ (2) + 5 = 7
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Init: 1d20 + 3 ⇒ (4) + 3 = 7
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
perception: 1d20 + 5 ⇒ (11) + 5 = 16 While walking up to the main deck Rath notices a strange aftertaste, but not knowing anything about potions and such he ignores it for now. As his new "captain" is giving his speech Rath looks around at the gathered pirates taking in as much as he can. "Rule number 1 on a pirate ship, make friends, or at least allies."
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) I misread the above passage, oops.
male Gillman swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)
Rath lifts his head up off the floor where he fell and looks around. "Ugh the hell did I drink last night?" seeing the inside of a ships haul and hearing the argument between the Orcs and the pirates he wakes up pretty fast. "Oh wonderful." He mumbles as he gets up. |