Full Name |
Rath StormSurge |
Race |
Gillman |
Classes/Levels |
swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant) |
Gender |
male |
Size |
5'10" med |
Age |
29 |
Special Abilities |
amphibeous, swim speed 30ft |
Alignment |
CN |
Deity |
Besmara |
Location |
Shackles |
Languages |
Common, Aboleth, Aquan |
Occupation |
Sailor |
Strength |
14 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
9 |
Charisma |
16 |
About Rath StormSurge
XP/ 100
Traits: Besmara's Blessing (+1 to perception and prof sailor), Adopted (Auspisious tatoo +1 will save)
Rath StormSurge
Male Gillman Swashbuckler
CN Medium humanoid (Aquatic)
Init +3; Senses Perception +5
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Defense
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AC 16, touch 14, flat-footed 12
hp 13 (1d10+3)
Fort +2, Ref +5, Will +1 (+3 enchantments)
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Offense
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Speed 30 ft. Swim Speed 30 ft (+8)
Melee rapier +4 (1d6+2)
Dagger +4 (1d4+2)
Ranged Pistol
Special Attacks
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 9, Cha 16
Base Atk +1; CMB +3; CMD 16
Panache 3/3
Feats dodge, weapon finesse (one-H piercing), two weapon fighting (one-H and firearm),
Skills Acrobatics +7, Climb +6, Diplomacy +7, Knowledge (local) +5, Profession (Sailor) +5, Swim +10, Perform (wind) +7
Languages Common, Aboleth, Aquan
Other Gear leather armor (sharkskin), Hip Flask, Waterproof Bag, Flint/Steel, Flute, Dagger, Backpack, bedroll, belt pouch, mess kit, soap, waterskin, gunslinger kit,
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Special Abilities
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Amphibious
Enchantment Resistance: Gillmen gain a +2 racial bonus to saving throws against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.
Water Dependent A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than one day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.
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Deeds
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Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Melee Shooter (Ex): At 1st level, as a swift action when wielding both a light or one-handed piercing melee weapon and a one-handed firearm, the picaroon can spend 1 panache point to avoid provoking attacks of opportunity with the first ranged attack made by the one-handed firearm during her turn. This deed replaces opportune parry and riposte.