Varisian Wanderer

Rath StormSurge's page

26 posts. Alias of Fenris105.


Full Name

Rath StormSurge

Race

Gillman

Classes/Levels

swashbuckler Picaroon Panache 3/3 | HP 13/13 | Init +3 | Perception +5 | Fort +2 | Ref +5 | Will +1 (+3 enchant)

Gender

male

Size

5'10" med

Age

29

Special Abilities

amphibeous, swim speed 30ft

Alignment

CN

Deity

Besmara

Location

Shackles

Languages

Common, Aboleth, Aquan

Occupation

Sailor

Strength 14
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 9
Charisma 16

About Rath StormSurge

XP/ 100

Traits: Besmara's Blessing (+1 to perception and prof sailor), Adopted (Auspisious tatoo +1 will save)

Description:
At first glance Rath looks like an attractive fit human though the gill slits on his neck and deep purple eyes give away his heritage. Rath is about average height, stand just a few inches shy of 6', and is obviously in good shape. His most distinguishing features are his deep purple eyes and the birthmark on cheek that looks suspiciously like a skull and crossbones. Rath has long dark hair that he ties back with a headband and a number of tatoos along his arms and legs.

Rath StormSurge
Male Gillman Swashbuckler
CN Medium humanoid (Aquatic)
Init +3; Senses Perception +5
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Defense
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AC 16, touch 14, flat-footed 12
hp 13 (1d10+3)
Fort +2, Ref +5, Will +1 (+3 enchantments)
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Offense
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Speed 30 ft. Swim Speed 30 ft (+8)
Melee rapier +4 (1d6+2)
Dagger +4 (1d4+2)
Ranged Pistol
Special Attacks
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 9, Cha 16
Base Atk +1; CMB +3; CMD 16
Panache 3/3
Feats dodge, weapon finesse (one-H piercing), two weapon fighting (one-H and firearm),
Skills Acrobatics +7, Climb +6, Diplomacy +7, Knowledge (local) +5, Profession (Sailor) +5, Swim +10, Perform (wind) +7
Languages Common, Aboleth, Aquan
Other Gear leather armor (sharkskin), Hip Flask, Waterproof Bag, Flint/Steel, Flute, Dagger, Backpack, bedroll, belt pouch, mess kit, soap, waterskin, gunslinger kit,
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Special Abilities
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Amphibious
Enchantment Resistance: Gillmen gain a +2 racial bonus to saving throws against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.
Water Dependent A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than one day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.
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Deeds
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Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Melee Shooter (Ex): At 1st level, as a swift action when wielding both a light or one-handed piercing melee weapon and a one-handed firearm, the picaroon can spend 1 panache point to avoid provoking attacks of opportunity with the first ranged attack made by the one-handed firearm during her turn. This deed replaces opportune parry and riposte.