Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Rataji takes out the staff of Caustic Fury and drops a wall of Acid directly on Zey, with the caustic side facing the wall, so as to not hurt his fellow agents. Acid Damage: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Bollix Spellcraft on the spell: 1d20 + 15 ⇒ (6) + 15 = 21
"You nancy Pathfinder!" Gazwyr should be able to "see" him. Rataji takes out a scroll of Glitterdust and casts it on the bastard. "THERE!" Will DC 13 or be blinded as well as the guaranteed outline.
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
"Gazwyr use your dragon senses! Seek him over there in the alcove above the hall!" Rataji yells with a finger point, a point no one can see. -Posted with Wayfinder
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Sorry there were replies. My aplogies on the rapid fire change based on GM information. Lesser Globe of Invulnerability. Rataji shouts out "There's one up top over the hall we came in from!"
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
REF: 1d20 + 7 ⇒ (1) + 7 = 8 That's just awesome.... "THERE ARE TWO OF THEM! ONE IS FAKE!" Will to disbelieve: 1d20 + 9 ⇒ (20) + 9 = 29. If the GM allows I'll shout my answer. The crit doesn't confirm (I had cast Shield and forgot to update my status.) Asking for a GM call. Will casting Fire Shield on Marnarius break invisibility?
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
My bad. I missed that line. Sorry about that. Well, we lost our trapspringer.... -Posted with Wayfinder
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Just before we hit our next door, I'll use the scrolls of Fly on Zurnzal and Marnarius. Rataji will place himself firmly in the middle of the marching order. I'll cast Heroism on Gazwyr (I figure it benefits the "person" with the most attacks) and See Invisibility on myself. These lasts for 70 minutes. While we check the next door I'll cast Shield and Invisibility. The last thing I'll do is cast Haste on the party just before we open the door.
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
"Good luck Shohiraj. May vengeance speed your blade, and may will aim it true." ...Travelling with a dragon ought to be interesting. Rataji thinks to himself. He then sets his disguise up and heads off. Disguise: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
"good point. We have one mission left, and it's the most dangerous. Do not stay mum. Speak up now so we can be as healthy as possible for what is ahead. I am unhurt." -Posted with Wayfinder
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
works for me :-) -Posted with Wayfinder
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Speaking of Powerhouses, and I don't mean mitchondria... I hadn't looked at the brawler class much before Zurnzal. I liked the concept, but didn't have the bandwidth for another character. I figured I'd check it out when I needed a new low level martial character. Then I saw a Zurnzal in brutal action. It certainly benefits from extensive rules knowledge, but using martial flexibility for feats like chokehold and improved dirty trick, etc make for a super cool character. but you know.... Dragon :-)
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Zurnzal is a powerhouse. I won't discourage anyone from throwing their hat in the ring as it's a unique opportunity. Rataji is low on spells, but I've saved the best (and I have that staff.) Is there anyone whose character is totally tapped for resources?
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Awesome! Bluff is 12+15 for a 27 before aids. I feel much better about that. (The speech stays the same.) To everyone (after this is resolved) "These scrolls will allow you to fly. I suggest having me use them on the Slayer and assassin before we go through any other doors. These items of protection should be worn immediately. Who needs them?"
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Rataji looks about at his fellow agents. His expression is one of expectation as if to say, "you bloody well better help me out here." He turns to them, "Hail and well met. You stand in the very heart of the sanctimonious bastards who have wronged us. Go forth. Settle debts. Avenge wrongs. Teach lessons. You will never have such an opportunity again. This is where the Pathfinders think and breathe. You know what to do." Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14 -Posted with Wayfinder
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Rataji sees that his teammates have the fighting types covered, so he steps to the side and readies a spell. When the spellcaster makes a move (either to literally move or to cast a spell) he'll nail him with a lightning bolt Casting defensively in case that pesky holy warrior gets too close (DC 21): 1d20 + 13 ⇒ (13) + 13 = 26. If the holy warrior is still alive he'll need a save too, but my aim is the spellcaster. DC 18 REF for half of 7d6 ⇒ (5, 6, 1, 5, 2, 2, 4) = 25
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Shohiraj, +4 as he's prone when he draws! -Posted with Wayfinder
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
"bollix!" -Posted with Wayfinder
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Damn, I REALLY wanted to execute the ritual with them just watching. C'est la vie. Rataji casts confusion on the gunslinger and moves 5' back (hoping to get behind someone beefier.) Will DC 20.
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Not sure you want another roll or the same, but here goes, Bluff: 1d20 + 15 ⇒ (19) + 15 = 34 "Don't I know it. I've been working on a project for him to build specific abjurations to protect the tapestry from any magical tampering. I completed the spell weeks ago, and I was supposed to cast it on the tapestry yesterday. WHO THE HELL EXPECTED THIS? I thought, what would one day matter? Then this. Well, I didn't want to lie so I told him it was un-cast and he banished me and my friends here and told me to cast the spell then guard the tapestry with my life. So here we are..." Rataji walks over and inspects it as he talks, letting the party enter the room and pick a good position. No joke, if they buy that lie I'm going to tear this Pathfinder-be-damned piece of cloth asunder and unleash the dogs of war right here in this room right now... :-)
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
"It's me Castamir, hey, Loshari, and Telandril! Look, if we screw this mission up, it'll be our hides! I've also got a couple of recruits with me." I'll open the door and step in like I own the place. Stepping aside to let Zurnzal, et al. to get in front of me.
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
IF, and only if, the party agrees to try to bluff:
Rataji says,1d20 + 15 ⇒ (11) + 15 = 26 "Hail! We've been sent to provide reinforcements, the Consortium dogs are in the tower! Quickly, I bring items of power to help us defend the place."
If the party doesn't want to take that route, the Leader will simply cast Haste.
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Rataji stares daggers at the impetuous rogue. "Forget not that I can crush your mind young one. Now, let's stick together. I'm willing to try and convince whoever is talking that we're their replacements."
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Perception: 1d20 + 2 ⇒ (3) + 2 = 5 Rataji gets to the door. "There's no way this thing isn't guarded, likely by far stronger guards than the records room. We either go in with blade and spell or we try to enchant our way in. I don't hear anything on the other side, so there's a strong possibility it's more of those blasted statue lizards."
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Damn post eater! Rataji knows that he's not stealthy, but his disguise should still be up. "Let's get to the tapestry room. Armed with this information, we can really teach these dogs a lesson. The stealthy team should go first then people in disguise." Disguise: 1d20 + 2 + 10 ⇒ (11) + 2 + 10 = 23
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
I know it's WAY early to post, but with this weekend's convention I don't want to hold people back. Assuming we're still in combat when my turn next comes up: Rataji's next turn: The enchanter starts swearing like a Calistrian at how frustrating the blasted Pathfinder dogs are. He steps up to the blue lizard (the other if Blue is gone) and gives it a dazing touch (shouldn't draw an AoO.) Touch Attack: 1d20 + 2 ⇒ (19) + 2 = 21. If hit the attacker is Dazed for 1 round. No save.
Male Human Enchanter HP: 44/51, Init: +5, Perception: +2 Fort: +5, Ref: +8, Will: +9 AC: 19, Touch: 17, FF: 18
Burning through too many resources so soon... Rataji pantomimes a blood curdling scream, but only the blue lizard hears it. It's dazed for 1 round and takes 3d6 ⇒ (3, 6, 4) = 13. Will DC 16 for 1/2 damage and cancel Daze.
|