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Rast Cobble's page
318 posts. Alias of Twistlok.
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Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
I am so sorry to hear what you are going though. You certainly do not need to apologize when something like that is going on in your real life.
All I can say is I hope you wife recovers well despite the insurance companies presenting the usual hoops and hardships. I think everyone can understand this sort of thing happens in these games and all I can offer is to keep you and your wife in my thoughts as you work though this stuff.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
That is way more important. These games take a long time so no worries but thank you for the update.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Somehow it always comes down to avocados. Not just this, I mean everything in life.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
One bit of advice when I started GMing PbP just over a year ago was that the GM in PbP needs to drive the pace. Generally, and this was from a seasoned GM, the players would respond to the pace set by the GM.
I think bring in a few more makes sense.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast had not really noticed the elf until now and stares for a moment once his attention is directed to her.
"I'm not from here. What is Thistletop."
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"It was quite the scene and sadly we had to kill the bear. Still, at least those goblins are dead, thank Desna."
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Personally I am a fan of four if the group is balanced for an IRL game. For online, as long as everyone is committed, its great though I seem to end up with five just to make sure things keep moving.
For pacing, I think it is important that everyone really try to post once a day. The only exception being if we are waiting for initiative order in combat. To help with this I will tweak Rast's personality a bit to be more assertive.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast attempts to do a quick mental count of the dead goblins he had seen but quickly gives up, his memory is not that good.
He happily follows along with the others now that the bear is disposed of.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Here and happy. Rast would not be the one to try and make a deal on the bear though.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Not willing to speak for the group the young cleric looks to the others although he is sure the bear is meant to be sold.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"Met? We have not." he smiles what he hopes is warmly but probably is not "Rastillian, Rast really, I have been helping Fahter Zantus and.... well we killed some goblins."
Seeing that tattoo Rast really has no thought on it.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
As they get closer to the tannery Rast scrunches his noes a little at the chemical smell and gives a small wave to Larz as he comes back with the water.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Inhaling deeply Rast smiles.
"That smells wonderful. May Desna bless you and your family."
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast shrugs at Kensi's comment his confidence quickly flagging.
"I.. I don't know this is a pretty new world to me."
He looks to the others wishing he had not spoken up so quickly.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast considers speaking up when the decision to bring the bear back is made but doesn't find his voice. He looks off into the woods, assuming they could have tracked further goblins but with the others having decided he simply helps drag the bear back. Enjoying the physical effort.
"I... I guess we will continue the search tomorrow then?"
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
As of 4:30am tomorrow I will not have an actual computer with me. Phone and iPad only so please bot me as needed. I will return to normal activity on the 4th or 5th.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
As the bear moves to leave Rast relaxes.
"Let it go. It did kill the goblins for us."
He debates trying to heal the beast as it leaves but decides against it.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast locks his eyes on the bear and again brings the morningstar down the the beast.
"Fall or run animal."
Morningstar: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"There ya go big guys. Desna protect me."
Rast grimaces at the power behind the mouth hitting his shield and swings again at the animal.
Morningstar: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13 Flanking
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"Let her go."
Smarting and frustrated Rast brings the Morningstar down at the beasts head.
Morningstar: 1d20 + 3 ⇒ (11) + 3 = 14 Come on grappled condition let that hit.
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Well that didn't work.
Gripping his morningstar Rast rushes at the bear trying to smack it on the head.
Morningstar: 1d20 + 3 ⇒ (4) + 3 = 7 yep
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
"Oh no."
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Seeing Kesni's gesture Rast nods but really dosn't know what she is getting at.
Not real keen on being the first to jump out at a bear.
He looks back with a questioning look and mimes hitting something with his morning star.
Survival: 1d20 + 3 ⇒ (12) + 3 = 15 Any sign that a bunch of goblins got away from the bear?
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Moved Rast up a little. If it seems it would require Stealth he would wait where he was. Either is good as it will be more then a move to get into things.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Five is good to me as well.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Perception: 1d20 + 3 ⇒ (14) + 3 = 17 If I am missing a roll like this feel free to do it for me.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast nods and makes sure his shield is strapped on tightly.
"Maybe I can knock one or two of them down running in. Add confusion."
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Oh I had not planned to move until there was plenty of other noise. If I needed to sneak to get to Kesni I would not have moved at all. (-5 Stealth and all)
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast ducks low and moves as quietly as he can.
"Once the fighting starts I can get around to the river side, keep them penned in... or something."
Basically loop around behind the rocks to where 'tracks' are labeled north north west of the goblin set up area.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
A dozen out and eight back. How many did we kill? Kesni says there more dangerous then I think, hrumph.
Lost in thought Rast hangs way back when Kensi moves forward knowing full well he cannot match her skill. It is a conscious choice not to ask any of the questions on his mind.
Best to watch and learn how to work in the woods better.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Rast walks along humming very quietly to himself but stops when they get to the forest. Instead he keeps his eyes peeled and tries to learn from those who are at home in the forest.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"We seem to be in pretty good shape and goblins are not so tough. I think, I think we can..."
He looks at the others.
"Right..."
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"Kesni, I... well... I will admit I would rather have run away from the skeletons as well but I had faith. Father Gil had told me what to do so really, um, well I guess I had training."
He sighs.
"If the goblins somehow made this happen someone needs to deal with them. I... We... It shouldn't be that bad right?"
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"That is... well probably not good. Maybe we can find it and return it. Did it have, um, was it magic?"
Rast really has little else to add, this is all a bit confusing.
Best to blend in and just look competent.
He changes which foot is forward several times.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Woohoo!
How are we doing HP?
In Case: 1d8 ⇒ 7
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"I feel it in my bones, something is still off. Something disturbed or taken maybe? I... I don't know. Wyndel? I am so new at this."
Rast stands again, stretching. As he rises the confidence he felt slips away and he just looks kind of awkward as he stows his morningstar.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast falls to one knee beside the corpse and offers a short thank you before examining the creatures more closely hoping to find a cause for their sudden activity.
"Desna, thank you for lending your strength in our time of need."
Know Religion: 1d20 + 4 ⇒ (8) + 4 = 12
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast grimaces as the undead approaches but waits for it, morningstar read.
"In Desna's name, fall."
Morningstar: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Flanking
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"Hmm, your god did a good job on that. Let the others move forward and I will see if I am so blessed."
Ready action for when they are mostly within 30ft. Even if I get attacked I will wait for as many as possible.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Rast quickly retreats towards the rest of the group.
"More then a dozen coming from down below. Let them come to us and Desna will help put them to rest."
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Cool. I will happily pull back when it gets back to me now that I have kicked the hornet nest.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
I was thinking we already had a bottleneck at the opening they need to come though to get me. Pulling back is fine if that is better.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Undead. Father Gil taught me about this.
Rast steps forward near the opening and calls on Desna to grant him the power to end this unlife.
"In Desna's name find true rest you poor creature."
Channel: 1d6 ⇒ 3
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Gudada, are you really at 1HP
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"Hmmmmmm.... Something is off down here. I.. fells like... I guess something can feel evil somehow, makes my teeth hurt at the least."
He stops where he is at the bottom of the steps, not really wanting to press forward without the others there.
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
[/b] "Well at least they are not undead." [/b]
With a shrug Rast turns and moves to head down the stairs. If the others follow he continues to the bottom stopping to look around.
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
"Sorry, forgot you cant all see."
Rast pauses for a moment to ask Desna to Light his shield as a light source. Once that is done he examines the skeleteons.
Heal: 1d20 + 3 ⇒ (6) + 3 = 9
Status: | Cleric 2 | hp 13/18 | AC 18, T 11, FF 17 | Init +1, Per +3 | CMD13 | CMB +2 | Fort +4, Ref +1, Will +6 | Spells 1st 4/4 +3 Morningstar (1d8+2-x2,B) | +3 Starknife (1d4+2-x3,P, Rg20)
Feeling uncomfortable since they stepped in Rast nods when Wyndel puts his fears to words. He simply nods and raises his shield.
"Ok, north first then." (up on the map)
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