Barbarian

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@darkwarriorkarg

Spell Combat does not work with dervish dance.

Dervish Dance:
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he
has more than one attack, he cannot cast the spell between weapon attacks.

Since both spell combat and deverish dance require your off hand to be free (this includes a buckler sheild, cetus, gauntlet, and etc that are straped to that hand but not thorn bracers that are strapped to your forearms and act as shields or weapons.

For all intetense and purposes your spell is counted as a weapon. Its the same reason you can not weild a two handed weapon. The off hand is not free and is supporting your weapon. So as a dervish dancer, he could use the scimatar to attack with as long as he is not using spell combat because his off hand is used to keep balance. He can not two heand the scimitar either for extra damage because that also removes the dervish dance ability. When he goes into spell combat mode, he loses his dex to hit and damage with the scimitar but can cast any spell that last 1 action or less.

The better weapon for a tank magus is a war trident because it has reach, is a one handed slashing weapon and is not considered a polearm because you do not get the standard -5 to hit with it in melee next to you at the cost of an exotic proficiency slot unlike a normal trident. It also meets the quantification for the black blade because it does peircing and slashing damage.
So from ten feet away your stabbing them, then casting in spellcombat without the fear of aoa or casting defenesive ((which gets ridiculously high at later levels on the concentration check at twice the spell level so that fighters have a chance at wailing in them and not getting vaporized into dust.


Pathfinder/Eberron Campaign - The Serene Firefly Chronicles

Tuesdays or thrusdays biweekly at first, around 635 and 75.
Looking for a fee more players.
ECL - 5
starting gold 9,600
Stats - 4d6 drop lowest, reroll all 1s and 2s
Heroes are ment to be heroic even the antiheroes - two attributes should be above 15.
Or if desired heroic pointbuy.
Your create two characters per person, your hero and then your archenemy.
Free feats - toughness and 1 racial
1free skillpoint in profession sailor
Three start traits - 2 normal, 1 region or background
May take up to 7 more traits with 1 for 1 flaw.

Archenemy ECL 10 (or a group of 3 or less with a agl of 10).
Standard corerule book/apg/eberron camaign/players guide races/classes
GM has choice to upgrade/downgrade villian

The game itself is the party starting as the buccanear crew of a airship. Your the "cannon fodder" who goes out before the other pirates. The captian is a Tiefling female somehow related to the House of Lyrandar. The strangest part is she possess a greater dragon mark down the left side of her neck. If you become crewmembers, you see an odd interaction between a noble of the house and the Captain. You take away from it that she is even well respected in her House despite being a dangerous pirate and that the House will not be comng after this ship. Any classes are accepted, there is anyraces are allowed from common, uncommon, and races guide.

The crew is a rag-tag bunch of miscreants who are loyal to each other for a single reason, each one of them is an extremely rare individual and different factions across the planet are trying to hunt each member down. Many did not have tradionally parentage such as the Captian, her mother was Elven Half-fiend and her father was a dragonmarkedhalfelven.

Crew Includes 12 saliors, the captain, her cabinboy, the firstmate Deadeye, Luarun the pirate incharge of new recruits, the cookie, the shipwright and a juggurant warforge guardian of the booty: (not all of them will be in the party)
Tiefling HalfElf rogue swashbuckler/duelist greater dragonmark of storms
Orc barbarian/rogue greater mark of finding
Doppleganger rouge/shadowdancer
Lycnathrope (Non-afflicted) barbarian
Orc Half-Dragon Sorc
Warforge Half-Celestial fighter
Dragon-Born Arenal Elf who hunts down undead and undying creatures as a undeadslayer paladin
Dhamphir Elf -Dragonmarked House of Vol Inquisitor Kinslayer
A human -(Dragon Marked with a greater dragon mark of Making - and lesser dragonmark of the sentiniel. He is a shipwright and artificer.
Half kobold half blue goblin wilder/sorc named Smelly -- he is creepy
Gnome fiendish half-daelkyr ranger
Blink -alchemically invisible being with a sultry voice and is female rogue/monk

You are an oddity and rarity among Eberron from different events. All the life you remember you have been hunted down by different factions because you exist. You have managed to elude and escape capture this long but a benefactor has warned you that your only escape is on a pirate ship ran by a Captain as rare as you. She is followed by a crew steadfast and loyal who fights o protect each other.

With all that in mind plus your own convulted past that seeks to hunt you down, will you board the ship to set off on your first adventure?