| Rasengan2theface |
I'm getting ready to play in an interesting PF game. It's a homebrewed setting, but uses PF rules as the system. I'm essentially playing an Apache Indian Scout, using the rogue class as the base, but I'm having a hard time choosing feats and rogue tricks to fill out this concept because it is Core only.
So far I've decided on Two-Weapon Fighting since the Apache are known for their skills with a dagger and they did some of their best work with two blades.
Stats::: Str 11, Dex 19, Con 16, Int 15, Wis 14, Cha 13
:::Feats:::
Human Feat - Two-Weapon Fighting
Feat Level 1 - Improved Initiative
Feat Level 3 - Combat Reflexes
Feat Level 5 -
Feat Level 7 -
Feat Level 9 - Improved Two-Weapon Fighting
Feat Level 11 - Improved Critical
Feat Level 13 -
Feat Level 15 -
Feat Level 17 -
Feat Level 19 -
:::Rogue Talents:::
RT Level 2 - Finesse Rogue (Gain Weapon Finesse as a Feat)
RT Level 4 - Fast Stealth
RT Level 6 - Bleeding Attack
RT Level 8 - Stand Up
RT Level 10 - Crippling Strike
RT Level 12 - Opportunist
RT Level 14 -
RT Level 16 -
RT Level 18 -
RT Level 20 -
I'll update this part of the post as I make decisions.
I'm really dancing around with a lot of thoughts, but not really pulling in anything that makes me go "oh wow...I need that..."
Any thoughts about "as a rogue that can only use core, you need THIS"?
:::Top Consideration for Feats and Talents:::
:::Talents:::
Bleeding Attack, Fast Stealth, Finesse Rogue, Resiliency, Stand Up, Trap Spotter, Weapon Training, Combat Trick
:::Advanced Talents:::
Crippling Strike, Opportunist, Slippery Mind, Feat
:::Feats:
Two-Weapon Fighting Chain, Combat Expertise, Improved Disarm, Greater Disarm, Combat Reflexes, Improved Critical, Dodge, Wind Stance, Lightning Stance, Great Fortitude and Iron Will/Improved, Quick Draw
I'm concerned with making this play like the concept, but being effective is always a big plus as well.
In thinking about it, the Apache were also a spiritual people and having something strange or mystic might not be too much of a stretch. This has caused me to consider taking levels into Shadowdancer or Assassin, if the DM will wave the "Evil Only" requirement. Any thoughts as to how the build should look if I took either or both of those paths would be appreciated as well.