RaptorBonz's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



2 people marked this as a favorite.

I also thought that getting more impact from which apparitions you connect to, but making them more restrictive would feel stronger from a building standpoint. As you level you build your "wheel" of available apparitions not just full access to all of them much like OP described.

I feel like the direction of feats is really well explored and has the potential to create a lot of diversity in builds so long as that aspect is not overshadowed by how reliable their spell list is. I would like to say that I am really happy with the apparition spell lists individually, despite not liking set lists like this generally.


1 person marked this as a favorite.

With regard to RAW vs RAI and house rules, I would like to point out the sidebar on 444 which specifically states that if something has multiple interpretations, problematic repercussions, or seems out of line, it is something to resolve at the table. Saying a familiar is dragging or carrying or teleporting are all RAW since those are what different tables determined and this specific rule about ambiguity addresses such concerns. (this same sidebar also has the specific overrides general note.) I know many folks dislike 'GM Discretion' as an answer but if I sit down at different PFS tables and ask this question I will get different answers and all of them will be correct under this clarification. Honestly, my solution to a GM who makes rulings under this umbrella that I dislike is to find a different GM (possibly myself). They are playing by the rules, we are just not a good fit together.


1 person marked this as a favorite.

I kind of love discussions like this. But taking a dictionary term to a game mechanic is challenging and naming those game mechanics is equally challenging. I assure you that you are not the only one who noticed it, just like many folks have noticed that colossal and gigantic are also synonyms, but I find value in *creating* nuance and finding inspiration from it as you seem to have as well.


8 people marked this as a favorite.

I'd just like to Put here A big Thank You to the devs for working hard and being open to community criticism which often comes of harsher than we maybe intend. I'd love to hear their thoughts on the Playtest again, but -as many others have said- completely understand if it is not feasible.


1 person marked this as a favorite.

I am on fire about the duskwalker, genie bloodline, and Iron wall. Would love to see the Barbarian options (Hoping for a no-magic and a storm style barb, but really I'd be happy just to know XD) I can't even let myself think about the 30-some archetypes!


4 people marked this as a favorite.

I'm eager to see how setting a base of operations is handled through the lens of a published adventure. It's one of the things I love encouraging players to do to ground them in the world more strongly than they might otherwise do.


2 people marked this as a favorite.

Thanks Mark for the exciting write up! I'm doing something mad and Giving my Players 3 hours to build a world together without my input and then running in that universe. The monsters are going to be really important to supporting whatever madness comes out of it and I am very pleased to see so many interesting beasties all along the level spectrum!