With regard to RAW vs RAI and house rules, I would like to point out the sidebar on 444 which specifically states that if something has multiple interpretations, problematic repercussions, or seems out of line, it is something to resolve at the table. Saying a familiar is dragging or carrying or teleporting are all RAW since those are what different tables determined and this specific rule about ambiguity addresses such concerns. (this same sidebar also has the specific overrides general note.) I know many folks dislike 'GM Discretion' as an answer but if I sit down at different PFS tables and ask this question I will get different answers and all of them will be correct under this clarification. Honestly, my solution to a GM who makes rulings under this umbrella that I dislike is to find a different GM (possibly myself). They are playing by the rules, we are just not a good fit together.
I kind of love discussions like this. But taking a dictionary term to a game mechanic is challenging and naming those game mechanics is equally challenging. I assure you that you are not the only one who noticed it, just like many folks have noticed that colossal and gigantic are also synonyms, but I find value in *creating* nuance and finding inspiration from it as you seem to have as well.
Thanks Mark for the exciting write up! I'm doing something mad and Giving my Players 3 hours to build a world together without my input and then running in that universe. The monsters are going to be really important to supporting whatever madness comes out of it and I am very pleased to see so many interesting beasties all along the level spectrum! |