Vrock

Raphael the Rafu's page

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Uhm?
Not to be rude, but... What's with American people and - you know - the rest of the world? :roll eyes:

I'm Italian. I live in Italy. Are you surprised that I subscribe to Paizo products as well? Would you expect me to make a scene of it, because those product are not made in Italy? Or you believe the USA are somehow "different" from the rest of the world?

Mind it, I don't mean to insult anybody... despite my poor English language proficiency. This thread surprises me, shocks me even, and I find it hard to understand you people. Would anyone care to try and explain your problem to us non-American people? I'm positively curious.


Will the subsections of these boards dedicated to the Age of Worms and Savage Tide adventure paths remain in place, despite Paizo no more being the licensee for Core D&D/Greyhawk content?


I got my Dungeon #149 yesterday (in Modena, Northern Italy).


Here in Italy, I received my Dragon #358 today.
Dungeon #149, however, is still missing.
Uhm...


Keno wrote:
I'll have a pretty good idea after tomorrow whether I will buy it right away or wait. If they've simplified the rules I'll be tempted to buy it to make it easier to teach to my children.

To be realistic, I guess it's going to be simpler (or to lack something, depending on one's viewpoint) in the beginning, when just the basic rulebooks will be available. Then, it's going to grow more complicated at an exponential rate as new rule supplements become available... Finally forcing you to set for only a subset of all the available rules and books, tailored to your liking.

Just like, er, all of the previous editions.


kessukoofah wrote:

It got sent to everybody (or everybody with an account rather),

Vic answers you here

Thanks everybody. :)


E-mail you just sent me wrote:
If you're interested in a printed edition of the Player's Guide, there are several ways to get your hands on them. Of course, you can preorder a copy right here on paizo.com—we'll start shipping them out alongside Pathfinder 1 next week. In a few weeks, you'll be able to pick up a copy—or a 5-pack—at your favorite local game store. Or, you can get a FREE print copy by becoming a charter subscriber to Pathfinder. Just sign up for an ongoing month-to-month subscription to Pathfinder before August 13, and we'll include a free copy of the Player's Guide along with your first volume. (Plus, you'll get a nifty "Pathfinder Charter Subscriber" tag next to your name on our messageboards.)

But I'm a "charter subscriber" already, am I not? Shall I receive a printed Player's Guide, or not? Did this e-mail get sent to all subscribers, including charter-ers?


Belfur wrote:
My players are very careful, they rather have no adventure than a dangerous adventure...they might get hurt. So I guess they will not enter the game lest I give them a good reason, like: that's the adventure girls and boys, take it or we can all go home ;-) It's not that bad, but I know they will be afraid to take this step...but maybe I am wrong, I will see on Wednesday. I am already excited!

They know Raknian is their enemy, and he's up to something.

It's likely they want to get him. And he's in the Arena.
So they need to infiltrate the Arena.
If they don't like playing gladiators and look for a "safer" way to infiltrate the Arena, you can still make use of most of the adventure (locations, encounters...)
Plus, the Free City/Midnight Muddle (?) backdrop has plenty of hooks for side-treks.
Ask them for their general "plan", then roll with it.
It's actually a shame Raknian's manor is not detailed in the magazine.


Vic Wertz wrote:
Month-to-month subscriptions are also available worldwide; for the foreseeable future, shipping is $4 per copy to the US, and $5 internationally.

Does the mean that the "overall cost" of a "European subscription" to Pathfinder will only be 1$/month more than a US subscription? Is that right?


Forget that. I failed my Search check.

http://paizo.com/paizo/messageboards/dragon/articleRequests/classActsTheNew WorldOrder

One should always take 20.


Writers' Guidelines still list the old, "11 classes " format for Class Acts. I'd like to know about word count and additional requirements for current Class Acts format.

If this has been discussed here already, then sorry I brought it up again. I'd still love to get pointed to the relevant thread, though.


Let me hijack the topic...

Those references in the adventure ought to be cool for players who've played through at least some or them, or who read Dungeon magazine. My players belong to neither category.
I'm about to start running the AoW adventure path, and it's going our very first Greyahawk campaign (our previous ones having being set on different worlds); what would you advise changing the references in Spire of Long Shadows to?


In my very humble experience, a Strength bonus is a precious thing.
Let me clearly state: despite much design effort, STR is not yet the equal to any other ability score in current edition D&D... And that's why any 6-years old kid easily knows to create a melee-oriented character with overbuff STR, pick up Power Attack as soon as they reach 3rd level (preferably with a 2 handed weapon) and they get to play the "best" PC in the party: the ass-kicker, the hero, the one who really hogs the spotlight whenever dice are rolling.
Which is legitimate. It's one of the very basic character concepts in D&D.
But it's such straightforward a build, such ludicrously easy a way toward winning most battles, that nobody really deserves their DM to make it even easier on them.
That's why I believe the Half-orcs' +2 STR adjustment really *is* worth twice than most other racial bonuses.
(Plus, Darkvision is a great benefit)


ASEO wrote:

As for Wil Save, I think I'll try to write a "what it should have been" 1 page article after each one. His previous articles could have covered "Introducing New Young Players to the Game", instead of "Mushy Moments with My Step Son". Could have been "Using Modern References to Create a Mood", instead of "My Players Quote My Star Trek Lines". And "Using Other Game Systems to Inhance Your D&D Game" instead of "Look At All The Games I Can Name...See, I Really Am a Gamer."

It seems to me that there's a deep misunderstanding here...

Come on, "Wil save" is NOT a "tips" columns. It's a piece of entertainment page with a "personal experience" theme. It started with a "heart warming" mood, then turned comic (much to my pleasure), but was never meant to provide us with useful tips. It's "just" a writer sharing his own life experience -- you may extrapolate "tips" of a kind, but won't find explicit gaming tips in it.


I like Mr. Wheaton's column a lot. It's always a nice piece of funny writing.
Of course, it's not really part of the "mainstream" of the magazine, it's more of a comic relief, like it was a cartoon. DUNGEON is not that high on cartoons anyway; Mt. Zogon is fun, but inferior to Zogonia in DRAGON magazine - which has Dork Tower too... when it also had What's New, that magazine was packing the 3-GREATEST-RPG-RELATED-CARTOONS-EVER! Dungeon magazine pales in comparison. "Wil Save" is the only thing in DUNGEON to stand tall against such giants as Dork Tower and Zogonia. Really.
BTW, "Downer" is not funny. I guess it's approaching its finale, so... once it's over, don't ever do that again. Use those two pages for even more Campaign Workbook instead.