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Here is the text for the feat: Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 10 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn't reveal you, locate or scrying wouldn't find you, and so on. My question is that if I have an item that gives me 4th level Invisibility and the caster has 6th level True Seeing and I walk up to them, not sneaking, can they still see with with the True Seeing? I know they could seek for me but what about just seeing me. What about level 20 and higher monsters with True Seeing? Does their True Seeing always heighten to 10th level making the feat useless? Side Question:
Thank you for any help!
We are closing in on the end of book 1. My human vigilante (Enforcer archetype) died and because I did not have a back up character on me and that I didn't want to make a new character at the time, the GM said the Arch-Baron rezed me but now I owe him the gold cost for the rez, and interest will accumulate until I pay it off. Once we are done with this book, I as a player will have a choice. My GM says I can either continue with my vigilante, or I can make a new character. I have a character concept in mind, but I want to choose a character that will have the most relevancy to the story. I was going to make my vigilante an Order of the Gate Hellknight, or I was going to make a halfling inquisitor of Norgober with the vengeance inquisition. He has only read books one and two, and doesn't know exactly how much impact being a hellknight or a halfling will be. So I wanted to see what you guys think! We only have three players including myself, so we are leveling a little bit faster. The other two characters are A drow lore oracle with an archetype that lets him choose some wizard spells
My vigilante enforcer was a whip build and I was going to do Order of the Gate Hellknight who summons devils using the Hellknight abilities. The bloodrager is chaotic so I would try and smite her eventually. The new character I would make would be a Halfling Inquisitor of Norgober, with two levels in Unchained Rogue to get Trapsense and Evasion. He would use a short sword and longbow. I don't know if I would focus more on the short sword or longbow yet. I would use the vengeance ability for "accidents" to happen as much as possible but not in a way to disrupt the campaign. I would also be open to the duergar race for this character. Any help would be appreciated! Thank you!
When I make a character for Pathfinder or Starfinder society, I normally play that character through all of the scenarios for one whole season. So I have a Pathfinder season 1 character, a season 2 character, etc etc. But I have noticed with the change in how many levels one can play certain scenarios (1-4 tier instead of 1-5 tier) my Starfinder Season 1 character is almost too high of a level to play the rest of the season 1s. Is their any word on then slow progression will be allowed? I don't see any info on the Starfinder Society Guide and all chronicle sheets I see only have normal progression on them.
Hello! I am making a Crimson Chymist / Vivisectionist for an AP and I was wondering if I can get some general build advice. Right now we are level two and my character looks like this Class: Alchemist (Crimson Chymist / Vivisectionist)
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/crimson-chymist-alchemist-archetype/ http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alc hemist-archetypes/vivisectionist/ Race: Changling Ability Scores (20 Point Buy):
Alchemist Discovery:
Feats:
Traits:
My end goal is to pick up the extra natural attacks the Crimson Chymist can get at level 6 and make 5 natural attacks a round, potentially all with sneak attack damage. I am also looking to go weapon finesse and get an Agile Amulet of Mighty Fists so my dex mutagen can be much more useful. I was thinking of Piranha Strike but I would much rather hit than get that extra damage because the sneak attack die will do better than the bonus damage. Here is what I am thinking for future levels Level 3 - Extra Discovery: Extend Potion
I was wondering what you guys think of the character at the moment and how I could improve. Right now she mostly uses her claws for damage.
I am looking to make an optimized Star Shaman Mystic, as the post title implies. My definiation of optimized is that I utilize the Star Shaman's connections and connection skills to their max, along with the spells. So going off of that, I am thinking I need to be a wisdom/dex character. I am already set on taking the Ace Pilot theme unless anyone has an arguement for something else. I can't figure out what race would be the best though.
I was wondering can a Druid wild form into a huge beast under the polymorph effect, then change into a whirlwind as a Storm Kindler? I can't find any info saying if they can or can't. I see that most people assume that since it doesn't say they can't do it, then it is legal. If so, that means the Druid is the ultimate storm Kindler. If they can't, then I'll need to see if a warpriest or a Empryal Sorcerer with VMC in Monk is better. Thanks in advance for the help.
I made a thread about a year ago about choosing Sacred Fist for Storm Kindler so that I can get the increase in attack die for the Storm Kindler's whirlwind. But I have been doing some more research and some people are saying that the regular Warpriest can be better for unarmed attacks. Can anyone give some input into this? One option I have seen is to multiclass into Unchained Monk, but I don't know if I want to multiclass more than I have too. Another reason I don't think it would be good to go regular warpriest is that since I have to worship Gozreh I won't get Improved Unarmed Attacks for free. So I have to spend a feat for it. And I would like to be an Undine so I don't have an extra feat. But I am willing to switch to Human if people think it will be a more optimized Storm Kindler. I just thought the Undine's bonuses to swim would be beneficial to a Storm Kindler. Also thoughts on feats besides the mandatory Storm-Lashed? The only one I can think of using right now is power attack but I've read some people suggest pummeling style or Dragon style. Also a side note - Is there anyway to get the same effects of Enlarge Person on an outsider? I am just wondering so that once I do get whirlwind if it is possible that I can increase my size and get increased Strength. Or should I avoid that? Or should I just use the mostly human racial trait for the Undine?
I am looking to make an Inquisitor or a Cleric of the Rune domain, but I can't think of any way of making their special ability useful. Their special domain ability is basically placing a rune trap in a square. What is a good character concept that I could make out of the rune domain but still be useful? Originally, I was thinking a spy inquisitor who uses bluff and disguise to lure people to his traps and attack once they blow up, but it requires so much skill points and makes the character MAD with ability scores. Thanks for any help in advance.
I am looking to make the slowest character possible to play PFS and take his experience slow. I was wondering if anyone has any ideas to decrease my land speed to the lowest possible. Right now I am thinking a gnome oracle with the lame curse wearing heavy armor. He would also get a mount so I am not a burden to the group. Does anyone have any better ideas?
I am looking to make a demonslayer that specializes in killing demons, as the name implies. I am using the Ranger Tanglebriar Demonslayer archetype at the moment. I am having a hard time making him a good demonslayer though. I am thinking ranged ranger because being near demons can be deadly, but their AC is so high I was thinking of using a gun so it can pierce it. But I don't know how to properly make a ranger/gunslinger class. Secondly, I have never met a demon in PFS yet but I have been told I will at higher levels of play. Can anyone give me some advice on other things I could do to make my character an even better demonslayer? I am already thinking of getting a shining wayfinder so I can detect evil on everyone.
I am looking to make a Storm Kindler for the new season and I would like some help building him. I am thinking a Sacred Fist Warpriest for the class because it will allow me to limit multiclassing and will help with the unarmed damage for the whirlwind I will eventually get. I am thinking Undine for the flavor but if anyone can think of a better race for optimization purposes I'm all in. The only problem with Undine is the negative to strength. I was thinking an agile amulet of magical fists but it will be super expensive. Also I have a question about the skill Fly. It says I can't take ranks in the skill until I have a way to fly. So does that mean I will have to buy something to allow me to fly before I can put 3 ranks into it for the prestige class? Any help will be appreciated. Thanks!
I am coming down from Columbus to Austin for a few days after New Years and I am having a hard time finding a game. I have a friend who is interested but it looks like all of the sites for Austin are graveyards regarding PFS. Maybe I am horribly wrong? If someone could help me I would appreciate it.
I am trying to build a character for PFS that utilizes Liberty's Blade's special traits against devils. Basically I want him to be optimized to kill Devils if one shows up. I know they probably won't appear that often in PFS but I like the flavor. Would a gunslinger be good? Get the musket to get touch attacks against Devils or maybe a pistol? I am thinking he makes it his sacred weapon to get all the boosts that come with that and if he sees a devil he can bypass all of their natural AC and just go for touch. Any advice?
So I like to make my characters revolve around the theme of the season's year. Like I have a demon hunter for year 5 and a serpentine sorcerer prepared for season 7. However, I have no idea what to do for seasons 3 and 4. For 4 I am thinking a forgemaster since he uses runes but other than that I am stuck. Anyone have any ideas for a character who's theme could revolve around those seasons? I have almost all of the main books and I don't mind buying one of the smaller books. About Minas TerranGeneral Description:
Minas has never been comfortable standing out in any setting. A shy child and a quiet, even mannered adult, he has mostly been happy to fade into the background. Although this has changed somewhat in recent years it is still very much a defining part of him. Standing at a relatively average height, with black hair and brown eyes he lacks many distinguishing physical features. He tends to dress in respectable clothing when possible, preferring either dark or earth tone colors, again never really seeking to stand out or make a loud, obvious impression with his appearance. Some people seem to be born charismatic, always knowing what to say, a joke to tell or the right question to ask. Others are built like draft horses, easily building up muscle and strength of arm, often using it to impress or protect others around them. Minas was never really either of those things, in fact when he was younger it was often hard for him to understand how to connect to people. Logically he could analyze their actions and see how or why they might make the choices they did, but connecting with them was always difficult. Part of the reason he chose to work as a messenger was so that he would be forced to interact with a wide variety of people. He forced himself to get out of his comfort zone and learn how to better relate to people with a variety of backgrounds and personalities. And although he’s gotten much better at getting along with people on a personal level, not just a professional or analytical one, it never came naturally to him. The one aspect of Minas’ personality that always stood out naturally was his intelligence. Minas was able to pick up various skills with relative ease and could absorb various facts or trivia easily. He was a voracious reader, his years as a scribe were largely so that he could have an excuse to read the scrolls and books he was transcribing or translating. And above his intelligence Minas showed a special aptitude at organization, he loved to look at a problem and figure out not just a solution but how to streamline and make the whole process more efficient. This might come off as somewhat overbearing or pompous at times but one of Minas always likes to have a plan. After all, as he is fond of saying, “A failure to plan is a plan to fail.” History:
Minas was born in New Stetven, his father one of the many tradesmen that seek to profit off trade with the northern lands. Minas learned to speak at a fairly young age but was always very shy and quiet. His mother thought that he was having trouble learning, in part because he would occasionally say things that made no sense to her. One day, when he was talking about something, his father overheard and started laughing. It turned out that Minas had picked up several Hallit words from some Kellid traders that his father dealt with regularly. He had been mixing them into what he was saying to his mother. His father encouraged Minas’ interest in learning Hallit, as well as other languages, saying that it was easier to make a sale if you could speak a man’s language. As Minas got older his father encouraged him to spend some time talking to some of the Varisian travelers who came though and generally see if he could pick up any language he heard around New Stetven. Although he was nervous, he was proud that his father thought his learning languages was useful and applied himself to the task with a singular focus. So by the time he was ten years old he could speak Common, Hallit and Varisian more or less fluently and had somehow managed to pick up bits and pieces of Dwarven.
Minas was able to get a job as an apprentice to one of the scribes in town, an older man who copied and translated various scrolls and books for anyone passing through. Minas’ father had known the man for a few years, ever since he had sought his help assessing the value of a set of tomes he had bought off as passing adventurer. It quickly became apparent that Minas’ ear for language extended to writing as well and he proved a valuable assistant to the elder scribe for six years. Unfortunately when he was sixteen his mother fell terribly ill. He began studying everything he could find about medicine, alchemy, healing, but there wasn’t much that could be done. His father spent a good portion of their family’s savings seeking the help of various healers in the area but in the end it only bought them a couple more years. Minas’ father took the loss extremely hard, he started drinking and his business suffered for it. That more than anything encouraged Minas to seek more serious employment. With a recommendation from the elder scribe, who was nearing retirement by this point, he was given a position writing and carrying missives for various important persons in nearby Restov. Minas saw it as a good chance to travel and meet people. Up until that point his world had been very small. He didn’t get out much and had few friends, relating to people was hard for him. As someone tasked with penning and carrying various documents, it was a part of his job to learn how to get along with people and convey his employers wishes respectfully and accurately. In the last four years Minas has built up a reputation for an organized, efficient worker with exquisite penmanship and a way with words. For Minas’ part he has slowly become more comfortable interacting with people on a personable level, rather than a purely professional one. Over the last few months he was put on a new route, out to a place on the very edge of civilization called Oleg’s Trading Post. Whenever he had a day or two holdover at Oleg’s he would beg stories from the man of the adventurers’ deeds on behalf of the Swordlords out in the wilderness. A part of Minas wished that he could be like them, going on grand adventures, but he knew that at this point his father depended on the money he was able to send back to New Stetven every month. He hoped that the latest inspiring story of how one particular group had saved Oleg’s from some bandits might raise his father’s spirits at least. Occasionally when he was able to visit his father would gain back a bit of his former vigor talking about the adventurers he had known and traded with back in his youth. Unfortunately he never got to talk with his father about what he had heard. When he arrived back in Restov he had a letter waiting for him saying that his father had passed away. Apparently he’d left the bar far too drunk one night, calling for his several years dead wife. Somehow he had managed to slip on an embankment and fell to the bottom, breaking his neck. Perhaps that kind of grief and stress wasn’t the right mindset to make such a big decision, but once Minas set his mind on something it was hard to stop him. After the burial, he bought a sword and some outdoor goods and gear. Then he penned a letter to his superiors that he was taking a leave to answer the call of the Swordlords. Minas Terran the scribe and messenger was going to become an adventurer, the kind of person that his father had been so proud to deal with all those years ago. Party/Kingdom Role:
Party Role: So he's built to be the ultimate team player. Its a support concept that I like for Pathfinder more than a heal-bot. Healing in pathfinder seems reactive and I think a good support is better to be preventative. In combat he'll be getting up to provide flanking, spread out his teamwork feats to allies, and making use of aid another/helpful to give out +3 to attack or AC. He'll be getting Effortless Aid asap to better facilitate that. He's also a total skill money, tons of skill points and training in most skills available. When he tosses out those inspiration knowledge checks there's not much he cant gain info on to help the party out.
Kingdom Role: Im probably aiming for either Treasurer or perhaps Spymaster. I like the idea of a simple, plain looking man who is good with paperwork being the leader of a massive spy network of messengers and informants. Either way he'll use his organizational skills and intelligence to help out in one of those two roles in all likelihood. Crunch:
Minas Terran
Male human investigator (majordomo) 2 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Ultimate Intrigue 35) LN Medium humanoid (human) Hero Points 1 Init +6; Senses Perception +5 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 20 (2d8+4) Fort +1, Ref +5, Will +3; +2 bonus vs. poison -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee rapier +3 (1d6+2/18-20) Investigator (Majordomo) Extracts Prepared (CL 2nd; concentration +7) -------------------- Statistics -------------------- Str 9, Dex 14, Con 12, Int 20, Wis 10, Cha 12 Base Atk +1; CMB +0; CMD 12 Feats Extra Inspiration[ACG], Improved Initiative, Precise Strike[APG] Traits helpful, pragmatic activator, student of philosophy Skills Acrobatics +3 (-1 to jump), Appraise +9, Bluff +6 (+10 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +9, Diplomacy +6 (+10 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +1, Escape Artist +3, Heal +4, Intimidate +5, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +11 (+12 to spot a forgery, deal with paperwork, and notice discrepancies in paperwork), Perception +5, Sense Motive +5, Sleight of Hand +3, Spellcraft +9, Stealth +3, Use Magic Device +10 Languages Common, Draconic, Dwarven, Elven, Hallit, Sylvan, Varisian SQ delegate (1 feat, 5 rounds, standard action, 1/day), hero points, inspiration (9/day), paper trail +1, poison lore Other Gear lamellar (leather) armor[UC], rapier, bedroll, canteen[UE], concealment coin, hemp rope (50 ft.), ink (2), inkpen (2), journal[UE] (2), masterwork backpack[APG], masterwork tool, measuring cord (10 ft.) (2), paper (10), powder[APG] (2), scroll case, stationery[UE], tea ceremony set[UE], trail rations (5), waterproof bag[UE], 40 gp, 9 sp -------------------- Special Abilities -------------------- Delegate (1 feat, 5 rounds, standard action, 1/day) (Ex) Grant allies within 30 ft. one of your bonus teamwork feats to persue a noncombat task. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Inspiration (+1d6, 9/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save. Paper Trail +1 (Ex) Bonus to checks dealing with paperwork. Learn about document writer with Linguistics check. Poison Lore (Ex) After 1 min can use Know to ID poisons, 1 min more to neutralize with Craft (alchemy). Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target. |
