Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
"He is the mighty dragon Azzerix Wyrmclaw, who has taken up residence and acts as high protector of Sandpoint." Rane stated, as way of introduction, bowing to the half-elf man. He set about retrieving his throwing disks from where they'd clattered to the floor, and where they were embedded in goblins.
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane angled to get into a better spot to throw his weapon, and tosses it at the leading goblin. Chakram vs Commando: 1d20 + 5 ⇒ (1) + 5 = 6, 1d8 + 3 ⇒ (6) + 3 = 9 He curses as he flounders, and the disk winds up skidding along the ground instead of imbedded itself in the goblin's head.
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
"Someone's in trouble." Rane grunted, before setting off in a run towards the source of the screaming. The chakram would have to wait. He'd come back to collect them - or maybe he could buy some off of a smith somewhere in town. Considerations for later though, right now he had to get his head in the game.
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
If any goblins remain standing, Rane tosses a chakram at it. 1d20 + 5 ⇒ (19) + 5 = 24, 1d8 + 3 ⇒ (3) + 3 = 6 Otherwise, he looks about for more of the little green things, before grabbing a moment's respite. Then he sets about pulling his chakrams out of various corpses. Perception, looking for more goblins: 1d20 + 6 ⇒ (8) + 6 = 14
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane grunts as an arrow impacts on his shoulder. He'd have to use the other arm for throwing. He drew another chakram, and sent the disk whirling back towards the goblin who'd shot him. To hit vs #3: 1d20 + 5 ⇒ (16) + 5 = 21, 1d8 + 3 ⇒ (8) + 3 = 11
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane sighed, and loosened one of the chakram from where it was bound on his belt. He kept the metal disks on him at all times - they were ideal weapons for hunting zombies and other shambling creatures that required more cutting power than a longbow could provide. They were also good at taking out humanoids at close range. He'd killed a few robbers with them. He drew his chakram, moved about to get a clear shot at the back ranks, and sent it whirling towards one of the goblins. Move to position on Map (also put Azzerix somewhere he can shoot the salmon-goblin without it having cover) while drawing a chakram, then throw the chakram at Goblin #1. Within range of Point Blank Shot. To hit: 1d20 + 5 ⇒ (14) + 5 = 19, Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
With this particular thing, what you do is, you save your map to the internet somewhere (google imagehost is good for this) and then you take the url of the image, and post it into the field that says 'Map Image Url' in the second tab.
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
KoolKobold wrote: @Rane: Just the Swallowtail festival (the two maps for the initial assault) What should they look like? Just a basic description would be nice. As far as I understand, there should be a podium, an open place for the podium to stand in, some buildings, and some booths for food and drink, right?
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane looked down at the little creature. "You want me to serve you." It'd be insulting if it wasn't so funny. "All right." He half smiled at the kobold. Well, he'd been bored, the last week or so, and the kobold looked like a great alleviator of boredom. Might as well see where it went. "I'll be Rane, the Third Talon. This here," he grabbed Tarnok by the upper arm "is Tarnok, my kinsman. He won't serve you. They aren't big on that sort of thing, my kin. Ehh, Tarnok?"
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane eyed Tarnok's tattoos appraisingly, and set his ale aside before he answered. "I thought it was a mummer's play when I fisrt saw him. Now... I'm not sure. Maybe the gods tell them to care for the crazy? That sort of thing wouldn't be that strange a belief among city folk."
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
"That would be great!" Rane sounds perhaps a bit too enthusiastic about it, but he was momentarily stumped by the man's sudden good mood. He was appropriately wowed at the butterflies. He couldn't help but wonder how they collected them all. Maybe they caught a few and then bred the rest. Could you breed butterflies in cages? Otherwise there might be work for next year. Huh. Next year. He didn't think he'd be settling down here. Still, the place wasn't so bad. He turned to Ven. "Which inn should we head to?"
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane jumped slightly with surprise, and turned around to face Ven Vinder. He suddenly fel woefully inadequate in his dirt-ridden clothes. He shifted uncomfortably. "I err... Yes, sir. Well as I can." This felt like... It felt like that one time his mentor, Horst Karhen, found him with his hand in the cake-jar. Not a nice feeling, really.
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Sorry. Got caught up in recruitment for my other game. Rane grows increasingly worried as he dances with Shayliss. What if her farther got upset? He'd end their business relationship, and the other merchants might wonder why, and with a bad reputation it was always hard to get someone to buy your wares. He might even have to get out of town because of it. When the dance comes to and end, he takes a step away from the girl. "Thank you, Shayliss. It was a lovely time. But I'm afraid it wouldn't do for us to be seen together like this."
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
This was untested territory. He stuttered a little as he replied. "I erh.. No, I wouldn't mind." He was almost blushing. Racking his brain for something more to say, and coming up empty, he simply took her by the arm and lead off to the dance floor.
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
K:Local: 1d20 + 1 ⇒ (11) + 1 = 12 He throws her a guarded look, but returns her smile with a small one of his own. A friendly face. How nice. He nods at her. "Yeah, that'd be me. You're mr. Vinder's daughter, aren't you? Pleased. I'm Rane."
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane stood at the edge of the crowd. He was really attending against his better judgement, he wasn't that comfortable with crowds, but the Hagfish Tavern had closed down just an hour before, and there wasn't a whole lot to do in Sandpoint. Besides, slinking off into the wilds without at least having a looksee at the festivities would just have been too sad, really. So here he was, a grubby ranger, waiting to see what happened next. He grunted in distaste as Cyrdak got on stage. What a tool.
Yeah, once you hit level 2 and onwards, it becomes pretty bad. At level 1 though, 1d8+1 is pretty close to the damage output of a monster. And might be pretty close to full hp, too. Hmm. Well, we play what party we get, right? You did create a witch for a group that already had an archer ranger and a kobold sorcerer. We'll just have to make sure to put distance between us and the foes in general.
Shouldn't be an issue. I carry a dagger, because I need something to cut up the animals I hunt. It's also handy for cutting rope and making snares. I only go melee with it as a last resort. Also, you don't actually have any healing spells. So while, yes, in theory a witch could do that, and you probably will once you come a little more to terms with your powers, in reality finding an arcane source of CLW for you to copy into your familiar could easily be a little problematic, meaning we don't have healing until we hit level 2. This makes me think we need a healer through level 1, at least.
Rane's interactions with Sandpoint: Spoiler: Rane has only recently come into town. However, he has made a small fortune selling furs, rare minerals for alchemy, and other things gathered in the wilds to Ven Vinder, the general store owner, whom he is on fairly good terms with. Not best friends or anything, but they nod at each other when they run into each other.
He's run into Cyrdak Drokkus a few times, and thinks he's pretty foolish. He has stayed at the Hagfish in a few times, and knows the proprietor by sight. They don't really talk, though. That's about it. If he isn't 'on the job' so to speak, he usually keeps to himself.
CaptainFord wrote:
I can't help but think: What happens if the adventure leaves Sandpoint? More opportunity for power? Potential to meet new dragons, perhaps? KoolKobold wrote:
Ehh, haven't read that much about Sandpoint. Let me just dig out the player's guide.
Human Ranger 1 HP:12/12, AC 17, T 13, FF 14 Fort+3, Ref+5, Will+3, Init+3, perc+6
Rane moves forwards with Ilyri, keeping his sword drawn, although he attempts to carry it non-threatheningly. As she kneels down to tend to the near-dead man, he stands by her side, keeping a carefull eye on the villagers, awaiting their reaction to the dwarf's words.
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