Seltyiel

Raifstarian "Raif"'s page

3 posts. Alias of Kewl Modie.


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Ok, altered story line response...

Quote:
Quote:

The city is ancient, older, even, than storied Absalom, the City at the Center of the World. The entryways to stately mansion of crumbling black and silver brick open, unseeingly to the cobbled street. Above, black stars sparkle in a viridian sky, and the whole city is bathed in the harsh light of a vermillion moon. Not a soul stirs on the streets in this nameless city, save for you. You know not how you have come to this fabled unnamed city, but this strange city is hauntingly familiar. At the fountain, long gone dry and dusty, in the plaza around the bend, you sat and listened to minstrels sing ancient tales of far-off Lomar and Oriab. Your feet slow, drawn by the haunting remembrance, not quite a memory, but far more than a vague feeling. You can still hear the lyres play, the bard’s songs. But, then, unease fills your heart, and you look back.

Behind you is a wall of sickly yellow fog, tumbling through the street’s canyon of crumbling, leaning manses like some jaundiced flash flood. Ahead, the oddly familiar avenue, curving to the left and right. Behind, from the silent swell of mist, emanates the sound of footsteps--slow and staggered, but somehow keeping pace with the careening, hungry wave. And always just behind. Ever out of reach, but close, and drawing closer. Within, you can discern faint shapes. The fog swirls and billows in opposite ways, as though stirred by the beats of wings and or animals deep within. And always, there are the footsteps.
Still you run, fleeing the plaza of your half-remembered songs, across a courtyard of pillars top by cerulean orbs that fold in on themselves in an alien geometry. Your flight takes you down another avenue, and the battered buildings appear almost ruinous, they slump over the path, nearly blotting out the bruised twilight sky. Again, the grimy cobblestone street splits. This time, one route curves uphill, while the other recklessly descends. Behind, the yellow fog and the relentless sound of pursuit grow closer…



Response:
Hand pressed against a bowed, damp timber at the corner of the nearest house, Raif pauses a moment, only a moment; gasping to catch his breath. Wild eyes turn to look at the sickly yellow roil that is obscuring the owner of those accursed footsteps. The click-clack of those steps can scarcely penetrate the thump, thump, thump of Raif's heartbeat pounding in his ears. But of one thing he is certain, those steps mean death... and evil... and...ssssomething... "Gah!" he chuffs, memory failing as he turns and races headlong down the lower path; his mind scarsely registering the increasing sense of dread and decay that the path brings. He knows only that he... must... run... click, clack, click, clack...


As promised, more about Raif.

Raif was born the "love" child of Ardruviel, Elven emmissary and Chanda, Changling prostitute. He grew up running the streets and helping around the brothel. With the onset of puberty, Raif began to experience magic coursing through his veins... (more to come)


Current
Raif stirs as awareness slowly pushes through the cobwebs of his mind.
His back, legs and head are cold; cold from the hard surface he is on.

Flexing his fingers slightly, he can feel seams between the block that makes up the hard surface; the floor.

Rolling to his side, he pushes up on his left elbow, blinks lazily and shakes his head gently. "What the...?!" he thinks in bewilderment. "How'd I get here? Where am I?"

Bewilderment becomes alarm as an uneasy feeling creeps into the pit of his stomach... "What have I done?!"

The last is from his campaign trait

Show:

Raifstarian "Raif"
_____________________________________________
Race: Half-elf
Gender: Male
Age: 28
Class: Sorcerer 1
Bloodline: Accursed
Init +2; Senses Perception +4
_____________________________________________
DEFENSE
_____________________________________________
AC 12, touch 12, flat-footed 10
(+0 Armor, +2 Dex)
Hp 7 Temp hp []
Fort +1, Ref +2, Will +0
_____________________________________________
OFFENSE
_____________________________________________
Speed 30ft
BAB +0
Melee +0 / Dagger +0 (1d4/19-20/x2)
/ Staff +0 (1d6/1d6 /x2)
Ranged +2
/ Light Crossbow +2 (1d8 /19-20/x2)

_____________________________________________
STATISTICS
_____________________________________________
Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats: Eschew Materials, Adaptability (Skill Focus: Spell Craft),
Skill Focus: Knowledge (Arcana)
Traits: Elven Reflexes (+2 Init),
Driven by Guilt (+1 saves vs spells cast by evil &
+Cha mod to attack / +1 per level dam - 1x per day)
____________________________________________
SKILLS
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Appraise +6 (+2 Ability, +1 Rank, +3 Class)
Knowledge +9 (Arcana) (+2 Ability, +1 Rank, +3 Class, +3 Skill Focus)
Perception +4 (-2 Ability +1 Rank, +3 Class, +2 Racial)
Spellcraft +9 (+2 Ability, +1 Rank, +3 Class, +3 Skill Focus)
Use Magic Device +8 (+4 Ability, +1 Rank, +3 Class)

Languages:Common, Elven, Giant

____________________________________________
SPELLS:
____________________________________________
Level 0: DC:14
Detect Magic, Mage Hand, Mending, Prestidigitation

Level 1: DC:15 Spells /day:4
Magic Missle, Grease

____________________________________________
BLOODLINE: Accursed
____________________________________________
Class Skill: Perception.

Bonus Spells:
ray of enfeeblement (3rd), touch of idiocy (5th),
ray of exhaustion (7th), bestow curse (9th),
feeblemind (11th), eyebite (13th),
insanity (15th), dimensional lock (17th),
energy drain (19th).

Bonus Feats:
Alertness, Blind-Fight, Combat Casting, Deceitful,
Defensive Combat Training, Endurance, Great Fortitude,
Mounted Combat.

Bloodline Arcana:
You count as a hag for the purpose of joining a hag’s coven.
The coven must contain at least one hag. In addition, whenever you are within
30 feet of another sorcerer with this bloodline or a witch with the coven hex,
you can use the aid another action to grant a +1 bonus to the other spellcaster’s
caster level for 1 round.

Bloodline Powers:
The source of your power isn’t pretty, but it does allow you to emulate the
preternatural ugliness and toughness of a hag, though doing so won’t help you
make friends.

Horrific Visage (Su): At 1st level, you can draw upon your hag ancestor to cause
one target to perceive you as having a horrifying appearance. As a standard action,
you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your
sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer
levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability.
This fear does not stack with other fear effects. You may use this ability a number of
times per day equal to 3 + your Charisma modifier.

Wretched Endurance (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm,
cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4.

Dread Gaze (Su): At 9th level, you gain a form of the green hag’s evil eye power. As a standard
action, you may fix your gaze on any one creature within 60 feet. The target must make
a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be staggered
for 1 round for every 2 sorcerer levels you possess. You may use this ability once per
day at 9th level. At 17th level, you can use this ability twice per day. At 20th level,
you may use this ability three times per day.

Dream Walking (Sp): At 15th level, you can enter the ethereal plane. This functions like
ethereal jaunt, but with a duration of 1 minute for every 2 sorcerer levels you possess.
Once during this trip, you may cast nightmare as a spell-like ability on a creature you
see on the Material Plane. (This is an exception to the normal rule that ethereal
creatures cannot affect targets on the Material Plane).

Fearsome Survival (Su): At 20th level, your hag-blood gives you considerable resilience. You
gain DR 10/cold iron, and gain SR equal to 6 + your sorcerer level.

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EQUIPMENT AND GOLD
____________________________________________
Load
Gear
Money 120 gp
____________________________________________
Racial Abilities
____________________________________________
Ability Score Racial Traits: +2 Cha
Size: Medium
Base Speed: 30ft
Low Light Vision
Elf Blood
Elven Immunities (immune to sleep & +2 saves vs. enchantments)
________________________________________
APPEARANCE
____________________________________________
Height: 6ft
Weight: 150lbs
Eye Color: Blue / Grey
Hair Color: Corn silk blonde

Physical Appearance

Raif is a tall half elf of average build. He has pale skin and blonde hair.
Raif's eyes are unique. One iris is grey and one is a grey hue of blue.
He typically dresses in typical human attire for Ustalav.

Backstory

Raif was born the bastard child of Ardruviel; Elven emmissary and Chanda; a Changling
prostitute. He grew up on the streets and helping around the brothel. With the onset of
puberty, Raif began to experience the magic coursing through his veins... (more to come)

Raif becomes aware of cold stone under his body. Rolling to his side, he pushes up on his left elbow,
blinks and shakes his head gently. "What the...?!" he thinks in alarm. "How'd I get here and Where am I?"
Bewilderment becomes alarm as an uneasy feeling creeps into the pit of his stomache... "What have I done?!"


I would love to join.

IMHO - I would like to interact with "Kin" as well. I can imagine some interesting dialogue.

I am thinking an afflicted, conflicted half-elven sorcerer; Harry Dresden-esque.

I would like to introduce Raif, half-elven sorcerer with the accursed bloodline.

Raif has always been something of a ... well he can't really remember what he's always been at the moment.

I will post the character crunch later today.