I see a few people saying that they think that wild shape points should just come from spell pool, but there are serious flaws to this. First off, it would literally half the pool for use of points between wild claw and wild shape.
Unless the overall pool was increased this would just be a serious nerf to an order that can't take a nerf.
If anything, make the wild pool, a reflection of spell pool. I think however, that wild shape druids would be better off using another key stat than wisdom, which could allow for wild forms to scale, would take a little power away from other spells (because spell caster is no longer this orders main focus, though they can still do it a little).
Just don't make it charisma. It could be str or con or something. Con would probably be better, as animal forms already have a dictated hit, damage etc. Plus, it takes a stout constitution to withstand such drastic changes to the body in such a short time, thus lorewise it makes sense.
This also eases the argument that "Druids can't be masters of everything!" but also takes care of the "But they would only mediocre at anything," or "But they're really just pure casters" both latter points which I and many others disagree with vehemently, but the first I agree with.
Pure caster druids are pure casters, but wild druids should not be pure casters, and should have limited casting overall. Not so much so that it nerfs the class into oblivion but that it balances it. The type of spells used could/should be specific to what could interest and be best used by a wild druid most, especially the 10th level. Aka, give spells that wild shape druids can use a tag appropriate to their order. It must have the "wild shape order" tag or something. They shouldn't interfere with other "order domains" like storm, animal, or leaf, except where appropriate like Wild order and Animal order obviously have some likeness and would share some spells, etc. There would obviously be some overlap with wild shape druids and all the other orders, but it would be limited.
Some examples from wild druid order spells, not including form spells, could be: 1st heal, summon nature's ally, 2nd Barkskin, Enlarge, 3rd Haste, Remove Disease, 4th Freedom of Movement, Stoneskin, Etc Etc. I think the point has been made. These spells give utility that would also be of interest to a shapeshifter particularly and there are obviously many more.
Examples of spells that wouldn't really go well with a wild druid could be things like Grease, Goblin Pox, Deafness, Glitterdust, Lightning Bolt, Fireball, Etc, etc.
For the spell point vs wild shape point argument, spell Points and Wild Shape points could still be a direct reflection of each other (aka same number of points for both) but two separate numbers as they are now and are now based on the new key stat (such as Con).
The forms definitely need to scale for wild order druids only (with maybe a possible exception or two).
Finally, Wild Claws should become Wild Attack and be usable for wild shape to affect whatever natural weapons the form is using at the time. In the druid's humanoid form, it remains "Claws" and is used as is currently stated.
I'm not going into how to scale the forms. There is a TON of good idea floating around about that already.