| Ragwulf |
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And, because, you know, as a Wizard I can know all of the spells, ever? Not only a limited list. That was always the difference between Sorcerer and Wizard for me - The sorcerer is more flexible during the day, the Wizard is more flexible day to day. The sorcerer is better in surprise situations, the wizard is better in planned Scenarios or when he has some time to adapt.
And I would take spells I can't heighten for the same reason I do in the current System - because some interesting spell effects simply can't be heightened.
Sorcerer and Wizards are two sides of the same coin. As a Wizard player I was always fascinated by acquiring as many spells as I could during my adventuring career. Sorcerers seemed to me too limited in their options. There was some argument on the boards clamoring for Arcanist‘s style of casting for wizards but this severely undercuts the advantage of the sorcerer.
How to balance that? I think that Arcanist casting is viable for wizards because there are no more bonus slots. But the Sorcerer should get something too. I think that Sorcerers should have the ability to “stretch” their known spells into new forms. This ability should be limited of course.For example a sorcerer knows the spell the 4th-Level Necromancy Spell Enervation. “Stretching” that spell could mean to be able to cast another Necromany spell of that level or of a lower level. Spell schools or spell traits could be guidelines to rule into which alternatives a spell could be stretched. This would be a powerful ability for sorcerer and this would balance Arcanist casting for wizards in my opinion.