Sveinn Blood-Eagle

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber. 11 posts. No reviews. No lists. No wishlists.



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DerNils wrote:

And, because, you know, as a Wizard I can know all of the spells, ever? Not only a limited list. That was always the difference between Sorcerer and Wizard for me - The sorcerer is more flexible during the day, the Wizard is more flexible day to day. The sorcerer is better in surprise situations, the wizard is better in planned Scenarios or when he has some time to adapt.

And I would take spells I can't heighten for the same reason I do in the current System - because some interesting spell effects simply can't be heightened.

Sorcerer and Wizards are two sides of the same coin. As a Wizard player I was always fascinated by acquiring as many spells as I could during my adventuring career. Sorcerers seemed to me too limited in their options. There was some argument on the boards clamoring for Arcanist‘s style of casting for wizards but this severely undercuts the advantage of the sorcerer.

How to balance that? I think that Arcanist casting is viable for wizards because there are no more bonus slots. But the Sorcerer should get something too. I think that Sorcerers should have the ability to “stretch” their known spells into new forms. This ability should be limited of course.

For example a sorcerer knows the spell the 4th-Level Necromancy Spell Enervation. “Stretching” that spell could mean to be able to cast another Necromany spell of that level or of a lower level. Spell schools or spell traits could be guidelines to rule into which alternatives a spell could be stretched. This would be a powerful ability for sorcerer and this would balance Arcanist casting for wizards in my opinion.


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ForeverJune wrote:


One thing that bothers me that has been barely mentioned about the sorcerer is having to make daily choices, it feels wrong. IMO the sorcerer shouldn't have to make daily choices, they make the class feel more like a learned wizard and less like an innate spellcaster.

Spontaneous Heightening.- There's two possibilities, either they are fixed at each level up as some sort of signature spells -and maybe add one more if making them static proves to be too limited-, or keep them malleable, but instead of playing pretend wizard every morning, you get to assign them and shift them on the fly with one or two actions.

I think that the limit is necessary to balance the Sorcerer against the wizard. I'd suggest to limit Spontaneous Heightening to two spells each day which you can assign spontaneously and you would need keep those spells until the next time you rest.

You wouldn't be able to change the spells after you have committed for the day. I think that would be more flexible and feel more "sorcerish".