| HP 12/12 | AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +3, R: +3, W: +1; +2 racial bonus to resist starvation and thirst | Init: +3 | Perc: +5, SM: +5 (+7 to get a hunch in a social situation); Darkvision 60 ft.
Classes/Levels
| Speed 30ft | Active conditions: None.
Gender
Male LG Ifrit Cavalier (Spellscar Drifter) 1
Size
M
Alignment
LG
Strength
12
Dexterity
16
Constitution
13
Intelligence
14
Wisdom
12
Charisma
16
About Rafi Coleman
Rafi Coleman
Male ifrit cavalier (spellscar drifter) 1
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +3, Will +1; +2 racial bonus to resist starvation and thirst
Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8+1/19-20) or
. . whip +2 (1d3+1 nonlethal)
Ranged pistol +4 (1d8/×4)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks challenge 1/day (+1 damage, +1 to AC vs AoO while charging), deeds (deadeye), grit (3)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—burning hands (DC 14)
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Statistics
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Str 12, Dex 16, Con 13, Int 14, Wis 12, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Amateur Gunslinger[UC], Gunsmithing[UC], Quick Draw
Traits larger than life, law enforcer
Skills Acrobatics +0 (-4 to jump), Diplomacy +7, Handle Animal +7, Intimidate +7 (While wielding a firearm, considered one size category larger than your actual size), Knowledge (local) +3, Linguistics +3, Perception +5, Ride +4, Sense Motive +5 (+7 to get a hunch in a social situation), Stealth +0 (+2 in deserts), Survival +1 (+2 to Survival to track creature or find food/water for yourself or mount)
Languages Common, Dwarven, Gnome, Ignan, Kelish
SQ desert mirage[ARG], have gun, mount (horse named Blaze), order of the saddle, saddle's skills
Other Gear studded leather, black powder[UC] (10), black powder[UC] (10), bullet[UC] (20), longsword, pistol[UC], whip, backpack, belt pouch, flint and steel, hemp rope (50 ft.), mwk manacles, pot, powder horn[UC], powder horn[UC], soap, torch (10), trail rations (5), waterskin, 39 gp, 5 sp
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Special Abilities
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Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Desert Mirage +2 to Stealth in deserts and to saves to resist starvation and thirst.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Grit Tracker Helper This is a dummy ability to add an extra entry for the amatuer gunslinger's grit in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Have Gun At 1st level, the Spellscar drifter gains Amateur Gunslinger (Ultimate Combat 89) and Gunsmithing (Ultimate Combat 103) as bonus feats. The Spellscar drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when de
Mount (Ex) Gain the services of a special animal companion.
Order of the Saddle Cavaliers of the order of the saddle have pledged themselves to the pursuit of perfect partnership between rider and mount. This order holds that the balance found when such a partnership is achieved contains the seeds of a better self, a better rela
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Saddle's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to AC vs AoO while charging.
Saddle's Skills +1 to Survival to track creature or find food/water for yourself or mount.
Background:
An outsider in a strange, alien place, Rafi did not grow up in the Wastes. He was born to a lowly human woman in Katapesh who could barely take care of herself, let alone a geniekin babe. There's a reason he doesn't remember his birth mother, and honestly can't be bothered. He never really knew her, since she sold him off as a slave shortly after birth.
Life as a slave was hard, though he was always gratful that his master was never cruel. He was a just and lawful master who worked as keeper of the peace. In fact, when Rafi was old enough, his master saw to it that he was not only trained to ride, but also how to wield a weapon. He was told that some day, he may have to protect himself. This was nothing new to him, as his heritage had always brought him scorn from others, often resulting in conflict. Despite this, he learned whatever he could with grateful acceptance. Eventually, a day came when he would need to use these skills.
His master's house was attacked in the night. Despite his best attempts to repell the attackers, his master forced his to flee on one of his best horses moments before he was killed. So Rafi made his way out of Katapesh, traveling through the country of Nex and into the Mana Wastes. He eventually found himself in the Grand Duchey of Alkenstar, and through unusual circumstances (and with the help of his horse, which he grew to call Blaze) he was able to stop a killer that was on the loose.
That was six months ago, and just recently he was deputized by the Grand Duchey of Alkenstar, at which point he was given the chance to take a surename. Though, he loves nothing more than to spend his time wandering the wastes with his horse and protecting those that need it.
Description:
Despite path that Rafi's life has gone, he carries a free-spirited, mostly positive outlook on life. It doesn't hurt that, despite his upbringing, he was usually treated well by those that mattered most. Most notable is his former master, who treated Rafi with respect, unlike many in the harsh lands of Katapesh. He also learned a strong sense of responsibility and right versus wrong, and he has done his best to apply those lessons as a deputy of the law.
Rafi is a well-built young Ifrit, if a little on the lanky side. While the markings of his heritage are not as obvious as many, there is little confusing him for a human. His skin tone has a mild orange tinge, and his deep red hair is wavy, if cut short (can't have it getting in the way of his new hat, after all). His yellow eyes are piercing and discerning, but have a kindness to them when directed to those who are deserving. His leather hand and trenchcoat were gifted to him by the Duchess when he was deputized, and are probably the most precious things he owns, next to his steed and loyal friend, Blaze.
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Blaze CR –
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 11, flat-footed 13 (+1 Dex, +1 dodge, +4 natural, -1 size)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1
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Offense
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Speed 50 ft.
Melee bite +3 (1d4+3), 2 hooves -2 (1d6+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Dodge
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Watch
Skills Acrobatics +5 (+13 to jump), Perception +5
SQ combat riding, watch
Other Gear bedroll, bit and bridle, feed (per day) (5), gunsmith's kit[UC], mess kit[UE], riding saddle, saddlebags
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Watch [Trick] Stands watch over designated area.